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Evaluasi Usability dan Perbaikan Antarmuka Pengguna Aplikasi Mobile Malang Menyapa Menggunakan Metode Usability Testing Dhiki Sekti Wibawa; Yusi Tyroni Mursityo; Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 11 (2019): November 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Malang Menyapa is a tourism information application for Malang City based on Android Mobile, developed by the Malang City Culture and Tourism Office. Based on a study conducted by researchers of user reviews on the Google Play Store, Malang Menyapa application has usability issues including the use of background that is too crowded, the design used is still too old school, the colors are too flashy, the content design is not representative, the use of fonts is too much, and less user friendly. Therefore, it is necessary to evaluate and improve user interface design to increase its usability value using the usability testing method. Usability testing is a process that employs people as test participants who represent the target audience to evaluate the extent to which a product meets certain usability criteria. The usability aspects measured in this study are in accordance with ISO 9241-11 namely effectiveness, efficiency and user satisfaction. The usability testing process includes testing tasks, giving questionnaires, and interviews. Based on the results of the interview, found as many as 30 usability problems that will be corrected using 28 compilation guidelines. The results of the effectiveness value measured using completion rate increased from the initial design which was only 78% to 100% for design improvement, the value of efficiency that was measured using overall relative efficiency increased from the initial design ie 82.26% to 100% for design improvement, and the value of satisfaction users measured using the System Usability Scale (SUS) questionnaire increased from the initial design of 27.88 to 81.75 for the design improvement. The results of the application design improvement Malang Menyapa can prove that it can improve the usability problems found.
Evaluasi Usability Tampilan Antarmuka Website Perpustakaan Politeknik Kesehatan Kemenkes Kota Malang menggunakan Metode Usability Testing dan Heuristic Evaluation Arnezha Tinar; Satrio Hadi Wijoyo; Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 11 (2019): November 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Library of Health Polytechnic of Malang City Health Ministry has an official website to help students find references to study. This website has a search feature for a collection of textbooks, national, international journals and lecturer research. Based on observations, there are complaints on the website, namely, ineffective and inefficient search, inappropriate use of words and no library book lending information. This study uses the usability testing and heuristic evaluation methods because the heuristic evaluation method is able to find many usability problems so that all usability problems can be resolved. This research combined with usability testing to get the user's perspective. Determination of evaluators using regular and double because the potential for finding problems is higher than the novice evaluator. Based on the results of the evaluation using the usability testing method and heuristic evaluation obtained 26 usability problems. 23 usability problems from heuristic evaluation and 6 usability problems from usability testing. Problems that are found are mostly related to the functionality and appearance of the system interface. Usability testing produces a level of effectiveness of 60%, efficiency of 46.5% and satisfaction of 63.4. The usability problem found in heuristic evaluation is divided into 7 out of 10 Nielsen's heuristic principles. The most common usability problems found on the principle of H8 aesthetic and minimalist design are 9 usability problems. Usability problems found have 1 usability problems in the cosmetic category, 11 usability issues in the minor category, 3 usability issues in the medium category, 2 usability issues in the major category, and 6 usability problems in the catastrophic category.
Evaluasi dan Perbaikan Rancangan Antarmuka E-Learning Fakultas Ilmu Komputer Universitas Brawijaya (elearning-filkom.ub.ac.id) dengan Menggunakan Metode Goal-Directed Design (GDD) Chaerul Irfan Nugraha; Retno Indah Rokhmawati; Buce Trias Hanggara
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 2 (2020): Februari 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Faculty of Computer Science (FILKOM) of Brawijaya University currently has an E-Learning website that still has many shortcomings proven by small number of FILKOM students who use the website and complaints given to pre-research questionnaire distributed online to FILKOM students. This shows the website design doesn't meet the needs and student goals. The Goal-Directed Design (GDD) method can provide solution to create website design that suits the user's needs and goals. In its application, GDD method has six phases. The first phase is research to get the needs and conditions desired by stakeholders and users. The second phase is modeling that create user persona and user journey. The third phase is requirements that will create a context scenario and functional needs. The fourth phase is the framework that create wireframe. The last phase is refinement to create high-fidelity prototype that ready to be tested and evaluated using SUS questionnaire. Final SUS evaluation gave an average score of 74 and entered the Grade C criteria, acceptable category in acceptability ranges, and good category in the adjective rating and also received a B- in the Sauro & Lewis Grading Scale. So that website improvements can be accepted and assessed well by users
Perancangan User Experience Aplikasi Cuti Online Telkom Indonesia Menggunakan Pendekatan Human-Centered Design (HCD) Rida Nafianti; Herman Tolle; Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 3 (2020): Maret 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Telkom Indonesia is a company that utilizes technology to manage leave. But on the implementation, there are still several obstacles to that leave management. One of them is when the employee wants to apply for leave but the head is not in place, leave approval cannot be given. Another obstacle is the process of leave submission cannot be monitored. Therefore, the redesign process is needed for desktop and mobile-based applications so the leave management process can be easier. The redesign process must be considered user experience therefore the application can long-lasting to be used by the user. This redesign process is used the Human-Centered Design (HCD) approach. HCD involves a human, perspective, in this case the users and stakeholders, in the whole process of developing solutions, which consist of several phases. The phase of specifying the context of use and the user requirements is carried out by interviewing Telkom Indonesia stakeholders and also observing pre-existing applications. From this process, the information obtained is there will be three users in the application, that is employee, admin, and approver, which each of them has different characteristics and tasks. The produced design solution phase is generated wireframe, screenflow, and high-fidelity prototype which is the final result of the application interface display later. The phase of evaluating the design carried out using the heuristic evaluation method by three evaluators. Total of nineteen problems found in the design solutions. From all the problems, there are five problems that are priorities for improvement. However, improvements were also made to other problems so as to leave as many as zero problems.
Evaluasi dan Desain Perbaikan Antarmuka Pengguna Pada Situs Web Funtech Plaza Menggunakan Metode Goal-Directed Design (GDD) Panji Wicaksono; Retno Indah Rokhmawati; Aditya Rachmadi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 3 (2020): Maret 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Funtech Plaza is one of the technology-themed tourist attractions that is part of East Java Park 3. Funtech Plaza has a website that has plain-looking design problems and less informative content that requires improvements in terms of user interface and information architecture. The method used in this study is the Goal-Directed Design that is used to design websites in accordance with the goals of the user and to support the business goals of an organization. The Goal-Directed Design method consists of 6 phases. In this study only used 5 phases because it did not reach the implementation phase. In this study, interviews were conducted, to find out website problems, evaluations using the SUS questionnaire, identify content requirements, and make website prototypes. The results of the SUS test on the evaluation get an average value of 44 while the SUS test on the final evaluation gets an average value of 86.5 so that there are improvements in terms of acceptability ranges, grade scale, adjective ratings, and percentile ranks. From the results of user testing get more positive values ​​than negative values, so it can be concluded that there is an increase in the value of user satisfaction with the Funtech Plaza website.
Analisis dan Perbaikan Situs Web Sekolah Menggunakan Pendekatan Goal-Directed Design (Studi Kasus: SMA Negeri 1 Pasuruan) Yhanuar Alkhamislam; Retno Indah Rokhmawati; Hanifah Muslimah Az-Zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 3 (2020): Maret 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

SMA Negeri 1 Pasuruan is one of the senior high school that uses the website as one of the information centers for the people. But in its use, there are still some problems found, such as the lack of updates on news content, video content that has partially cut off screen, a counseling page but does not have content so it can reduces the level of comfort of the user experience. Goal-Directed Design (GDD) is used as an appropriate step to solve these problems because it focuses on user goals that are collaborated with organizational goals. There are 6 phases of GDD namely; Research, namely conducting initial testing using the User Experience Questionnaire (UEQ) and interviews with users. Then in the Modeling phase, the process of determining the identification of user groups, organizational goals, and making persona. In the Requirements Definition phase, problem grouping, reconfirmation of recommendations for improvement to stakeholders, and designing web page information structure design using card sorting. Then the Wireframe and Refinement phase is carried out making designs and prototype designs for material comparison with the initial design. And in the last phase, Design Support is carried out UEQ testing of the solution design and compared with the results of the UEQ testing at the Research phase. The initial design test results at the Research phase obtained an average distribution of -0.39 to 0.99 (below average) . The results of testing the design of solutions have an average distribution between 1.58-2.01 converted in the benchmark data at a level above the average so that it can be said that the solution design can be a recommendation to improve the website of SMA Negeri 1 Pasuruan.
Perbandingan Usability Learning Management System Edmodo dan Google Classroom Menggunakan Metode Cognitive Walkthrough dan User Experience Questionnaire (UEQ) (Studi Kasus: SMKN 3 Malang) Syattya Permata Anugrah; Retno Indah Rokhmawati; Satrio Hadi Wijoyo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 4 (2020): April 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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The implementation of Learning Management System (LMS) at SMKN 3 Malang there are still problems encountered by students due to their low literacy power, appearance that is difficult to understand and users do not understand some features in the system. So that problems arise in the usability and learnability aspects of the LMS. Researchers compared usability on the two LMS used, which are Edmodo and Google Classroom, using the Cognitive Walkthrough method for testing usability and User Experience Questionnaire (UEQ) to get the user experience of students against the Google Classroom and Edmodo LMS. Respondents involved five students for the Cognitive Walkthrough test and 30 students for the User Experience Questionnaire (UEQ) method. Cognitive Walkthrough test results show the Google Classroom LMS has a total of eight problems, then on LMS Edmodo there are nine problems. On the results of the distribution of the UEQ questionnaire, Edmodo excelled in aspects perspicuity, dependability, stimulation, and novelty. While Google Classroom excels in aspects of attractiveness and efficiency. From these results, Google Classroom is more recommended for new users because it excels in the learnability aspect, but in terms of user experience, Edmodo is more recommended for use by students of SMKN 3 Malang in teaching and learning activities in class.
Evaluasi Dan Rekomendasi Perbaikan Website Virtual Learning Management Universitas Brawijaya pada Perangkat Bergerak Menggunakan Metode Heuristic Evaluation dan System Usability Scale (SUS) Desi Rosalia Dewi; Satrio Hadi Wijoyo; Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 4 (2020): April 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Kepuasan pengguna dalam menggunakan sebuah situs dapat dilihat dari usability atau kemudahan situs dalam digunakan. Untuk memenuhi kebutuhan mahasiswa seperti layanan mengunduh materi yang telah disampaikan di kelas oleh dosen, mengerjakan kuis, serta mengumpulkan tugas, Universitas Brawijaya mengembangkan Website Virtual Learning Management atau VLM UB. Namun, terdapat permasalahan dalam situs VLM Universitas Brawijaya yang dapat memengaruhi kepuasan pengguna terhadap situs. Permasalahan yang terjadi seperti desain situs yang tidak responsive apabila diakses pada perangkat bergerak. Oleh karena itu, dilakukan evaluasi usability guna menemukan permasalahan dan membuat perbaikan sehingga dapat memenuhi kebutuhan dan kepuasan pengguna. Tujuan dilakukannya evaluasi ini adalah untuk mengetahui permasalaan usability, memberikan rekomendasi perbaikan yang dapat dilakukan untuk mengatasi permasalahan usability, serta mengetahui perbandingan hasil evaluasi sebelum dan setelah dilakukan rekomendasi perbaikan menggunakan metode Heuristic Evaluation untuk menemukan permasalahan-permasalahan usability. Pengujian ini dilakukan oleh 3 evaluator yang merupakan seorang expert yang berpegang pada 13 prinsip heuristik yang telah disediakan. Selain itu, juga dilakukan penggalian masalah dan penilaian kuantitatif dari mahasiswa sebagai pengguna situs menggunakan kuesioner System Usability Scale(SUS). Hasil dari heuristic evaluation ditemukan 13 permasalahan dan juga rekomendasi yang menjadi bahan perbaikan. Perbaikan yang dilakukan didasarkan pada rekomendasi expert dan guidelines. Hasil dari pengujian setelah perbaikan, temuan masalah menurun dari 13 menjadi 5 temuan masalah serta naiknya skor SUS dari 44,17 menjadi 71. Temuan dari heuristic evaluation dan skor SUS menunjukkan adanya perbaikan dari situs setelah dilakukan evaluasi.
Evaluasi Usability pada Aplikasi Perangkat Bergerak SIP Dispendukcapil Jember dengan Metode Heuristic Evaluation dan Usability Testing Aprilia Riayatul Millah; Satrio Hadi Wijoyo; Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 4 (2020): April 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

SIP Dispendukcapil Jember adalah aplikasi mobile yang dikembangkan oleh Dinas Kependudukan dan Pencatatan Sipil Kabupaten Jember yang digunakan sebagai sarana untuk melakukan layanan penduduk secara online. Berdasarkan hasil wawancara kepada pengembang dan pengguna aplikasi terdapat beberapa keluhan terkait dengan aplikasi SIP yang berkaitan dengan aspek usability. Evaluasi dilakukan dengan menggunakan dua metode yaitu usability testing dengan aspek effectiveness, efficiency dan satisfaction yang dilakukan oleh responden dan heuristic evaluation dengan menggunakan sembilan prinsip heuristic yang dilakukan oleh evalutor. Berdasarkan hasil evaluasi yang telah dilakukan, diperoleh 19 permasalahan usability. 14 permasalahan ditemukan pada saat melakukan heuristic evaluation dan 5 permasalan ditemukan pada saat usability testing. Evaluasi dilakukan dengan menggunakan dua metode tersebut menemukan 3 permasalahan usability yang sama. Pengujian usability menghasilkan tingkat effectiviness sebesar 80%, efficiency sebesar 67% dan satisfaction dengan rata-rata 45,62. Permasalahan usability dengan menggunakan heuristic evaluation berdasarkan 9 prinsip Monroy. Masalah ditemukan paling banyak pada prinsip MA04 achieve consistency dan MA06 have the app remember important stuff and not the user masing-masing sebanyak 4 permasalahan. Secara keseluruhan pada heuristic evaluation ditemukan masalah sebanyak 14. Permasalahan usability ditemukan 3 permasalahan pada kategori minor usability problem, 6 permasalahan mayor usability problem dan 5 permasalahan usability catsastrophe.
Perancangan Antarmuka dan Pengalaman Pengguna Aplikasi SIP Adminduk dan Pencapil Kabupaten Jember dengan Pendekatan Human-Centered Design (HCD) Muhamad Iqbal Tawakal; Retno Indah Rokhmawati; Buce Trias Hanggara
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 5 (2020): Mei 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The Civil Registry Service Office of Kabupaten Jember developed an Information System for Population and Civil Registry Administration Services or referred to as Aplikasi SIP to meet the needs of administration documents and civil registration. Although it has been used by people, users still problems related to the interface that are less intuitive, confusing, and not performing optimally. This study applies the Human-Centered Design (HCD) approach as a method for developing design solutions and usability testing as a method of evaluating the user interface (UI) and user experience (UX). The evaluation was done twice, before design improvement and after design improvement. The first evaluation is done to get the context of use and to validate user problems. In the first evaluation that was followed by five participants, the value of effectiveness is 83,33%, the value of efficiency are 0,0128 goals/second and 83,24%, and the user satisfaction on SUS score is 65,00 (level C) and SEQ scores ranged from 3,6 to 6,2. Furthermore, improvements to the UI are carried out with the aim of solving user problems and improving aspects of usability. In the second evaluation that was followed by 10 people divided into two group of persona, the value of effectiveness increased to 98,00%, the value of efficiency increased to 0,0310 goals/second and 97,23%, and the value of user satisfaction increased 82,08 or with A levels on SUS scores and SEQ scores ranging from 5,9 to 6,8.
Co-Authors A'an Choiril Anwar Abdur Rahman Abdurahman Abdurahman Abdurrahman Firmansyah Adam Hendra Brata Adam Surya Wibawa Ade Gunawan Adi Nugroho Aditya Kurniawan Aditya Rachmadi Admaja Dwi Herlambang Adzanil Rachmadi P Agi Putra Kharisma Agnes Kristianti Novilda Agung Witanto Ahmad Afif Supianto Ahmad Fariddudin Ahmad Luthfi Teguh Adinegoro Ahmad Syaifulloh Imron Ainun Nuril Laily Alfa Fidel Reyhan Alfina Ayu Aulia Alif Akbar Tejamukti Amalia Dwi Indra Ramadhani Amrta Ageng Subarkah Anatasia Griselda Ferina Budiargo Andi Kautsar Thariq Andi Reza` Perdanakusuma Andika Fatimah Az-Zahara Andikarama Prasida Andreas Kurnia Ferdiantoro Andy Jaya Hartanto Anggi Riza Amirullah Sidharta Aniela Cahya Ningroem Annata Rahadiyan Apriani Ingin Marito Tampubolon Aprilia Riayatul Millah Aprivisi Ewa Abbas Argandarining Ilmi Harnis ari kusyanti Arief Budi Setiawan Arnezha Tinar Arsy Baiq Shazkya Aryo Seto Dwisaputra Asyora Dewi Prabandani Ath Thaariq Bhuwana Adifatha Atika Safitri Nugrahani Audrey Chyara Luthsa Hannita Dharma Aulia Fitri Rahmawati Ayu Fahrunnisa Ayu Meilinda Puspitasari Ayu Pratiwi Ayu Putu Augie Permata Dhea Azkia Samara Devi Azzahra Cantika Maharani Bayu Andhika Sarwono Bhanio Gemilang Putakaz Bondan Sapta Prakoso Buce Trias Hanggara Budi Iswanto Cassia Vera Diphiperidine Chaerul Irfan Nugraha Charisma Ubaidah Cholilia Cheldo Bagus Romansya Cherly Diansacharina Tri Wahyuningsuara Chika Apsari Dinda Chintia Devi Citra Mahardhika Dewi Murti Daniel Pradipta Hidayatullah Danu Firmansyah Hidayatullah Desi Rosalia Dewi Dessy Rif’a Anzani Desy Sulistyaningrum Dhiemas Gilang Pandian Dhiki Sekti Wibawa Dhuha Rizky Ramadhan Diah Priharsari Dian Indrawati Dika Imantika Dimas Adhitya Rahadiarizki Dinda Kanya Anky Putri Dwi Rahmawati Ebid Dliya'ul Haq Eko Bagus Prasetyoadi Elora Dosi Melindasari Erfan Yuono Evi Oktavia Kurniawati Fadel Muhafiizh Faiz Elyuan Permana Faizatul Amalia Fajar Pradana Fakhrizal Arif Pratidina Faradilla Umami Farhan Ishami Faried Fajar Fathin Naufal Hawi Fatur Rahnat Ariyan Fatwa Ramdani, Fatwa Febrian Diaz Maulana Febry Aditya Wibisono Romadhon Febryan Asa Perdana Filza Dikaputra Fitra Abdurrachman Bachtiar Fitri Resdiyani Fitria Handayani Galih Wisnu Murti Gayuh Syahqila Ravdania Ghasa Faraasyatul 'Alam Gidion Aldi Gitahayu Pradipta Hanifah Muslimah Az-Zahra Harin Puspa Ayu Catherina Harun Christian Bentro Haryo Setowibowo Herald Anwar Bhasarie Herman Tolle Himawat Aryadita Humfrey Prasetyo Rapri Hummam Aly Baziyad I Made Wirawan I Putu A Angga Krishna Ignatius Chandra Christian Ihsa Almasyah Pahlevi Ikrima Nuha Arifin Indrihana Kharismaning Larasati Intan Rahmawati Intan Sartika Eris Maghfiroh Iqbal Caraka Altino Ismiarta Aknuranda Jhon Septiago Ginting Juanshar Wicaksono Fajrin Juara Hutagalung Kariyoto Kariyoto Katon Pratama Susanto Kharinna Markis Kharis Alfian Kiristian Sibarani Komang Candra Brata Kristina Lely Liana Lasma Triani Laurensia Clara Sakti Lina Andreina Lutfi Fanani Luthfi Rahmad Hidayattullah Mahardeka Tri Ananta Makhdoum Tosinmim Mareta Siregar Marjorie Tirza Eunike Mayda Arofata Frandini Mei Mukti Wardana Mochamad Arief Satriajaya Mochamad Chandra Saputra Mochamad Chandra Saputra Mochammad Aldi Kushendriawan Mochammad Valdi Fuadi Moh Arif Andrian Moh. Firnas Amrozi Moh. Septian Al Fikri Mohamad Zakaria Al Ansori Mokhammad Pungky Fadhli Muh Indra Gunawan Muhamad Arroofi Arga Kusumah Muhamad Iqbal Tawakal Muhammad Adnan Muhammad Agusalim Hariadi Muhammad Ainu Yazid Muhammad Aminul Akbar Muhammad Aswin Muhammad Audi Muhammad Aulia Utama Muhammad Baghiz Firdausa Muhammad Fadhil Muhammad Hilmy Musyafa Muhammad Iqbal Akbar Muhammad Jauhar Fuadi Muhammad Jordan Farrell Muhammad Rizqinovniari Muhammad Syukran Ni’matullah Muhammad Zidane Hidayatullah Suprapto Mukhammad Yusuf Nabila Aulia Anwar Nabila Khaerunisa Thazila Nabila Leksana Putri Nabila Rahmah Nabila Sarah Pradila Nabilla Ridha Permana Nanang Yudi Setiawan Naufal Nuha Ardhana Ngurah Pradipta Surya Mandala Ni Made Rai Arini Permatasari Niken Hendrakusma Wardani Nina Dian Kusumawardani Nissa Madaniyah Fadhilah Nizham Media Raziqi Nur Fajri Hayyuni Maulidya Nur Fitriani Nurrachmat Ardhianto Nurul Syamsi Ekowati Panji Wicaksono Prasetyo Margaret Wibisono Prima Rizki Maulidina Priska Suseta Putra, Anak Agung Adi Wiryya Putri Maulidah Hasanah Putri Stephanie Lesilolo Rachel Jessica Silalahi Rachmad Soleh Radhy Muhammad Ampera Raditya Rizky Putra Rahmadhana Ramadan Raja Anggara Putra Raka Kurnia Novriantama Raka Putra Pratama Raka Yuwono Ario Wibowo Ramadhan Eka Prana Putera Ratih Kartika Dewi Regita Cahyani Pramesti Remizar Fahrezi Achyar Firdaus Rendra Trihardo Resna Yulita Revina Laksmi Permata Hati Rezza Ananda Yoanko Ria Nevita Rully Prastianila Indriani Ricky Nourman Alfaried Rida Nafianti Riekko Rahmat Rahardian Rifa Izza Nurlita Ringgo Abriovenandita Riski Adam Elimade Risma Ismulia Rahmi Rizal Bachtiar Rizky Nur Rochman Rizqy Anwar Hidayatullah Rona Nisrina Rahmawati Ryan Rahmadiansyah Safira Widya Hapsari Satrio Agung wicak Satrio Agung Wicaksono Satrio Hadi Wijoyo Savero Muhammad Syahrizal Seila Riska Faricha Daerina Setia Khoirunisa' Setiyawan, Ramadhana Shahnaz Maulidini Arisa Stefanus Anugrah Pribadi Supraptoa Supraptoa Sutrisno Sutrisno Syamsu Anaqin Syattya Permata Anugrah Tahmidya Kamila Putri Nicahya Tetuko Aldimas Setyawan Eka Pradana Theresia Emiliana Boleng Tio Rizky Bachtiar Tites Agung Prabowo Tri Afirianto Tri Andre Mahadika Putra Tri Kantun Erestini Veronica Sonya Souissay Victor Axelius Kristianto Siren Wahyu Al Kindy Wenny Pujawati Wibisono Sukmo Wardhono Widhy Hayuhardhika Nugraha Putra Widi Aditama Wike Agustin Kurniasari Wilda Kusnawati Willy Arief Pramono Wirahadi Kusuma Yhanuar Alkhamislam Yhouga Beta Evantio Yosua Raka Justico Yudistira Maulana Yusi Tyroni Mursityo Yusrini Meidita Yustiyana April Lia Sari Zaeni, Ilham Ari Elbaith Zahra Safanah Atari