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All Journal Cakrawala Pendidikan Gorga : Jurnal Seni Rupa Melintas An International Journal of Philosophy and Religion Techno.Com: Jurnal Teknologi Informasi Harmonia: Journal of Research and Education Visual Communication Design Journal of Urban Society´s Arts Tanra : Jurnal Desain Komunikasi Visual Fakultas Seni dan Desain Universitas Negeri Makassar Jurnal Sosioteknologi ANDHARUPA International Journal of Humanity Studies (IJHS) Panggung Tawarikh : Journal of Historical Studies Syntax Literate: Jurnal Ilmiah Indonesia JURNAL TEKNOLOGI DAN OPEN SOURCE JURNAL PENDIDIKAN TAMBUSAI Visualita : Jurnal Online Desain Komunikasi Visual Ensiklopedia of Journal Capture : Jurnal Seni Media Rekam Ultimart: Jurnal Komunikasi Visual EDUMATIC: Jurnal Pendidikan Informatika Pagaruyuang Law Journal International Journal for Educational and Vocational Studies Ensiklopedia Social Review Edsence: Jurnal Pendidikan Multimedia Pena Justisia: Media Komunikasi dan Kajian Hukum EAJ (ECONOMICS AND ACCOUNTING JOURNAL) PROSIDING: SENI, TEKNOLOGI, DAN MASYARAKAT Visual Heritage: Jurnal Kreasi Seni dan Budaya ARSY : Jurnal Aplikasi Riset kepada Masyarakat Jurnal Manajemen DIVERSIFIKASI Al-MIKRAJ: Jurnal studi Islam dan Humaniora Journal Of Human And Education (JAHE) Wimba: Jurnal Komunikasi Visual IRAMA JURNAL SENI DESAIN DAN PEMBELAJARANNYA ALENA : Journal of Elementary Education INTERNATIONAL JOURNAL OF ECONOMIC LITERATURE Masyarakat Pariwisata: Journal of Community Services in Tourism Socious Journal Celebes Journal of Community Services Jurnal Pengabdian Masyarakat Mentari TIJARAH: Jurnal Ekonomi, Manajemen, dan Bisnis Syariah
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Pengaruh Persedian Bahan Baku, Kualits Bahan Baku Dan Proses Produksi Terhadap Kualitas Produk Pada PT.Florindo Makmur Suryadi, Suryadi; Septiana, Nani; Irfansyah, Irfansyah
Jurnal Manajemen DIVERSIFIKASI Vol. 3 No. 2 (2023): Juni
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/diversifikasi.v3i2.2333

Abstract

This study aims to influence the supply of raw materials, the quality of raw materials, and the production process of the quality of products at PT Florindomakmur. The type of research used is qualitative research. The population in this study were employees who worked at PT Floridamakmur. The sample used was 35 respondents consisting of employees of the raw material processing department, the production process section, and the product quality testing section. The data collection technique used is the dissemination of questionnaires (Questionnaires). Data analysis techniques are qualitative descriptive techniques that aim to analyze a problem that occurs in a study. The analytical tool used in the study was multiple linear regression analysis with the help of a statistical package for social sciences (SPSS) 26. The type of data used is qualitative data. The results of this study explained that the supply of raw materials has a positive and significant effect on product quality, the quality of raw materials has a positive and significant effect on product quality and the production process has a positive and significant effect on product quality at PT Florindomakmur.
PELAKSANAAN CSR PERUSAHAAN TERHADAP MASYARAKAT KECAMATAN RUMBAI TIMUR BERDASARKAN PERATURAN DAERAH PROVINSI RIAU NOMOR 6 TAHUN 2012 TENTANG TANGGUNG JAWAB SOSIAL PERUSAHAAN Irfansyah, Irfansyah; Hasnati, Hasnati
Ensiklopedia of Journal Vol 6, No 4 (2024): Vol. 6 No. 4 Edisi 2 Juli 2024
Publisher : Lembaga Penelitian dan Penerbitan Hasil Penelitian Ensiklopedia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33559/eoj.v6i4.2595

Abstract

Based on Article 74 of Law Number 40 of 2007 concerning Limited Liability Companies, it is regulated that companies that carry out their business activities in the natural resources sector and/or fields related to natural resources are required to carry out corporate social responsibility. The method used in this study is sociological legal research. The implementation of corporate CSR towards the community of Rumbai Timur District based on Riau Provincial Regulation Number 6 of 2012 concerning Corporate Social Responsibility has not been optimally implemented, especially in the field of preserving customs and culture and empowering local workers. Obstacles in its implementation are the ignorance of the Rumbai Timur District community regarding Riau Provincial Regulation Number 6 of 2012 concerning Corporate Social Responsibility and also the lack of supervision carried out by the Riau Provincial Social Service of companies in Rumbai Timur District. Based on Article 32 of Riau Provincial Regulation Number 6 of 2012 concerning Corporate Social Responsibility, it is regulated that companies that do not carry out CSR can be subject to administrative sanctions in the form of written warnings, restrictions on business activities, freezing of business activities, and revocation of business licenses.Keywords: Company, CSR, Society
Evaluasi Usability Pada Aplikasi Banyuwangi Tourism Menggunakan Metode System Usability Scale Sandi, Arif Wicaksono; Irfansyah, Irfansyah
Visualita Jurnal Online Desain Komunikasi Visual Vol 11 No 2 (2023)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/visualita.v11i02.8342

Abstract

In recent years, Banyuwangi Regency has emerged as one of the areas with rapid tourism development in East Java. The key to the success of tourism development in Banyuwangi cannot be separated from the local government's innovation in managing tourism. One of them is innovation in the digital field by using digital technology in the form of a tourism application called Banyuwangi Tourism. In developing an application, it is necessary to periodically evaluate it to make the application always by user needs. One of the evaluations that can be done in usability evaluation. This article aims to evaluate the usability of the Banyuwangi Tourism application. Usability evaluation is carried out using the System Usability Scale (SUS) method. The data collection instrument used was a questionnaire. The data was obtained in the form of responses from 30 respondents which resulted in an average SUS score of 62. This score indicates that users can accept the Banyuwangi Tourism application based on its usability aspect. However, improving the quality of the application is still needed, because the usability score also shows that the quality of the application is still at grade D. This means that the usability quality of the application is quite good but some improvements are still needed. Evaluation to improve the quality of the application can be started by improving the error and satisfaction aspects of the Banyuwangi Tourism application.
IMPLEMENTATION OF E-PROCUREMENT TO IMPROVE THE QUALITY OF PERFORMANCE AND PUBLIC SERVICES Irfansyah, Irfansyah; Salahuddin, Salahuddin; Nirwan, Nirwan
INTERNATIONAL JOURNAL OF ECONOMIC LITERATURE Vol. 2 No. 8 (2024): August
Publisher : Adisam Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

E-procurement is an innovation in the government goods/services procurement system whose implementation is carried out electronically based on the web/internet using communication and information technology facilities. In the e-procurement system the entire auction process starting from announcement, submitting bids, selection, to announcing the winner will be carried out online via the internet site. The Indonesian government is currently trying to create a clean government and implement good governance. The principle of implementing Eprocurement is efficiency, which means that the procurement of goods or services uses minimum funds and resources. The goal is to achieve maximum quality. The application of e-procurement in the procurement of government goods/services utilizing internet technology provides many benefits both from the side of the user of goods/services and from the side of the provider of goods and services. From the provider's side, many costs can be saved such as transportation costs. accommodation, and consolidation and document printing costs can be minimized. so that providers can have sufficient space to optimize price reductions for the goods/services they offer.
Innovation In Public Policy Development: Challenges And Opportunities For Public Administration suhindarno, Heny; Katili, Andi Yusuf; Nggilu, Rukiah; Irfansyah, Irfansyah
Socious Journal Vol. 1 No. 4 (2024): Socious Journal - August
Publisher : PT. Anagata Sembagi Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62872/pwqe9k10

Abstract

The phenomenon of globalization requires the government to continue to innovate in public policy in order to respond to rapid social, economic, and technological changes. This study focuses on the challenges and opportunities in implementing public policy innovation in Indonesia. The approach used is the Systematic Literature Review (SLR), which analyzes literature from the last 10-15 years related to innovations such as e-government, big data, and cross-sector collaboration through Public-Private Partnership (PPP). The results of the study show that public policy innovation can increase bureaucratic efficiency and public participation, especially through digital platforms that enable direct interaction between the public and the government. However, the implementation of this innovation faces a number of challenges, such as bureaucratic resistance to change, limited human resources, and the digital divide in various regions of Indonesia. Local governments are often less prepared to adopt new technologies due to limited infrastructure and lack of skills in managing big data and other digital technologies. The conclusion of this study emphasizes that bureaucratic reform and increasing human resource capacity are urgent needs to ensure the successful implementation of innovation in public policy. In addition, closer collaboration between the government and the private sector through mechanisms such as PPP can help accelerate infrastructure development and improve the quality of public services. The implications of this study indicate that the government needs to be more proactive in encouraging synergy between stakeholders, as well as developing a more equitable and inclusive digital infrastructure to support the sustainability of policy innovation in the future.
Pengaruh Nilai Islam pada Visual Pakaian Dewa dan Resi Boneka Wayang Jekdong Jawa Timur Ayuswantana, Alfian Candra; Sachari, Agus; Irfansyah, Irfansyah
ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia Vol. 6 No. 01 (2020): February 2020
Publisher : Dian Nuswantoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33633/andharupa.v6i1.2852

Abstract

Abstrak Wayang Jekdong hidup dan berkembang dalam konteks sosial-budaya Arek yang sangat khas. Budaya Arek sebagai sub-budaya Jawa Timur menyebar dari pantai utara Jawa Timur ke pedalaman sepanjang aliran sungai Brantas menyebabkan pengaruh nilai-nilai Islam kental terasa pada budaya Arek. Nilai-nilai Islam yang kuat salah satunya dapat dilihat dalam wayang boneka Jekdong sebagai artefak budaya masyarakat budaya Arek. Penelitian ini berfokus pada pengamatan visual pada boneka Jekdong yang mewakili nilai-nilai Islam melalui bentuk boneka. Pengamatan dilakukan dengan pendekatan etnografi melalui proses analisis komponen visual Spradley dalam wayang Jekdong yang didukung oleh teori semiotika dyadic Saussure-Barthes. Hasil analisis menunjukkan bahwa ada pengaruh nilai-nilai Islam yang diwakili dalam bentuk boneka wayang Jekdong terutama pada tokoh Dewa (dewa atau dewa tertinggi) dan Resi (pertapa). Bentuk budaya Arek sebagai komunitas Islam pesisir sangat jelas terlihat terutama pada atribut pakaian yang ditampilkan seperti keberadaan turban putih, khaftan, qamis, dan sepatu Persia. Diharapkan dengan penelitian ini dapat memberikan kontribusi ilmiah tentang wayang golek Jekdong dalam sudut pandang ilmiah seni di provinsi Jawa Timur khususnya. Kata Kunci: budaya Arek, busana, wayang Jekdong, Islam pesisir AbstractThe Jekdong puppets lives and develops in a very distinctive Arek socio-cultural context. The Arek culture as East Java sub-culture spreads from the north coast of East Java to the depths along with the Brantas river flow causing the influence of Islamic values upon the Arek Culture. Strong Islamic values, one of them can be seen within Jekdong puppets as a cultural artifact of the Arek society. This research focuses on visual observations on Jekdong puppets that represent Islamic values through the form of puppets. Observations performed with an ethnographic approach through a process of Spradley's visual components analyzing in Jekdong puppets and supported by the dyadic semiotics theory of Saussure-Barthes. The results of the analysis show that there are influences of Islamic values that represented in the form of Jekdong puppets, especially in Dewa (deity or supreme being) and Resi (hermits or saints) figures. The form of Arek culture as an Islamic coastal community is very clearly visible, especially in the fashion attributes that displayed such as the existence of white turban, Kaftan, Qamis, and Persian shoes. It expected that this research could provide scientific contributions about the Jekdong puppet show puppet in the scientific viewpoint of art, particularly in East Java province. Keywords: Arek culture, coastal Islam, fashion, Jekdong puppet
Pembentukan Watak Tokoh melalui Representasi Ekspresi Wajah dalam Animasi Isle Of Dogs (2018) Khairunnisaa, Karlina; Irfansyah, Irfansyah; Ratri, Dianing
ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia Vol. 9 No. 03 (2023): September 2023
Publisher : Dian Nuswantoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33633/andharupa.v9i03.4693

Abstract

Abstrak Ekspresi wajah merupakan elemen yang berperan besar dalam menghidupkan karakter animasi. Dengan ekspresi wajah, animasi mampu menyampaikan perasaan dan pemikiran dari karakternya sehingga menghadirkan watak yang lebih kuat. Adanya dualitas pada tokoh manusia dan tokoh anjing di film animasi “Isle of Dogs” (2018) menarik untuk dikaji karena ekspresi wajah pada anjing dan perwatakannya yang lebih humanis  membuatnya terkesan lebih hidup dibandingkan dengan tokoh manusia. Analisis dilakukan untuk mengetahui penggunaan ekspresi wajah terhadap pembentukan watak tokoh anjing dan manusia dalam film animasi “Isle of Dogs” (2018). Tokoh yang dikaji yaitu tokoh Chief dan tokoh Mayor Kobayashi. Data diambil melalui observasi lalu dianalisis dengan metode analisis visual menggunakan teori ekspresi wajah dan teori Believability. Ditemukan bahwa meskipun memiliki fitur wajah yang menonjol, penggunaan ekspresi wajah yang minim oleh tokoh Mayor Kobayashi menyebabkan keterbatasan untuk memahami emosi dan pola pikirnya. Watak yang dapat dibentuk menjadi terbatis, mengakibatkan kesan karakter yang kaku dan dangkal. Tokoh Chief lebih ekspresif dengan emosi yang beragam, sehingga karakterisasinya pun lebih humanis dan terbentuk perkembangan watak yang dinamis. Penggunaan ekspresi wajah yang menonjol juga memudahkan penonton untuk menerima pesan emosi dari tokoh, menjadikan tokoh believable. Kata Kunci: animasi stop-motion, ekspresi wajah, emosi, karakter, tokoh animasi  AbstractFacial expressions are a significant role element in bringing animated characters to life. With facial expressions, the animation can convey the feelings and thoughts of the characters to present a stronger characteristic. The existence of duality in human and dog characters in the animated film "Isle of Dogs" (2018) is interesting to study since the facial expressions of dogs and their more humane demeanor make them seem livelier than human characters. The analysis was carried out to discover the use of facial expressions in shaping dog and human characters in the animated film "Isle of Dogs" (2018). The figures studied are the Chief and Major Kobayashi figures. The data was taken through observation and then analyzed by visual analysis using the facial expressions and Believability theory. It was discovered that even though he has prominent facial features, the use of minimal facial expressions by the character Major Kobayashi causes limitations in understanding his emotions and thought patterns. The available formed characters are limited, making an impression of a rigid and shallow character. Chief's character is more expressive and has various emotions so his characterization is more humane and creates a dynamic character development. The use of prominent facial expressions also makes it easier for the audience to receive emotional messages from the characters, making the characters believable. Keywords: animation character, character, emotion, facial expression, stop-motion animation
Efektivitas Media Pembelajaran Tas Siaga Bencana (TSB) dalam Meningkatkan Daya Retensi Siswa Sekolah Dasar Prawesti, Dwita Alfiani; Irfansyah, Irfansyah
ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia Vol. 9 No. 01 (2023): March 2023
Publisher : Dian Nuswantoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33633/andharupa.v9i01.7560

Abstract

AbstrakMedia pembelajaran merupakan sarana yang digunakan dalam proses belajar mengajar, bertujuan untuk memudahkan pencapaian tujuan belajar mengajar. Tujuan dari penelitian ini untuk menganalisis komponen antarmuka (interface) pada media pembelajaran yang dapat mempengaruhi daya ingat siswa. Berfokus pada media pembelajaran berbasis visual dalam program sosialisasi Pengurangan Risiko Bencana Sekolah (PRBS) yang dilakukan BNPB dan Komunitas Pahlawan Bencana, mengingat media ini menjadi alat penting dalam edukasi pengurangan dan mitigasi bencana sejak dini maka perlu dilakukan pengujian dari segi efektivitas dan kualitas media. Jenis penelitian ini adalah studi kasus. Pengumpulan data dilakukan dengan menyebarkan kuesioner kepada responden. Untuk memperoleh hasil data pengaruh komponen antarmuka terhadap daya ingat menggunakan uji varian (One-Way ANOVA) dan analisis deskriptif. Hasil analisis menunjukan komponen antarmuka yang terdiri dari: layout, color, image, typography dan Interaction mempengaruhi daya ingat siswa secara efektif. Berdasarkan hasil pengujian ANOVA didapat bahwa media papan permainan menghasilkan nilai ingatan sebesar 90%, media video animasi menghasilkan nilai ingatan sebesar 80% dan media poster menghasilkan nilai ingatan sebesar 40%. Kata Kunci:  antarmuka, bencana, daya ingat, media pembelajaran AbstractLearning media is a tool used in the teaching and learning process, and aims to facilitate the achievement of teaching and learning objectives. The purpose of this study is to analyze the interface components in learning media that can affect students' memory. Focusing on visual-based learning media in the outreach program for Pengurangan Risiko Bencana Sekolah (PRBS) conducted by BNPB collaborated with a local community called Pahlawan Bencana, it is important to test the media used to teach disaster reduction and mitigation education from an early age, remembering this topic is very important. This type of research is a case study. Data collection was carried out by distributing questionnaires to respondents. To obtain the results of data on the effect of interface components on memory, researcher used a test of variance (One-Way ANOVA) and descriptive analysis. The results showed that the interface components which consist of: layout, color, image, typography and interaction affect students' memory effectively. Based on the results of the ANOVA test, it was found that board game become the leading medium produced a 90% memory, video animation media produced a 80% memory value and poster media produced a 40% memory. Keywords: disaster, interface, learning media, memory
Camera movement concept on social media in digitizing era Dewi, Agustina Kusuma; Piliang, Yasraf Amir; Irfansyah, Irfansyah; Saidi, Acep Iwan
International Journal for Educational and Vocational Studies Vol. 4 No. 4 (2022)
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v4i4.7568

Abstract

Digital advertisement with various visualization techniques affects human daily-life and lifestyle. Movement Concept in advertising is in line with kinetic on digitizing era. It visualized through videography. The lack of research that has been done regarding the characteristics of camera movement as visual stimuli exposure in advertisements has led to further research on consumer perceptions. The case study is Adidas Originals Nite Jogger version DAY&NIGHT GISEOK CHO that has been released on YouTube, April 2019. Using Documentation Analysis with Computer Web-Based Q's for collecting data, this mixed-method research using one-shot case study, aimed to identify Camera Movement Concept which applied into digitizing process. Several logical explanations of the audience's perceptions constructed by visual stimuli of Camera Movement Concept on social media in Digitizing era have been resulted; it relates to audience cognition and affection. The research concluded fast motion that is constructed through distortion as one of Camera Movement Concept to gain audience attraction; and if it applied with Camera 360° could have more possibilities to construct exaggerated visual stimuli exposure in advertising.
Pemetaan Pendidikan Bidang Desain Komunikasi Visual Jenjang Pendidikan Menengah Kejuruan Zikrillah, Abdu; Irfansyah, Irfansyah; Haswanto, Naomi
IRAMA Vol 4, No 1 (2022): February
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/irama.v4i1.29135

Abstract

Bidang DKV saat ini mengalami perkembangan yang pesat, baik dalam bidang profesi maupun bidang pendidikan. Perkembangan profesi dan pendidikan DKV di Indonesia menunjukkan situasi yang cukup kompleks. Adanya permasalahan di dalam penyelenggaraan pendidikan DKV jenjang Pendidikan Menengah Kejuruan, adalah belum tercapainya link and match antara sekolah kejuruan dengan industrinya, dan belum terfokusnya luaran dari setiap kompetensi keahlian bidang DKV. Metode penelitian menggunakan metode kualitatif yang menekankan kepada observasi lapangan dan wawancara, yang kemudian dilanjutkan dengan metode competency mapping dalam mempetakan kompetensi keahlian yang ada berdasarkan keilmuan Desain Komunikasi Visual. Pemetaan ini juga menghubungkan industri kreatif terkait bidang Desain Komunikasi Visual dengan kompetensi keahlian yang ada pada Pendidikan Menengah Kejuruan. Sehingga didapatkan suatu link and match antara Pendidikan Desain Komunikasi Visual jenjang Pendidikan Menengah Kejuruan dengan industri kreatif. Ditemukan tujuh kompetensi keahlian yang memiliki keilmuan terkait bidang Desain Komunikasi Visual, yaitu Desain Grafika, Produksi Grafika, Desain Komunikasi Visual, Animasi, Multimedia, Produksi dan Siaran Program Televisi, dan Produksi Film dan Program Televisi. Industri kreatif dari kompetensi keahlian tersebut adalah Periklanan, Desain, Film, Video, Fotografi, Permainan Interaktif, Penerbitan, Percetakan, dan Televisi.
Co-Authors Acep Iwan Saidi Acep Iwan Saidi Acep Iwan Saidi Achmad Syarief Adiningsih, Nariswari Kris Afif Wahyu Farosa Agung Eko Budi Waspada Agus Sachari Agustina Kusuma Dewi Ahmad Syaripudin Alfian Candra Ayuswantana Anam, M Khairul Andam Lukcyhasnita Andhika, Rivaldi Dwi Andreas Rio Adriyanto ARI KURNIAWAN Arida, Arida Arif Sutrisno Christian Helmy Rumayar Dewi, Agustina Kusuma Ekawardhani, Yully Ambarsih Farosa, Afif Wahyu Fathur Rahman Gracia Octaveni Lumbantobing Hafiz Ahmad Hafiz Azis Ahmad, Hafiz Azis Hafiz Aziz Ahmad Hamdani Hamdani Hasnati, Hasnati Heny Suhindarno Hilwadi Hindersah Husnah Nur Laela Ermaya Imam Santosa Imam Santosa Ira Adriati Iriansyah Iriansyah, Iriansyah Junadhi, Junadhi Kahfi, Reyza Dwi Dzulqarnain Katili, Andi Yusuf Khairunnisaa, Karlina Krisno Septyan Kusuma Dewi, Agustina Mahmuddin Mahmuddin Muhammad Fahmi Faisal Hikmawan Mulyadi Mulyadi Musbaing, Musbaing Naomi Haswanto Nggilu, Rukiah Nirwan Nirwan Nuning Yanti Damayanti Nurmansyah , Andry Nurul Septya Magisa Prawesti, Dwita Alfiani Putri, Radifa Cendana Ratna Cahaya Wirawan Ratri, Dianing Rezmia Febrina Robithoh Akbar Irzain Rosadi, Elda Mnemonica Safira Rizky Rachmania Hadi Salahuddin Salahuddin Sandi, Arif Wicaksono Sari, Yuliana Indah Sasi, Govalyan Septiana, Nani Shalih, Puji Rahmah Silviana Ginting Sri Sulastri Sulistyaningtyas, Tri Sulkifli Herman Sunaiyah, Sunaiyah Sundari, Eva Suratman, Dadang Suryadi Suryadi Toto Haryadi, Toto Wening Gilang Nawangi Wjiaya, Cecep Tatang Yasraf A. Piliang Yasraf Amir Piliang Yasraf Amir Piliang Yasraf Amir Piliang Yulyanti, Sinta Yumami, Eva Yunan , Nadiya Zikrillah, Abdu