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The Impact of Digital Game-Based Learning on Children's Self-Efficacy and Reading Success Mahayanti, Ni Wayan Surya; Kusuma, I putu Indra; Ashadi, Ashadi; Rachman, Dzul
VELES Voices of English Language Education Society Vol 8 No 1 (2024): April 2024
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/veles.v8i1.25325

Abstract

Numerous studies have indicated that digital games offer a valuable learning experience for young language learners by fostering self-efficacy in English acquisition. Despite this, there remains a dearth of research investigating the impact of digital games on children's self-efficacy and reading achievements. The current study aims to fill this gap by examining (1) the impact of digital games on children's self-efficacy and (2) the effect of digital games on children's reading achievements. An exploratory sequential design was employed, integrating both quantitative and qualitative methods. The study involved 144 young learners in Indonesia who participated in eight treatment sessions using digital games as a learning tool. After these sessions, participants completed a post-test comprising 20 reading items to assess their reading achievements. Observations during the treatment sessions explored the implementation of digital games and their impact on self-efficacy, supplemented by interviews with 15 children to gain deeper insights into their experiences and perceptions. The findings revealed that digital games foster self-efficacy through four mechanisms: mastery experience, vicarious experience, verbal persuasion, and emotional state. These mechanisms are integrated into the game's content, levels, feedback, and challenging activities. The implications suggest that carefully designed digital games can significantly enhance self-efficacy and reading achievements among young learners, offering educators a valuable tool for improving educational outcomes. Future research should explore the long-term effects of digital game-based learning and identify the most effective game features, while also addressing challenges such as equitable access to technology and balancing screen time with other activities.
Ramadan Courses at Islamic High School Samarinda (Virtues and Practices in the Month of Ramadan): Pesantren Ramadhan di SMA Islam Samarinda (Keutamaan dan Amaliyah di Bulan Ramadhan) Fuad Fansuri; Siti Sagirah; Mutmainnah; Miftahul Ramadhani; M.Yusuf Qardawi; Dzul Rachman
Journal of Empowerment and Community Service (JECSR) Vol. 2 No. 02 (2023): January 2023
Publisher : Wadah Inovasi Indonesia

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Abstract

Ramadan courses at Samarinda High School is an effort of community service aimed at strengthening spirituality and togetherness during the holy month of Ramadan. In this context, the pesantren activities are not only acts of worship but also means to strengthen Islamic values and social care. This article describes the virtues of the month of Ramadan in Islamic teachings and the implementation of religious activities within the pesantren, such as prayers and fasting, moral development, distribution of iftar meals, collective iftar, religious studies, and religious lectures. Through these activities, the Ramadan Pesantren at Samarinda High School has successfully had positive impacts such as improving the quality of worship, enhancing social relationships, increasing social awareness, and fostering moral development among participants and the surrounding community. Thus, the Ramadan Pesantren at Samarinda High School serves not only as a place of worship but also as a means to strengthen faith, togetherness, and compassion towards others during the blessed month of Ramadan.
The dangers of Bullying and sexual harrasement: Bahaya Anti Penindasan dan Pecehan Seksual Siti Nor Elisa; Dzul Rachman; Shabrina Nur Fadillah; Muhammad Adzha Yoanduanda; Nurfani Yulianti; Rizky Ramadhi; Nur Alamsyah
Journal of Empowerment and Community Service (JECSR) Vol. 2 No. 3 (2023): Vol.2 No.3 Juni 2023
Publisher : Wadah Inovasi Indonesia

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Abstract

Students of the 2021 Sports Education and English Education Study Programs have carried out Real Work Lecture (KKN) program activities on July 23 - September 26, 2024 in the environment of SMA Negeri 15 Samarinda. This program is one of the courses that must be taken by students of the Faculty of Teacher Training and Education (FKIP) before going directly into the world of education. This KKN activity aims to develop creativity and build cooperation between students, teachers, students and other school residents. There are 3 activities that must be carried out while at SMA Negeri 15 Samarinda, namely the collaboration of students and OSIS SMA Negeri 15 Samarinda to make the August 17 Competition and the Seminar “The Importance of Higher Education” and “The Dangers of Bullying and Sexual Harrasment”. As for the optional activities, there are 3, namely the making of a “Mini Park” which is divided into 3 parts, namely the making of a mini park, a cleanliness sign and also submitting a plant request proposal to the Samarinda City Environmental Service, making Anti-Bullying and Sexual Harassment posters.
The Impact of Quizizz Language Learning App in Improving Students' Listening Skills Pratama*, Fikran Arendi; Rachman, Dzul
JIM: Jurnal Ilmiah Mahasiswa Pendidikan Sejarah Vol 9, No 3 (2024): Agustus, Education, Social Issue and History Education.
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jimps.v9i3.31402

Abstract

This study investigates the influence of the Quizizz Language Learning App on enhancing students' auditory comprehension abilities in vocational institutions. The study employed a pretest-posttest methodology to assess the listening abilities of students both before and after the integration of Quizizz as an instructional tool. The study involved 25 students from SMK 15 Samarinda, who were evaluated using standardized listening tests conducted on the Quizizz platform. The findings demonstrated a noteworthy enhancement in the listening abilities of the pupils, with an average discrepancy of -32.400 points seen between the scores of the pretest and posttest. The results indicate that Quizizz is a valuable instrument for improving auditory abilities in children attending vocational schools. The study highlights the capacity of gamified educational technology to establish captivating and efficient learning settings, therefore enhancing overall language competency. Additional research is advised to investigate the enduring impacts of Quizizz on different linguistic abilities and its relative efficacy compared to other instructionaltechnologies.
The Effect of Quizwhizzer Game as Gamification to Motivate and Improve Learning Outcomes of English Learners in Vocational School Fauzi*, Ahmad; Rachman, Dzul
JIM: Jurnal Ilmiah Mahasiswa Pendidikan Sejarah Vol 9, No 3 (2024): Agustus, Education, Social Issue and History Education.
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jimps.v9i3.31401

Abstract

Motivation plays a crucial role in the student learning process, especially in the context of learning English. Students' success in acquiring language skills is directly influenced by their level of motivation. Low learning motivation can result from monotonous learning techniques that are less effective in stimulating students' enthusiasm for learning, negatively impacting their academic achievement. This research focuses on increasing student learning motivation and outcomes using QuizWhizzer as a gamification tool. The purpose of this study is to investigate how the gamification of learning activities with QuizWhizzer influences students' motivation and learning outcomes in English classes. Using a pretest-posttest design with one group, this research is classified as pre-experimental. High school students from SMKN 15 Samarinda were selected as research subjects using purposive sampling. Questionnaires and tests were employed to collect data on learning motivation and outcomes. The QuizWhizzer program was integrated into learning activities after the pre-test, followed by a post-test and a questionnaire. The results showed a significant increase in both motivation and learning outcomes. The average pretest score increased from 48.12 to 79.62 in the post-test, with an N-Gain of 0.61 classified as medium. The students' learning motivation was also categorized as very high, with an average score of 85.23%. This study provides valuable insights into the effectiveness of gamified learning activities in enhancing students' motivation and academic performance in English.
The Influence Of Learning Style and Students Motivation on Students English Achievement In Higher Education Marini*, Prameswari Ayudya; Rachman, Dzul
JIM: Jurnal Ilmiah Mahasiswa Pendidikan Sejarah Vol 9, No 3 (2024): Agustus, Education, Social Issue and History Education.
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jimps.v9i3.31189

Abstract

The purpose of this study is to find out the influence of motivation and learning style to students achievement. This study employs a descriptive method using ex-post facto approach and a survey at university. The researcher will conduct 80 participants from 3 classes to answer the questionnaires. The data of motivation were collected by using questionnaire adopted from Gardners Attitude Motivation Test Battery (AMTB) and VARK Questionnaire version 8.0 which was adopted from Flemming to collect the influence of learning style. The studys findings clearly demonstrate that both learning style and motivation significantly influence students academic achievement. Based on the findings, several actionable suggestions can be made for educators, students, and institutions to enhance academic performance.
Challenges Faced by English Teachers 21st Century at Vocational School in East Kalimantan Naiyah*, Iis; Rachman, Dzul
JIM: Jurnal Ilmiah Mahasiswa Pendidikan Sejarah Vol 9, No 3 (2024): Agustus, Education, Social Issue and History Education.
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jimps.v9i3.31105

Abstract

This study examines the challenges faced by English teachers at vocational schools in East Kalimantan, Indonesia, amid the demands of the 21st century. It higlights the significant obtacles teachers encounter, including inadequate resources and facilities, which affect the quality of education. Using qualitative methods such as interviews, observations, and document analysis, the research provides an in-depth understanding of these challenges. The findings reveal that english teachers struggle with limited access to update learning materials and technology-based teaching tools. Purposive sampling was used to select experienced informants, ensuring the collecting of accurate and rich data. The study aims to offer insight and recommendations to improve the quality of English education in vocational schools, addressing resources limitations and fostering better learning outcomes for students in East Kalimantan.
Bibliometric Analysis of Oral Presentations with Mobile Technology in Tertiary Education Rachman, Dzul; Khusnul Khatimah; I Putu Indra Kusuma; Marianus Roni
Script Journal: Journal of Linguistics and English Teaching Vol. 9 No. 1 (2024): April
Publisher : Teacher Training and Education Faculty, Widya Gama Mahakam Samarinda University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24903/sj.v9i1.1578

Abstract

Background: Oral presentations, vital for assessing student understanding and communication skills in higher education, are enhanced by peer feedback and video recording. However, language anxieties necessitate supportive strategies. This study explores mobile technology's role in presentations via a bibliometric analysis.Methodology: This study uses bibliometric analysis to track research trends in mobile technology use in higher education oral presentations from 2014 to 2023. Data was gathered from the Dimensions database and analyzed with Excel and VOSviewer, revealing publication and citation trends, top researchers, thematic clusters, and research categories.Findings: Research output rose steadily until 2017, then surged in 2020 due to the Covid-19 pandemic. Rising citations reflect enduring impact. The focus is on education, with contributions from various disciplines. Global collaboration is evident among top researchers.Conclusion: The study finds that mobile tech-based oral presentations are crucial in higher education, promoting learning and skills. It underscores research resilience and adaptability to global challenges like the Covid-19 pandemic, providing valuable insights for future research and teaching practices.Originality: This study explores trends in oral presentations with mobile technology in higher education via a detailed bibliometric analysis. It provides insights into research output, citation impact, and thematic clusters, contributing to the dialogue on effective teaching and assessment practices.
Reading engagement, achievement and learning experiences through kahoot Rachman, Dzul; Soviyah, Soviyah; Fajaruddin, Syarief; Pratama, Rio Arif
LingTera Vol. 7 No. 2 (2020)
Publisher : Department of Applied Linguistics, FBSB, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/lt.v7i2.38457

Abstract

Side-synchronizing between English reading teaching and learning and latest technology is highly encouraged to happen nowadays in order to get better learning achievement. The main purpose of this study was to find out the effect of Kahoot! on reading comprehension. This study involved 244 students of one of the established private universities in East Kalimantan. Data analysis was conducted using descriptive statistics in the form of frequency, mean, standard deviation and t – test. The results showed that the students' reading comprehension taught using Kahoot! was higher than that of those without Kahoot!. Furthermore, their cognitive, psychomotor and affective learning attitudes showed positive and significant effects as well. Based on the findings, it implies that online media like Kahoot! is strongly recommended to be used in reading teaching and learning process. It is expected that the finding would enrich and enlighten the relevant literature of the area.
Technology's impact on language learning: Meta-analysis on variables and effectiveness Fajaruddin, Syarief; Retnawati, Heri; Setiawan, Caly; Apino, Ezi; Arlinwibowo, Janu; Rachman, Dzul
Journal of Education and Learning (EduLearn) Vol 18, No 2: May 2024
Publisher : Intelektual Pustaka Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/edulearn.v18i2.21119

Abstract

This study explores the correlation between technology utilization and language acquisition while analyzing the impact of moderating variables on this relation. Our meta-analysis approach analyzes data from 43 extracts out of 19 primary studies published between 2012 and 2021. Our data analysis employs a random-effect model utilizing a significance level of α = 0.05. Additionally, the authors examine four moderating variables: level of education, location of research, proficiency in language, and year of publication. Technology-based language acquisition outperforms traditional methods, indicating a significant and moderate impact on the learning process. This study enhances comprehension of the efficacy of technology in language acquisition by identifying various factors, such as the geographical location of research, methods of assessing language proficiency, and technology type employed. However, there is insufficient evidence to support the notion that educational level or sample size significantly impact technology-based language acquisition. This meta-analysis highlights the importance of considering nuanced factors when integrating technology into language learning. The findings emphasize the possibility of technology to transform methods of acquiring language and urge additional investigation into customized strategies that optimize its advantages.
Co-Authors A.A. Ketut Agung Cahyawan W Abd. Rajab Abdul Halim Abdul Rohman Ade Ismail Ramadhan Hamid Afiifah Nur Alyaa Ibrahim Ahmad Wira Yudha AMALIA, TIARA Amin, Khoirul Aniq Hudiyah Bil Haq, Aniq Hudiyah Bil Anisa Izza Faudzia Anshary, Putri Elmira Fadyatulina Apino, Ezi Arbain Arlinwibowo, Janu Artini, Ni Nyoman Ashadi Auliasari, Yasmin Aura Paradiba Azhar Aziz Lubis Bayu Prasetyo Caly Setiawan Danung Cipta Wardana Dedi Rahman Nur Dewi Maharani Fadilah, Evan Ikhsan Fauzi*, Ahmad Fitriani, Desy Fuad Fansuri Geroda, Godefridus Bali Godlove Elioth Kiswaga Harfiza, Junisa Harfiza Hendrawan, Shafira Zinedhina Hauda Sari Heri Retnawati Hiping, Maria Goretti Adella Kornelia Yulianti I Putu Indra Kusuma I Putu Indra Kusuma I Putu Indra Kusuma Ibrahim Iwan Setiawan Julianur Julianur Junedi Junedi Khairul Amin Khatimah, Khusnul Khumayda Shofiyul Khaliyah Khusnul Khatimah Khusnul Khatimah Khusnul Khatimah, Khusnul Khatimah M.Yusuf Qardawi Marianus Roni Marini*, Prameswari Ayudya Marisa, Sonia Miftahul Ramadhani Muhammad Adzha Yoanduanda Muhammad Handi Gunawan Muhammad Najeri Al Syahrin Mutmainnah Nabila, Ashifa Naiyah*, Iis Ni Komang Arie Suwastini Ni Putu Astiti Pratiwi Ni Wayan Surya Mahayanti NUR ALAMSYAH Nurfani Yulianti Pane, Widi Syahtia Pasaribu, Indah Farma Paulus Widiatmoko Pratama*, Fikran Arendi Prof. Dr. Ni Nyoman Padmadewi,MA . Puspita, Rani Herning Putri, Ashifa Nabila Putri, Azzahra Namira Rabi'ah Al-Adawiyah Ramadhan Hamid, Ade Ismail Ramadhany, Dimas Rani Herning Puspita Rattri, Artha Rattri Wardhana Riastini, Putu Nancy Rio Arif Pratama Rizky Ramadhi Rochma, Anis Firdatul Rohmah, Annisa Rosinta, Rosinta Salsabila, Nala Saputra, I Nyoman Pasek Hadi Shabrina Nur Fadillah Sidiq, Reza June Siti Nor Elisa Siti Sagirah Solly Aryza Soviyah, Soviyah Sunarti Sunarti Sunarti Surya Mahyanti, Ni Wayan Suyatman Suyatman Suyatman Suyatman Syarief Fajaruddin Syarief Fajaruddin Tagfirul Azima Yoga Siswa, Muspidar Mulyadi Wahyono, Joko Waladdin Panggabean Yeni Rahmawati Yeni Rahmawati, Yeni