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Effectiveness of Animaker-Based Animated Video Development Using the ADDIE Model on Elementary Students’ Mathematics Learning Outcomes Akmal Rijal; Dodik Mulyono
Jurnal Ilmiah Sekolah Dasar Vol 10 No 1 (2026): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v10i1.107009

Abstract

Students frequently view mathematics as being challenging at the elementary school level due to its abstract character and the sparse use of interactive teaching techniques. The quick advancement of digital technology, especially animation, presents chances to create learning materials that are more interesting and easy to understand. The purpose of this project was to explore effectiveness of animaker-based animated video development using the addie model on elementary students’ mathematics learning outcomes. The five stages of the ADDIE framework Analysis, Design, Development, Implementation, and Evaluation were adhered to during the development process. Forty-five fifth-grade students and one instructor participated in the field trial. Learning accomplishment tests pretest and posttest were used to gather quantitative data, which were then analyzed using the N-Gain score. Teachers' and students' responses through questionnaires and interviews provided qualitative data, which was then analyzed descriptively. With an N-Gain score of 0.74 in the high category, the study results indicate that the media developed has a very high validity of 92%, excellent practicality of 90%, and high effectiveness. Responses from teachers and students were overwhelmingly positive, especially when it came to the visual quality, engagement, and use. In summary, Animaker-based animated movies are practical and successful as cutting edge resources for math instruction in elementary schools, highlighting the significance of incorporating animation technology to improve student accomplishment and learning quality.
PENERAPAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS WORDWALL UNTUK MENINGKATKAN HASIL BELAJAR IPAS PADA SISWA KELAS IV SD NEGERI 52 LUBUKLINGGAU Rahman Aditiya; Yadri Irwansyah; Akmal Rijal
Linggau Journal Science Education (LJSE) Vol. 6 No. 1 (2026): Linggau Journal Science Education
Publisher : LP3MKIL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55526/ljse.v6i1.998

Abstract

This study aims to determine the completeness of the science learning outcomes of fourth-grade students of SD Negeri 52 Lubuklinggau after the application of Wordwall learning media. This study uses Pre-test and Post-test. Sampling was obtained from the population, the sampling technique in this study is using saturated sampling. The instrument used is in the form of Multiple Choice with a total of 20 questions. The data analysis technique uses the z-test at a significance level of a = 0.05. The results of the study obtained that Zhitung = 5.28> Ztabel = 1.64 so that it is proven that Ha is accepted and Ho is rejected the science learning outcomes of fourth-grade students of SD Negeri 52 Lubuklinggau after the application of Wordwall learning media is significantly complete. The average value is 80.46 and the percentage of students who completed is 88%.
PENERAPAN MEDIA PEMBELAJARAN GAME INTERAKTIF ULAR TANGGA MELALUI METODE PEMECAHAN MASALAH TERHADAP HASIL BELAJAR PENDIDIKAN PANCASILA SISWA KELAS V SD NEGERI 19 LUBUK LINGGAU Karmala; Akmal Rijal; Nur Fitriana
Linggau Journal Science Education (LJSE) Vol. 6 No. 1 (2026): Linggau Journal Science Education
Publisher : LP3MKIL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55526/ljse.v6i1.1038

Abstract

This study was conducted to determine the mastery of learning outcomes in Pancasila Education among fifth-grade students at SDN 19 Lubuklinggau following the implementation of interactive game-based learning media combined with the problem-solving method. An experimental research method was employed, specifically a pre-experimental design featuring a single-group pre-test and post-test format. The study population consisted of all 25 fifth-grade students at SDN 19 Lubuklinggau. Data collection was carried out using a written test comprising multiple-choice questions, and data analysis was performed using the Z-test. The results yielded a calculated Z-value (Z-count) of 3.52 and a critical Z-value (Z-table) of 1.64 at a significance level of α = 5% (0.05). Since Z-count ≥ Z-table (3.52 ≥ 1.64), the null hypothesis (Ho) was rejected and the alternative hypothesis (Ha) was accepted; this indicates that the use of the "Snakes and Ladders" interactive game integrated with the problem-solving method resulted in significant learning mastery for the fifth-grade students at SDN 19 Lubuklinggau in the subject of Pancasila Education.
PENGEMBANGAN MEDIA KOMIK BERBASIS MODEL STAD PADA PEMBELAJARAN IPAS KELAS V SD NEGERI 32 LUBUKLINGGAU Hidayaturrokhman; Fauziah, Anna; Rijal, Akmal
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.53576

Abstract

This study was motivated by the low interest and learning outcomes of students in Natural and Social Science (IPAS) learning due to the limited use of innovative learning media. The purpose of this study was to develop a comic-based learning media integrated with the Student Teams Achievement Division (STAD) model that is valid, practical, and effective for fifth-grade students of SD Negeri 32 Lubuklinggau. This study employed a Research and Development (R&D) method using the ADDIE development model, consisting of Analysis, Design, Development, Implementation, and Evaluation stages. Data were collected through interviews, questionnaires, and learning outcome tests. Product validity was assessed by language experts, media experts, and material experts using Aiken’s V index. The results indicated that the validity scores were 0.96 from language experts, 0.88 from media experts, and 0.91 from material experts, with an average validity score of 0.92 categorized as highly valid. Practicality results showed percentages of 98% from teachers, 94.67% from one-to-one evaluation, and 94% from small group evaluation, with an average practicality score of 95.56%, categorized as highly practical. Effectiveness testing showed an average pre-test score of 43.48 and a post-test score of 84.92, resulting in an N-Gain score of 0.73 categorized as high. Therefore, the comic-based STAD learning media is considered highly valid, highly practical, and effective for use in elementary school IPAS learning.
PENERAPAN MODEL PEMBELAJARAN CONTEXTUAL TEACHING AND LEARNING (CTL) TERHADAP HASIL BELAJAR IPAS SISWA KELAS IV SD NEGERI 2 SIDOHARJO Wulandari, Siti; Rijal, Akmal; Frima, Aren
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.56632

Abstract

This study aimed to determine the achievement of IPAS learning outcomes among fourth-grade students at SD Negeri 2 Sidoharjo after the implementation of the Contextual Teaching and Learning (CTL) model. The research employed a quantitative method using a One-Group Pre-test and Post-test Design. The population consisted of all fourth-grade students at SD Negeri 2 Sidoharjo, with a sample of 26 students. Data were collected through tests. The research instrument was a multiple-choice test that had been tested for validity and reliability. Based on the hypothesis testing results, it was found that Z hitung ≥ Z tabel (5,00 ≥ 1,64), therefore, H₀ was rejected and Hₐ was accepted. In other words, the hypothesis proposed in this study was accepted, indicating that the learning outcomes of fourth-grade students in IPAS on Chapter 7, "How Do We Obtain All Our Needs?", Topic A, "Me and My Needs," at SD Negeri 2 Sidoharjo significantly achieved mastery after the implementation of the Contextual Teaching and Learning (CTL) model.
PENGEMBANGAN LKPD BERBASIS PMRI UNTUK MATERI SUDUT PADA PEMBELAJARAN MATEMATIKA KELAS V SDN 37 LUBUKLINGGAU Pupalingga, Septi Nursyafa'atin; Akmal Rijal; Novianti Mandasari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.56749

Abstract

The PMRI-Based Student Worksheet (LKPD) is a teaching material that is systematically designed to assist students in the learning process. This study aimed to develop a product in the form of a PMRI-Based Student Worksheet (LKPD) for Mathematics learning in Grade V at SD Negeri 37 Lubuklinggau and to produce a worksheet that is valid, practical, and effective. This study employed a Research and Development (R&D) method using the ADDIE development model. The research subjects were 22 fifth-grade students. Based on the validity analysis using Aiken’s V, the PMRI-based LKPD obtained a score of 0.84 from the language validator, 0.88 from the media validator, and 1.00 from the material validator. The practicality analysis based on teacher and student response questionnaires showed that the PMRI-based LKPD met the criteria of being very practical, with an average score of 92%. Furthermore, the effectiveness analysis resulted in an average N-Gain score of 0.71, which falls into the high category. Therefore, it can be concluded that the PMRI-based LKPD for Mathematics learning meets the criteria of validity, practicality, and effectiveness, making it suitable for use in the learning process.
PENERAPAN DEEP LEARNING BERBANTUAN WORDWALL TERHADAP HASIL BELAJAR PENDIDIKAN PANCASILA SISWA KELAS V SD NEGERI 23 LUBUKLINGGAU Anggraini, Puput; Fiani, Ani; Rijal, Akmal
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60456

Abstract

This study aims to determine the Application of the Deep Learning Learning Model Assisted by Wordwall in Pancasila Education Learning for Fifth Grade Students of SD Negeri 23 Lubuklinggau. This research method is pre-experimental, with the design used is one-group pretest-posttest design. The population in this study were all fifth grade students of SD Negeri 23 Lubuklinggau. Sampling by means of saturated sampling technique, namely in fifth grade of SD Negeri 23 Lubuklinggau totaling 20 students as a sample class. Data collection techniques using multiple choice tests. Data analysis techniques with steps: normality test and Z test. Based on the results of the Z-test analysis with a confidence level obtained α = 0.05 data Z count = 7.88 and Z table = 1.64 then the data shows that the Z count value> z table. The average value of student pretest is 43.55 and the average value of posttest is 85.30, so it can be said that H0 is rejected and Ha is accepted. Thus, it can be concluded that the application of the Wordwall-assisted Deep Learning learning model in Pancasila education learning for fifth-grade students at SD Negeri 23 Lubuklinggau was significantly completed
PENGEMBANGAN MEDIA DONAT (DOMINO MATEMATIKA) BERBASIS GAME BASED LEARNING PADA PEMBELAJARAN MATEMATIKA KELAS V SD NEGERI 49 LUBUK LINGGAU Putri Permata Sari, Natalia; Rijal, Akmal; Dwi Andita, Cahyo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Now Available
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62129

Abstract

This research aims to develop a Donut media design based on Game Based Learning in Mathematics learning. Testing the validity, practicality, and effectiveness of Game Based Learning-based Donut media  in Mathematics learning in grade V students of SD Negeri 49 Lubuk Linggau. This type of research is Research and Development with the ADDIE development model. The subject of this study is a grade V student of SD Negeri 49 Lubuk Linggau. Data collection techniques use observation, interviews, questionnaires, and tests. Based on the results of the analysis of the validity of Game Based Learning-based Donut media  in Mathematics learning using Aiken's V, it showed the assessment of the language validator of 0.97, the media validator 0.84, and the material validator 0.94. The analysis of the assessment of teacher and student practicality sheets obtained that the Game Based Learning-based Donut media in Mathematics learning met the criteria of being very practical with an average score of 86.4%. Then the analysis of the effectiveness assessment obtained  an average N-Gain score  of 0.67 with the medium category. Based on the results of the study, it can be concluded that Donut media based on Game Based Learning in Mathematics learning is proven to be valid, practical, and effective so that it is suitable for use in the learning process of grade V of SD Negeri 49 Lubuk Linggau.
PENERAPAN MODEL PEMBELAJARAN PROJECT BASED LEARNING (PjBL)TERHADAP HASIL BELAJAR IPAS SISWA KELAS V SD NEGERI 6 B SRIKATON Fauziah, Atika; Akmal rijal, Akmal Rijal; Aswarliansyah, Aswarliansyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62942

Abstract

This study aims to determine the level of achievement in IPAS (Natural and Social Sciences) learning outcomes among fifth-grade students at SD Negeri 6 B Srikaton following the implementation of the Project-Based Learning (PjBL) model. A pre-experimental research design was employed. The study population consisted of all 20 fifth-grade students at SD Negeri 6 B Srikaton, and a saturated sampling technique was used. Data collection methods included observation, interviews, tests, and documentation. Data analysis techniques involved calculating the mean, performing a normality test, and conducting a hypothesis test (z-test). The results showed a mean final test score of 81.19. Analysis using the z-z-test at a 5% (0.05) significance level yielded a calculated z-value of 4.09, which exceeds the critical z-value of 1.65; thus, it can be concluded that the implementation of the Project-Based Learning (PjBL) model significantly enabled the fifth-grade students at SD Negeri 6 B Srikaton to meet the Learning Objective Achievement Criteria (KKTP) for IPAS.
PENERAPAN MODEL PEMBELAJARAN INSIDE OUTSIDE CIRCLE BERBANTUAN POWER POINT INTERAKTIF PADA PEMBELAJARAN IPAS SISWA KELAS IV SD NEGERI 85 LUBUKLINGGAU Sanda Dwi Putri A; Akmal Rijal, Akmal Rijal; Dea Widaswari, Dea Widaswari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.63346

Abstract

This study aims to determine the achievement of IPAS learning outcomes among This study aims to determine the improvement in Mathematics learning outcomes of fourth-grade students of SD Negeri 85 LubukLinggau after using the Inside Outside Circle learning model Assisted by Interactive Power Point. This study uses Pre-test and Post-test. Sampling was obtained from the population, the sampling technique in this study was using random sampling. The instrument used was in the form of multiple choices totaling 17 questions. The data analysis technique used the z-test at a significance level of a = 0.05. The results of the study obtained that z count = 5.11 > z table = 1.64 so that it is proven that Ha is accepted and Ho is rejected the improvement in Science learning outcomes of fourth-grade students of SD Negeri 85 LubukLinggau after using the Inside Outside Circle learning model was significantly complete. The average value was 80.63 and the percentage of students who completed was 91.66%.