This Author published in this journals
All Journal Jurnal Konseling dan Pendidikan Primary: Jurnal Pendidikan Guru Sekolah Dasar Psikopedagogia ELEMENTARY SCHOOL JOURNAL PGSD FIP UNIMED Jurnal Psikologi Pendidikan dan Konseling Jurnal Counsellia Vidya Karya E-Dimas: Jurnal Pengabdian kepada Masyarakat Jurnal ORTOPEDAGOGIA BAGIMU NEGERI : JURNAL PENGABDIAN KEPADA MASYARAKAT Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini Jurnal Bimbingan dan Konseling Ar-Rahman Wikrama Parahita : Jurnal Pengabdian Masyarakat JKI (Jurnal Konseling Indonesia) Jurnal Pengabdian Pada Masyarakat ELSE (Elementary School Education Journal) : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Jurnal Komtika (Komputasi dan Informatika) Pendas : Jurnah Ilmiah Pendidikan Dasar Buana Pendidikan: Jurnal Fakultas Keguruan dan Ilmu Pendidikan Unipa Surabaya Al-Irsyad: Jurnal Pendidikan dan Konseling Bisma The Journal of Counseling JURKAM: Jurnal Konseling Andi Matappa GOLDEN AGE: JURNAL PENDIDIKAN ANAK USIA DINI Jurnal Review Pendidikan dan Pengajaran (JRPP) Jurnal Pengembangan Penyuluhan Pertanian JCOSE Jurnal Bimbingan dan Konseling Community Development Journal: Jurnal Pengabdian Masyarakat International Journal of Asian Education Special and Inclusive Education Journal (SPECIAL) Pahlawan : Jurnal Ilmu Pendidikan, Sosial dan Budaya Journal of English Language and Education PAEDAGOGY : Jurnal Ilmu Pendidikan dan Psikologi Edu Cendikia: Jurnal Ilmiah Kependidikan Jurnal Inovasi, Kreatifitas Anak Usia Dini Journal of Education Research Jurnal Kajian Ilmu Pendidikan (JKIP) Jurnal Psikologi Pendidikan dan Konseling Journal of Education Method and Learning Strategy Bagimu Negeri : Jurnal Pengabdian Kepada Masyarakat Jurnal As-Syar’i: Jurnal Bimbingan & Konseling Keluarga Journal of Innovative and Creativity Jurnal Penelitian Pendidikan Indonesia INSANI: Jurnal Ilmu Agama dan Pendidikan Jurnal Komtika (Komputasi dan Informatika) Buletin Konseling Inovatif Tunas: Jurnal Pendidikan Guru Sekolah Dasar
Claim Missing Document
Check
Articles

Implementasi Projek Penguatan Profil Pelajar Pancasila Melalui Pelatihan Pembuatan Lilin Aromaterapi Bagi Guru di SDN Karang Mekar 1 Banjarmasin Tika Puspita Widya Rini; Ali Rachman; Arta Mulya Budi Harsono; Aldy Ferdiyansyah; Ari Hidayat; M. Ziyan Takhqiqi Arsyad
Journal of Innovative and Creativity Vol. 6 No. 1 (2026)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v6i1.5877

Abstract

Developing a project to strengthen the Pancasila student profile is an effective strategy for teachers to improve the quality of learning through innovative activities relevant to the challenges and demands of modern developments. However, the implementation of the project at SDN Karang Mekar 1 Banjarmasin, a partner school, still faces limitations, such as limited teacher knowledge and skills in developing innovative and economically valuable projects. This community service activity aims to improve teacher professionalism in implementing the project to strengthen the Pancasila student profile through aromatherapy candle-making training at SDN Karang Mekar 1 Banjarmasin. The activity was implemented through five stages of community service: outreach, training, technology application, mentoring and evaluation, and program sustainability. The aromatherapy candle-making training has demonstrated significant results. This activity successfully improved teachers' understanding of project-based learning, as evidenced by improved post-test scores compared to pre-test scores. Furthermore, teachers' active listening, note-taking, practice, and discussion during the training were also positive. These results indicate that the training has been effective in improving teachers' competency in implementing the Pancasila student profile project, which is expected to improve the quality of learning at the school.
Pengembangan Media Edukatif Make a Match terhadap Keterampilan Sosial Siswa Menengah Pertama: Development of Make a Match Educational Media for Junior High School Students' Social Skills Venia Ramadhani; Hendro Yulius Suryo Putro; Ali Rachman
Edu Cendikia: Jurnal Ilmiah Kependidikan Vol. 5 No. 03 (2025): Research Articles, December 2025
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/educendikia.v5i03.7836

Abstract

Social skills are an important competency that needs to be developed in junior high school students. However, in learning practice, educational media that encourage active student interaction, communication, and cooperation remain needed. Given these conditions, it is necessary to develop learning media that capture students' attention and support the process. This research was conducted using a research and development approach through the 4D model stages, namely define, design, develop, and disseminate. The media developed was an educational game card titled "Make a Match." The feasibility of the media was assessed through validation by material experts and media experts.In contrast, the practicality of the media was reviewed through a questionnaire of teacher responses as observers and student responses represented by the class leader. Based on the validation results, the feasibility of the developed media was 90.90% among material experts and 94.66% among media experts, both classified as very feasible. At the dissemination stage, the teacher response was 100%, and the student response was 98.33%, indicating that the media is very practical and received a positive response from users. The Make a Match educational media developed can be used as a learning tool and to support guidance and counseling services in junior high schools, demonstrating good feasibility and practicality. This media also aligns with Riggio's theory of social skills because the game activities encourage students to practice communication, cooperation, and social interaction.
Pengaruh Permainan Round of Dragon Snake Rainbow terhadap Peningkatan Kemampuan Berpikir Kritis pada Peserta Didik : The Effect of the Round of Dragon Snake Rainbow Game on Improving Critical Thinking Skills in Students Siti Hafizah; Ali Rachman; Nina Permata Sari
Edu Cendikia: Jurnal Ilmiah Kependidikan Vol. 5 No. 03 (2025): Research Articles, December 2025
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/educendikia.v5i03.7884

Abstract

Critical thinking is one of the most important 21st-century skills students need to develop to analyse, evaluate, and make rational decisions. However, in practice, students' critical thinking skills remain low because learning tends to be one-way and lacks exploratory activities. The gap between the demands for developing critical thinking skills and the implementation of learning in schools is the basis for this research. This study aims to determine the effect of the Round of Dragon Snake Rainbow game on the critical thinking skills of eighth-grade students at SMP Negeri 17 Banjarmasin. The study used a quantitative approach within the influence research type. The research subjects were 29 students selected through purposive sampling. The research instrument was a Likert scale questionnaire that had been tested for validity and reliability. Data were analysed using prerequisite tests (normality, homogeneity, and linearity) and hypothesis testing with simple linear regression and a t-test in SPSS. The study results indicate that the Round of Dragon Snake Rainbow game has a positive and significant effect on students' critical thinking skills, with a significance level < 0.05 (p = 0.001) and a t-value (3.707) greater than the t-table (2.052). These findings indicate that educational games can create active, interactive, and enjoyable learning experiences, thereby fostering greater critical thinking among students. These findings indicate that educational games can create active, interactive, and enjoyable learning experiences, thereby fostering greater critical thinking among students. Thus, the Round of Dragon Snake Rainbow game can serve as an alternative medium for guidance and counselling to develop critical thinking skills in schools.
Analisis Online Disinhibition Effect pada Perilaku Mahasiswa Jurusan Bimbingan dan Konseling di Media Sosial X: An Analysis of the Online Disinhibition Effect on Guidance and Counseling Students' Behavior on Social Media X Nur Amalia Putri; Ali Rachman; Muhammad Andri Setiawan
Edu Cendikia: Jurnal Ilmiah Kependidikan Vol. 5 No. 03 (2025): Research Articles, December 2025
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/educendikia.v5i03.7901

Abstract

Social media X has become a space for students to interact and express their thoughts, feelings, and opinions relatively freely. This condition may give rise to the Online Disinhibition Effect (ODE), namely the tendency for individuals to exhibit more open, impulsive, or less controlled behavior online than in face-to-face interactions. This phenomenon is important to study among Guidance and Counseling (BK) students, who are required to demonstrate communication ethics, self-control, and professionalism across various interaction contexts. This study aims to analyze the Online Disinhibition Effect on the behavior of Guidance and Counseling students at Lambung Mangkurat University on social media X. This study used a quantitative descriptive method. The research sample consisted of 164 students from the classes of 2022, 2023, and 2024, selected via simple random sampling from a population of 279 students. Data were collected using a five-point Likert-scale questionnaire compiled from the six aspects of ODE, as outlined by Suler, and divided into benign and toxic disinhibition. The research instrument was deemed valid, comprising 30 statements, and demonstrated high reliability (Cronbach's Alpha = 0.940). Data analysis was conducted using descriptive statistics. The results showed that students' Online Disinhibition Effect was in the high range, with a tendency toward benign disinhibition over toxic disinhibition. The aspects of solipsistic introjection and dissociative imagination were the most prominent indicators. These findings provide an empirical contribution to the study of BK students' online behavior and have practical implications for the development of Guidance and Counseling education, particularly by strengthening digital literacy, online communication ethics, and the self-regulation of prospective counselors.
Penggunaan Permainan Make & Match untuk Peningkatan Keterampilan Sosial Peserta Didik di SMP Negeri 7 Banjarmasin: The Use of Make & Match Games to Improve Students' Social Skills at SMP Negeri 7 Banjarmasin Amanda Apriliya; Ali Rachman; Hendro Yulius Suryo Putro
Edu Cendikia: Jurnal Ilmiah Kependidikan Vol. 5 No. 03 (2025): Research Articles, December 2025
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/educendikia.v5i03.7904

Abstract

An effective learning process is not only limited to achieving cognitive goals, but must also consider the development of students' social skills. Cooperative learning, combined with educational games such as Make & Match, can contribute to achieving this goal. This game is designed to improve social interaction, cooperation, and communication among students. This quantitative quasi-experimental study used a single-group pre-test/post-test design. This study involved 31 8th-grade E students at SMP Negeri Banjarmasin No. 7. Data were collected using a social skills questionnaire that met validity and reliability requirements. Data analysis was conducted using a paired Student's t-test and calculation of effect size (Cohen's d). The analysis showed a significant difference in students' social skills levels before and after the implementation of the "Make & Match" game (p < 0.001). The average social skills score increased from 104.35 in the first assessment to 111.26 in the final assessment. The calculation of effect size resulted in a Cohen's d value of 1.518, indicating a very large effect. Based on the results of this study, it can be concluded that the "Make & Match" game is effective in improving students' social skills, particularly in communication, cooperation, empathy, self-control, and the ability to resolve conflicts constructively. Therefore, this game can be used as an alternative cooperative learning strategy, encouraging active and collaborative learning and contributing to students' character development.
Analisis Perilaku Perundungan (Bullying) di SDN Berangas Timur 1: Analysis of Bullying Behavior at SDN Berangas Timur 1 Nur Khalifah Agustina; Ali Rachman; Eklys Cheseda Makaria
Edu Cendikia: Jurnal Ilmiah Kependidikan Vol. 6 No. 01 (2026): Research Articles, April 2026
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/educendikia.v6i01.8219

Abstract

Bullying behavior in elementary schools is a problem that affects and disrupts most learning environments in schools. Bullying behavior also hinders students' personal, social, and learning development, requiring action from the school and guidance and counseling services. This study aims to analyze and describe bullying behavior among fifth-grade students at SDN Berangas Timur 1, including its forms, the factors behind it, and its impacts. In addition, it aims to examine its relationship with Albert Bandura's social learning theory and guidance and counseling in elementary schools. This study uses a descriptive quantitative approach. The research subjects were 48 students in grades VA and VB at SDN Berangas Timur 1. The data collection technique used a bullying behavior questionnaire that has passed validity and reliability tests. Data were analyzed using descriptive statistics, presented as percentages and score categories. The study found that bullying behavior at SDN Berangas Timur 1 was relatively low, though it still occurred frequently. The dominant forms of bullying were physical, verbal, and relational bullying. The dominant influencing factor for bullying was personal factors (self-confidence), and the perceived impact encompassed all aspects (physical, psychological, academic, and social).
Manajemen Kurikulum Pendidikan Anak Usia Dini (Studi Multi Situs di Taman Kanak-kanak Budi Mulia III dan Taman Kanak-kanak Tunas Harapan Baru Kecamatan Banjarmasin Tengah) Verawati Mandey; Novitawati Novitawati; Ali Rachman
Golden Age: Jurnal Pendidikan Anak Usia Dini Vol 8, No 2 (2024): Golden Age : Jurnal Pendidikan Anak Usia Dini
Publisher : Pusat Penerbitan Universitas (P2U) Unisba

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29313/ga:jpaud.v8i2.13836

Abstract

Penelitian ini bertujuan untuk mendeskripsikan perencanaan, pengorganisasian, pelaksanaan dan evaluasi kurikulum pendidikan anak usia dini di Taman Kanak-kanak Budi Mulia III dan Taman Kanak-kanak Tunas Harapan Baru Kecamatan Banjarmasin Tengah. Penelitian ini menggunakan pendekatan kualitatif deskriptif desain multi situs, dengan pengumpulan data melalui wawancara, observasi dan dokumentasi. Tahap analisis data pada penelitian ini melalui dua tahap yaitu analisis data situs dan analisis data lintas situs, dengan menggunakan teknik analisis model Miles & Huberman.  Hasil penelitian yang diperoleh mengenai manajemen kurikulum pendidikan anak usia dini di Taman Kanak-Kanak Budi Mulia III dan Taman Kanak-Kanak Tunas Harapan Bangsa Kecamatan Banjarmasin Tengah menyimpulkan bahwa: 1) Perencanaan kurikulum yang dilakukan di TK Budi Mulia III dan TK Tunas Harapan Baru yaitu dengan menyusun KOSP setiap atau menjelang tahun ajaran baru, 2) Pengorganisasian kurikulum terdiri dari intrakurikuler, kokurikuler (Projek Penguatan Profil Pelajar Pancasila) dan ekstrakurikuler, dan pembagian tugas mengajar guru, 3) Pelaksanaan kurikulum di TK Budi Mulia III dan TK Tunas Harapan Baru disesuaikan dengan aturan pada kurikulum merdeka yang berfokus pada minat anak dan 4) Evaluasi Kurikulum di TK Budi Mulia III dan TK Tunas Harapan Baru dilakukan secara reguler setiap satu tahun sekali dengan melakukan Rapat Evaluasi di akhir tahun.
Implementasi Pengembangan Aspek Nilai Agama dan Moral (Studi Multi Situs pada PAUD Insan Azkia dan PAUD Al-Ihsan Kota Banjarmasin) Ratna Safitri; Ali Rachman; Ahmad Muhyani Rizalie
Golden Age: Jurnal Pendidikan Anak Usia Dini Vol 8, No 2 (2024): Golden Age : Jurnal Pendidikan Anak Usia Dini
Publisher : Pusat Penerbitan Universitas (P2U) Unisba

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29313/ga:jpaud.v8i2.13899

Abstract

Tujuan dari penelitian ini  untuk mendeskripsikan pengembangan nilai agama dan moral pada Anak Usia Dini. Penelitian ini dilakukan dengan menggunakan pendekatan kualitatif dengan rancangan studi multi situs dan teknik pengumpulan data melalui wawancara, observasi dan dokumentasi. Sampel dalam penelitian ini menggunakan purposive sampling. Sumber data penelitian ini diantaranya adalah Kepala sekolah, guru, tenaga kependidikan, pihak Yayasan dan orang tua. Analisis data menggunakan analisis deskriptif dimulai dengan kondensasi data, penyajian data, serta penarikan dan verifikasi kesimpulan. Sementara teknik pemeriksaan keabsahan datanya dilakukan melalui ketekunan pengamatan dan triangulasi. Hasil penelitian menunjukkan bahwa pengembangan aspek nilai agama dan moral program disusun oleh kepala sekolah, guru, dan pihak Yayasan berdasarkan karakteristik dan kegiatan keseharian anak. Perubahan kurikulum 2013 menjadi kurikulum merdeka tidak mengubah program pengembangan nilai agama karena program dirancang sesuai agama dan norma yang berlaku dimasyarakat. Strategi pengembangan nilai agama moral membuat buku panduan sehingga memudahkan guru dan orang tua dalam menstimulus perkembangan nilai agama dan moral anak. Menyediakan guru yang professional dan bekerjasama dalam membuat modul ajar. Menggunakan berbagai macam metode dan strategi dalam pengembangan nilai agama dan moral. Asesmen pengembangan nilai agama dan moral menggunakan buku penghubung, dan raport. Pendidik juga diasesmen untuk menjaga kualitas pendidikan. Orang tua, Masyarakat, instansi pemerintah terlibat dalam pengembangan nilai gama dan moral.
Hubungan Antara Kecemasan Sosial Siswa Dengan Perilaku Bystander Pasif Dalam Kasus Bullying Di SD Negeri Tanjung Pagar 3 Banjarmasin Erni Muliana; Ali Rachman; Nina Permata Sari
Jurnal Kajian Ilmu Pendidikan (JKIP) Vol. 7 No. 5 (2026): Jurnal Kajian Ilmu Pendidikan (JKIP)
Publisher : Lembaga Riset dan Inovasi Almatani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55583/jkip.v7i5.2548

Abstract

Penelitian ini menyelidiki hubungan antara kecemasan sosial dengan perilaku bystander pasif pada siswa kelas lima di SD Negeri Tanjung Pagar 3 Banjarmasin. Dengan menggunakan pendekatan korelasional kuantitatif, penelitian ini memilih 49 siswa dari kelas 5 A dan 5 B dari total populasi sebanyak 303 siswa menggunakan teknik purposive sampling. Pengumpulan data menggunakan instrumen skala Likert yang diadaptasi dari teori Bystander Effect dari Latané dan Darley serta Teori Kognitif Sosial Albert Bandura. Dengan menggunakan IBM SPSS Statistics 27, data tersebut dianalisis melalui statistic deskriptif, uji Shapiro-Wilk, uji linearitas, dan uji korelasi Pearson. Hasil penelitian menunjukkan bahwa kedua variable perilaku bystander pasif dan kecemasan social berada pada tingkat sedang (37%). Pengujian statistik mengungkapkan adanya hubungan positif yang sangat kuat antara kedua faktor tersebut (koefisien korelasi = 0,912, p = 0,000 < 0,05). Hal ini menunjukkan bahwa, semakin tinggi kecemasan sosial yang dimiliki siswa, maka semakin tinggi pula kecenderungan perilaku bystander pasif pada siswa ketika menyaksikan tindakan bullying di lingkungan sekolah. Kesimpulannya, kecemasan sosial merupakan faktor penting terhadap munculnya perilaku bystander pasif pada siswa sekolah dasar.
HUBUNGAN KEBIASAAN MENONTON KONTEN HUMOR DI TIKTOK DENGAN PERILAKU COPING STRESS PADA GENERASI Z Zidan Al Fiqri; Ririanti Rachmayanie Jamain; Ali Rachman
PAEDAGOGY : Jurnal Ilmu Pendidikan dan Psikologi Vol. 6 No. 2 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/paedagogy.v6i2.13009

Abstract

ABSTRACT The development of social media has transformed the way individuals obtain entertainment and manage psychological pressure in their daily lives. One of the most widely used platforms among Generation Z is TikTok, which provides various types of content, including humorous content that may help individuals cope with stress. This study aims to describe the habit of watching humorous content on TikTok, examine stress coping behavior among Generation Z, and analyze the relationship between these variables. The study employed a quantitative approach using a correlational method. The sample consisted of 155 Generation Z respondents selected through purposive sampling. Data were collected using Likert-scale instruments developed based on Verplanken and Orbell’s theory to measure the habit of watching humorous content on TikTok and Lazarus and Folkman’s theory to assess stress coping behavior. Data were analyzed using descriptive statistics and Spearman’s rho correlation analysis. The findings indicate that the habit of watching humorous content on TikTok tends to be at a moderate level, while respondents generally demonstrate relatively high stress coping behavior. The study also found a positive and significant relationship between the habit of watching humorous content on TikTok and stress coping behavior among Generation Z. These findings suggest that engagement with humorous TikTok content may contribute to better stress management and coping abilities ABSTRAK Perkembangan media sosial telah mengubah cara individu memperoleh hiburan sekaligus mengelola tekanan psikologis dalam kehidupan sehari-hari. Salah satu platform yang banyak digunakan oleh Generasi Z adalah TikTok yang menyediakan berbagai jenis konten, termasuk konten humor yang berpotensi membantu individu dalam menghadapi stres. Penelitian ini bertujuan untuk mengetahui gambaran kebiasaan menonton konten humor di TikTok, gambaran perilaku coping stress pada Generasi Z, serta menganalisis hubungan antara kedua variabel tersebut. Penelitian menggunakan pendekatan kuantitatif dengan metode korelasional. Sampel penelitian terdiri atas 155 responden Generasi Z yang dipilih menggunakan teknik purposive sampling. Pengumpulan data dilakukan melalui skala Likert yang disusun berdasarkan teori Verplanken dan Orbell untuk mengukur kebiasaan menonton konten humor di TikTok serta teori Lazarus dan Folkman untuk mengukur perilaku coping stress. Data dianalisis menggunakan statistik deskriptif dan uji korelasi Spearman’s rho. Hasil penelitian menunjukkan bahwa kebiasaan menonton konten humor di TikTok cenderung berada pada tingkat sedang, sedangkan perilaku coping stress responden berada pada tingkat yang relatif tinggi. Penelitian juga menemukan adanya hubungan positif dan signifikan antara kebiasaan menonton konten humor di TikTok dengan perilaku coping stress pada Generasi Z. Temuan ini menunjukkan bahwa kebiasaan mengakses konten humor di TikTok berpotensi mendukung kemampuan Generasi Z dalam mengelola stres dan menghadapi tekanan psikologis sehari-hari.
Co-Authors A, Sya’adah Alfiah. AA Sudharmawan, AA Agustina, Febry Ahmad Muhyani Rizalie Akhmad Sugianto Akhmad Sugianto Akhmad Sugianto Aldy Ferdiyansyah Alfiah, Sya'adah Alma Nur Rizki, Dita Amanda Apriliya Amanda, Putri Nova Anggraini, Helda Yusfarina Anita Anita Annida, Alya Ari Hidayat Ariliani, Tiara Arta Mulya Budi Harsono Asniwati Asniwati Aulia Ajizah Babiera, Rene M. Chresty Anggreani Cintami, Pelisa Nagi dessy dwitalia sari Dessy Dwitalia Sari Dwi Pujirahayu Puji Eka Yulianti Eklys Cheseda Makaria Erni Muliana Fahrina, Helda Faisal Rachman Faisal Rachman Fazriah, Nurul Hairunisa Hairunisa, Hairunisa Hasmi Amalia Hasyalma Fitriyana Helda Yusfarina Anggraini Hendro Yulius Suryo Putro Henny Leidiyana Jayawarsa, A.A. Ketut Jessica Ester Bawimbang LUWIH, AMBAR M. Andri Setiawan M. Arli Rusandi M. Rico Ramadhan M. Ziyan Takhqiqi Arsyad Mirnawati Mirnawati Muhammad Andri Setiawan Muhammad Arsyad Muhammad Azimi Muhammad Noor Alfiansyahrani Muhammad Pahri Munawarah, Mahdina Nabilah, Azalia Azmi NAHDIAH NAHDIAH Nina Permata Sari Nina Permata Sari Nina Permatasari Nor Syifa Novitawati Novitawati Nur Amalia Putri Nur Khalifah Agustina Nurhanifah, Diana Nurlatifa, Hafiza Nurul Fauzatun Nisa Prayudy, Renandra R Siti Rukayah Rabiatul Adawiyah Rafidah, Anisa Raharjo, Kurniawan Tri Rahayu, Isnaniah Rahimah Rahmah Hayati Rahmatina, Rina Ramadhan, M. Rico Ramadhan, Muhamad Rico Ratna Safitri Renandra Prayudy Riandy Agusta, Akhmad Ririanti Rachmayanie Ririanti Rachmayanie Jamain Rizki, Iftitakhur Rusandi, Muhammad Arli Sari, Dessy Dwitalia Setiawan, Muhammad Andri Shalihah, Ummi Siswahyudianto Siti Hafizah Sri Yustina Sugianto, Akhmad Suhaib, Norliana Lestari Sulistiyana Syafira Ika Putri Nuralifa Takwin, Mukhlis Toni Maxitop Venia Ramadhani Verawati Mandey Verawati, Inuriya WARNI, ALGIA WARNI, ALGIA Widya Rini, Tika Puspita Yunita Ani Rajatman Yusniarti Yusniarti Yusniarti Zahra, Anisa Zidan Al Fiqri