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Development of Android-Based Project-Based Learning Media to Enhance Students Enterpreneurial Skills Siti Suprihatin; Sangidatus Sholiha; Ira Vahlia
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 3 (2025): SEPTEMBER 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i3.7622

Abstract

Entrepreneurship education at the higher education level often faces challenges in bridging theoretical knowledge with practical application. Students frequently lack the necessary skills to implement entrepreneurial concepts in real-life contexts. This study aimed to develop an Android-based learning media using a Project-Based Learning (PjBL) approach to enhance students' entrepreneurial skills. The study employed a Research and Development (RD) method using the ADDIE model, which includes five phases: Analysis, Design, Development, Implementation, and Evaluation. The product was evaluated through expert validation (content and media), small and large group practicality tests, and effectiveness testing using the N-Gain formula. The developed learning media was rated as very valid by experts, with a material validation score of 90.6 and a media validation score of 77.9. The practicality test showed a high level of usability with an average score of 80.45%, categorized as very practical. The effectiveness test produced an N-Gain score of 0.5788, indicating a moderate level of effectiveness in improving entrepreneurial skills. The findings suggest that the Android-based PjBL learning media effectively supports students in understanding and applying entrepreneurial concepts through real-world projects. Its integration of mobile technology with experiential learning offers a flexible and engaging alternative to conventional instruction. This study contributes an innovative, technology-integrated instructional model that enhances entrepreneurship education by fostering practical skill development among university students in the digital era.
DEVELOPMENT OF DISCOVERY LEARNING-BASED MATHEMATICS LEARNING MEDIA ACCOMPANIED BY CROSSWORD PUZZLES OF INTEGER MATERIAL Lidia Marsela Putri; Nego Linuhung; Ira Vahlia
Prima Magistra: Jurnal Ilmiah Kependidikan Vol. 7 No. 2 (2026): Volume 7 Number 2 (April 2026)
Publisher : Program Studi PGSD Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/jpm.v7i2.5674

Abstract

This study aims to develop android-based mathematics learning media using a discovery learning approach and crossword puzzle games on the topic of integers for SMP Negeri 4 Metro. The development model used is ADDIE, which includes the stages of analysis, design, development, implementation, and evaluation. The analysis stage was conducted through interviews with educators and student questionnaires to identify media needs. In the design stage, interactive media combining discovery learning and games was developed. The development stage included validation by subject matter and media experts, resulting in a very good score of 86.5%. Implementation showed that the media was practical to use, with a 93% success rate, and evaluation was conducted continuously to improve the product. The results of the study indicate that the learning media are highly valid and practical for use in teaching integers. It implies that this media can be an innovative solution to enhance student engagement and the effectiveness of mathematics learning, and it has the potential to be further developed for other topics and educational levels to create more interactive and flexible learning.
DEVELOPMENT OF E-MODULES BASED ON STAD TYPE COOPERATIVE LEARNING USING RACING GAMES ON SEQUENCES AND SERIES Winda Febryanti; Sutrisni Andayani; Ira Vahlia
EMTEKA: Jurnal Pendidikan Matematika Vol. 7 No. 1 (2026)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v7i1.10205

Abstract

This study aims to develop an e-module based on cooperative learning of the STAD type assisted by racing games on the material of sequences and series. The background of this study is the lack of teaching materials used by students in learning, the available books are also different from the current curriculum used so they are rarely used. The learning is also still conventional so that students feel monotonous and have difficulty understanding the material. The research method used is the ADDIE model including analysis, design, development, implementation, and evaluation. At the analysis stage, interviews were conducted with educators and questionnaires were given to students to identify problems and needs, the design stage designed the e-module, the development stage conducted validation tests of materials and media as well as practicality tests to 15 students, and the evaluation stage was carried out at each stage to improve the e-module. The average result of material validation was 81% with a very valid category. The average result of media validation was 89% with a very valid category. The results of the practicality test got an average of 89.87% with a very practical category. This development provides opportunities for educators to integrate technology in cooperative learning in the learning process. Keywords: Sequences and Series; E-module; Racing Games; STAD-Type Cooperative Learning; Development
DEVELOPMENT OF A PROBLEM-BASED LEARNING-BASED MATHEMATICS E-MODULE USING FLIPBOOK MAKER ON NUMBER PATTERN MATERIAL Fadila Taulanita Arif; Ira Vahlia; Sudarman Dami
EMTEKA: Jurnal Pendidikan Matematika Vol. 7 No. 1 (2026)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v7i1.10376

Abstract

This research is based on the problem found at SMPN 2 Batanghari through interviews and observations, lack of interest in students in understanding mathematical concepts and the importance of utilizing existing technology. Learning is only spurred by print media while the existing technological facilities and infrastructure are adequate such as tabs and Wi-Fi networks that can be used by students. The purpose of this research is to develop a Math E-Module learning media with the Problem Based Learning model and with the help of Flipbook Maker in the number pattern material. This E-Module is designed to contain a summary of the material, sample questions and qr code that is linked to the learning video. This research model uses the ADDIE (Analyze, Design, Development, Implementation, Evaluation) model. The results of this study in the form of a learning media for a Mathematical E-Module with a Problem Based Learning model and the help of a Flipbook Maker on the number pattern material developed with validation results and practicality tests. The material validation results obtained with an average presentation of 85% included in the very valid category, and the media validation results obtained with an average presentation of 91% included in the very valid category. It can be concluded that E-Module Mathematics with the Problem Based Learning model and the help of Flipbook Maker in the number pattern material is very valid and very practical.
An OBE-based e-module integrated with prophetic values: Enhancing statistical understanding, engagement, and character development Vahlia, Ira; Sholiha, Sangidatus; Suprihatin, Siti; Utami Dewi, Wardhani
Jurnal Inovasi Teknologi Pendidikan Vol. 13 No. 1 (2026): March
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v13i1.90807

Abstract

Many students struggle to understand abstract concepts in Statistics because of limited contextual and interactive learning resources that connect theory to practice. Moreover, there is a lack of e-modules integrating prophetic values to support the vision of Universitas Muhammadiyah Metro. However, existing studies have not sufficiently integrated OBE with prophetic values in digital learning media for statistics, indicating a clear research gap. This study aims to develop an OBE-based e-module integrated with prophetic values for Statistics courses. The research employed an R&D method using the ADDIE model (analysis, design, development, implementation, and evaluation). The subjects were students of the Economic Education Study Program. Data were collected through interviews, expert validation and student response questionnaires, and analysed using descriptive quantitative and qualitative techniques. The results show that the e-module is highly valid (91.6%) and very practical (mean score = 4.3/5). Learning outcomes improved from an average of 62.5 to 83.7 (p < 0.05), indicating positive learning gains. This study provides contextual and methodological contributions by integrating OBE principles with prophetic values in digital learning design, and theoretical contributions in linking cognitive and character development in statistics learning. Future research should involve larger samples and longer implementation periods to assess affective outcomes better.
PENGEMBANGAN AUTHENTIC ASSESSMENT BERBASIS PROYEK PADA MATA KULIAH KEWIRAUSAHAAN Ira Vahlia; Sangidatus Sholiha
Promosi: Jurnal Program Studi Pendidikan Ekonomi Vol 11 No 1 (2023): Promosi
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/pro.v11i1.7890

Abstract

The entrepreneurship course in economics education already has a module as astudent reference source. The assessment used is through quizzes, UTS and UASwhich contain questions according to achievement indicators in the semesterlearning plan (RPS) where the questions only look at students' cognitive abilitiesbut cannot see affective and psychomotor levels. Lecturers do not yet have authenticassessment tools accompanied by prophetic values with the help of ICT. Thepurpose of this research is to produce authentic assessments in entrepreneurshipcourses that are valid and practical. Sampling by means of purposive sampling. Theinteractive learning video development model uses the 4D development model,namely the stages of defining the problem (define), designing (Design), developing(Develop) and disseminating (disseminate). The data analysis technique used is theanalysis of qualitative data and quantitative data. The results of this study are thatthe product gets a valid and practical category so that it can be used inentrepreneurship learning.Keywords: Authentic Assessment; Enterpreneurship; Project
PENDAMPINGAN PARENTAL TRADITIONAL THAI MASSAGE UNTUK MENINGKATKAN KESADARAN SENSORI PADA KOMUNITAS PEDULI AUTIS LAMPUNG (KOPALA) Efraldo Yudistira; Al Um Aniswatun Khasanah; Sangidatus Soliha; Ira Vahlia; Wardhani Utami Dewi
SINAR SANG SURYA Vol 9 No 2 (2025): Agustus 2025
Publisher : UM Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/sss.v9i2.4090

Abstract

Pengabdian ini bertujuan untuk memberikan pendampingan Parental Thai Massage. permasalahan yang diterapkan dalam komunitas ini adalah Parental Traditional Thai Massage, yang bertujuan untuk mengurangi stres, meningkatkan relaksasi, serta meningkatkan kesadaran sensorik pada anak autisme.Parental Traditional Thai Massage ini memberikan stimulasi pada sistem saraf pusat, membantu meredakan ketegangan otot, dan menciptakan efek relaksasi yang bermanfaat bagi anak. Metode pengabdian ini yaitu pengumpulan data, perencanaan, pelaksanaan dan evaluasi. Hasil pengabdian menunjukkan mitra sangat antusias dalam mengikuti pendampingan pendampingan Parental Thai Massage. Sebelum pendampingan dilakukan, hampir secara keseluruhan mitra belum mengetahui manfaat pendampingan Parental Thai Massage untuk meningkatkan kesadaran sensoris pada anak autis. Setelah diberikan pendampingan Parental Thai Massage 90% anggota KOPALA memahami dalam pelaksanaan teknik Parental Thai Massage. Dalam kegiatan tersebut, KOPALA sangat antusias dalam mengikuti pendampingan pembuatan Parental Thai Massage. Sebelum pendampingan dilakukan, hampir secara keseluruhan KOPALA belum mengetahui bahwasannya Parental Thai Massage memberikan efek stimulasi untuk meningkatkan kesadaran sensoris. Setelah diberikan pendampingan teknik Parental Thai Massage 90% orang tua KOPALA memahami teknik Parental Thai Massage 
Development of Android-Based Interactive Learning Media for Polyhedra Using the ADDIE Model Amalia Nurhayati Syakinnah; Nego Linuhung; Ira Vahlia
Jurnal Pendidikan Matematika Universitas Lampung Vol. 14 No. 1 (2026): Jurnal Pendidikan Matematika Universitas Lampung
Publisher : Faculty of Teacher Training and Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/mtk/v14i1.pp102-115

Abstract

The integration of technology in mathematics learning is essential to overcome students’ difficulties in visualizing abstract concepts, particularly polyhedra. This study aims to develop an Android-based interactive learning media and to determine its validity and practicality. The research employed a Research and Development (R&D) method using the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. The subjects of this study involved three material experts, three media experts, and 10 junior high school students in a limited trial. Data were collected using expert validation sheets and student response questionnaires, and analyzed using descriptive percentage techniques. The results showed that the developed media achieved a validity level of 82% from material experts and 90% from media experts, both categorized as very valid. Furthermore, the practicality test conducted on students resulted in a score of 86%, which is categorized as very practical. These findings indicate that the developed media is feasible and supports students in understanding and visualizing polyhedra concepts. In conclusion, the Android-based interactive learning media developed through the ADDIE model is valid and practical as supplementary learning media. It has the potential to enhance students’ motivation, independence, and learning outcomes in mathematics learning.
Pengembangan E-Modul Pembelajaran Inklusi dan Diferensiasi Disertai Nilai Profetik di FKIP Universitas Muhammadiyah Metro Fikriana Fikriana; Ira Vahlia; Sangidatus Sholiha; Adya Rosa Prasasti; Tri Anjar
Jurnal Pendidikan Kebutuhan Khusus Vol. 10 No. 2 (2026): In Progress
Publisher : Jurusan Pendidikan Luar Biasa Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jpkk.v10i2.1537

Abstract

This study aims to develop an e-module for inclusive and differentiated learning integrated with prophetic values, resulting in a valid and practical product for use in learning at the Faculty of Teacher Training and Education, Muhammadiyah Metro University. The method used is Research and Development (R&D) with the ADDIE model which includes the stages of analysis, design, development and implementation. The subjects of the study were students of the Faculty of Teacher Training and Education, Muhammadiyah Metro University who took the Inclusive and Differentiated Learning course. Data collection was carried out through observation, interviews, questionnaires, and documentation, with instruments in the form of validation sheets from experts and student response questionnaires. Data were analyzed using descriptive techniques. The results of the study showed that the developed e-module obtained a validity level of 89.0% with a very good category. In addition, the practicality level reached 85.8% in small group trials and 86.8% in large group trials, both of which are included in the very good category. Thus, the developed e-module is declared valid and practical for application in learning. This product is expected to be an alternative teaching material that is adaptive, inclusive, and based on learning values ​​in higher education.
Kebutuhan Bahan Ajar Matematika Berbasis Problem Based Learning (PBL) untuk Pembelajaran Siswa Sekolah Menengah Kejuruan (SMK) Nita Purnamasari; Rina Agustina; Ira Vahlia
JURNAL PENDIDIKAN MIPA Vol. 16 No. 5 (2026): JURNAL PENDIDIKAN MIPA
Publisher : Pusat Publikasi Ilmiah, STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpm.v16i5.5104

Abstract

Matematika berperan penting dalam mengembangkan kemampuan bernalar logis, terstruktur, dan analitis, namun anggapan bahwa matematika merupakan mata pelajaran yang sulit masih melekat di kalangan peserta didik akibat pembelajaran yang cenderung berfokus pada perhitungan dan simbol tanpa pengalaman belajar yang bermakna, sehingga berdampak pada rendahnya keterlibatan aktif siswa, khususnya pada materi eksponen. Penelitian ini bertujuan untuk menganalisis kebutuhan bahan ajar matematika berbasis Problem Based Learning (PBL) guna menunjang proses pembelajaran. Penelitian menggunakan pendekatan kualitatif deskriptif dengan subjek satu guru matematika dan 28 peserta didik kelas X di salah satu SMK swasta di Kota Metro, di mana 6 siswa dipilih sebagai informan wawancara melalui teknik purposive sampling berdasarkan rekomendasi guru. Data dikumpulkan melalui dokumentasi hasil belajar serta wawancara terhadap guru dan siswa, kemudian dianalisis dan dikategorikan berdasarkan lima aspek: metode, kesulitan, media, bahan ajar, dan materi, dengan triangulasi sumber antara guru dan siswa. Hasil penelitian menunjukkan bahwa 57,2% siswa belum mencapai Kriteria Ketercapaian Tujuan Pembelajaran (KKTP), dengan bahan ajar yang tersedia saat ini dinilai belum memadai dalam mendukung pemahaman konsep. Temuan ini mengindikasikan perlunya pengembangan bahan ajar matematika berbasis PBL yang lebih interaktif dan kontekstual untuk meningkatkan pemahaman konsep serta keterlibatan aktif peserta didik.
Co-Authors Adya Rosa Prasasti Agutriana, Ocha AL UM ANISWATUN KHASANAH Amalia Nurhayati Syakinnah Auzi Ulfah Husnud Darojah Bahtiar Afwan Dhofirul Fadhil Dzil Ikrom Al Hazmi Dika Yoga Setiawan Dwi Rahmawati Dwi Rahmawati DWI RAHMAWATI Dwika Lestari, Anik Eka Indriyani Erina Noviarni Evi Ratna Sari Fadila Taulanita Arif Febriana Saputri Fikriana Fikriana Hadi Pranoto Hasanah, Al Um Aniswatun Hidayatullah, Hasri Indriyani, Yunita Dwi Ita Kusniawati Jazim Ahmad Jazim Jazim Jazim Jazim Khasanah, Al Um Aniswatun Khoiruddin, Muadz Komariya Komariya Kurnia Wati, Feni Laila Hidayah Latifah, Saniatul Lidia Marsela Putri Lidia Marsela Putri Lilian Mega Puri Lintang Puspita, Nanda Lusi Marlisa lusi yulia citra Lutfi Ika Nuri Setiani Lylo Paradita Maya Sari, Chintya Merry Andhriyani Miftahul Qoiriah Muhammad Faiz Syamil Muryati Muryati Musifaturohmah, Musifaturohmah Mustika Amalia Mustika Mustika Nego Linuhung Neli Ramadhani Ni Nyoman Setiawati Nia Lorenza Nia Mei Astuti Nina Lelawati Nina Lelawati Ninda Ahmad Febrilia Nita Purnamasari Nurain Suryadinata Nurhanurawati Nurhanurawati Nurhanurawati Nurhanurawati Nurida Rahmatunnisa Nurul Farida Nurul Farida Okky Wulan Dayani Putri Pamungkas putri setyawati Rahmad Bustanul Anwar, Rahmad Rahmawati, Yeni Rahmayani Rahmayani Ramadhani, Elsya Ratini Ratini, Ratini Reni Susanti Retno Fajarwati Rina Agustina Sangidatus Sholiha Sangidatus Soliha Sari, Junita Satrio Wicaksono Sudarman Siti Suprihatin Soliha, Sangidatus Sudarman Dami Sudarman Sudarman Sudarman Sudarman Sugiharti, Amrih Sutrisni Andayani, Sutrisni Swaditya Rizki Syaifudin Latif Tina Yunarti Tri Anjar Triana Asih Uminarsih _ Wardhani Utami Dewi Winda Febryanti Yeni Rahmawati ES Yeni Rahmawati ES. Yudistira, Efraldo