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Effectiveness of Science Process Skills in Enhancing Physics Concept Understanding and Student Motivation Kartika, Ika; Djufri, Elyas; Yulianingsih, Elsa; Widyawati, Ani
COMPTON: Jurnal Ilmiah Pendidikan Fisika Vol 11 No 1 (2024): Compton: Jurnal Ilmiah Pendidikan Fisika
Publisher : Prodi Pendidikan Fisika Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/cjipf.v11i1.17219

Abstract

This study aims to: (1) Determine the effectiveness of the science process skills approach in achieving 75% of students passing the Minimum Competency Criteria (KKM), (2) Assess the effectiveness of the science process skills approach in improving conceptual understanding of static fluids, and (3) Evaluate the effectiveness of the science process skills approach in enhancing student motivation. This research is a quasi-experimental study using a pretest-posttest control group design. The independent variable is the science process skills approach, and the dependent variables are conceptual understanding and physics learning motivation. Sampling was conducted using simple random sampling. Data analysis techniques included t-tests, normalized gain, and effect size. The results show: (1) The science process skills approach was not effective in achieving 75% of students passing the KKM, as only 62.5% of students met the standard, (2) The science process skills approach was effective in improving conceptual understanding of static fluids (sig 2-tailed = 0.000 < α = 0.05, thus Ha is accepted and Ho is rejected), with an N-gain of 0.68 (medium) and an effect size of 1.46, (3) The science process skills approach was effective in enhancing motivation in physics learning, with an N-gain of 0.39 (medium).
Pengembangan sistem keamanan sepeda motor berbasis Android dan Arduino sebagai pendukung media belajar Khaharsyah, Alfat; Purnomo, Sigit; Hadi, Samsul; Djufri, Elyas; Sudrajat, Ani
Wiyata Dharma: Jurnal Penelitian dan Evaluasi Pendidikan Vol 11 No 1 (2023)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/wd.v11i1.14613

Abstract

Penelitian ini bertujuan untuk (1) Menghasilkan media/produk sistem keamanan sepeda motor berbasis android dan adruino sebagai pendukung media belajar. (2) Mengetahui kelayakan produk yang dihasilkan berupa  media belajar sistem keamanan sepeda motor berbasis android dan adruino pada mata kuliah teknik sepeda motor. Penelitian ini merupakan penelitian dan pengembangan atau Research and Developmen (R&D) menggunakan model pengembangan 4D yang memiliki 4 tahapan yaitu tahap Define, tahap Design, tahap Develop and tahap Disseminate. Instrumen pengumpulan data yang digunakan dalam penelitian ini menggunakan angket skala likert dengan empat versi respons jawaban.  Sedangkan teknik analisis yang dipergunakan adalah deskriptif kuantitatif. Penelitian pengembangan ini telah berhasil dikembangkan dalam bentuk berupa produk  sistem keamanan sepeda motor berbasis android dan adruino sebagai media pendukung belajar praktek, materi sistem kelistrikan sepeda motor pada mata kuliah TSM (Teknik Sepeda Motor), program studi Pendidikan Vokasional Teknik Mesin konsentrasi otomotif,  Universitas Sarjanawiyata Tamansiswa Yogyakarta. Hasil kelayakan produk dari ahli mendapat rerata 79,4% termasuk dalam kategori “sangat layak”, sedangkan hasil  Uji coba terhadap 14 mahasiwa diperoleh skor 89,8% dari aspek kualitas produk  masuk dalam kategori “sangat layak”, dari aspek penggunaan produk mendapat skor 79,9% masuk kategori “sangat layak”, dan dari aspek penggunaan produk mendapat skor 88,2% masuk dalam kategori “sangat layak”. Hasil analisis menunjukkan bahwa sistem keamanan sepeda motor berbasis android dan adruino sangat layak digunakan sebagai media pendukung pembelajaran.   Development of Android and Arduino-based motorcycle security systems as a support of learning media   Abstract: This study aims to (1) Produce media/products for motorcycle security systems based on Android and Adruino as a support for learning media. (2) Knowing the feasibility of the resulting product in the form of learning media for motorcycle security systems based on Android and Adruino in motorcycle engineering courses. This research is a Research and Development (R&D) using the 4D development model, which has four stages, namely the Define stage, the Design stage, the Develop stage, and the Disseminate stage. The data collection instrument used in this study used a Likert scale questionnaire with four versions of response answers. In contrast, the analysis technique used is descriptive quantitative. This development research has been successfully developed as a motorcycle security system product based on Android and Adruino as a supporting medium for practical learning, motorcycle electrical system material in the TSM (Motorcycle Engineering) course, Vocational Education Mechanical Engineering study program in automotive concentration, Bachelors University. Tamansiswa Yogyakarta. The product feasibility results from experts got an average of 79.4% included in the "very feasible" category, while the results of trials on 14 students obtained a score of 89.8% from the aspect of product quality included in the "very feasible" category, from the aspect of product use it received a score 79.9% is in the "very decent" category, and from the aspect of product use a score of 88.2% is in the "very decent" category. The analysis results show that the motorcycle security system based on Android and Adruino is very suitable to be used as a learning support medium.
Application of STEAM in PBL to Improve Creativity and Science Learning Outcomes: Case Study of Learning at SD Inpres Tanamodindi Palu Rizal, Muh.; Muliani, Sri; Kaharu, Sarintan N; Ijirana; Marvina, Vivien; Djufri, Elyas; Kartika, Ika
Jurnal Penelitian Pendidikan IPA Vol 11 No 3 (2025): March
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i3.10478

Abstract

The purpose of this study is to explore the implementation of Science, Technology, Engineering, Arts, and Mathematics (STEAM) within a problem-based learning (PBL) approach to enhance students' creativity and learning outcomes in science subjects at SD Inpres Tanamodindi. The research was conducted in Grade V of SD Inpres 1 Tanamodindi Palu, where students exhibit diverse academic abilities. Following the research design proposed by Kemmis and McTaggart (2013) and Zhong, Y. (2024), the study was carried out in two cycles. Data collection methods included observations, interviews, field notes, and learning outcome assessments. The findings reveal that integrating the STEAM approach into the PBL model at SD Inpres Tanamodindi led to an improvement in learning outcomes, rising from 64.65 in the first cycle to 71.77 in the second cycle. Additionally, students' creativity in solving science-related problems improved, progressing from the "sufficient" category in cycle 1 to the "very good" category in cycle 2.
KESIAPAN GURU SD dalam TRANSFORMASI DIGITAL: ANALISIS PELATIHAN, INOVASI, dan TANTANGAN IMPLEMENTASI di KAPANEWON BANGUNTAPAN Jeni Hartanti; Akbar Al Masjid; Ana Fitrotun Nisa; Berliana Henu Cahyani; Elyas Djufri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.36522

Abstract

ABSTRACT This study aims to analyze the relationship between digital training, teacher innovation, and the challenges of implementing digital platforms among elementary school teachers in Kapanewon Banguntapan, Bantul Regency. The advancement of technology in the Education 5.0 era requires teachers to adapt to digital-based learning, although limitations such as infrastructure, digital literacy, and institutional support remain obstacles. The study employed a quantitative approach with a descriptive survey method. The sample consisted of 22 elementary school teachers selected through purposive sampling. The research instrument used a Likert-scale questionnaire (1–5) encompassing three main variables: digital training (X₁), teacher innovation (X₂), and implementation challenges (Y). Data were analyzed using Jamovi through reliability tests, descriptive statistics, and Pearson correlation. Simulated results indicated that all variables had high reliability (α > 0.8). Descriptive results showed that digital training (M = 4.23, SD = 0.45) and teacher innovation (M = 4.10, SD = 0.52) were in the high category, while implementation challenges (M = 2.91, SD = 0.60) were in the low category. Pearson’s correlation analysis revealed a significant positive relationship between digital training and teacher innovation (r = 0.56, p < 0.01) and a significant negative relationship between digital training and implementation challenges (r = –0.42, p < 0.05). These findings highlight the importance of continuous digital training to enhance innovation and reduce barriers in technology based learning. Keywords: digital training, teacher innovation, implementation challenges, digital platform, elementary education ABSTRAK Penelitian ini bertujuan untuk menganalisis hubungan antara pelatihan digital, inovasi guru, dan tantangan implementasi platform digital pada guru sekolah dasar di Kapanewon Banguntapan, Kabupaten Bantul. Kemajuan teknologi di era Pendidikan 5.0 menuntut guru untuk beradaptasi dengan pembelajaran berbasis digital. Namun, masih terdapat kendala seperti keterbatasan sarana, literasi digital, dan dukungan institusional. Penelitian ini menggunakan pendekatan kuantitatif dengan metode survei deskriptif. Sampel penelitian terdiri atas 25 guru sekolah dasar yang dipilih secara purposive. Instrumen penelitian menggunakan angket skala Likert 1–5, mencakup tiga variabel utama: pelatihan digital (X₁), inovasi guru (X₂), dan tantangan implementasi (Y). Data dianalisis menggunakan aplikasi Jamovi melalui uji reliabilitas, analisis deskriptif, dan korelasi Pearson. Hasil simulasi menunjukkan bahwa semua variabel memiliki reliabilitas tinggi (α > 0,8). Secara deskriptif, pelatihan digital (M = 4,23; SD = 0,45) dan inovasi guru (M = 4,10; SD = 0,52) berada pada kategori tinggi, sedangkan tantangan implementasi (M = 2,91; SD = 0,60) berada pada kategori rendah. Analisis korelasi menunjukkan hubungan positif signifikan antara pelatihan digital dan inovasi guru (r = 0,56, p < 0,01) serta hubungan negatif signifikan antara pelatihan digital dan tantangan implementasi (r = –0,42, p < 0,05). Hasil ini menegaskan pentingnya pelatihan digital berkelanjutan untuk meningkatkan inovasi dan mengurangi hambatan guru dalam penggunaan teknologi pembelajaran. Kata Kunci: pelatihan digital, inovasi guru, tantangan implementasi, platform digital, pendidikan dasar
English Private Tutoring dan Keterlibatan Orang Tua: Studi Kasus Pembelajaran Bahasa Inggris pada Siswa Late-Start Learner Apriliani, Silvi; Pratomo, Wachid; Al Masjid, Akbar; Fitrotun Nisa, Ana; Henu Cahyani, Berliana; Djufri, Elyas
Elementary: Jurnal Ilmiah Pendidikan Dasar Vol 11 No 2 (2025): Elementary: Jurnal Ilmiah Pendidikan Dasar
Publisher : Jurusan Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Ilmu Keguruan Institut Agama Islam Negeri Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32332/gq4s2t41

Abstract

Penelitian ini dilatarbelakangi oleh kebutuhan untuk memahami strategi pembelajaran bahasa Inggris bagi siswa late start learner atau mengalami keterlambatan belajar khususnya pada mata pelajaran bahasa Inggris di jenjang sekolah dasar. Tujuan penelitian ini untuk mendeskripsikan implementasi english private tutoring dan keterlibatan orang tua dalam pembelajaran bahasa Inggris bagi siswa sekolah dasar yang mengalami late start learner. Penelitian ini menggunakan pendekatan kualitatif studi kasus dengan teknik pengumpulan data melalui observasi, wawancara, dan dokumentasi. Analisis data dilakukan secara kualitatif untuk memetakan proses pembelajaran english private tutoring, pengalaman belajar siswa dan peran orang tua secara sistematis dengan menggunakan teknik reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa pembelajaran english private tutoring yang dilakukan dengan strategi fun learning menggunakan aktivitas cut and glue worksheet, kuis, dan media audio visual berupa video dapat meningkatkan keterlibatan serta pemahaman siswa. Tutor english private tutoring mengintegrasikan prinsip differented insruction dan scaffolding sebagai dasar pedagogis untuk menyesuaikan konten, proses, dan tingkat kesulitan pembelajaran dengan kemampuan siswa. Keterlibatan aktif orang tua dalam mempersiapkan mental anak, mengingatkan jadwal belajar, serta memberi motivasi berperan penting dalam mendukung keberhasilan pembelajaran. Peningkatan terlihat pada kemampuan siswa dalam aspek pemahaman materi, penguasaan kosa kata dasar, kemampuan menanggapi instruksi sederhana dan kelancaran membaca kalimat pendek. Kesimpulannya, english private tutoring yang didukung keterlibatan orang tua terbukti mampu meningkatkan kualitas pembelajaran bahasa Inggris siswa late start learner.
AI-Based social media Creative Content Training to Improve MSMEs Competitiveness in The Digital Era Inderanata, Rochmad Novian; Cahyani, Putri Dwi; Rabiman, Rabiman; Djufri, Elyas
SPEKTA (Jurnal Pengabdian Kepada Masyarakat : Teknologi dan Aplikasi) Vol. 6 No. 2 (2025)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/spekta.v6i2.14087

Abstract

Background: Digital transformation had made social media crucial for MSME marketing, but many MSMEs had failed to adopt AI effectively due to limited digital literacy and weak branding, creating an urgent need for integrated and participatory training. Contribution: This study aimed to strengthen the creative and technical capabilities of MSMEs in utilizing AI for social media marketing, encourage intergenerational collaboration between youth and MSME owners, and propose a replicable community empowerment model based on Tri-N for sustainable digital inclusion. Method: This study used the Participatory Action Research (PAR) method, which was integrated with the teachings of Tamansiswa — Niteni, Niroke, and Nambahi (Tri N). The activities were conducted in four cyclical stages: (1) Analysis of needs and potential; (2) Technical training; (3) Discussion of content results; and (4) Evaluation and reflection for continuous improvement. Results: The results showed that digital literacy, creativity, and audience engagement had improved significantly. The project demonstrated that community-based digital training supported by relevant teaching approaches, youth-oriented content, and collaboration across generations helped small businesses grow and succeed in the online world. Conclusion: The Tri N approach contributed to helping MSMEs shift from passive digital users to active content creators by observing, emulating, and adapting AI-based strategies, resulting in sustainable digital marketing rooted in local culture and offering a replicable model for inclusive digital empowerment.
Implementing the School Literacy Movement in IPAS (Integrated Science) Learning under the Merdeka Curriculum: A Case Study in an Indonesian Elementary School Myrtawati, Myrtawati; Al Masjid, Akbar; Nisa, Ana Fitrotun; Cahyani, Berliana Heni; Djufri, Elyas
Journal of General Education and Humanities Vol. 5 No. 1 (2026): February
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/gehu.v5i1.1009

Abstract

A low literacy culture among Indonesian elementary students severely hampers reading comprehension and science learning outcomes in the Integrated Natural and Social Sciences (IPAS) subject under the Merdeka Curriculum. This descriptive qualitative study, using naturalistic inquiry, examines the implementation of the School Literacy Movement (GLS) in fourth-grade IPAS learning at SD Negeri Mutihan, Bantul, Yogyakarta. The main aim was to describe GLS practices, identify supporting/inhibiting factors, and formulate teacher strategies addressing literacy barriers. Purposive sampling included one principal, one fourth-grade teacher, and five students representing diverse reading abilities. Data were collected through classroom observations (3 sessions), semi-structured interviews (60-90 minutes each), and documentation analysis (lesson plans, literacy records). Interactive qualitative analysis followed Miles & Huberman's model: data reduction (coding), display (thematic matrices), and conclusion drawing (pattern verification). Triangulation ensured credibility via source, method, and time comparisons. Key findings revealed: (1) systematic 15-minute reading routines and contextual IPAS texts integration; (2) reading corners utilization despite gadget distractions; (3) low student motivation as the primary barrier countered by teacher-led creative literacy activities; (4) policy-teacher-family synergy essential for sustainability. Schools should prioritize literacy-rich IPAS environments through teacher training, parental engagement programs, and diverse science reading materials to enhance outcomes of the Merdeka Curriculum.
Android Based Differentiated Science Media for Elementary Literacy Improvement: Media Sains Berdiferensiasi Berbasis Android untuk Literasi Sekolah Dasar Bumantara, Bayu; Masjid, Akbar Al; Khosiyono, Banun Havifah Cahyo; Djufri, Elyas
Indonesian Journal of Innovation Studies Vol. 27 No. 1 (2026): January
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v27i1.1870

Abstract

General Background: Scientific literacy in elementary education is increasingly essential in response to technological development and digital learning environments. Specific Background: Science learning in elementary schools remains dominated by teacher-centered methods, resulting in abstract conceptual understanding that does not align with students’ concrete cognitive development stages, particularly in Earth and Moon motion topics. Knowledge Gap: Although Android-based learning media have been widely developed for science education, differentiated science media specifically designed for Earth and Moon movement materials at the elementary level remain limited. Aims: This study aimed to develop, validate, and test Android-based differentiated science learning media designed to support elementary students’ literacy skills. Results: The developed media demonstrated high feasibility, with material validity reaching 87%, media feasibility 75%, and practitioner practicality between 95–96%. Trial results showed significant improvements between pretest and posttest scores, supported by moderate N-Gain values ranging from 0.64 to 0.67 and statistically significant paired sample test results. Novelty: This study presents differentiated Android-based science media integrating visual, auditory, and kinesthetic learning modes for abstract Earth and Moon motion concepts. Implications: The findings indicate that differentiated digital science media can support concrete understanding, promote independent learning, and provide practical instructional alternatives for elementary science classrooms. Highlights • The learning media integrates differentiated visual, auditory, and kinesthetic components aligned with student learning styles• Validation results confirm high feasibility and practical classroom applicability• Trial outcomes show consistent improvement in student literacy achievement Keywords Android Learning Media; Differentiated Learning; Science Literacy; Elementary Education; Digital Learning Media