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PENGEMBANGAN MEDIA POP-UP BOOK KAYU PADA PEMBELAJARAN IPS MATERI PERISTIWA PROKLAMASI KEMERDEKAAN BANGSA INDONESIA KELAS V SDN POJOK 1 KECAMATAN WATES KABUPATEN KEDIRI Ulhaq, Dafa Laswar; Permana, Erwin Putera; Wahyudi, Wahyudi
PENDIDIKAN SAINS DAN TEKNOLOGI Vol 11 No 2 (2024)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/edusaintek.v11i2.1043

Abstract

Tujuan penelitian ini adalah untuk mengetahui kevalidan, kepraktisan dan keefektifan pengembangan media pop up book pada pembelajaran IPS materi Peristiwa Proklamasi Kemerdekaan Bangsa Indonesia kelas V SD Negeri 1 Pojok Kecamatan Wates Kabupaten Kediri. Jenis Penelitian ini menggunakan metode pengembangan (Research and Develoment) dengan model pengembangan ADDIE (Analysis, Design, Development, Implementation, dan Evaluation), dengan subyek penelitian adalah guru dan siswa kelas V SDN 1 Pojok sedangkan instrumen pengumpulan data ini berupa observasi, angket dan soal tes lalu validasi dilakukan oleh ahli materi, ahli media, dan praktisi. Teknik analisis data menggunakan deskriptif kualitatif dan deskriptif kuantitatif. Hasil pengembangan media ini yaitu (1) Kevalidan media pop up book memperoleh dari ahli media yaitu 86% dan ahli materi 94% kategori sangat valid dan layak digunakan dalam penelitian. (2) Kepraktisan media pop up book dari respon guru memperoleh 92% yang dapat respon positif dan sangat setuju untuk digunakan penelitian. Begitupun respon siswa saat uji coba terbatas dan luas dapat 81% dan 90% respon baik terhadap media. (3) Keefektifan media pop up book dalam ketuntasan pembelajaran secara klasikal pada saat uji coba terbatas dan luas masuk kategori sangat efektif dengan memperoleh 90% dan 80% tuntas dalam soal posttes. Berdasarkan hasil yang diperoleh bahwa media pop up book yang dikembangkan dinyatakan valid, praktis, dan efektif sehingga layak digunakan dalam mendukung proses pembelajaran.
Pengembangan Media Komik Berbasis Kehidupan Sehari-hari pada Materi Macam-macam Gaya Kelas IV SD Negeri 1 Mojokendil Nganjuk Tahun Ajaran 2021 Isniar, Mita; Permana, Erwin Putera; Putri, Kharisma Eka
Jurnal Pendidikan Tambusai Vol. 6 No. 1 (2022): 2022
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v6i1.2927

Abstract

Pengembangan ini dilatar belakangi berdasarkan hasil pengamatan di sekolah dasar. Hasil pengamatan yang dilakukan diketahui bahwa di SD, guru tidak menggunakan media pembelajaran, guru hanya menggunakan buku cetak sebagai alat bantu dalam menyampaikan materi pembelajaran. Akibatnya siswa tidak mau memperhatikan saat guru menyampaikan materi pada mata pelajaran Ilmu Pengetahuan Alam khususnya pada materi Macam-macam gaya. Tujuan penelitian ini sebagai berikut:1. Untuk mengetahui kevalidan pengembangan media komik tentang macam- macam gaya pada kelas IV SD Negeri 1 Mojokendil Nganjuk. 2. Untuk mengetahui kepraktisan pengembangan media komik pada kelas IV SD Negeri 1 Mojokendil Nganjuk. 3. Untuk mengetahui keefektifan pengembangan media komik pada kelas IV SD Negeri 1 Mojokendil Nganjuk. Penelitian ini menggunakan motode penelitian dan pengembangan R&D (Research and Development). Metode R&D adalah metode penelitian yang digunakan peneliti untuk menghasilkan sebuah produk tertentu, dan menguji keefektifan produk tersebut. Berdasarkan simpulan hasil penelitian ini uji kevalidan dari validator ahli media menunjukkan media pembelajaran komik memperoleh presentase skor 94% dengan kualifikasi skor kualitatif sudah sangat valid dan tuntas dapat digunakan tanpa perbaikan. Sedangkan hasil dari validator ahli materi memperoleh skor 92% dengan kualifikasi skor kuantitatif yang sangat valid dan tuntas dapat digunakan tanpa perbaikan. Sedangkan respon guru terhadap kepraktisan pengembangan media komik memperoleh skor 90% yang berarti sangat praktis untuk digunakan sebagai media pembelajaran. Selain itu media komik ini efektif untuk digunakan pada saat proses pembelajaran pada siswa sekolah dasar, dan setelah melakukan uji coba terbatas memperoleh skor 87% yang berarti sangat efektif untuk digunakan. Sehingga media komik ini dinyatakan valid, praktis, dan efektif untuk digunakan.
Pengembangan Media Pembelajaran Pop Up Book pada Materi Keberagaman Budaya untuk Siswa Kelas IV Sekolah Dasar Yatul Hulub, Kunthi Ulwi; Zaman, Wahid Ibnu; Permana, Erwin Putera
Jurnal Pendidikan Tambusai Vol. 6 No. 1 (2022): 2022
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v6i1.2938

Abstract

Berdasarkan hasil obeservasi awal pada siswa kelas IV SDN Mrican 1 Kota Kediri masih kurang maksimalnya pembelajaran karena masih berpusat pada guru sehingga siswa kurang aktif dalam proses pembelajaran karena guru hanya memberikan media berupa buku paket. Peneliti mencoba berinovasi mengembangkan media Pop Up Book untuk mengetahui kevalidan, keefektifan, dan kepraktisan media Pop Up Book. Metode yang digunakan dalam penelitian ini adalah Research And Development (R&D) dengan model ADDIE. Teknik analisis data yang digunakan dalam penelitian ini adalah kuantitatif dan kualitatif dengan subjek penelitian 13 siswa kelas IV SDN Mrican 1 Kota Kediri. Hasil dari penelitian dan pengembangan media pembelajaran Pop Up Book adalah sebagai berikut: 1) Dalam penelitian ini mendapatkan hasil kevalidan media sebesar 86%, dan kevalidan materi mendapatkan hasil sebesar 84%. 2) Dalam penelitian ini mendapatkan hasil keefektifan pada uji coba terbatas sebesar 85% dari hasil evaluasi pretest dan posttest siswa. 3) Dalam penelitian ini mendapatkan hasil sebesar 92% melalui angket respon guru. Dengan demikian pengembangan media Pop Up Book pada materi Keberagaman Budaya untuk siswa kelas IV Sekolah Dasar dinyatakan sangat valid, efektif, dan praktis untuk digunakan.
Pengembangan Media Pembelajaran Board Game Aksara Jawa Kelas III SDN 2 Bandung Prambon Widyaningrum, Deviyanti; Permana, Erwin Putera; Kurnia, Ita
Jurnal Simki Postgraduate Vol 3 No 1 (2024): Volume 3 Nomor 1 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i1.551

Abstract

Javanese is the language we use in everyday life. This must be preserved and studied by the nation's future young generation so that this culture is not eroded by foreign culture. Many students think that the Javanese script material is very difficult. This is because there is no Javanese script learning media available that supports learning, students think that the Javanese script material is very difficult, and students also find it difficult to memorize and read Javanese script letters because they are not used to writing and reading Javanese script and Javanese script letters have several similarities. one letter to another. This research aims to determine the importance of Javanese script board game learning media for class III. The type of research is the development research method or RnD (Research and Development) and the techniques used for data collection are observation, questionnaires, tests, documentation. At SDN 2 Bandung, Prambon researchers distributed questionnaires to several parties. The learning media developed is a Javanese script board game. This media has gone through a validation stage carried out by media expert validation and material expert validation. Based on the validation results, media experts obtained a validity percentage of 83% and material expert validation obtained a percentage of 97%. From these two validations, the final validity score was 90%, the validity criteria were in the range 81.00%-100.00% with a validation level of "very valid". The practicality results of the teacher response questionnaire were 91%, while the student response questionnaire was 82% in the limited test and 91% in the wide scale test. The results of the two questionnaires are in the range 81.00% -100.00% in the very practical category. Effectiveness is determined from the completeness of student learning after using learning media. There are 17 students who have achieved learning completion with scores above the KKM. Based on this research, the Javanese script board game learning media is valid and suitable for use in learning, and the board game media can also support Javanese script learning.
Penerapan Model Problem Based Learning dengan Media Wordwall untuk Meningkatkan Motivasi dan Hasil Belajar Siswa Mata Pelajaran Pendidikan Pancasila Materi Keragaman Budaya Indonesia Nurbiyati, Andri; Permana, Erwin Putera
Jurnal Simki Postgraduate Vol 3 No 1 (2024): Volume 3 Nomor 1 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i1.577

Abstract

This classroom action research aims to increase the motivation and learning outcomes of Pancasila Education students in Phase C (Class VI) of SD Negeri 3 Cakul, Dongko District, Trenggalek Regency for the 2023/2024 academic year. This research uses the Problem Based Learning (PBL) learning model with Wordwall media on the subject matter of Indonesian Cultural Diversity. The research subjects were 10 students consisting of 4 male students and 6 female students. Inappropriate selection of learning models and media can hinder the achievement of the desired learning goals and outcomes. Another impact is the low reasoning ability of students in learning Pancasila Education. This is because in the teaching and learning process, students are less involved in optimal situations for learning, learning tends to be teacher-centered and classical. By using the Problem Based Learning (PBL) learning model with Wordwall media, it is known that the results obtained are more satisfying because students' learning motivation increases, which results in student learning outcomes also increasing. It is known that in the 2022/2023 academic year, out of 16 students, there were 13 students with a percentage of 81.25% who obtained scores above the KKTP, while 3 other students or a percentage of 18.75% were still below the KKTP. So the researchers concluded that the use of the Problem Based Learning (PBL) learning model with Wordwall media was proven to be able to increase the motivation and learning outcomes of class VI students at SD Negeri 3 Cakul, Dongko District, Trenggalek Regency for the 2023/2024 academic year.
Pengembangan Media Pembelajaran Berbasis Construct 2 Untuk Meningkatkan Hasil Belajar Materi Organ Pencernaan Manusia pada Siswa Kelas V SDN Ngasem 1 Purwaningtyas, Nuranisya; Susi Damayanti; Erwin Putera Permana
DIAJAR: Jurnal Pendidikan dan Pembelajaran Vol. 2 No. 2 (2023): April 2023
Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/diajar.v2i2.1434

Abstract

This research is motivated by the results of preliminary studies and the experience of researchers, who have found that in the learning process that takes place in the classroom there are problems related to the use of learning media. In learning, teachers only use teaching methods and tend to use textbooks as a teaching tool. The impact of these problems is that most students do not understand the content of their learning material, especially when it comes to the human digestive system. So the researchers developed Construct 2 learning media for the material of the human digestive organs. So that teachers and students can learn and access the material at any time. This study aims to determine the validity, usefulness and effectiveness of the Construct 2 learning media used. Researchers used qualitative and quantitative research methods and the development model used in this study, namely ADDIE (Analysis, Design, Development, Implementation, Evaluation). The data in this study were obtained through the validation of material experts and media experts. The conclusions from the results of this study on construct 2-based learning media are (1) getting an average score of 87% from material experts and media experts (2) being explained practically and getting an average score of 89.11% (3) being declared effective besed on the average student score as many as 90.3% of students meet the minimum completeness criteria. As a result, it is possible to conclude that Construct 2 learning process and can improve student learning outcomes in subject matter .
Penerapan Pembelajaran IPS Dengan Media Ular Tangga Untuk Meningkatkan Minat Belajar Siswa Kelas IV SDN Kecamatan Prambon Nganjuk Permana, Erwin Putera; Imron, Ilmawati Fahmi
Efektor Vol 3 No 2 (2016): Efektor Vol 3 No 2 Tahun 2016
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (218.532 KB) | DOI: 10.29407/e.v3i2.493

Abstract

From the observation results of research on class IV SDN Prambon Nganjuk, found some obstacles in learning the practice of IPS. Constraints of the teacher in the learning infrastructure is inadequate in elementary school and the teachers do not use the media to learn the lessons. Constraints of the students are students who have not been actively involved in learning social studies class. This study aims to describe the activities conducted teacher in learning activities using the media snake ladder, describe the students in learning activities using the media ladder snake, described the improvement of student learning through the media interest in snakes and ladders and describe the constraints of students through the medium of snakes and ladders in teaching social studies. In this research use classroom activities reseach. Subject and location of reseach is student of fourth class SDN Tanjungtani 3 Prambon Nganjuk, which consist of 27 students, 15 male students and 12 female students. In this reseach, reseacher using reseach instrument as data processing activities for teacher, student activities for students, students interest and interviews. Based on the results of learning activities using the media snakes and ladders to get a very good response from students. This can be evidenced teacher observations and student activities, teacher observations in cycle III reached 87.5% and the observation of the student activity a score 85.7%. Besides the interest of the students show great interest in, this proved to achieve a score of 34.3. So snakes and leader media use to learning activities in class for study increase interest.
Dinamika Industry Tenun Ikat ATBM Bandar Kidul Kediri Jawa Timur Wiguna, Frans Aditia; Permana, Erwin Putera
Efektor Vol 6 No 2 (2019): Efektor Vol 6 No 2 Tahun 2019
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (238.395 KB) | DOI: 10.29407/e.v6i2.13670

Abstract

Tenun merupakan salah satu kesenian khas Indonesia yang telah berabad-abad hidup dan berkembang, serta mempunyai nilai-nilai filosofi yang menjadi bagian dari kebudayaan Indonesia. Tenun ikat atau kain ikat adalah karya tenun Indonesia berupa kain yang ditenun dari helaian benang pakan atau benang lungsin yang sebelumnya diikat dan dicelupkan ke dalam zat pewarna alami. Alat tenun yang dipakai adalah alat tenun bukan mesin. Kediri merupakan salah satu daerah yang juga memiliki potensi produk tenun ikat dengan produknya Industri tenun di Kediri menjadi salah satu penopang ekonomi sebagian kecil masyarakat. Karena adanya industri tersebut telah menyerap tenaga kerja, meminimalkan pengangguran dan juga berperan sebagai pelestari budaya Indonesia. Untuk mengetahui dinamika industry tenun ikat di Kediri ditarik rumusan masalah (1) Bagaimana perkembangan tenun di Kediri? (2) Bagaimana dinamika industri tenun di kediri?. Perkembangan tenun ikat di Kediri sudah mulai merambat naik. Awal dari kemunculan kain tenun ikat sampai saat ini banyak sekali mengalami perubahan. Dinamika industri tenun ikat yang mengalami pasang surut sudah mulai stabil. Para pengerajin dengan mesin tradisional yaitu alat tenun bukan mesin (ATBM) dapat menciptakan motif naturalisme yang berhubungan dengan alam.
Penguatan Karakter melalui Penggalian Kearifan Lokal Kediri bagi Karang Taruna Desa Rejomulyo Kecamatan Pesantren Kota Kediri Laila, Alfi; Mukmin, Bagus Amirul; Permana, Erwin Putera; Imron, Ilmawati Fahmi; Saidah, Karimatus; Putri, Kharisma Eka; Primasatya, Nurita; Damariswara, Rian; Wiguna, Frans Aditia; Angzalna, Umbar
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 8 No 2 (2024): Volume 8 Nomor 2 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v8i2.22319

Abstract

The influence of the rapid development of technology has begun to shift the character of society, including the people in Rejomulyo Village, Islamic Boarding School District, Kediri City. As an urban society, we cannot be separated from the use of technology which is categorized as high. To prevent the negative impact of the use of technology, it is necessary to strengthen character values ​​in the Rejomulyo Village community, especially village youth or known as youth organizations. Service activities are carried out in three stages, namely: planning, implementation and evaluation. The implementation carried out presentation of material on local wisdom values, participants created works and presented. The participants' response was positive towards the implementation of the service. Participants expressed their appreciation for the activities carried out.
PENGEMBANGAN MEDIA DIORAMA BERBASIS AUDIOVISUAL PADA PEMBELAJARAN IPA MATERI SISTEM PENCERNAAN MANUSIA BERSAMA KELAS V SD NEGERI 1 PURWOASRI Anggara Teja Arya Kusuma; Dhian Dwi Nur Wenda; Erwin Putera Permana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.16178

Abstract

Learning media is a media tool that helps achieve learning goals. Educational tools in the form of objects are more often referred to as learning media. Learning media are all tools that can be used to achieve educational goals. The research and development method, namely Research and Development (R&D), is a research method used to produce certain products and test the activity of these products. To produce a product that functions and can be used, the product needs to be tested for product effectiveness. From media expert validation, this media received a score of 84% which was interpreted as very good, while from material experts, this media received a score of 84% with a good interpretation. The practicality questionnaire was filled out by the fifth grade teacher at SDN 1 Purwoasri. Based on the results of the questionnaire, the cumulative results of all scores show 96%. After evaluating the effectiveness of multimedia through test questions, the cumulative results showed that all students obtained an average score of 83. This increase shows that the diorama is very effective in increasing students' understanding of the human digestive system. This shows that this diorama is not only interesting and practical, but also able to have a significant impact on learning, so that it can be a very valuable tool in the educational process.Key words: learning media, audiovisual dioramas, science learning, human digestive system, Class V students.
Co-Authors 'Adziima, Mavatih Fauzul Abdul Aziz Hunaifi Abdul Wahab Ade Nur Ashari Adista, Nesyadila Dyah Afandi, Zainal Agus Widodo AGUS WIDODO Airlangga, Muhammad Adam Alfi Laila Alfi Laila, Alfi Anam, Misbahul Anggara Teja Arya Kusuma Angzalna, Umbar Anis Yona Tyas Wilupi Aprilia, Hesinta Mita Arofah, Irvana Arya Setya Nugroho Ash., Zulvia Rifqi Nabilla Asih Nanda Sari Aswin Fahrul Hidayat Azka, Vaza Deefath Az Azzaria, Cinta Bambang Agus Sumantri Bambang Agus Sumantri, Bambang Agus Chikuvadze, Pinias Damariswara, Rian Damariswara, Rian Daniswara, Naomi Diva Dema Yulianto Dewi Wulan Arum Dewi Yuliana Dhian Dwi Nur Wenda, Dhian Dwi Nur Diani Nurhajati Diyaurrahman, Rizki Nurazmi Fadillah Dwi Sela Dwi Sri Utaminingrum Endang Sri Mujiwati FADILA, DIANA NOOR Fanisia, Lika Faradina Damayanti Susanto Frans Aditia Wiguna Handayani, Rizky Hapsari, Devinsa Pinda Idris, Ahmad Imron, Ilmawati Fahmi Indah Yuni Astuti, Indah Isniar, Mita Junaedi Kholis, Moh. Nur Kukuh Andri Aka Kurnia, Ita Kurnia, Nila Makuvire, Claretah Mardian, Wannu Rizki Dicky Maulana, Eka Luthfi Mega Isna Tiara Sari Melani Wahyu Diana Misbahul Anam Mugijima, Samuel Muhamad Basori Muhamad Basori, Muhamad Muhamad Guntur Andrean Setyawan Mukmin, Bagus Amirul Muliawati, Astri Mumun Nurmilawati Mustofa, Muhammad Afif Mutseekwa, Christopher Muzaki, Muhammad Rezai Nora Yuniar Setyaputri Nourmavita, Desy Novi Nitya Santi, Novi Nitya Nur'Aida, Martalia Nurbiyati, Andri Nurfahrudhianto, Aan Nurita Primasatya Octavia Tri Anggraini Oliviana Putri Setyorini Pamungkas, Bima Kukuh Dwi Permatasari, Cecilia Pramita, Fransiska Dwi Prayoga, Dwi Fany Pripinda, Ayuneira Dega Prisna Galuh Ardhia Pramesti Purwaningtyas, Nuranisya Putra, Dymas Ajie Pramana Putri Mulanisya Ayu Wardani Putri Rahmadiana, Ulfa Putri, Jenisa Agata Putri, Kharisma Eka Putri, Rosita Eka Putri, Shintya Eka Rosalia Putri, Veni Pratiwi Ananda Rahardian, Muchamad Gilang Nauri Rahmadiana, Ulfa Putri Ramadhan, Aditya Sukma Ratna Sari, Tria Aprilia Robert, Davin Zainur Rosalia, Novita Dewi Saadah, Ulviyah Lailatul Saidah, Karimatus Sari, Aprilia Dita Puspita Sari, Tria Aprilia Ratna Sari, Yeny Endah Purnama Sari, Yeny Endah Purnama Sindhikara, Legaspie Aura Soenarko, Bambang Sri Mujiwati, Endang Srikalimah, Srikalimah Sucipto Sucipto Susi Damayanti Susi Damayanti, Susi Sutrisno Sahari, Sutrisno Suwarti Suwarti Suwarti Suwarti Ulhaq, Dafa Laswar Urmila Sheba Nedianna Wahid Ibnu Zaman Wahyudi Wahyudi Wardani, Saylendra Arga Wardani, Shinta Ayu Wardhani, Aurel Fransisca Kusuma WENDHA, DHIAN DWI NUR Widyaningrum, Deviyanti Wiganata, Siken Agil Winarto, Jotter Fikri Yahya, Wildan Ramadhani Yatul Hulub, Kunthi Ulwi Yugianta, Laurentius Hendri Yuli Virawati Zulvia Rifqi Nabilla Ash Zunaidah, Farida Nurlaila