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Enhancing Students’ Speaking Fluency Through Roleplaying Segmented Scenes from Inside Out 2: A Descriptive Qualitative Study Riska Dwi Apriyani; Sam Hermansyah; Isumarni; Syamsu T
INTERACTION: Jurnal Pendidikan Bahasa Vol. 13 No. 1 (2026): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Program Studi Pendidikan Bahasa Inggris, Universitas Pendidikan Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36232/interactionjournal.v13i1.5627

Abstract

Speaking fluency remains a persistent challenge for EFL learners in Indonesia, where students frequently exhibit limited oral proficiency due to insufficient practice opportunities, speaking anxiety, and traditional teaching methods. This descriptive qualitative study explores the implementation of role-playing segmented scenes from the Pixar animated film Inside Out 2 as an innovative strategy to enhance senior high school students’ English speaking fluency. The research was conducted with 20 students from class X-5 at SMAN 6 Sidrap, South Sulawesi, Indonesia. Ten students were purposively selected as key informants. Data were collected through pre- and post-intervention speaking fluency tests, semi-structured interviews, and classroom documentation. Fluency was assessed using the indicators of total words attempted (TWA), total speaking time (TST), filled speaking time (FST), and total words delivered (TWD). These quantitative indicators were converted into disfluency percentage, initial speaking rate (ISR), and effective speaking rate (ESR), while qualitative data were analyzed using the Miles and Huberman model. The findings demonstrate that role-playing segmented scenes from Inside Out 2 effectively improved students’ speaking fluency. Post-intervention results showed increased speaking rates, reduced pauses and hesitations, and greater confidence and active participation. Students expressed highly positive responses, highlighting increased motivation, reduced anxiety, and a more engaging learning atmosphere through this context-rich, media-based activity. The study underscores the pedagogical value of integrating popular animated films into role-play activities as a practical and motivating approach to developing oral communication skills in EFL classrooms.
The Effectiveness of AI Chatbot-Based English Learning Methods in Improving Students’ Speaking Skills Fatmawati; Syamsu T; Nurul Faradillah; Andi Sadapotto; Sam Hermansyah
INTERACTION: Jurnal Pendidikan Bahasa Vol. 13 No. 1 (2026): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Program Studi Pendidikan Bahasa Inggris, Universitas Pendidikan Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36232/interactionjournal.v13i1.5675

Abstract

This mixed-methods study examined the effectiveness of AI chatbot-based English learning methods, specifically using TalkPal AI, in improving eleventh-grade students’ speaking skills at SMAN 11 Sidrap, Indonesia. A quasi-experimental nonequivalent control group design was employed for the quantitative phase, while semi-structured interviews provided qualitative insights into students’ perceptions. The experimental group (n = 18 for post-test) engaged in interactive speaking practice with TalkPal AI, while the control group (n = 14) received conventional teacher-centered instruction. Data were collected through pre- and post-speaking tests assessed using Brown’s (2004) rubric across five components fluency, accuracy, pronunciation, vocabulary, and coherence and interviews with ten purposively selected students from the experimental group. Quantitative analysis revealed that the experimental group achieved a significantly higher post-test mean score (M = 23.17) compared to the control group (M = 12.57). The Mann-Whitney U test confirmed a statistically significant difference between groups (p < 0.001), indicating the effectiveness of the AI chatbot intervention. Qualitative findings showed overwhelmingly positive perceptions: students reported increased confidence, motivation, fluency, pronunciation, and reduced speaking anxiety, attributing these gains to the chatbot’s interactive, non-judgmental, and flexible learning environment. Minor challenges included unstable internet connections and initial familiarity with the application. The results demonstrate that AI chatbot-based methods, such as TalkPal AI, constitute an effective and innovative approach for enhancing EFL learners’ speaking proficiency in secondary education contexts. Pedagogical implications for technology-integrated language teaching and recommendations for future research are discussed.
Development of a Google Sites-Based Literacy Movement Program in Elementary Schools Isuharni Binte Idris; Muhammad Hanafi; Aswadi; Syamsu T; Jumiati; Jamaluddin Ahmad
INTERACTION: Jurnal Pendidikan Bahasa Vol. 13 No. 1 (2026): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Program Studi Pendidikan Bahasa Inggris, Universitas Pendidikan Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36232/interactionjournal.v13i1.5720

Abstract

This study developed and evaluated the effectiveness of a Google Sites-based School Literacy Movement (GLS) program to improve reading comprehension skills among fifth-grade students at UPT SD Negeri 1 Rijang Panua, Indonesia. The research was driven by the moderate literacy achievement of 55.33% reported in the 2024 Education Report, stemming from suboptimal GLS implementation that emphasized routine reading without structured comprehension assessment and relied on conventional, less engaging media. Employing a Research and Development (R&D) approach with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation), the study produced “SIBACA SITES” (Smart Reading System Based on Google Sites), an interactive web-based platform integrating contextual reading texts, multimedia resources, comprehension exercises, and interactive features. Expert validation by material, media, instructional design, and language specialists yielded very high feasibility scores (89%, 91%, 92%, and 91%, respectively), placing the product in the “very feasible” category. Limited trials (n=10) resulted in an average N-gain score of 0.60 (moderate effectiveness), while extensive trials (n=25) demonstrated more substantial gains: 16 students in the moderate category and 9 in the high category, with no students in the low category. Questionnaire responses from students and teachers indicated highly positive perceptions regarding attractiveness, usability, and learning benefits. The findings confirm that the Google Sites-based GLS program is valid, practical, and effective in enhancing reading comprehension. Theoretically, it strengthens digital literacy, multimodal literacy, and constructivist learning principles. Practically, it offers an innovative, technology-integrated model for implementing the School Literacy Movement in elementary schools, supporting 21st-century competencies.
Improving Students Writing Skills Through Picture-Based Dictation Method: A Creative Approach Septita Puteri Namirta; Syamsu T; Nurhikmah; Buhari; Sam Hermansyah
INTERACTION: Jurnal Pendidikan Bahasa Vol. 13 No. 1 (2026): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Program Studi Pendidikan Bahasa Inggris, Universitas Pendidikan Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36232/interactionjournal.v13i1.5934

Abstract

This study aims to examine the improvement of students’ writing skills through the picture-based dictation method and to explore students’ responses to this method. The main issue addressed is students’ difficulties in composing descriptive texts. This study employs a quantitative approach with an experimental design applied to eighth-grade students, A class. aThe results indicate a significant improvement in students’ writing skills, with an average score increase of 18.78 (from 69.22 to 88.00). Based on the Paired Sample T-test, the calculated t-value (6.302) is greater than the critical t-value (2.056), indicating that this method significantly improves students’ writing in terms of content, grammar, vocabulary, and organization. Students’ responses to this method were highly positive, with an acceptance rate of 96.34%. The integration of audio and visual elements proved to facilitate students in generating ideas and boost their confidence in writing English. It can be concluded that the picture-based dictation method is an effective creative approach to improving students’ learning outcomes and motivation.
Pengaruh Pembelajaran Model Game-Based Literacy Learning Dan Game Edukasi Terhadap Kemampuan Membaca Permulaan Irma Irma; Yusmah Yusmah; Aswadi Aswadi; Jamaluddin Ahmad; Nuraini Kasman; Syamsu T
Science and Education Journal (SICEDU) Vol 5 No 2 (2026): Science and Education Journal 2026
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/sicedu.v5i2.833

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model Game-Based Literacy Learning (X1) dan game edukasi (X2) terhadap kemampuan membaca permulaan siswa (Y) kelas II SD Negeri 2 Rijang Panua. Penelitian ini dilatarbelakangi oleh rendahnya kemampuan membaca permulaan siswa yang disebabkan oleh metode pembelajaran yang kurang menarik dan cenderung konvensional. Penelitian ini menggunakan pendekatan kuantitatif dengan metode eksperimen semu (quasi experiment) dan desain pretest-posttest control group design. Populasi penelitian terdiri dari 30 siswa kelas II yang dibagi menjadi kelompok eksperimen dan kelompok kontrol. Data dikumpulkan melalui tes kemampuan membaca permulaan, observasi, serta angket respon, dan dianalisis menggunakan regresi linear sederhana dan regresi linear berganda dibantu program SPSS. Hasil penelitian menunjukkan bahwa: (1) model Game-Based Literacy Learning (X1) berpengaruh signifikan terhadap kemampuan membaca permulaan dengan nilai signifikansi 0,001 < 0,05; (2) game edukasi (X2) juga berpengaruh signifikan terhadap kemampuan membaca permulaan dengan nilai signifikansi 0,001 < 0,05; dan (3) secara simultan, kedua variabel berpengaruh signifikan terhadap kemampuan membaca permulaan dengan nilai signifikansi sebesar 0,000 (< 0,05) serta nilai kontribusi R Square sebesar 77%. Model Game-Based Literacy Learning (X1) memiliki pengaruh yang lebih dominan dibandingkan game edukasi (X2). Dengan demikian, kedua variabel tersebut terbukti efektif dalam meningkatkan kemampuan membaca permulaan siswa.
Students' Perception of the Effectiveness of Using Duolingo Application as a Foreign Language Learning Platform Benny Putra; Syamsu T; Nurul Faradillah; Sam Hermansyah
INTERACTION: Jurnal Pendidikan Bahasa Vol. 12 No. 1 (2025): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Program Studi Pendidikan Bahasa Inggris, Universitas Pendidikan Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36232/interactionjournal.v12i1.3459

Abstract

This study aims to explore students' perceptions of the effectiveness of using Duolingo as a foreign language learning platform for first semester English education students. The researcher identified the extent to which Duolingo app is effective in assisting foreign language learning and evaluated how effective the app is in assisting students in foreign language learning. A descriptive qualitative approach was used, and data were collected through observation, questionnaires, and interviews with second-semester students of the English Education Study Program at Universitas Muhammadiyah Sidenreng Rappang. The findings show that most students have a positive perception of Duolingo. They found the app easy to use, interesting, and helpful in understanding and memorizing vocabulary. Features such as repetition, daily reminders, and interactive design were found to increase learning motivation and student engagement. However, Duolingo's effectiveness in a structured classroom setting was considered neutral due to limitations in its integration into formal teaching methods. Overall, Duolingo is considered an effective tool for self-directed English vocabulary learning.
Implementasi Model Pembelajaran Hybrid Dalam Penguatan Karakter Siswa Di SMP Negeri 3 Baranti Syamsu Tang; Syahrir L; Hasanuddin; Rosmini Kasman; Nurul Istiqomah
BUDIMAS : JURNAL PENGABDIAN MASYARAKAT Vol. 8 No. 1 (2026): BUDIMAS : Jurnal Pengabdian Masyarakat
Publisher : LPPM ITB AAS Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/budimas.v8i1.19203

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk mengimplementasikan model pembelajaran hybrid sebagai upaya meningkatkan karakter siswa di SMP Negeri 3 Baranti. Latar belakang kegiatan ini didasarkan pada kebutuhan sekolah untuk mengembangkan pembelajaran yang adaptif, interaktif, serta mampu membentuk karakter siswa secara holistik, terutama dalam aspek keaktifan, tanggung jawab, kerja sama, dan kepercayaan diri. Model pembelajaran hybrid diterapkan dengan mengombinasikan pembelajaran tatap muka di kelas dengan pemanfaatan media dan bahan ajar digital yang dirancang secara interaktif. Kegiatan pengabdian ini dilaksanakan selama dua bulan, yaitu dari 1 Oktober hingga 3 Desember 2025, melalui beberapa tahapan meliputi observasi lingkungan sekolah dan proses pembelajaran, perencanaan dan penyusunan bahan ajar, pelaksanaan pembelajaran Bahasa Indonesia dan Bahasa Inggris, serta refleksi dan evaluasi kegiatan. Metode yang digunakan dalam pembelajaran antara lain diskusi kelompok, bermain peran, presentasi, dan penggunaan bahan ajar digital untuk mendukung aktivitas belajar siswa. Hasil pelaksanaan kegiatan menunjukkan bahwa penerapan model pembelajaran hybrid mampu meningkatkan keterlibatan siswa dalam proses pembelajaran serta memperkuat karakter positif, seperti keberanian berpendapat, kemampuan bekerja sama, kedisiplinan, dan rasa tanggung jawab terhadap tugas yang diberikan. Selain itu, siswa menunjukkan peningkatan kepercayaan diri dan motivasi belajar yang lebih baik dibandingkan sebelum penerapan model pembelajaran hybrid. Kegiatan ini juga memberikan pengalaman nyata bagi calon pendidik dalam mengintegrasikan teknologi dan pembelajaran aktif di sekolah. Dengan demikian, implementasi model pembelajaran hybrid dapat menjadi alternatif strategi pembelajaran yang efektif untuk meningkatkan karakter siswa di tingkat sekolah menengah pertama. Kata kunci: pembelajaran hybrid, pendidikan karakter, pengabdian kepada masyarakat, SMP, pembelajaran aktif
Improving Seventh Grade Students’ Vocabulary Mastery Through Total Physical Response Method at SMP Negeri 3 Pangsid Winda Aprilia; Syamsu T; Sitti Aisa; Nur Hikmah; Sam Hermansyah
INTERACTION: Jurnal Pendidikan Bahasa Vol. 13 No. 2 (2026): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Program Studi Pendidikan Bahasa Inggris, Universitas Pendidikan Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36232/interactionjournal.v13i2.6453

Abstract

This study examined whether the Total Physical Response (TPR) method significantly improved the vocabulary mastery of seventh-grade students at SMP Negeri 3 Pangsid. A quantitative approach with a one-group pre-test and post-test design was used. The population comprised 78 seventh-grade students in the 2025/2026 academic year, and 25 students from Class VII A were selected through purposive sampling. The research instruments were a 20-item multiple-choice vocabulary test and a classroom observation sheet. The test measured word meaning, pronunciation, and vocabulary use, while the observation focused on attention to commands, appropriate physical responses, active participation, and enthusiasm. The treatment was conducted in three instructional meetings through teacher commands, action modeling, repetition, individual and group responses, and simple role reversal. The results showed that the mean score increased from 66.60 on the pre-test to 85.60 on the post-test. The Shapiro-Wilk results indicated that both score distributions were normal, with significance values of 0.080 and 0.067. The paired sample t-test yielded a mean difference of 19.00 points, t(24) = -5.603, and p < 0.001. Classroom observation also showed that students paid attention, responded physically, participated actively, and demonstrated enthusiasm during TPR activities. These findings indicate that TPR significantly improved students’ vocabulary mastery and supported a more active, enjoyable, and low-anxiety learning environment.