Articles
Pengaruh Menempel Serutan Pensil Terhadap Kemampuan Motorik Halus Anak di Taman Kanak-Kanak Kartika 1.61 Padang
Sari, Ririn Novita;
Yeni, Indra
Jurnal Family Education Vol. 3 No. 4 (2023): Jurnal Family Education
Publisher : Universitas Negeri Padang
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DOI: 10.24036/jfe.v3i4.140
This research is motivated by the development of children's fine motor skills that have not developed optimally, it can be seen that children are not able to coordinate hands and eyes when children are doing sticking activities. This study aims to prove the effect of sticking pencil shavings on fine motor skills of children in Kartika Kindergarten 1.61 Padang. This study uses a quantitative approach with a quasi-experimental design. The population of this study were all children at Kartika Kindergarten 1.61 Padang, while the sample for this study was class B1 as the experimental class and class B2 as the control class. Data collection techniques used tests in the form of statements of 4 statement items and data analysis techniques using normality tests, homogeneity tests, hypothesis tests with the help of computerized SPSS 25. The results of the study show that the significant value of the experimental class and control class is > 0.05 and is stated to be normally distributed, then the variance of the N-gain data for the experimental class and control class is the same or homogeneous. Based on the table above, it is known that the sig (2-tailed) value is 0.000 and stated <0.05. Thus it was concluded that there was an effect of sticking pencil shavings on fine motor skills of children in Kartika Kindergarten 1.61 Padang.
Pengaruh Permainan Dore Modifikasi Terhadap Kemampuan Motorik Kasar Anak Usia 5-6 Tahun di Taman Kanak-kanak Aisyiyah 5 Padang
Syadillah Lovita;
Indra Yeni
Journal of Practice Learning and Educational Development Vol. 4 No. 2 (2024): Journal of Practice Learning and Educational Development (JPLED)
Publisher : Global Action and Education for Society
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DOI: 10.58737/jpled.v4i2.280
The aim of this research is to find out how much influence the modified Dore game has on the gross motor skills of children aged 5-6 years at Aisyiyah 5 Padang Kindergarten. This research uses a quantitative approach in the form of a Quasi Experiment. The population of this study was 26 children at Aisyiyah 5 Padang Kindergarten. The sampling technique was Cluster Sampling for children in classes B4 and B5, each with a total of 13 children. Data collection techniques use observation, interviews and documentation techniques. Data analysis techniques use normality tests, homogeneity tests, hypothesis tests, data collection tools use statement sheets. The data was processed with a difference test (t-test) using the SPSS 25.0 application. Based on data analysis, the average pre-test and post-test scores for the experimental group were 17.92 and 22.31 respectively. In contrast, in the control group, the average pre-test and post-test scores were 17.46 and 20.77, respectively. In the independent sample t test, the sig (2-tailed) value was obtained, namely 0.175. Thus, it can be concluded that there is a significant influence in the modified dore game on the gross motor skills of children aged 5-6 years at the Aisyiyah 5 Padang Kindergarten for the 2023/2024 academic year.
Pengaruh permainan lompat kelinci terhadap perkembangan motorik kasar di PAUD Rajo Sulah Kabupaten Kerinci
Eyzela Puputri;
Indra Yeni
Al Hikmah: Indonesian Journal of Early Childhood Islamic Education (IJECIE) Vol 3 No 1 (2019): Ijecie
Publisher : Universitas Al-Hikmah Indonesia
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DOI: 10.35896/ijecie.v3i1.50
This research originated from the fact that in Rajo Sulah PAUD Kerinci Regency tahat yaung childrens gross motor skills deloped optimally, children were unable to bend both legs and when jumping into a childs activity were still not balanced. Lack of gross motoric devalopment activities of children in the learning process. School in developing development. Therefore this rabbit jumping game is thought to have an influence on the childs motoric development. This study has an influence on the gross motor development of children. This study aims to determine the effect of rabbit jumping games on the gross motoric development of children in Rajo Sulah ECD Kerinci Regency. This type of researth is quantitative wiyh quasy experimental research menthods in the form of quasy experiments. Using the rabbit jumpng game affects the gross motoric development of children in Rajo Sulah ECD Kerinci Regency. Based on analysis, the average test results of the experimental proup were 84,89 and elementary school was 74,598 while in the control group there were 77,08 and elementary school at 67.274 in testing the hypothesis obtained tcount of 2.1764498 and ttable of 2.074 at the real leve α =0,05 and dk=22, it can be concluded that the rabbit jumping game proved to have a large influence on the gross motoric development of children in Rajo Sulah PAUD Kerinci Regency.
Pengaruh Tari Kreasi Terhadap Pengembangan Motorik Kasar Anak di Taman Kanak-kanak Kemala Bhayangkari 03 Alai
Utari, Annisa Aprilia;
Yeni, Indra
Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini Vol. 5 No. 2 (2020)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Fakultas Ilmu Tarbiyah dan Keguruan, UIN Sunan Kalijaga, Yogyakarta
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DOI: 10.14421/jga.2020.52-02
The study was conducted because based on the facts found in TK Kemala Bhayangkari 03 Alai about the implementation of the development of gross motor children in which children are less able to coordinate their bodies, difficulty in moving forward and backward movements and lack of flexibility of the child's body in making movements. So to find out how much influence the butterfly creation dance in the development of children's gross motor skills at TK Kemala Bhayangkari 03 Alai is the purpose of this research. The method in this study uses quantitative in the form of Quasi Experiment The sampling technique used was purposive sampling, namely class B1 was used as a control and B2 was used as an experimental sample, each consisting of 10 children. The9 results of data analysis obtained from the experimental class 84 with SD 7.68 while the control class was 76 with an SD of 7 obtained through the average test. At the conclusion2that there is the0influence of9dance creations on8the development of9gross motor skills in7kindergarten Kemala Bhayangkari 03 Alai.
Pengembangan Lagu Kreasi Tematik Berbasis Kognitif pada Perkembangan Anak Usia Dini di Taman Kanak-Kanak
Arinalhaq, Ririen;
Yeni, Indra;
Ismet, Syahrul;
Saridewi, Saridewi
Jurnal Aplikasi IPTEK Indonesia Vol 4, No 2 (2020)
Publisher : Universitas Negeri Padang
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DOI: 10.24036/4.24365
This study aims are creating of a thematic creation song at early childhood for children’s cognitive development in kindergarten. There are two songs developed in accordance with the theme of animals sub theme land animals and theme plant sub theme wild plants. Type of the research is Research and Development (R and D) in accordance with the design forward by Plomp consitsts of three phases : prelimenary research, development/ prototyping phase and assassement phase. Assassement phase limited to levels One to One, so this research can provided information about the validity dan practicality of the product. Data on validity was obtain from music, media and subject matter axperts from Department of PG PAUD FIP Universitas Negeri Padang, and information about practicality taken from Teacher of Kindergarten. Data analysis techniques are combination of qualitative analysis and quantitative analysis, which qualitative analysis used at prelimenary research and development/prototyping phase, and quantitative analysis uses percentage statistics. The result of the study are (1) the validity of product is 87.79% in the category of very valid, and (2) The practicality of product is 83.75% in the category of very practical. Finaly as the conclussion of this study is: The Thematic Creation Song Based on Cognitive Development as the product of this study valid dan practical for Chilhood at kindergarten.
Peningkatan Kemampuan Mengenal Konsep Bilangan Menggunakan Permainan Bola Bowling Angka di Raudhatul Athfal Bina Ummat Kapujan Bayang
Sofia Fitrian, Nelly;
Yeni, Indra
Jurnal Pendidikan Tambusai Vol. 7 No. 2 (2023): Agustus 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia
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DOI: 10.31004/jptam.v7i2.6459
Penelitian ini bertujuan untuk meningkatkan kemampuan mengenal konsep bilangan melalui permainan bola bowling pada anak kelompok B di Raudhatul Athfa Bina Ummat Kapujan Bayang. Jenis penelitian yang digunakan adalah penelitian tindakan kelas yang meliputi perencanaan, pelaksanaan, observasi, dan refleksi. Subyek penelitian ini adalah 12 anak kelompok B Raudhatul Athfal Bina Ummat Kapujan Bayang. Hasil penelitian ini menunjukkan bahwa kemampuan anak dalam mengenal konsep numerik meningkat. Pelaksanaan penelitian pada periode I dan periode II menunjukkan bahwa kemampuan pengenalan konsep bilangan anak dapat dilihat dari rata-rata hasil observasi kemampuan pengenalan konsep bilangan anak sebelum tindakan yaitu 43% dengan kriteria Mulai Berkembang, pada siklus I mencapai 49,0% dengan kriteria Mulai Berkembang dan pada siklus II mencapai 78,3% dengan kriteria Berkembang Sangat Baik. Sehingga dapat disimpulkan bahwa kemampuan mengenal konsep bilangan dapat ditingkatkan dengan bermain bowling.
Improving Children's Creativity through Activities Ecoprint Batik Based on Local Wisdom
Saputri, Elvi Helmi;
Wirman, Asdi;
Yeni, Indra;
Anggraini, Vivi
International Journal of Multidisciplinary Research of Higher Education Vol 8 No 2 (2025): (April) Theme STEM, Education, Religion Studies, Social Sciences and Economic Dev
Publisher : Islamic Studies and Development Center in Collaboration With Students' Research Center Universitas Negeri Padang
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DOI: 10.24036/ijmurhica.v8i2.343
Early childhood creativity is crucial to discuss because it can increase children's self-confidence and explore the various potentials that exist in children, especially during this golden age. It was found that early childhood creativity in one of the kindergarten educational institutions was still relatively lacking because the activities carried out to stimulate creativity were less varied. One way for children's creativity to increase and develop, it is necessary to have activities so that they can show their creativity. There are various activities to make children's creative power increase, one of which is with ecoprint batik activities. This study aims to analyze the effect of ecoprint batik activities on children's creativity. The method used is quantitative research with the Pre-Experimental type, and the research design uses “One-Group Pretest-Posttest Design”. The sample studied was group B as many as 10 children. Based on the results of the study, it can be concluded that the ability of children's creativity in class B2 using ecoprint batik activities, the highest value is 31 and the lowest value is 20, with an average value of 26.1. Based on the value obtained sig (2-tailed) in the B1 class post-test t test 0.00 <0.05, so it is stated to be significant (there is a difference). Thus, researchers can conclude that the hypothesis (Ha) in this study is accepted, namely that there is an effect of batik activities on children's creativity abilities by implementing experimental ecoprint batik activities based on local wisdom.
Integrating Local Cultural Heritage into Early Childhood Education through Role-Playing Games: A Quasi-Experimental Study on Rendang Literacy
Hasanah, Alfisa;
Eliza, Delfi;
Rakimahwati, Rakimahwati;
Yeni, Indra
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 9 No. 5 (2025)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/obsesi.v9i5.7062
This study aims to evaluate the effectiveness of Role Playing Game (RPG) media in enhancing Minangkabau natural cultural literacy among early childhood learners at TK Al Hidayah Tabing Padang. A quasi-experimental method employing a nonequivalent control group design was used, involving 20 children aged 5–6 years who were assigned to experimental and control groups. Data were collected through observation and analyzed using SPSS 25.0, with tests for normality, homogeneity, and independent sample t-tests. The results revealed a significant difference in cultural literacy between the experimental and control groups, with a p-value of 0.000 < 0.05 and a Cohen’s d value of 2.96, indicating a very large effect size. These findings confirm that RPG media is highly effective in promoting cultural literacy in early childhood. This study contributes to the development of culturally responsive education and suggests the integration of RPG-based learning into early childhood curricula as a practical strategy for preserving regional cultural heritage from an early age.
The Influence of Makan Bajamba on the Social Behavior of Children Aged 5–6 Years
Indriani , Faradila;
Marlina, Serli;
Yeni, Indra;
Sari, Resti Elma
JURNAL PENA PAUD Vol. 6 No. 1 (2025): JUNE
Publisher : UNIB Press
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DOI: 10.33369/jpp.v6i1.41593
Social behaviour in early childhood is a crucial foundation in the development of character and interpersonal competence from an early age through eating bajamba. This study aims to evaluate the impact of eating bajamba activities on the social behaviour of 5-6-year-old children at Sabbihisma 2 Ulak Karang Kindergarten. This research applied quantitative methodology with a quasi-experimental design. The research participants included 20 children classified into two groups, namely 10 children from class B3 as the treatment group and 10 children from class B4 as the control group, which were determined through a purposive sampling method. The research measurement tool was a test instrument containing nine statement items to assess children's social behaviour. The data analysis process was carried out using the SPSS version 25.0 application, starting with normality and homogeneity testing, which proved that the data were normally distributed and had uniform variance. Then, the independent sample t-test was implemented, which resulted in a probability value (2-tailed) of 0.014 < 0.05 and a calculated t value of 2.730 > t table of 1.734. The output indicates that the bajamba eating activity has a significant effect on improving children's social behaviour. The results of this study are expected to serve as a reference in the formulation of a more dynamic and engaging learning approach to support the construction of early childhood social character
Fantasy Story Gymnastics: Solutions for Increasing the Locomotor Activity of Early Childhood
Desnita, Roza;
Pransiska, Rismareni;
Utoyo, Setiyo;
Yeni, Indra
International Journal of Multidisciplinary Research of Higher Education Vol 8 No 3 (2025): (July) Theme STEM, Education, Religion Studies, Social Sciences and Economic Deve
Publisher : Islamic Studies and Development Center in Collaboration With Students' Research Center Universitas Negeri Padang
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DOI: 10.24036/ijmurhica.v8i3.392
Locomotor activity of learners is a fundamental aspect of gross motor development in early childhood that requires effective stimulation. This study aims to examine the efficacy of fantasy gymnastics as a stimulation method. This study focuses on analyzing the effect of fantasy gymnastics intervention on the development of locomotor skills of preschool children in one of the Early Childhood Education Institutions in Indonesia. Locomotor activity of learners is a fundamental aspect in early childhood gross motor development that requires appropriate and effective stimulation. The method used is quantitative with a pre-experimental design of one group pretest-posttest type. The sampling technique used purposive sampling, with a total sample of 10 children from group B2. The instruments used in data collection were tests and documentation. Data analysis was carried out using the help of SPSS version 30 software through paired sample t-test with a significance level of α = 0.05. Based on the results of data analysis, a significance value of 0.001 was obtained which is smaller than 0.05, so the null hypothesis (H0) was rejected. Thus, researchers can conclude that the hypothesis (Ha) in this study is accepted, namely that there is an effect of story fantasy gymnastics on the ability of locomotor activities of early childhood students with the implementation of experimental story fantasy gymnastics activities.