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Analisis Kemampuan Pemecahan Masalah Peserta Didik Kelas IV SD Negeri Tawang Mas 01 dalam Menyelesaikan Soal Cerita Materi Diagram Batang Berdasarkan Gaya Belajar Kurniatin, Yuni; Pramasdyahsari, Agnita Siska; Susilowati, Anis; Rahmawati, Noviana Dini
NUSRA : Jurnal Penelitian dan Ilmu Pendidikan Vol. 5 No. 3 (2024): NUSRA: Jurnal Penelitian dan Ilmu Pendidikan, Agustus 2024
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/nusra.v5i3.3138

Abstract

This research aims to describe and determine students' abilities in solving mathematical problems with a focus on learning styles. The research subjects were Class IV students at SD Negeri Tawangmas. This research is a qualitative descriptive study which aims to determine and describe mathematical problem solving abilities in terms of students' learning styles. Data was collected using questionnaires, tests and interviews. The use of questionnaires describes visual learning styles, auditory and kinesthetic learning styles. Two test numbers determine the mathematical problem solving ability in the Polya step, and the interview confirms the mathematical problem solving ability. The data analysis techniques are reduction, presentation and verification. Based on the results, this study had 7 respondents with a bias towards visual style 3, auditory style 2 and kinestatic style with literacy skills from the results of the report cards, the average report card score was 76.28 and the standard deviation was 17.03. With problem-solving abilities for each style, namely 1) students with a visual style have the ability to understand problems, organize and carry out them and re-check the results of their work. 2) students with an auditory style have the ability to understand problems, organize and carry out them and review the results of their work. 3) students with an auditory style have the ability to understand problems, organize them, and are unable to carry them out until they are unable to recheck the results of their work.
PKM Implementasi Numerasi pada Pembelajaran bagi Guru MGMP Matematika SMA Kabupaten Semarang Setyawati, Rina Dwi; Shodiqin, Ali; Pramasdyahsari, Agnita Siska; Endahwuri, Dhian; Agustina, Ferina
Pelita: Jurnal Pengabdian kepada Masyarakat Vol. 5 No. 1 (2025): Pelita: Jurnal Pengabdian kepada Masyarakat
Publisher : Perkumpulan Kualitama Edukatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The "Implementation of Numeracy in Mathematics Learning" training was designed for members of the Mathematics MGMP with the aim of strengthening skills in applying numeracy concepts in the learning process. This training introduces various practical methods for integrating numeracy in mathematics learning, including the application of numeracy in the STEM (Science, Technology, Engineering, and Mathematics) curriculum. Technology is also introduced in this training, with the use of software such as Wolfram Mathematica. This software provides sophisticated tools for data visualization and manipulation, which can enrich the mathematics learning experience interactively and deeply (Wolfram, 2020). In addition, this training discusses effective numeracy assessment methods to measure student understanding and progress, such as practical assignments, tests, and constructive feedback (Shute, 2008). During the training, participants discuss challenges and solutions in implementing numeracy, as well as sharing best practices and experiences between participants (Sowder, 2007). Group activities are also carried out to design and test numeracy-based lesson plans, allowing participants to apply the concepts learned in real learning situations (Tharp & Gallimore, 1988). The purpose of this training is to improve the effectiveness of mathematics teaching, support the development of students' numeracy, and facilitate the application of numeracy in daily learning. The Community Partnership Program (PKM) focuses on two main activities: first, providing training to teachers on the application of numeracy in learning, and second, training teachers to design learning tools that integrate numeracy. Thus, this training is expected to optimize mathematics teaching and strengthen students' numeracy skills through an approach based on interactive teaching, technology, and effective assessment.
Developing engaging STEAM-geometry activities: Fostering mathematical creativity through the engineering design process using Indonesian cuisine context Pramasdyahsari, Agnita Siska; Rubowo, Maya Rini; Nindita, Velma; Astutik, Iin Dwi; Pant, Binod Prasad; Dahal, Niroj; Luitel, Bal Chandra
Jurnal Infinity Vol 14 No 1 (2025): VOLUME 14, NUMBER 1, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v14i1.p213-234

Abstract

Enhancing mathematical creativity requires more learning activities that foster creative thinking. However, teachers need more resources and activities to nurture students' creativity in mathematics effectively. Therefore, this study aimed to design STEAM-based geometry activities using the Engineering Design Process (EDP) to explore how such projects can enhance students' mathematical creativity. In this study, creativity focuses on how students use geometric principles to design Wingko Babat as an Indonesian cuisine, making culturally meaningful connections and solving design challenges. The study involved research and development using the analysis, design, development, implementation, and evaluation (ADDIE) model, continuing with a descriptive qualitative approach. The activities designed for the STEAM-Geometry projects allow students to think creatively and elaborate on the engineering design process. Through expert reviews that involved multiple educators, the design activities on the STEAM-Geometry project are reliable and valid. The findings show that the EDP on Geometry project enables students to think creatively. The findings imply that teaching geometry can develop the students' mathematical creativity through the engineering design process in STEAM activities. Furthermore, it indicates that the design activities encompass more than just understanding geometry; they also nurture creativity by applying STEAM principles in the engineering design process. Integrating STEAM principles within culturally meaningful, geometry-based tasks enhances students' critical thinking, creativity, collaboration, and real-world problem-solving skills, preparing them to tackle complex challenges beyond the scope of mathematics.
Developing engaging STEAM-geometry activities: Fostering mathematical creativity through the engineering design process using Indonesian cuisine context Pramasdyahsari, Agnita Siska; Rubowo, Maya Rini; Nindita, Velma; Astutik, Iin Dwi; Pant, Binod Prasad; Dahal, Niroj; Luitel, Bal Chandra
Jurnal Infinity Vol 14 No 1 (2025): VOLUME 14, NUMBER 1, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v14i1.p213-234

Abstract

Enhancing mathematical creativity requires more learning activities that foster creative thinking. However, teachers need more resources and activities to nurture students' creativity in mathematics effectively. Therefore, this study aimed to design STEAM-based geometry activities using the Engineering Design Process (EDP) to explore how such projects can enhance students' mathematical creativity. In this study, creativity focuses on how students use geometric principles to design Wingko Babat as an Indonesian cuisine, making culturally meaningful connections and solving design challenges. The study involved research and development using the analysis, design, development, implementation, and evaluation (ADDIE) model, continuing with a descriptive qualitative approach. The activities designed for the STEAM-Geometry projects allow students to think creatively and elaborate on the engineering design process. Through expert reviews that involved multiple educators, the design activities on the STEAM-Geometry project are reliable and valid. The findings show that the EDP on Geometry project enables students to think creatively. The findings imply that teaching geometry can develop the students' mathematical creativity through the engineering design process in STEAM activities. Furthermore, it indicates that the design activities encompass more than just understanding geometry; they also nurture creativity by applying STEAM principles in the engineering design process. Integrating STEAM principles within culturally meaningful, geometry-based tasks enhances students' critical thinking, creativity, collaboration, and real-world problem-solving skills, preparing them to tackle complex challenges beyond the scope of mathematics.
Enhancing elementary student’s numeracy skills through ethnomathematics-based learning: An analysis of minimum competency assessment results Larasati, Izah; Pramasdyahsari, Agnita Siska; Harun, Lukman
Journal of Honai Math Vol. 8 No. 1 (2025): Journal of Honai Math
Publisher : Universitas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jhm.v8i1.861

Abstract

The persistent issue of low numeracy skills among elementary school students remains a critical challenge in mathematics education, particularly in contexts where conventional pedagogical approaches fail to connect mathematical concepts to students' lived experiences. Despite growing advocacy for culturally responsive teaching, limited empirical evidence exists regarding the integration of ethnomathematics within the Mathematics Contextual Approach (MCA) to address this gap. This study introduces a novel instructional strategy by embedding ethnomathematics-based learning into the MCA framework to enhance numeracy skills through culturally and contextually relevant mathematics instruction. The research aimed to examine the effectiveness of this integrated approach at SD Negeri 04 Temuireng using a quasi-experimental one-group pretest-posttest design involving 30 fifth-grade students. Data were collected through test and non-test instruments, with numeracy assessments based on the government-developed MCA test. Statistical analysis utilizing a paired sample t-test revealed a significant improvement in students’ numeracy skills, with mean scores increasing from 27.83 (pretest) to 56.17 (posttest), a Sig. (2-tailed) value of 0.000, and an average N-gain of 0.3696. These findings underscore the potential of ethnomathematics-based learning to foster a deeper understanding of mathematical concepts by leveraging students' cultural knowledge and real-world experiences. The results contribute to the discourse on curriculum innovation by highlighting the role of ethnomathematics in developing meaningful, contextualized, and equitable mathematics education practices.
Pelatihan Komik Edukasi Berbasis Web bagi Komunitas Seni Kota Semarang Wardani, Theodora Indriati; Purwosetiyono, FX. Didik; Pramasdyahsari, Agnita Siska; Setyawati, Rina Dwi
Pelita: Jurnal Pengabdian kepada Masyarakat Vol. 5 No. 3 (2025): Pelita: Jurnal Pengabdian kepada Masyarakat
Publisher : Perkumpulan Kualitama Edukatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

In the city of Semarang, as it continues to grow into the fifth-largest metropolitan area in Indonesia, various communities have emerged with specific activities aimed at fostering a sense of love and care for the city, particularly in support of its future development. One such group is an art community based in Semarang that creates works dedicated to the city. This art community operates under the organization Hysteria, an art collective originating from Semarang. Within Hysteria, there is a management structure and a network of individuals consisting of painters and art students. However, when it comes to showcasing their work and sharing information in the form of images and texts with the public or those around their working spaces, they still design comics manually. In this digital era, where skills and expertise in communication technology are increasingly necessary, the comics produced by the art community are still typically conventional or manual in nature—drawn and arranged on paper to eventually be printed as comic books. As a result, the information in these comics does not reach a wide audience and requires significant resources in terms of cost, time, and labor to produce the printed versions, leading to inefficiencies. Therefore, it became necessary to find a way for the community members to independently utilize applications to distribute their comics and convey the comic narratives—particularly educational comics—through internet-based websites in a more engaging way. This led to the idea of a community partnership program by providing training on web-based educational comic creation using the Google Sites software application, eliminating the need for printed illustrations, thereby reducing costs, time, and effort, and accelerating the dissemination of information via the internet for the wider network of art communities spread across Semarang.
Stimulating Students’ Critical Mathematical Thinking through STEAM-Based Mitigation Learning Activities: Design and Validation Pramasdyahsari, Agnita Siska; Setyawati, Putri; Setyawati, Rina Dwi; Dahal, Niroj
RANGE: Jurnal Pendidikan Matematika Vol. 7 No. 1 (2025): Range Juli 2025
Publisher : Pendidikan Matematika UNIMOR

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32938/jpm.v7i1.9673

Abstract

Integrating Science, Technology, Engineering, Art, and Mathematics (STEAM) with real-world issues, such as disaster mitigation in mathematics education, has the potential to foster students’ critical thinking through interdisciplinary and problem-based learning. However, existing instructional designs often lack contextual relevance and do not fully incorporate STEAM principles or the Engineering Design Process (EDP). This study employed a research and development approach using the 4D model (Define, Design, Develop, Disseminate) to create STEAM-based mathematics learning activities centred on disaster mitigation topics. Ten ninth-grade mathematics teachers from junior high schools in Semarang and Blora were involved in the development and validation process. Data were collected through expert validation sheets and teacher questionnaires, and analyzed using the Rasch model with the Winstep application. The developed learning activities demonstrated high reliability with a Rasch reliability coefficient of 0.90, indicating strong internal consistency and practical relevance. Expert validation confirmed the content and construct validity of the materials, supporting their feasibility for classroom implementation.  The validation results suggest that the design is potentially suitable for classroom implementation, based on expert judgment and instrument validation outcomes. The study provides a validated and practical design for STEAM-based mathematics instruction that contextualizes disaster mitigation to enhance students’ critical thinking. Moreover, this innovative integration of STEAM and EDP offers a validated, practical STEAM-based mathematics learning design that supports teachers and enhances students’ critical thinking through real-world contexts. Its novelty is that it integrates STEAM and the EDP into disaster-themed mathematics learning to contextualize problem-solving and enhance students’ critical thinking.
Kemampuan Pemecahan Masalah Soal Cerita Pola Bilangan Ditinjau dari Kemampuan Penalaran Matematis Tyas, Dinda Ari Margahayuning; Pramasdyahsari, Agnita Siska; Endahwuri, Dhian; Buchori, Achmad
Jurnal Pendidikan Matematika Vol. 14 No. 2 (2023): July 2023
Publisher : Jurusan Pendidikan Matematika FKIP Universitas Halu Oleo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36709/jpm.v14i2.88

Abstract

Kemampuan pemecahan masalah sebagai sebuah hal terpenting pada matematika. Tujuan penelitian ini untuk memberikan deskripsi kemampuan pemecahan masalah siswa dalam memecahkan soal cerita pola bilangan ditinjau dari kemampuan penalaran matematis. Jenis penelitiannya yaitu penelitian kualitatif deskriptif yang diadakan di SMP Negeri 2 Plantungan. Subjek pada penelitian ini ialah seluruh peserta didik kelas VIII dengan tes kemampuan penalaran matematis, selanjutnya diambil masing- masing dua siswa yang mempunyai kemampuan penalaran matematis tinggi, rendah, dan sedang. Teknik penghimpunan data yang diterapkan yaitu wawancara, tes kemampuan penalaran matematis, serta tes kemampuan pemecahan masalah. Teknik analisis data yang dipergunakan ialah merangkum data, menyajikan data, serta pembuatan kesimpulan. Hasilnya yaitu: (1) Subjek berkemampuan penalaran matematis tinggi dalam memecahkan masalah cerita pola bilangan bisa mencapai setiap indikator yang terdapat dalam keempat tahap penyelesaian soal matematika, yakni memahami permasalahan, merencanakan penyelesaian, menjalankan rencana pemecahan, serta mengecek ulang hasil penyelesaian soal, (2) Subjek yang mempunyai kemampuan penalaran matematis sedang dalam memecahkan masalah soal cerita pola bilangan telah melakukan tahapan memahami masalah serta menyusun pemecahan, namun belum menjalankan rencana penyelesaian serta pemeriksaan ulang hasil penyelesaian soal, (3) Subjek yang mempunyai kemampuan penalaran matematis rendah dalam memecahkan soal cerita pola bilangan sudah melaksanakan tahap memahami permasalahan, namun belum melaksanakan tahap membuat rencana penyelesaian, menjalankan rencana pemecahan, serta mengecek lagi penyelesaian soal
PENINGKATAN KEMAMPUAN MEMBACA SISWA KELAS 1 SEKOLAH DASAR MENGGUNAKAN MEDIA KARTU KATA Yulianaristin, Eryna; Pramasdyahsari, Agnita Siska; Espiyati, Espiyati; Mushafanah, Qoriati
Pedagogi Vol 11 No 1 (2024)
Publisher : UNIKU PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/pedagogi.v11i1.9525

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya kemampuan membaca siswa. Tujuan dari dilakukannya penelitian ini adalah untuk mengkonfirmasi peningkatan kemampuan membaca siswa melalui penggunaan media kartu kata. Penelitian ini menggunakan metode penelitian tindakan kelas dilakukan dengan empat tahapan yaitu siklus perencanaan, tindakan, observasi, dan refleksi.dengan subjek penelitian ini adalah siswa kelas I A dengan sampel yang dipilih secara purposive berdasarkan rendahnya kemampuan membaca siswa. Topik penelitiannya adalah kemampuan membaca siswa dengan menggunakan media kartu kata. Teknik pengumpulan data pada penelitian yang digunakan adalah tes, observasi, dan dokumentasi. Instrumen penelitian terdiri dari ujian lisan, lembar checklist, dan lembar observasi. Hasil dari penelitian menunjukkan bahwa penggunaan media kartu kata secara signifikan dapat meningkatkan kemampuan membaca siswa Kelas I A SDN Gayamsari 02 Semarang. Angka ketuntasan siswa meningkat dari 46% pada siklus I menjadi 89% pada siklus II. Peningkatan persentase yang signifikan dari Siklus I ke Siklus II menunjukkan bahwa pembelajaran dengan menggunakan media kartu kata dapat secara efektif meningkatkan kemampuan membaca siswa kelas I A SDN Gayamsari 02 Semarang.Kata kunci: kemampuan; membaca; kartu kata
ANALISIS KESALAHAN SISWA DALAM MENYELESAIKAN SOAL-SOAL EKSPONEN BERDASARKAN TEORI KASTOLAN DITINJAU DARI GAYA KOGNITIF REFLEKTIF DAN IMPULSIF Erviandita, Selvita; Pramasdyahsari, Agnita Siska; Wulandari, Dewi
ALGORITMA: Journal of Mathematics Education Vol. 5 No. 1 (2023): ALGORITMA Journal of Mathematics Education
Publisher : Faculty of Educational sciences, UIN Syarif Hidayatullah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/ajme.v5i1.31685

Abstract

AbstractThe purpose of this research is to describe how students solve exponential questions using reflective and impulsive cognitive styles, based on Kastolan theory. Descriptive qualitative method used in this study. The subjects of this study were SMA 2 PSAK Semarang students who had received Exponent material. The data collection methods used were tests, test-based interviews, and documentation, while the data analysis process consisted of data collection, data reduction, data presentation, and drawing conclusions. The conclusion of this study is that reflexive students make fewer mistakes than reflective students. Student errors in solving math problems are influenced by internal and external factors. For reflective students, the internal factors are lack of understanding in the concept of completion and lack of accuracy in determining a value. While the external factors are students in a hurry because of the busyness of students in their school environment. Then for impulsive students, the internal factor is a lack of understanding in distinguishing questions between growth and decay in the form of story problems, lack of subject accuracy and lack of accuracy in reading story problems. While the external factor is the lack of concentration of students because of the crowds in the school environment.AbstrakTujuan dari penelitian ini adalah untuk menggambarkan bagaimana siswa menyelesaikan soal-soal eksponen dengan gaya kognitif reflektif dan impulsif, berdasarkan teori Kastolan. Metode kualitatif deskriptif digunakan dalam penelitian ini. Subjek dari penelitian ini adalah siswa SMA Masehi 2 PSAK Semarang yang sudah mendapat materi Eksponen. Metode pengumpulan data yang digunakan adalah tes, wawancara berbasis tes, dan dokumentasi, sementara proses analisis data terdiri dari pengumpulan data, reduksi data, penyajian data, dan penarikan kesimpulan. Kesimpulan dari penelitian ini yaitu, bahwa Siswa refleksif melakukan kesalahan lebih sedikit daripada siswa reflektif. Kesalahan siswa dalam menyelesaikan soal-soal matematika dipengaruhi faktor internal dan faktor eksternal. Untuk siswa reflektif, faktor internalnya yaitu kurangnya pemahaman dalam konsep penyelesaian dan kurangnya ketelitian dalam menentukan suatu nilai. Sedangkan faktor eksternalnya yaitu siswa terburu-buru karena kesibukan siswa di lingkungan sekolahnya. Lalu pada siswa impulsif, faktor internalnya yaitu kurangnya pemahaman dalam membedakan soal antara pertumbuhan dan peluruhan dalam bentuk soal cerita, kurangnya ketelitian subjek dan kurang cermat dalam membaca soal cerita. Sedangkan faktor eksternalnya yaitu kurangnya konsentrasi siswa karena keramaian dilingkungan sekolah.
Co-Authors Achmad Buchori Achmad Buchori Adinda Juniasani agenes lita Agustina, Ferina Aini, Sindi Nur Ali Shodiqin Ali Shodiqin Alisya, Camelia Amalia Mareta Pungkasari Amelia Okta Viyani Amillia, Sinta Anak Agung Istri Sri Wiadnyani Andi Priyolistiyanto Anggraini, Annisa Putri Anindhitya, Anindhitya Anis Widyastuti Aries Tika Damayani Arum, Julia Puspita Aryo Andri Nugroho Astutik, Iin Dwi Atussilmi, Rifqi Binod Prasad Budiarti, Risma Candra Kusuma Nurjanah Dahal, Niroj Delina Febriani Delina Putri Devi Laely Wahyu Utami Dewi Wulandari Dewi Wulandari Dhian Endahwuri, Dhian Dhian Endawuri Dina Prasetyawati Donis Sanjaya Edy Santoso Elfa Mawadati Emi Yulifa Erviandita, Selvita Ervina Eka Subekti Espiyati Espiyati, Espiyati Estiyani Evik Kumala Sari Faisa Marsha Anindya Farida Nursyahidah Farida, Rina Nur Fenny Roshayanti Fitri Ratnasari FX. Didik Purwosetiyono Gunawan, Oktavian Wahyu Gunawan, Oktaviant Wahyu Handayani, Evi Suprihatin Handayaningsi, Susi Hartati Hartati Harto Nuroso Harya Giri Kusuma Henry Januar Saputra, Henry Januar Ida Dwijayanti Iin Dwi Astutik Ismiyana, Novida Jannah, Fitria Miftakhul Jayaningtyas, Zulhijjati Joko Siswanto Joko Sulianto . . Julia Puspita Arum Khasanah, Indah Milati Kholidatul Muna Khusnul Fajriyah Kurniasari, Nani Kurniatin, Yuni Larasati, Izah Lianti Lilik Poncowati Lita, Agnes Luitel, Bal Chandra Lukman Harun Lutfiyana Lutfiyana M. Anas Dzakiy MARDLIYAH, SITI Maryam Nabila Bilqist Maya Rini Rubowo Mazida, Mala Mellania Nur 'Aisyah Mina Tika Selviana Miswati, Vina Dyah Muhammad Nur Cahya Muhammad Prayito Muhammad Saifuddin Zuhri Muqibaturrohmah, Anna Bahrena Nafiatuz Zuliah Nandiriyanti, Gema Nurul Ninik Sijamtini Nisa, Rida Khoirin NISA, ZUHROTUN Nizaruddin Nizaruddin Nizaruddin Nor Muhammad Ali Noviana Dini Rahmawati Noviana Dini Rahmawati Noviana Dini Rahmawati, Noviana Dini Nurina Happy Nusuki, Ukima Pant, Binod Prasad Paryati Paryati Praptining Rahayu ., Praptining Rahayu Pudjiati, Sri putri setyawati Putri Setyowati Putri Wulan Agustina Qoriati Mushafanah Rahmatika Diah Silvia Rahmawati, Rahajeng Rasiman Rasiman Ratnayake, Iresha Rina Dwi Setyawati Rina Dwi Setyawati Rina Dwi Setyawati Rina Dwi Setyawati Rina Rini, Aditya Riska, Ganang Iqbal Rivanna Citraning Rachmawati, Rivanna Citraning Rizky Esti Utami, Rizky Esti Ruhmawati, Siti Ita Rustrianingsih, Dina Septi Salmah, Ummy Saputro, Susilo Adi Selviani, Mini Tika Selvita Erviandita Silvia, Rahmatika Diah Sindi Nur Aini Siti Hidayatus Sholehah Siti Indahsari Sri Suneki Sudargo Sugiyanti Sugiyanti Suharno Suharno Sumarno . Supandi Susilowati, Anis Sutrisno Sutrisno Trihara, Putri Ayu Tyas, Baiti Ni’mah Widaning Tyas, Dinda Ari Margahayuning Ukima Nusuki Ulin Nikmah Ummy Salmah Utami, Salma Millenia Utami, Vica Amifa Velma Nindita, Velma Veryliana Purnamasari Viviana, Desi Wahyu Widodo Wardani, Theodora Indriati Wati, Sri Yerlina Oktavianita Ardi Yulianaristin, Eryna Yuris Setyadi Yuris Setyoadi Zuliah , Nafiatuz