Claim Missing Document
Check
Articles

Pengembangan Media Pembelajaran Poster Menggunakan Canva untuk Meningkatkan Motivasi Belajar Peserta Didik Anastiti Cahya Dewati; Ruslan; Lu'mu
Information Technology Education Journal Vol. 3, No. 2, Mei (2024)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran berupa poster menggunakan canva dengan tujuan meningkatkan motivasi belajar peserta didik kelas VIII di SMP 26 Makassar. Jenis penelitian yang digunakan yaitu Research dan Development (R&D) dengan medel ADDIE tahapan pengembangan (Analysis, Design, Development, Implementation dan Evaluation). Media pembelajaran yang dikembangkan telah divalidasi oleh ahli materi dan media, serta kepada siswa SMPN 26 Makassar sebagai pengguna. Pengumpulan data dilakukan dengan metode wawancara, angket, observasi, dan dokumentasi kemudian di analisis menggunakan metode analisis deskriptif. Hasil validasi menunjukkan bahwa media pembelajaran yang dikembangkan memenuhi kriteria valid dengan presentase 89.3% untuk ahli materi dan 86.5% untuk ahli media. Hasil pengujian kepada siswa menunjukkan bahwa media pembelajaran yang dikembangkan sangat prkatis untuk digunakan dengan presentase 91.83%. Data yang diperoleh menujukkan bahwa media yang dikembangkan layak digunakan sebagai media belajar untuk mata Pelajaran Teknologi informasi dan komunikasi.
Meningkatkan Keterampilan Penggunaan Teknologi di Bidang Pendidikan dan Ekonomi melalui Program Desa Terampil Awi Dassa; Hisyam Ihsan; Muhammad Ammar Naufal; Ruslan; Andi Ammar Akrar
Vokatek : Jurnal Pengabdian Masyarakat Volume 1: Issue 3 (Oktober 2023)
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/vokatekjpm.v1i3.232

Abstract

Desa Terampil program is an implementation of the awareness about the importance of mastering skills in using technology, especially in the fields of education and economy. This program was implemented by the KKN Tematik Team of the Faculty of Mathematics and Natural Sciences, Universitas Negeri Makassar in two places, which are SMK Negeri 3 Bone and SMP Negeri 1 Libureng. The main objectives of this program are to improve the ability of teachers to use Canva in making learning media and disseminating information about the QRIS digital payment system. The results obtained are that teachers can use Canva in making learning media and students and teachers recognize and can use QRIS in transactions.
Efektivitas Penggunaan Media Pembelajaran Komputer Untuk Meningkatkan Hasil Belajar Mata Pelajaran TIK Kelas X SMAN 3 Makassar Nofi Nafila; Ruslan; Mustari S. Lamada; Fadhilrrahman Baso
Indonesian Technology and Education Journal Vol. 3 No. 1 (2025): Februari
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/itej.v3i1.580

Abstract

This study was conducted to assess the effectiveness of using learning media on the learning outcomes of ICT students in grade 10 at SMA Negeri 3 Makassar. A quasi-experimental research design with a pretest-posttest control group design was employed. The experimental group was class X.10, while the control group was class X.2. In the experimental class, learning was conducted using projector and PowerPoint media, while in the control class, conventional learning methods were used. Data collection techniques included tests for cognitive aspects and observations for psychomotor aspects. The study findings showed that (1) The independent sample t-test analysis of the posttest data yielded a t-count value of 0.311 with a significance of 0.05. This indicates that the significance (2-tailed) of 0.00 < 0.05, meaning the average score of the experimental class is different from that of the control class, with the experimental class having a higher average score. Additionally, the average N-Gain percentage of the experimental class was 91.21, categorized as very effective, while the control class had an average N-Gain of 45.16, categorized as less effective. (2) The observation data analysis showed that the experimental class had an average score of 68.95, while the control class had an average of 59.69. This indicates a difference in psychomotor learning outcomes between the experimental and control classes. Based on both data analyses, it can be concluded that the use of projector and PowerPoint learning media is effective in the ICT subject for grade X at SMA Negeri 3 Makassar, both in the cognitive and psychomotor aspects.are written in one paragraph consisting of 200 to 250 words. The abstract is a concise summary of the entire research paper and should include key elements such as background, research objectives, methods, results, and conclusions. The background should briefly describe the research problem and its significance. The research objective must be stated clearly. The methodology should be summarized to indicate how the study was conducted. The results should present the main findings, while the conclusion highlights the key takeaways and possible future research directions.
Development of Educational Media For Distribution Network Practicum Using A Lora-Based Load Monitoring and Control Tool Andi Wawan Indrawan; Hamsu Abdul Gani; Ruslan
Jurnal Teknologi Pendidikan Vol. 3 No. 3 (2026): March
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v3i3.2567

Abstract

This study aims to develop and evaluate innovative learning media for the low-voltage distribution network load imbalance practicum using LoRa-based monitoring and control tools. Adopting a Research and Development (R&D) design with the ADDIE model, this study will be at the Ujung Pandang State Polytechnic (PNUP) in 2023. The research methodology involves five stages of ADDIE (Analysis, Design, Development, Implementation, Evaluation) to develop learning media in the form of Semester Learning Plans (RPS), modules, jobsheets, and tool guides. Validation by two experts was used to measure the feasibility of the product, while practicality was assessed through questionnaires in small (N=7) and large (N=38) group trials. Sensor accuracy testing showed a very low error rate (0.15% - 0.53%) compared to standard measuring instruments, proving the reliability of the device. Effectiveness was measured through pre-test and post-test in 38 experimental students and 38 control class students, analyzed by Kolmogorov-Smirnov, Levene, and paired sample t-test. The results of the study showed that the learning media and its supporting devices obtained the category of "Very Valid" from experts (average score of 4.53). Assessments of practicality by students consistently resulted in the "Very Practical" category (small group 4.59; large group 4.67). Comparison of learning outcomes showed a significant improvement in the experimental class (mean N-gain of 75.70%) compared to the control class (mean N-gain of 9.94%), with a significance value of p < 0.001) for both groups, but with a much greater effect in the experimental class. Thus, it is concluded that the learning media developed has proven to be very feasible, practical, reliable, and effective in improving student competence on the topic of distribution network load imbalance.