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PENGEMBANGAN MEDIA LEARN ANIME! BERBASIS PENDEKATAN SCAFFOLDING UNTUK PEMBELAJARAN KOSAKATA BAHASA INGGRIS UNIT ANIMALS DI KELAS III SEKOLAH DASAR Amalina, Risma; Gusrayani, Diah; Djuanda, Dadan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.31857

Abstract

This study developed a learning media called Learn AniMe! based on the Scaffolding approach for teaching English vocabulary on the Animals theme to third-grade elementary school students. The method used was Design and Development (D&D) with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). This web-based media integrates Google Sites and Scratch, aligned with students’ concrete operational stage. Validation results from media and material experts indicated a “highly feasible” category with scores of 88.23% and 100%, respectively. Small-group and large-group trials yielded average scores of 98.57% and 88.10%, both falling into the “excellent” category. This media is considered feasible to be used as an innovative alternative for English language learning in elementary schools.
PENGARUH PENGGUNAAN APLIKASI DESKRIPEDIA BERBASIS GUIDED WRITING TERHADAP KETERAMPILAN MENULIS TEKS DESKRIPSI SISWA KELAS VI SEKOLAH DASAR Wigena, Nezar Raksa; Gusrayani, Diah; Djuanda, Dadan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.31976

Abstract

Writing is one of the essential skills in Indonesian language learning at the elementary school level. However, many students still struggle to write descriptive texts in a complete and structured manner. This issue arises from the suboptimal use of learning media and the lack of explicit guidance from teachers during the writing process. This study aims to examine the effect of using the Deskripedia application, which is based on guided writing, on the descriptive writing skills of sixth-grade elementary school students. This research employed a quantitative approach with a quasi-experimental method using a one-group pretest-posttest design. The subjects consisted of 30 sixth-grade students from SDN Pasirjati. The main instrument used was a descriptive text writing test, assessed based on text structure and linguistic features. Data were analyzed using the Wilcoxon Signed-Rank Test and N-Gain score. The results showed a significant improvement in students’ writing skills after using Deskripedia, with the average score increasing from 36.63 (pretest) to 85.30 (posttest). The Wilcoxon test revealed a significance value of 0.000 (< 0.05), and the mean N-Gain score of 76.74 indicated a high category of improvement. These findings suggest that Deskripedia is an effective digital learning medium for enhancing students’ writing skills in a structured and independent manner.
EFEKTIVITAS CERITA BERGAMBAR DIGITAL BERBASIS CANVA TERHADAP KETERAMPILAN MEMBACA SISWA SEKOLAH DASAR KELAS RENDAH Syntia Hanna Adila; Prana Dwija Iswara; Diah Gusrayani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29962

Abstract

Reading skills are an important basic skill to be mastered by elementary school students, especially at the low grade level. However, in practice, many students have difficulty understanding the content of reading due to the use of less attractive learning media. This study aims to determine the effectiveness of digital picture story media based on Canva application on reading skills of grade II students of SD Negeri Sukaraja 1. This study used a quantitative approach with a quasi-experimental design in the form of Nonequivalent Control Group Design. The research sample consisted of two grade II classes selected through purposive sampling technique, namely the experimental class of 27 students and the control class of 28 students. The experimental class was treated using Canva-based digital picture story media, while the control class used conventional media. The research instruments included reading skill tests and student interviews. The Mann-Whitney test results on pretest scores showed no significant difference between the experimental and control classes (p = 0.249 > 0.05), which means that the students' initial abilities were comparable. After the treatment, the Wilcoxon test showed a significant improvement in the experimental class, and the Mann-Whitney test on the posttest showed a significant difference between the two classes. The interview results also showed that students gave positive responses to the use of the media. Thus, the Canv-based digital picture story media.
Peningkatan Literasi Menggunakan Teknologi Deep Learning Terhadap Guru TK dan SD di Pulau Tidung Nugraha, Rana Gustian; Julia, J.; Iswara, Prana Dwija; Gusrayani, Diah; Panjaitan, Regina Lichteria
Parta: Jurnal Pengabdian Kepada Masyarakat Vol. 6 No. 2 (2025)
Publisher : Universitas Pendidikan Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38043/parta.v6i2.6947

Abstract

The problems in the world of education today show the importance of literacy that is not only limited to reading and writing, but also digital literacy and based on artificial intelligence (AI). However, there are significant challenges because many teachers are not yet good at interpreting this technology into learning. The purpose of the pinu research is to increase literacy with deep learning technology among teachers on Tidung Island. This study uses a seminar method of presentation techniques, independent assignments and peer tutors accompanied by the Pre-Test and Post-Test stages and a recapitulation of the results of various aspects of the activity. The results show a substantial increase in understanding and are evidenced by an increase in the average score of 32.1%. In addition, teachers realize that AI can accelerate the work of teacher needs. In conclusion, the method used can bridge the gap in access to technological information and successfully increase the capacity of human resources in the field of education. The implication is that this study emphasizes the need for ongoing efforts to improve teacher technology literacy for better professionalism.
PENGEMBANGAN APLIKASI BERBASIS DIGITAL SANTABASUN UNTUK MENGENALKAN KESANTUNAN BERBAHASA SUNDA PADA SISWA SEKOLAH DASAR Nurfarida, Sallsa; Iswara, Prana Dwija; Gusrayani, Diah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32201

Abstract

This application aims to introduce Sundanese politeness to elementary school students, especially fourth graders. The resulting product is a digital application called SANTABASUN, which was developed using Smart Apps Creator, Canva, and Capcut software. The data collection process was carried out through interviews, questionnaires filled out by validators, material experts, media experts, and user responses filled out by students. This study used the ADDIE development model which consists of five stages, nameIy anaIysis, design, deveIopment, impIementation, and evaluation. The results showed that the SANTABASUN application has met the eligibility criteria. Based on the assessment by media experts, the application obtained a score of 96% which is categorized as very feasible, while the materiIl experts obtained a score of 87% which is also categorized as very feasible. In terms of user response, the smaIIl group trial produced a percentage of 94% and is categorized as very good, while the large group trial obtained a percentage of 97% which is also categorized as very good. These findings indicate that the SANTABASUN application is considered effective and suitabIe for use as an interactive Iearning medium to introduce Sundanese politeness. The application's strengths lie in its attractive appearance, relevant content, and visual and audio support, which aid comprehension. However, there's still ample potential for further development, such as expanding the user base to various groups and educational levels, and adding a variety of materials to enhance comprehensive learning.
DEVELOPING DIFFERENTIATED TIERED NARRATIVE TEXTS IN ELEMENTARY INDONESIAN LANGUAGE LEARNING Ninis Khoirunisa; Diah Gusrayani; Dadan Djuanda
Jurnal Cakrawala Pendas Vol. 11 No. 4 (2025)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v11i4.15050

Abstract

The diverse levels of reading comprehension skills often become an obstacle in the learning process at the elementary school level. Learning cannot be standardized but must accommodate student diversity, in line with the Merdeka Belajar concept in the Merdeka Curriculum. In this curriculum, differentiated instruction is promoted as an effective solution to address such challenges. This study aims to examine the feasibility and effectiveness of leveled narrative texts in differentiated instruction based on learning readiness. The research was conducted with 27 fourth-grade students at a public elementary school in Majalengka Regency, West Java, employing a Design and Development (D&D) approach using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Differentiation was applied to the learning content by developing leveled narrative texts for low, medium, and high groups, determined through a diagnostic test of narrative text comprehension. Expert validation confirmed that the developed teaching materials were feasible to use. The implementation results showed that 93% of students achieved the learning objectives, with an average score of 81.3 in the final evaluation. These findings highlight that leveled narrative texts integrated into differentiated instruction are effective in supporting students’ reading comprehension skills and can serve as a strategic alternative for literacy learning in elementary schools.
5 T (Tips, trik, tenure, and tact to trade) pelatihan, magang, dan paket kuliah kewirausahaan bagi mahasiswa UPI Kampus Sumedang Diah Gusrayani; Dadan Djuanda; Tatang Muhtar
Jurnal Abmas Vol. 17 No. 1 (2017): Jurnal Abmas
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/abmas.v17i1.36866

Abstract

Mahasiswa UPI Kampus Sumedang dengan kemampuan strategisnya membuat, mengemas dan memasarkan sebuah produk dengan pangsa pasar teman sekelas minimalnya, sampai dosen dan seluruh tenaga kependidikan adalah sebuah entitas potensial yang perlu diberi perhatian. Perlu dipikirkan dan dipetakan upaya untuk mewujudkan kondisi ideal mahasiswa yang berjiwa entrepreneur, tanpa mengganggu aktivitas mereka sebagai mahasiswa. Pada akhirnya, para usahawan muda ini perlu dilatih untuk berpikir taktis, berprinsip kerja cerdas, berbuat jelas, bertindak tegas. Program ini bertajuk 5T (Tips, Trik, Tenure, and Tact to Trade) bermaksud memberikan pelatihan intensif untuk mewujudkan wirausahawan muda kampus yang potensial dan inovatif serta berjiwa entrepreneur.
ChatGPT as Digital Scaffolding in Argumentative Writing for First-Year Students: A Systematic Literature Review (2020–2025) Dadan Djuanda; Riana Irawati; Diah Gusrayani; Nurdinah Hanifah; Rana Gustian Nugraha; Sidqia Nurfadilah; Regina Lichteria Panjaitan; Enjang Yusup Ali
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 7 No. 1 (2026): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v7i1.2125

Abstract

This study examines the use of ChatGPT as a form of digital scaffolding in teaching argumentative writing for first-year college students. Although prior studies highlight the benefits of AI-assisted writing tools, there is still a lack of critical synthesis on how ChatGPT functions across cognitive, metacognitive, and pedagogical dimensions, as well as the risks associated with its use. Addressing this gap, this study employs a Systematic Literature Review (SLR) following PRISMA guidelines, analyzing 40 selected articles (2020–2025) from major academic databases. The findings show that ChatGPT serves as both a writing assistant and an interactive dialogue partner, providing multidimensional scaffolding that enhances idea organization, argument clarity, coherence, and students’ writing confidence. However, this study also identifies key challenges often underexplored in the literature, including over-reliance, academic integrity concerns, and limitations in verifying AI-generated content. These findings contribute a more critical perspective by emphasizing that while ChatGPT has strong potential to support adaptive and interactive learning, its integration must be accompanied by structured pedagogical strategies, strengthened digital and AI literacy, and the promotion of students’ critical thinking to ensure meaningful and independent learning outcomes.
Penggunaan Video Animasi untuk Meningkatkan Pengetahuan dan Kesadaran Siswa Sekolah Dasar Terhadap Perundungan Anisa Fiola Karimah; Julia Julia; Prana Dwija Iswara; Ali Ismail; Diah Gusrayani; Isrokatun Isrokatun
Ideguru: Jurnal Karya Ilmiah Guru Vol. 9 No. 1 (2024): Edisi Januari 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i1.841

Abstract

Bullying is a problem that can occur in educational settings. The existence of bullying in primary education can be the seed of other forms of violence. The role of educators in schools is needed in an effort to reduce the number of bullying through various strategies. This study aims to determine the effect of using character education-based animated videos on students' understanding based on two aspects, namely knowledge and awareness of bullying. The research subjects were high school students in Sumedang Regency. This study used a quantitative approach with a one group pretest-posttest design. The data collection instrument was a test administered to 96 students to measure the level of knowledge and awareness about bullying. The results of the paired t-test showed that the knowledge aspect obtained a value of p<0.05 (0.00<0.05) and the awareness aspect obtained a value of p<0.05 (0.00<0.05), meaning that there was a difference between the average score of the pre-test and post-test scores from the knowledge and awareness aspects. The use of character education-based animated videos significantly improved the knowledge and awareness of high school students towards bullying behavior.
Pengembangan Aplikasi Wayang Kuis Edukatif dalam Penguatan Karakter Kebhinekaan Peserta didik SD Raden Ayu Sekar Arum Handayani Khairunnisa; J. Julia; Diah Gusrayani
Ideguru: Jurnal Karya Ilmiah Guru Vol. 9 No. 3 (2024): Edisi September 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i3.1167

Abstract

The research conducted took the Research and Development (RnD) method using the Analyze, Design, Development, Implementation, Evaluation (ADDIE) model to develop a product. The research instruments used in obtaining data using student questionnaires, validation questionnaires for media experts, material experts, linguists, and the System Usability Scale (SUS). In addition, at the development stage to determine the feasibility of the application product developed using the ISO 9126 standard. Testing the quality of product development requires testing based on ISO 9126 standards by taking suitability, instability, adaptability, and time behavior criteria to identify the performance and quality of the products developed. Data acquisition was analyzed in a descriptive quantitative and qualitative way. The average score results obtained included a very feasible category with a score of 90.93%, the feasibility of the material content included a very feasible category with a score of 99.04%, the feasibility of the language used included a very good category with a score of 94.28%. The average score obtained from the students' response to the product developed in the individual test was 80.56%, the small group test was 99.83%, and the large group test was 93.02%. In addition, software testing has met the standards of portability characteristics on adaptability and installability indicators by obtaining 100% feasibility, as well as getting a percentage of 88.16% from the public response to the Educational Puppet Quiz application. Thus, the development of the Educational Puppet Quiz Application is feasible to use in strengthening the character of diversity of elementary school students.
Co-Authors Agustina, Erry Alawiah, Mila Alditia, Ade Yayang Tri Alfazr, Asep Saiful Ali Ismail Ali, Enjang Yusup Amalia Lestari Amalina, Risma Amelia, Siska Dwi Angnugrahaeny, Harmonic Juniar Ani Nur Aeni, Ani Nur Anisa Fiola Karimah Anjani, Cusni Aprianti, Eka Aprilia, Nia Ardiana, Nana Atep Sujana Atori, Agiantini Malida Atun, Isrok' Aulia, Nisa Azhari, Biantica Rena Azhari, Farkhani Badar, Rohmatun Nurul Br Purba, Tria Kabrina Cahyaningsih, Ratna Dila Dadan Djuanda, Dadan Dadang Kurnia, Dadang Darusman, Hera Haerunisa Deschuri, Cani Devi Yuniar Dinda Melinda Ely Fitriani Fariz, Irsyad Nur Fatmawati, Yani Fikri, Annida Nurul Fithriya Rachmaali, Farah Fitriani, Ely Gajalba, Nurul Lubna Handini, Dea Hidayah, Syaeful Inaydamariny, Annisa Indriani, Feby Indriani, Tanti Irawati, Riana Irawati, Riana Isrokatun Isrokatun J. Julia J. Julia Jayadinata, Asep Kurnia Jayadinata, Asep Kurnia Julia Julia Julia Julia Julia, J Julia, J. Juwita, Tita Karlina, Nindi Komalasari, Ala Kurniasih, Riska Dwi Kurniawan, Muhamad Arif Kusman Rukmana Larawati, Intan Luky Adrianto Luthfia Nadia M. Ilham Firdaus Marethania, Dhamaranthy Herdiani Margana, Denais Palestin Mariyana, Gina Maulana Maulana, Maulana Maulana, Aria Chandra Mellinda, Dewi Mufidah, Himmatul Naomi, Bezella Nengsih, Wina Ninis Khoirunisa Nur Aulia, Siti Alawiah Nur Hanifah Nur Yudiasari, Hesti Nur’Azizah, Hani Nurbani, Destisari Nurdinah Hanifah Nurfarida, Sallsa Nurfitria, Novera Winanjar Nurhidayah, Linda Olisna, Olisna Prabowo, Eko Budi Prana Dwija Iswara, Prana Dwija Priatna, Yundara Ulfa Purwasih, Pupun Putriani, Puput Raden Ayu Sekar Arum Handayani Khairunnisa Rahmania Hanifah Rana Gustian Nugraha Rana Gustian Nugraha, Rana Gustian Regina Lichteria Panjaitan Regina Lichteria Panjaitan, Regina Lichteria Respati, Ressa Rianti, Nur Amalia Riyani, Enok Rizki, Luthfi Muhamad Rizki, Nurul Fauziah Roningsih, Roningsih Rosalino, Sabilla Rukmana, Kusman Santika, Anggita Meidy Saptani, Aisya Azzahra Sari, Dwi Destiana Setyawaty, Putry Eka Sidqia Nurfadilah silaban, juwita priscila Subandi, Didi Sudarya, Suci Nur oktavia Sulaeman, Tigin Sunarya, Dede Tatang Sunarya, Dede Tatang Susi Lawati, Susi Suwarno, Ardhio Farzha Putra Pratama Syaripudin, Asep Syaripudin, Asep Syntia Hanna Adila Tatang Muhtar, Tatang Tatang, Dede Tresnayani, Amelyandini Tumurun, Septiani Wahyu Utama, Aldi Rizki Utama, Muhammad Reva Wahyuni, Dini Novia Widianti, Tira Widyawati, Tiara Putri Wigena, Nezar Raksa Wilela, Mirna Yulinda, Nita Zahra, Candra Luthfita Zurhaida, Zurhaida