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All Journal Jurnal Konseling dan Pendidikan Pedagogia: Jurnal Pendidikan Inovasi Sekolah Dasar: Jurnal Kajian Pengembangan Pendidikan Al-Jabar : Jurnal Pendidikan Matematika Jurnal Penelitian Pendidikan IPA (JPPIPA) PEDAGOGIA Jurnal SOLMA Journal of Education and Instruction (JOEAI) Jurnal Ilmiah Pendidikan dan Pembelajaran Jurnal EDUTECH Undiksha Aulad : Journal on Early Childhood Jurnal Ilmu Pendidikan (JIP) STKIP Kusuma Negara Jurnal Paedagogy Jurnal Darma Agung Jurnal Pedagogi dan Pembelajaran ABDIMASY: Jurnal Pengabdian dan Pemberdayaan Masyarakat These proceedings represent the work of researchers participating in The International Conference on Elementary Education (ICEE) which is being hosted by the Elementary Education Study Programme School of Postgraduate Studies, Universitas Pendidikan Pahlawan : Jurnal Ilmu Pendidikan, Sosial dan Budaya LEARNING : Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran Dharmas Education Journal (DE_Journal) Multidiciplinary Output Research for Actual and International Issue (Morfai Journal) SITTAH: Journal of Primary Education Prosiding Seminar Nasional Pengabdian Kepada Masyarakat Jurnal Cakrawala Pendas Jurnal Pengabdian Mandiri Journal of Educational Sciences Journal of Innovation and Research in Primary Education Jurnal Dimensi Seni Rupa dan Desain Borobudur Educational Review JURNAL MUARA PENDIDIKAN Indonesian Research Journal on Education Fenghuang: Jurnal Pendidikan Bahasa Mandarin Jurnal Pendidikan MIPA
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E-Worksheet for Students Using Liveworksheet for Digestive System Material Syafar, Syahria Fardinelly; Slamet, Adeng; Susanti, Rahmi; Raharjo, Makmum
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i1.73022

Abstract

The current problem is that many learning activities still need to utilize media as a learning support tool. This research aims to develop Electronic Student Worksheets (E-LKPD) in junior high school (SMP) science learning in science learning. This type of development research uses the Hannafin and Peck development model, which consists of needs analysis, development, design, implementation stages, and Tessmer evaluation. The population in this study was all Class VIII students, totalling 30 people. The research subjects were experts, including learning material experts, language experts, and learning media experts. The methods used in collecting data in this research were observation, interviews, questionnaires and tests. Data collection instruments include questionnaires and test questions. The techniques used to analyze the data are qualitative and quantitative descriptive analysis and N-gain. The results of the research were that the assessment given by material experts was 86.67 (very valid), linguist experts 88.89 (very valid), and media experts 98.46% (very valid). The results of the practicality test show that the Electronic Student Worksheet (E-LKPD) in science learning is highly qualified. The results of the N-gain test show an increase in learning outcomes, and the medium category is obtained, so it is effective. It was concluded that E-LKPD using live worksheets as teaching materials can increase the value of students' learning outcomes. The implication of this research is that E-LKPD uses the live worksheet that was developed and can be used in learning.
Pengembangan E-LKPD Berbasis Website Liveworksheets dengan Model Discovery Learning pada Pembelajaran IPAS di Sekolah Dasar Putri, Mukhlisah; Raharjo, Makmum
SITTAH: Journal of Primary Education Vol. 5 No. 1 (2024): SITTAH: Journal of Primary Education
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LP2M) IAIN Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/sittah.v5i1.2653

Abstract

This research aims to develop an E-LKPD based on a liveworksheets website with a discovery learning model in elementary schools (SD). This research uses the ADDIE model development research procedure. Material expert validators and design experts validate the products. The experts' validation results categorized the E-LKPD development product as very valid. The results of this research show an excellent response from the three categories of trial groups: individual students (93%), small groups (97%), and teachers (98%). That is evidenced by the N-Gain value of 0.58, which is included in the moderate category. Thus, the E-LKPD product based on the liveworksheets website with the discovery learning model is suitable for the learning process.
Hypercontent Media for Fostering Sociopreneurship in Vocational Education: Media Hiperkonten untuk Menumbuhkan Sociopreneurship dalam Pendidikan Vokasi Safitri, Erna Retna; Raharjo, Makmum; Saputra, Ardi; Suningsih, Taruni; Trayati, Erni
Pedagogia : Jurnal Pendidikan Vol. 13 No. 2 (2024): August
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pedagogia.v13i2.1773

Abstract

This research explores the synergy between sustainable environmental education, sociopreneurship, and hypercontent media to support the SDGs and enhance 21st-century education. Focusing on vocational school students, it aims to design hypercontent-based learning media to promote sociopreneurship. The study uses qualitative methods with a case study approach, involving leaders, teachers, and students from five Vocational High Schools in Palembang. Data were collected through literature and field studies, including a media needs analysis via a questionnaire. The results indicate good school readiness for sustainable education programs, with an average score of 4.06. However, classroom implementation is low at 62.25%. Only 34% of students find current media effective, while 65% feel that traditional methods are insufficient. Therefore, 80% of students see the need for hypercontent-based learning media. Keywords: Sustainable Environmental Education, Hypercontent, Sociopreneurship, Sustainable Development Goals, Instructional Media
Open Broadcaster Software Assisted Learning Media in Hybrid Learning Raharjo, Makmum; Erna Retna Safitri; Ardi Saputra
Jurnal Pedagogi dan Pembelajaran Vol. 6 No. 1 (2023): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jp2.v6i1.57494

Abstract

Obstacles often found by teachers in implementing hybrid learning include internet connection and student access to participate in synchronous learning, which results in ineffective learning. The development of learning media assisted by Open Broadcaster Software (OBS) can be a solution to solve this problem. This study aims to analyze the practicability and effectiveness of OBS-assisted learning media in hybrid learning. In this case, the method applied is Research & Development (R and D) by applying the ADDIE model steps. The technique of collecting data for this research is in the form of questionnaires and tests. The research data collection was carried out using a checklist questionnaire in the form of a Likert scale. Data analysis techniques used qualitative and quantitative descriptive statistical analysis. Based on the practicality test analysis, a score of 90.0% was obtained, which means that the media developed is in the practical category. The pre-test and post-test results obtained an N gain value of 0.75. moderate category. It was concluded that OBS-assisted learning media was effectively used in learning. OBS-assisted learning media can help students learn.
PENDAMPINGAN PEMBELAJARAN INOVATIF DENGAN APLIKASI SWAY DAN LIVEWORKSHEET GURU-GURU DI KECAMATAN SUMBER MARGA TELANG Safitri, Erna Retna; Raharjo, Makmum; Susanti, L. R. Retno; Slamet, Adeng; Abdurahman, Fuad
Prosiding Seminar Nasional Pengabdian Kepada Masyarakat Vol. 4 (2023): PROSIDING SEMINAR NASIONAL PENGABDIAN KEPADA MASYARAKAT - SNPPM2023
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract Teachers in Sumber Marga Telang are still faced with difficulties in choosing platforms, developing appropriate media in making teaching materials, and developing evaluation tools according to the needs of their students. This community service activity is carried out to broaden horizons and improve teachers' abilities in developing innovative digital-based learning media by utilizing the Sway and Liveworksheet applications. The platform was chosen with the consideration that it is easy to access, has a simple and easy-to-understand display, has features that are able to accommodate the needs of educators and has free options. The training activity begins with a pretest to see the initial knowledge of the trainees. Furthermore, observations were made in the form of questions and answers with the participants which were then followed by the delivery of material about the theory of media development by the speakers. Furthermore, participants did hands-on practice with the facilitator from the community service team to develop sway and liveworksheet-based media. The results of the Pre Test showed that the average participants' initial knowledge was 52, then there was an increase in knowledge in both theoretical and practical aspects to 76.3 after the training was given. Abstrak Guru-guru di Kecamatan Sumber Marga Telang masih dihadapkan pada kesulitan dalam memilih platform, mengembangkan media yang tepat dalam membuat bahan ajar, serta mengembangkan alat evaluasi sesuai dengan kebutuhan peserta didiknya. Kegiatan pengabdian kepada Masyarakat ini dilaksanakan untuk membuka wawasan serta meningkatkan kemampuan guru dalam mengembangkan media pembelajaran inovatif berbasis digital dengan memanfaatkan aplikasi Sway dan Liveworksheet. Platform tersebut dipilih dengan pertimbangan mudah diakses, tampilan sederhana dan mudah dipahami, memiliki fitur yang mampu mengakomodasi kebutuhan tenaga pendidik dan adanya pilihan tidak berbayar. Kegiatan pelatihan diawali dengan pretest untuk melihat pengetahuan awal peserta pelatihan. Selanjutnya dilakukan observasi berupa tanya jawab dengan peserta yang kemudian dilanjutkan dengan penyampaian materi tentang teori pengembangan media oleh narasumber. Selanjutnya, peserta melakukan praktek langsung dengan fasilitator dari tim pengabdian untuk mengembangkan media berbasis sway dan liveworksheet. Hasil Pre Test menunjukkan rata-rata pengetahuan awal peserta adalah 52, kemudian terjadi peningkatan pengetahuan dalam aspek teori dan praktek menjadi 76.3 setelah pelatihan diberikan.
Analisis Kebutuhan Pengembangan Multimedia Interaktif Berbasis Lectora Inspire untuk Meningkatkan Kemahiran Bahasa Mandarin Efendi, Chandra; Gulo, Fakhili; Raharjo, Makmum
Fenghuang: Jurnal Pendidikan Bahasa Mandarin Vol 2 No 02 (2023): Fenghuang: Jurnal Pendidikan Bahasa Mandarin
Publisher : Program Studi Pendidikan Bahasa Mandarin, Fakultas Bahasa dan Seni, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/Fenghuang.202.04

Abstract

The Chinese language has developed rapidly in recent years, especially after the launch of the Hanyu Shuiping Kaoshi (HSK) Chinese language proficiency test. The HSK Standardization Exam intended for foreign students consists of basic levels namely HSK 1 and HSK 2, intermediate levels namely HSK 3 and HSK 4, and high levels namely HSK 5 and HSk 6. HSK 3 which is classified as an intermediate level is the starting point for learning difficulties for foreign students in where the use of pronunciation aids began to be phased out. This study focuses on analyzing the needs of developing interactive multimedia using the Lectora Inspire application to increase the proficiency of students who have been studying for the HSK 3 exam. The ability and fluency of teachers in the use of multimedia equipment and multimedia-based learning processes is a strong foundation in future product development. The results showed that the use of interactive multimedia can help students understand HSK 3 learning and increase student motivation in learning. Students stated that the existence of interactive multimedia made the learning process more interesting and easier. This underlies the development of interactive multimedia-based HSK learning materials.
Penerapan Model Pembelajaran Berdiferensiasi Dengan Menggunakan Media Quizizz Dalam Upaya Meningkatkan Keaktifan Peserta Didik Pada Pembelajaran IPAS Kelas IV SD Negeri 78 Palembang Rimayani, Dwi; Raharjo, Makmum; Rudiansyah
Pahlawan Jurnal Pendidikan-Sosial-Budaya Vol 20 No 2 (2024): Oktober 2024
Publisher : Universitas Achmad Yani Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57216/pah.v20i2.823

Abstract

Pengkajian ini bertarget guna menjabarkan model belajar Berdiferensiasi yang didukung oleh media Quizizz guna mengembangkan keaktifan belajar murid. Pengkajian ini berjenis Penelitian Tindakan Kelas (PTK), yang diselenggarakan melalui 2 siklus. Pengkajian ini diselenggarakan di SD Negeri 78 Palembang, yang bersubjek murid kelas IV C dengan total 25 murid. Guna menghimpun datanya memakai observasi serta analisa datanya memakai pendekatan deskriptif kuantitatif. Perolehan pengkajianya menampilkan bila penerapan model belajar Berdiferensiasi yang dibantu oleh media Quizizz sukses menaikan keaktifan belajar murid, seperti yang dibuktikan oleh kenaikan persentase keaktifan peserta didik sebesar 2,75%, yang menunjukkan kategori aktif. Dengan demikian, penggunaan media Paper Mode Quizizz terbukti efektif untuk mengembangkan keaktifan belajar murid guna belajar IPAS, serta membantu mewujudkan situasi belajar yang mendukung serta menyenangkan partisipasi aktif dari murid.
Implementasi Pembelajaran Berdiferensiasi Berbantuan Paper Mode Quiz-izz Untuk Meningkatkan Hasil Belajar Peserta Didik Pada Mata Pelajaran IPAS Kelas IV SD Negeri 78 Palembang Pitaloka, Fifit; Raharjo, Makmum; Rudiansyah
Pahlawan Jurnal Pendidikan-Sosial-Budaya Vol 20 No 2 (2024): Oktober 2024
Publisher : Universitas Achmad Yani Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57216/pah.v20i2.824

Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar peserta ddik pada pembelajaran IPAS kelas IV melalui Pembelajaran Berdiferensiasi berbantuan Paper Mode Quizizz di SD Negeri 78 Palembang. Subjek penelitian ini adalah 28 siswa kelas IV. Jenis penelitian menggunakan Penelitian Tindakan Kelas (PTK) dengan menggunakan metode deskriptif kuantitatif. Penelitian ini menggunakan 3 teknik pengumpulan data berupa observasi, dokumentasi dan tes. Pada pra-siklus, persentase ketercapaian peserta didik mencapai 44,88%. Pada siklus I persentase ketercapaian peserta didik yaitu 73,45%. Dan pada siklus II persentase ketercapaian peserta didik hampir mencapai sempurna dengan persentase 93,86%. Ini berarti penerapan Pembelajaran Berdiferensiasi berbantuan Paper Mode Quizizz dapat meningkatkan hasil belajar peserta didik dalam pembelajaran IPAS.
DEVELOPMENT OF INTERACTIVE MULTIMEDIA FOR CLEAN AIR FOR BREATHING IN THE CONTEXT OF CLIMATE CHANGE FOR ELEMENTARY SCHOOLS Karhada Karhada; Hartono; Adeng Slamet; Makmum Raharjo
Jurnal Cakrawala Pendas Vol. 10 No. 2 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v10i2.8792

Abstract

In the digital era, conventional learning methods in schools are not effective enough to convey important concepts, so more interactive and interesting learning media are needed in accordance with the nature and times of students, so this research aims to produce interactive multimedia products that are valid, practical and effective using applications. Canva and Power Point to improve students' understanding and learning outcomes. The subjects of this research were fifth grade students at SD Negeri 10 Palembang. The development model used is Hannafind and Peck. Data collection techniques include walkthroughs, interviews, questionnaires and tests. From the research results, validity tests were carried out by design, material and language experts whose results were declared very valid with an average of 93%. For the practicality test carried out by students, the results were stated to be very practical with an average of 83%. For the effectiveness test, it can be seen from student learning outcomes which increased from a pretest average of 60.65 to a posttest of 91.74. So it can be concluded that Interactive Multimedia on the Importance of Clean Air for Breathing in the Context of Climate Change in Class V Elementary School is declared valid, practical and effective on student learning outcomes.
THE EFFECT OF IMPLEMENTATION OF CANVA BASED DIGITAL HANDOUT DEVELOPMENT ON PANCASILA PHASE B EDUCATION SUBJECT USING THE RICOSRE LEARNING MODEL IN PRIMARY SCHOOL Maya Novitasari; L.R Retno Susanti; Evy Ratna Kartika Waty; Makmum Raharjo
Jurnal Cakrawala Pendas Vol. 10 No. 3 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v10i3.8992

Abstract

The covid-19 pandemic has has a major influence on obstacle in the learning process which has resulted in a decrease in learning outcome. This obstacle refers to the lack of teaching materials that support the learning process, while the learning process must be carried out online. Therefore, it is necessary to use technology that can make it easier fpr educators to present material and give students the freedom to carry out the learning process wherever and whenever. Considering that online-based technology has a high level of flexibility. The research aims to explain the effect of implementing Canva based digital handout development on Pancasila Phase B Education subject with the Reading, Identifying, Construction, Solving, Reviewing, Extending (RICOSRE) learning model in primary schools. The subjects of this research were fourth grade students at state primary school 81 Palembang. The research method used is Research and Development with reference to the Rowntree research model. Data collection techniques were carried out through observation, interviews, questionnaires and group discussion forums (FGD). The research results refer to the increase in learning outcomes shown through the pretest with an average pretest score of 61.66% and an average posttest of 90.33%, while the N-Gain results show 0.76 which is in the high category. This shows that there is an increase in learning outcome of 28.7% and is included in the very effective category. Based on the research results, it can be concluded that the implementation of Canva-based digital handout development can have an influence that refers to improving learning outcomes in Pancasila Phase B Education subject.