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Analisis Kebutuhan Pengembangan Media Pembelajaran Powerpoint Interaktif Materi Volume Balok dan Kubus Berbasis Kontekstual untuk Siswa Kelas V SDN Kraton Shintya Eka Rosalia Putri; Erwin Putera Permana; Rian Damariswara
Jurnal Simki Postgraduate Vol 2 No 4 (2023): Volume 2 Nomor 4 Tahun 2023
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v2i4.461

Abstract

Needs analysis is the initial activity for achieving the learning objectives, including one in mathematics learning. Need analysis provides in-depth information as a benchmark for developing learning media. The aim of this research is to analyze the needs of contextual-based interactive PowerPoint learning media development for students of the V class of SDN Kraton. This developmental research uses descriptive analysis modes, lifting instruments as data collection. Based on the results of this research, it can be concluded that the analysis results of the need for media development interactive learning media PowerPoint contextual based obtained a positive response. This research can be developed on the development of interactive PowerPoint learning media volume material bars and cubes contextual-based for V-Class students of SDN Kraton.
Pengembangan Pop up Papan Magnet Sistem Pencernaan Manusia untuk Menunjang Pembelajaran IPA Siswa Kelas V Sekolah Dasar Nila Kurnia; Erwin Putera Permana; Rian Damariswara
Jurnal Simki Postgraduate Vol 2 No 4 (2023): Volume 2 Nomor 4 Tahun 2023
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v2i4.462

Abstract

The purpose of this study was to determine the validity, and practicality of magnetic board pop up media for the human digestive system. This research is a development research that uses the ADDIE model. Data collection instruments in this study were observation, interviews, and questionnaires. The data analysis technique used is quantitative data analysis techniques in the form of scores on questionnaires. The results of this study were that the human digestive system magnetic board pop up media was stated to be very valid with a percentage of 82% of media validation and 98% of material validation. The magnetic board pop up media for the human digestive system was stated to be very practical with the results of the teacher's response questionnaire reaching 94% in the limited trial and 84% in the wide trial. Student response questionnaires reached 98% in limited trials and 97% in large trials.
Pengembangan Media Pembelajaran Board Game Aksara Jawa Kelas III SDN 2 Bandung Prambon Deviyanti Widyaningrum; Erwin Putera Permana; Ita Kurnia
Jurnal Simki Postgraduate Vol 3 No 1 (2024): Volume 3 Nomor 1 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i1.551

Abstract

Javanese is the language we use in everyday life. This must be preserved and studied by the nation's future young generation so that this culture is not eroded by foreign culture. Many students think that the Javanese script material is very difficult. This is because there is no Javanese script learning media available that supports learning, students think that the Javanese script material is very difficult, and students also find it difficult to memorize and read Javanese script letters because they are not used to writing and reading Javanese script and Javanese script letters have several similarities. one letter to another. This research aims to determine the importance of Javanese script board game learning media for class III. The type of research is the development research method or RnD (Research and Development) and the techniques used for data collection are observation, questionnaires, tests, documentation. At SDN 2 Bandung, Prambon researchers distributed questionnaires to several parties. The learning media developed is a Javanese script board game. This media has gone through a validation stage carried out by media expert validation and material expert validation. Based on the validation results, media experts obtained a validity percentage of 83% and material expert validation obtained a percentage of 97%. From these two validations, the final validity score was 90%, the validity criteria were in the range 81.00%-100.00% with a validation level of "very valid". The practicality results of the teacher response questionnaire were 91%, while the student response questionnaire was 82% in the limited test and 91% in the wide scale test. The results of the two questionnaires are in the range 81.00% -100.00% in the very practical category. Effectiveness is determined from the completeness of student learning after using learning media. There are 17 students who have achieved learning completion with scores above the KKM. Based on this research, the Javanese script board game learning media is valid and suitable for use in learning, and the board game media can also support Javanese script learning.
Penerapan Model Problem Based Learning dengan Media Wordwall untuk Meningkatkan Motivasi dan Hasil Belajar Siswa Mata Pelajaran Pendidikan Pancasila Materi Keragaman Budaya Indonesia Andri Nurbiyati; Erwin Putera Permana
Jurnal Simki Postgraduate Vol 3 No 1 (2024): Volume 3 Nomor 1 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i1.577

Abstract

This classroom action research aims to increase the motivation and learning outcomes of Pancasila Education students in Phase C (Class VI) of SD Negeri 3 Cakul, Dongko District, Trenggalek Regency for the 2023/2024 academic year. This research uses the Problem Based Learning (PBL) learning model with Wordwall media on the subject matter of Indonesian Cultural Diversity. The research subjects were 10 students consisting of 4 male students and 6 female students. Inappropriate selection of learning models and media can hinder the achievement of the desired learning goals and outcomes. Another impact is the low reasoning ability of students in learning Pancasila Education. This is because in the teaching and learning process, students are less involved in optimal situations for learning, learning tends to be teacher-centered and classical. By using the Problem Based Learning (PBL) learning model with Wordwall media, it is known that the results obtained are more satisfying because students' learning motivation increases, which results in student learning outcomes also increasing. It is known that in the 2022/2023 academic year, out of 16 students, there were 13 students with a percentage of 81.25% who obtained scores above the KKTP, while 3 other students or a percentage of 18.75% were still below the KKTP. So the researchers concluded that the use of the Problem Based Learning (PBL) learning model with Wordwall media was proven to be able to increase the motivation and learning outcomes of class VI students at SD Negeri 3 Cakul, Dongko District, Trenggalek Regency for the 2023/2024 academic year.
Peningkatan Hasil Belajar Siswa pada Materi Warisan Budaya Kelas VI SD Negeri 2 Joho melalui Penerapan Model Teams Games Tournament (TGT) berbasis Teknologi Shinta Ayu Wardani; Tria Aprilia Ratna Sari; Aprilia Dita Puspita Sari; Ulfa Putri Rahmadiana; Zulvia Rifqi Nabilla Ash.; Erwin Putera Permana; Misbahul Anam
Jurnal Simki Postgraduate Vol 4 No 1 (2025): Volume 4 Nomor 1 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v4i1.1017

Abstract

This study aims to improve the academic achievement of 6th grade students at SD Negeri 2 Joho in science lessons on cultural heritage, using the technology-based Teams Games Tournament (TGT) learning model. This study was implemented through the Classroom Action Research (CAR) method which was carried out in two cycles. Each cycle consists of the stages of planning, implementation, observation, and reflection. In the first cycle, learning was carried out using the lecture method, while in the second cycle the TGT model was applied which utilized technology media. The results of the study showed a significant increase in students' average scores, from 62.08 with a completion rate of 41.67% in the first cycle to 77.92 with a completion rate of 83.33% in the second cycle. Thus, the application of the technology-based TGT learning model has proven effective in improving learning outcomes and student participation during learning.
Dynamics of Modern and Qur’anic Learning Research (2016–2025) : A Scientometric Mapping Study Using R Biblioshiny Pitra Gosha Patriasya; Aceng Kosasih; Marwal Blantara Susetyo; Mhd. Aksaril Huda Ritonga; Erwin Putera Permana
Journal of Education and Teacher Training Innovation Vol. 4 No. 1 (2026): Journal of Education and Teacher Training Innovation
Publisher : PT. Pusmedia Group Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61227/qwcjh003

Abstract

The rapid development of digital technology has profoundly transformed education in the twenty-first century. Nevertheless, modern learning approaches have increasingly been criticized for placing excessive emphasis on technical competencies while overlooking spiritual and moral dimensions. In contrast, Qur’anic learning promotes strong character values and spiritual purification, yet its integration with technological innovation within educational research remains limited and insufficiently systematic. This study aims to examine publication trends, thematic structures, and patterns of scientific collaboration in research on modern and Qur’anic learning during the 2016–2025 period. A bibliometric approach was employed using 136 articles retrieved from the Scopus database. The data were analyzed using R Biblioshiny to generate descriptive, conceptual, and structural mappings. The findings reveal an annual publication growth rate of 45.37%, with an average of 4.603 citations per document. The most frequently occurring keywords in the literature were “e-learning,” “Islamic education,” and “online learning.” Indonesia and Malaysia emerged as the leading contributors to scientific publications, while Universitas Islam Negeri Sunan Kalijaga was identified as the most productive institutional affiliation. The thematic mapping analysis classified “e-learning” as a motor theme, indicating its central role in driving research development within this field. The study concludes that although research productivity expanded substantially following the COVID-19 pandemic, the conceptual integration between modern pedagogy and Qur’anic spiritual values remains fragmented and is still in the consolidation phase. Future studies should strengthen theoretical integration, broaden international research collaboration, and develop integrative learning models capable of balancing global competencies with spiritual maturity grounded in Qur’anic values.
Pengembangan Web Educaplay Berbasis Cooperative Script pada Materi Keragaman Budaya untuk Siswa Kelas 3 Muhammad Afif Musthofa; Erwin Putera Permana; Efa Wahyu Prastyaningtyas
Jurnal Sosial Humaniora dan Pendidikan Vol. 5 No. 2 (2026): Mei: Inovasi: Jurnal Sosial Humaniora dan Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/inovasi.v5i2.7450

Abstract

Cultural Diversity learning in elementary schools requires interactive media to enhance student engagement and learning outcomes. However, the use of less engaging learning media remains a challenge in the learning process. This study aimed to develop a Cooperative Script-based Educaplay Web learning media and determine its validity, practicality, and effectiveness in improving the learning outcomes of third-grade students at SDN 2 Puyung. This study employed a Research and Development (R&D) method using the ADDIE model, which consists of Analysis, Design, Development, Implementation, and Evaluation stages. The participants were 26 third-grade students. The results showed that the developed media achieved a validity score of 89%, categorized as valid, and a practicality score of 91.5%, categorized as very practical. The media was also effective in improving student learning outcomes, as indicated by an increase in the average score from 66.7 on the pretest to 83.4 on the posttest, with a learning mastery rate of 90%. The learning gain score of 0.50 was classified as moderate. These findings indicate that the Cooperative Script-based Educaplay Web learning media is a feasible, effective, interactive, and practical alternative for teaching Cultural Diversity in elementary schools
Pengembangan Multimedia Interaktif Berbasis Articulate Storyline 3 Materi Gaya untuk Meningkatkan Hasil Belajar Siswa Kelas IV SDN Gayam 2 Juneta Amelia Putri; Muhamad Basori; Erwin Putera Permana
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August (Inpres)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2658

Abstract

Learning science and social studies (IPAS) in elementary school requires media that can present material in a concrete, engaging, and interactive way so that students can more easily understand the concepts being taught. However, learning IPAS in the 4th grade at SDN Gayam 2 is still dominated by lectures and textbook use, making it difficult for students to understand the material on the effects of force on objects. This study aims to develop interactive multimedia based on Articulate Storyline 3 that is valid, practical, and effective for the material on the effects of force on objects. This research uses a Research and Development (R&D) method with the ADDIE model, which includes Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of 23 4th-grade students at SDN Gayam 2, including 8 students in a limited trial and 15 students in a wider trial. Data collection techniques used observation, interviews, questionnaires, and tests. Data analysis was conducted to determine the level of validity, practicality, and effectiveness of the media. The research results show that the developed interactive multimedia achieved a validity of 83%, categorized as very valid, practicality of 92%, categorized as very practical, and effectiveness with an N-Gain value of 0.75, categorized as high. Therefore, interactive multimedia based on Articulate Storyline 3 is suitable to be used to improve student learning outcomes.
Profil Kemampuan Berpikir Kritis Calon Guru Sekolah Dasar dalam Memecahkan Masalah Geometri Berbasis Etnomathematika Nurita Primasatya; Ilmawati Fahmi Imron; Erwin Putera Permana
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 11 No 1 (2025): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jmen.v11i1.24822

Abstract

This study aims to analyze the critical thinking skills of prospective elementary school teachers in solving ethnomathematics-based spatial geometry problems. Critical thinking skills are essential skills for prospective teachers in facing the challenges of modern education. This study uses a descriptive qualitative approach with four final year students of the PGSD Study Program, UN PGRI Kediri as subjects who are classified into two categories, namely high and low ability. Data were collected through problem-solving tests and interviews based on Ennis' critical thinking indicators, which include simple explanations, basic skills, strategies and tactics, conclusions, and further explanations. The results showed that low-ability subjects were only able to achieve three of the five critical thinking indicators, namely providing simple explanations, building basic skills, and drawing conclusions. Meanwhile, high-ability subjects were able to meet all critical thinking indicators. This study confirms that critical thinking skills can be developed through ethnomathematics-based problem presentation, which links mathematical concepts to local culture.
Differentiated Learning-Based Interactive Multimedia: An Effort to Improve Learning Outcomes on the Topic of Ecosystems for Grade V Elementary School Students Astri Muliawati; Erwin Putera Permana; Nurita Primasatya
Alifbata : Jurnal Pendidikan Dasar Vol 6 No 2 (2026): Alifbata
Publisher : STAI Darul Kamal Darul Kamal NW Kembang Kerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51700/alifbata.v6i2.1845

Abstract

The implementation of the Merdeka Curriculum requires learning processes that accommodate students’ diverse learning needs. This study aimed to develop differentiated learning-based interactive multimedia on ecosystem material and to examine its validity, practicality, and effectiveness. The study employed a Research and Development (R&D) method using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The participants were 28 fifth-grade students of SDN Lirboyo 2 Kediri City, involved in both limited-scale and large-scale trials. Data were collected through observations, interviews, questionnaires, validation sheets, and pretest-posttest assessments, and were analyzed using descriptive quantitative techniques with percentage scores and N-Gain analysis. The results indicated that the developed multimedia achieved a validity score of 96% (very valid), a practicality score of 90% (very practical), and an N-Gain score of 0.84 (high). Therefore, the differentiated learning-based interactive multimedia was considered valid, practical, and effective in improving students’ learning outcomes on ecosystem material.
Co-Authors Aan Nurfahrudhianto Abdul Aziz Hunaifi Abdul Wahab Aceng Kosasih, Aceng Ade Nur Ashari Adista, Nesyadila Dyah Afandi, Zainal Agus Widodo AGUS WIDODO Agus Widodo Airlangga, Muhammad Adam Alfi Laila Alfi Laila, Alfi Anam, Misbahul Andri Nurbiyati Anggara Teja Arya Kusuma Angzalna, Umbar Anis Yona Tyas Wilupi Aprilia Dita Puspita Sari Aprilia, Hesinta Mita Arofah, Irvana Arya Setya Nugroho Ash., Zulvia Rifqi Nabilla Asih Nanda Sari Astri Muliawati Aswin Fahrul Hidayat Azka, Vaza Deefath Az Azzaria, Cinta Bambang Agus Sumantri Bambang Agus Sumantri, Bambang Agus Calista, Refina Dyah Cecilia Permatasari Chikuvadze, Pinias Christopher Mutseekwa Claretah Makuvire Daffa Bhadra Thaariq Untaryo Damariswara, Rian Damariswara, Rian Dema Yulianto Deviyanti Widyaningrum Dewi Wulan Arum Dewi Yuliana Dhian Dwi Nur Wenda, Dhian Dwi Nur Diani Nurhajati Diyaurrahman, Rizki Nurazmi Fadillah Dwi Sela Dwi Sri Utaminingrum EFA WAHYU PRASTYANINGTYAS Efa Wahyu Prastyaningtyas Endang Sri Mujiwati FADILA, DIANA NOOR Fanisia, Lika Faradina Damayanti Susanto Fitriyani, Nur Aprilia Frans Aditia Wiguna Handayani, Rizky Hapsari, Devinsa Pinda Idris, Ahmad Imron, Ilmawati Fahmi Indah Yuni Astuti, Indah Isniar, Mita Ita Kurnia Junaedi Juneta Amelia Putri Kholis, Moh. Nur Kukuh Andri Aka Kurnia, Ita Kurnia, Nila Makuvire, Claretah Mardian, Wannu Rizki Dicky Marwal Blantara Susetyo Maulana, Eka Luthfi Mavatih Fauzul 'Adziima Mega Isna Tiara Sari Melani Wahyu Diana Mhd. Aksaril Huda Ritonga Misbahul Anam Misbahul Anam Mugijima, Samuel Muhamad Basori Muhamad Basori, Muhamad Muhamad Guntur Andrean Setyawan Muhammad Afif Musthofa Muhammad Afif Mustofa Mukmin, Bagus Amirul Mumun Nurmilawati Mutseekwa, Christopher Muzaki, Muhammad Rezai Naomi Diva Daniswara Nila Kurnia Nora Yuniar Setyaputri Nourmavita, Desy Novi Nitya Santi, Novi Nitya Nur'Aida, Martalia Nurbiyati, Andri Nurita Primasatya Octavia Tri Anggraini Oliviana Putri Setyorini Pamungkas, Bima Kukuh Dwi Permatasari, Cecilia Pinias Chikuvadze Pitra Gosha Patriasya Pramita, Fransiska Dwi Prayoga, Dwi Fany Pripinda, Ayuneira Dega Prisna Galuh Ardhia Pramesti Purwaningtyas, Nuranisya Putra, Dymas Ajie Pramana Putri Mulanisya Ayu Wardani Putri Rahmadiana, Ulfa Putri, Jenisa Agata Putri, Kharisma Eka Putri, Rosita Eka Putri, Shintya Eka Rosalia Rahardian, Muchamad Gilang Nauri Rahmadiana, Ulfa Putri Ramadhan, Aditya Sukma Rara Salsabila Azzahra Ratna Sari, Tria Aprilia Reka Aprillia Prafita Robert, Davin Zainur Rosalia, Novita Dewi Saadah, Ulviyah Lailatul Saidah, Karimatus Saidah, Karimatus Samuel Mugijima Sarce Motombri Sari, Aprilia Dita Puspita Sari, Tria Aprilia Ratna Sari, Yeny Endah Purnama Sari, Yeny Endah Purnama Seribanun, Marhamah Shinta Ayu Wardani Shintya Eka Rosalia Putri Sindhikara, Legaspie Aura Soenarko, Bambang Sri Mujiwati, Endang Srikalimah, Srikalimah Sucipto Sucipto Susi Damayanti Susi Damayanti, Susi Sutrisno Sahari, Sutrisno Suwarti Suwarti Suwarti Suwarti Totti, Ilham Syah Tria Aprilia Ratna Sari Ulfa Putri Rahmadiana Ulhaq, Dafa Laswar Urmila Sheba Nedianna Veni Pratiwi Ananda Putri Wahid Ibnu Zaman Wahyudi Wahyudi Wardani, Saylendra Arga Wardani, Shinta Ayu Wardhani, Aurel Fransisca Kusuma WENDHA, DHIAN DWI NUR Widyaningrum, Deviyanti Wiganata, Siken Agil Winarto, Jotter Fikri Yahya, Wildan Ramadhani Yatul Hulub, Kunthi Ulwi Yugianta, Laurentius Hendri Yuli Virawati Zulvia Rifqi Nabilla Ash Zulvia Rifqi Nabilla Ash. Zunaidah, Farida Nurlaila