Claim Missing Document
Check
Articles

Found 30 Documents
Search

Konsentrasi Belajar Anak SD di Tengah Maraknya Teknologi: Tantangan dan Solusi Cut Sahara Ramadhani; Firhandira Wahono; Whiba Aynun Perianti; Tiok Wijanarko
Jurnal Pendidikan Guru Sekolah Dasar Vol. 2 No. 3 (2025): May
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/pgsd.v2i3.1595

Abstract

Perkembangan teknologi yang cepat telah berdampak besar pada banyak aspek kehidupan, termasuk pendidikan. Di satu sisi, teknologi menawarkan berbagai kemudahan dan sumber belajar yang inovatif. Namun di sisi lain, maraknya penggunaan gadget dan media digital juga menjadi tantangan serius bagi konsentrasi belajar anak sekolah dasar (SD). Tujuan dari penelitian ini adalah untuk menemukan komponen yang berkontribusi pada penurunan konsentrasi belajar siswa sekolah dasar akibat paparan teknologi dan untuk menemukan solusi untuk masalah ini. Hasil penelitian, yang dilakukan melalui studi pustaka dan observasi lapangan di beberapa sekolah dasar, menunjukkan bahwa faktor-faktor utama yang menyebabkan siswa kehilangan fokus adalah penggunaan teknologi yang berlebihan, kurangnya pengawasan orang tua, dan waktu belajar yang tidak teratur. Hasil penelitiannya menunjukkan bahwa penggunaan teknologi secara berlebihan, kurangnya pengawasan orang tua, serta minimnya pengaturan waktu belajar menjadi penyebab utama turunnya fokus siswa. Solusi yang ditawarkan meliputi penguatan peran guru dan orang tua dalam pengawasan digital, pembiasaan manajemen waktu sejak dini, serta integrasi teknologi secara bijak dalam kegiatan belajar-mengajar. Diharapkan hasil penelitian ini dapat menjadi acuan bagi pihak sekolah dan keluarga dalam menciptakan lingkungan belajar yang lebih kondusif di era digital.
Di Antara Mimpi dan Aksi: Langkah Nyata Generasi Muda dalam Dinamika Pembangunan Sosial Berkelanjutan Mulia, Syahara Septia; Fadhila, Ririn; Zahida, Keysha Afifatu; Wijanarko, Tiok
Jurnal Pendidikan Guru Sekolah Dasar Vol. 2 No. 4 (2025): August
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/pgsd.v2i4.1650

Abstract

Sangat penting bagi generasi muda untuk berpartisipasi secara aktif dalam pembangunan masa depan. Namun, potensi mereka tidak akan berkembang secara optimal tanpa kombinasi tindakan nyata dan idealisme. Penelitian ini bertujuan untuk mengetahui peran strategis yang dimainkan oleh pemuda dalam pembangunan sosial yang berkelanjutan. Selain itu, ia menekankan betapa pentingnya mendapatkan pemberdayaan yang menyeluruh agar mereka dapat mengatasi kendala struktural yang menghalangi mereka untuk berpartisipasi dalam aktivitas sosial. Studi ini didasarkan pada tinjauan literatur, analisis studi kasus, dan pemanfaatan teori pendidikan pembebasan Paulo Freire dan modal sosial Robert Putnam. Pendekatan kualitatif deskriptif juga digunakan. Hasil analisis menunjukkan bahwa beberapa strategi pemberdayaan pemuda adalah pendidikan kritis, pemanfaatan teknologi, pendekatan partisipatif, dan kolaborasi multisektor. Strategi-strategi ini dapat meningkatkan kapasitas dan keberdayaan mereka dalam menghadapi tantangan sosial. Menurut studi kasus seperti Kopernik Youth Lab, Ecofunpreneur, dan Forum Pemuda Peduli Kebijakan, pemuda dapat mengubah ide menjadi kenyataan jika mereka memiliki akses ke sumber daya, ruang untuk berpartisipasi, dan dukungan lintas sektor. Oleh karena itu, jika ingin memiliki dampak transformatif, upaya dan aspirasi pemuda harus dimasukkan ke dalam desain kebijakan publik yang inklusif dan partisipatif, dan harus disertai dengan mekanisme implementatif yang nyata. Oleh karena itu, pemberdayaan pemuda lebih dari sekedar rencana pembangunan; itu adalah dasar yang dirancang secara strategis untuk masa depan yang berkelanjutan.
Pembaruan Media Pembelajaran Geografi Memanfaatkan Aplikasi Berbasis Web Google My Maps Caesario, Dipo; Susetyo, Bigharta Bekti; Wijanarko, Tiok; Rachmawati, Dwi
Suluah Bendang: Jurnal Ilmiah Pengabdian Kepada Masyarakat Vol 25, No 2 (2025): Suluah Bendang: Jurnal Ilmiah Pengabdian kepada Masyarakat
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/sb.06140

Abstract

Pemanfaatan teknologi berbasis web dalam pemetaan geomorfologi sangat penting karena memudahkan penyebaran informasi secara cepat dan luas. Platform pemetaan web gratis memberikan akses mudah bagi individu untuk mendapatkan data geomorfologi, baik langsung maupun tidak langsung. Keberadaan platform ini memungkinkan analisis spasial yang efisien, menjadikannya alat yang berharga bagi siswa dan masyarakat umum. Dalam dunia pendidikan, teknologi ini dapat diintegrasikan dalam kurikulum, membantu siswa memahami konsep-konsep geomorfologi secara aplikatif dan interaktif. Selain itu, teknologi ini memungkinkan pengembangan materi ajar yang lebih menarik dan sesuai kebutuhan siswa. Dengan demikian, guru dapat meningkatkan kualitas pengajaran mereka, sementara siswa memperoleh pengetahuan lebih dalam mengenai geomorfologi dan ilmu kebumian. Penggunaan teknologi berbasis web ini tidak hanya bermanfaat dalam pendidikan, tetapi juga membuka peluang bagi pengembangan ilmu pengetahuan yang lebih maju. Integrasi teknologi web dalam pemetaan geomorfologi sangat penting, baik untuk pendidikan maupun pengembangan ilmu pengetahuan secara keseluruhan.
Collaborative Learning Based on Artificial Intelligence in Improving Intelligent-TPACK (Technological, Pedagogical, and Content Knowledge) in Teaching Practice Wijanarko, Tiok; Lestariningrum, Anik; Judijanto, Loso; Asmayani; Windrawan, I Gede; Parwoto
Jurnal Pendidikan Indonesia Vol 14 No 2 (2025): June
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpi-undiksha.v14i2.85929

Abstract

The rapid development of AI technology opens up new opportunities in education, but many teachers in Indonesia still lack understanding of the concept of TPACK and its implementation in the classroom, which has an impact on the low quality of learning. AI-based collaborative learning comes as an innovative solution to help teachers develop Intelligent-TPACK, which is the ability to effectively integrate technology in teaching practices through AI-powered collaboration. This study aims to identify the effect of AI-based collaborative learning on teachers' Intelligent-TPACK (Technological, Pedagogical, and Content Knowledge) in teaching practice. This study uses quantitativemethods with an experimental approach, the research design uses pretest-posttest with experimental groups. The sample used amounted to 100 respondents involving kindergarten teachers in Malang City. Data analysis using paired sample t-Test test. The results show that AI assists teachers in effectively integrating technology in teaching practice, improving technological, pedagogical and content skills. AI-based training programs can be an effective model for improving learning quality. The implications of this study show that AI-based training can effectively improve teachers' ability to integrate technology, improve learning quality, and prepare teachers to face the demands of the digital era.
Pengembangan Multimedia Interaktif Dalam Pembelajaran IPA di SD Nugroho, Wahyu; Rilianti, Adhy Putri; Wijanarko, Tiok
Journal of Primary Education Research Vol. 1 No. 01 (2023): Journal of Primary Education Research
Publisher : Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk menghasilkan multimedia interaktif yang layak untuk digunakan dalam pembelajaran sains di SDIT Luqman Al Hakim Internasional Banguntapan Bantul. Peneltiian ini merupakan jenis penelitian pengembangan (development research) dengan mengacu pada model yang dikembangkan oleh Borg dan Gall. Penelitian dilakukan dengan langkah: studi pendahuluan, perencanaan, pengembangan draf produk media dan validasi, uji coba individu, uji coba kelompok kecil, uji coba kelompok besar, revisi akhir. Teknik pengumpulan data yang digunakan adalah observasi, wawancara, dan angket. Hasil Penelitian menunjukan skor rata-rata validasi materi 4,54 dengan kategori sangat baik dan validasi ahli media 4,13 dengan kategori baik. Berdasarkan Hasil uji coba lapangan awal mendapat skor rata-rata 4,69, uji coba lapangan 4,09, uji pelaksanaan lapangan 4,21. Pada uji coba lapangan termasuk dalam kategori sangat baik. Dari hasil uji coba tersebut multimedia pembelajaran sains yang dikemas dalam bentuk CD Interaktif layak untuk digunakan dalam pembelajaran sains.
Innovative Training on HOTS Learning and Digital-Based Literacy and Numeracy Question Development Tiok Wijanarko; Fitria, Yanti; Ladiva, Hasmai Bungsu; Rifa’i, Muhammad; Melati, Rima; Adrimal, Adrimal; Zuryanty, Zuryanty; Susanto, Nugroho
GANDRUNG: Jurnal Pengabdian Kepada Masyarakat Vol. 6 No. 1 (2025): GANDRUNG: Jurnal Pengabdian Kepada Masyarakat
Publisher : Fakultas Olahraga dan Kesehatan, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/gandrung.v6i1.4421

Abstract

Understanding Higher Order Thinking Skills (HOTS) is crucial for elementary school teachers to develop students' critical, creative, and analytical thinking abilities. However, many teachers still face challenges in designing HOTS-based learning and developing science literacy and numeracy questions that are relevant to real-world contexts. This study aimed to provide training for teachers in V Koto Kampung Dalam District, Pariaman, in designing HOTS-based learning and digital-based science literacy and numeracy assessments. The method included pre-test, material presentation, post-test, and guided assignments. The results showed a significant improvement in teachers' understanding and skills, with the average pre-test score for HOTS-based learning increasing from 60.43 to 80, and the average score for developing science literacy and numeracy questions rising from 70 to 90 after the training. These findings highlight the importance of continuous training to enhance teachers' competencies in preparing students to face the challenges of the 21st century
PENGEMBANGAN POP-UP BOOK DITO AUMENTED REALITY SEBAGAI MEDIA MEMBACA PERMULAAN BERNUANSA BUDAYA LOKAL UNTUK SISWA KELAS 1 SD Amanda Berlia Bersky; Kurnia Shandi; Melani Adila Putri; Nurul Azmi; Tiok Wijanarko
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 Nomor 1, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.22012

Abstract

This study aims to overcome the low reading ability of first-grade elementary school students by developing learning media in the form of pop-up books based on augmented reality (AR) that focus on local culture. This study uses the Research and Development (R&D) method with five stages, namely analysis, design, development, implementation, and evaluation. The results of the study showed that the media developed had high validity, with an average of 91%, considered very valid by experts. Practicality tests by teachers and students showed an average of 96%, which was considered very practical in its use. The effectiveness of this medium was tested through various statistical tests, including normality tests, which showed that the data were normally distributed in both groups, the experimental and control groups. The paired sample t-test showed a significant difference between student learning outcomes in the pre-test and post-test in the experimental class using AR-based pop-up books, with a Sig. (2-tailed) value of 0.000 <0.005. The same test in the control class also showed a significant difference. In addition, the independent sample t-test showed that the average post-test score of students in the experimental class was higher (78.15) compared to the control class (68.20). Overall, this study proves that the use of AR-based pop-up book media is effective in improving students' beginner reading skills and has a high level of validity and practicality. This shows that the use of pop-up book media has been proven effective in helping students improve their beginner reading skills.  
ChatGPT for Teachers and Students in Science Learning: A Systematic Literature Review Purnama, Iwan; Edi, Firman; Megahati S, Ruth Rize Paas; Wijanarko, Tiok
Jurnal Penelitian Pendidikan IPA Vol 9 No 10 (2023): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i10.5259

Abstract

In Indonesia Science education has not reached a portion that is in accordance with the needs of science education. Science learning should not only focus on knowledge but must also be balanced with application in everyday life. With this application, students will know that what they learn in science is applied and useful for life. That way, students will continue to try to experiment because of their high curiosity so that students are able to produce scientific products. Science problems are not only experienced by students, but teachers who teach science at school also have science problems they face. For this reason, Chat GPT (Generative Pre-Trainer Transformer) is used as one of the Open AI (Artificial Intelligence) innovations, a research company engaged in the development of artificial intelligence. The purpose of this research is to explain GPT Chat for Teachers and Students in Science Learning. A review is conducted on the state-of-the-art methods using the preferred reporting items for reviews and meta-analyses (PRISMA) guidelines. The results of this research show that Chat GPT has main functions, Chat GPT also has many uses for teachers and students, and science learning has five domains of science education, which must be supported by appropriate technological sophistication.
The Role of Natural Schools in Cultivating 4C Skills to Face the Challenges of the 21st Century Wijanarko, Tiok; Ginanjar, Singgih; Febrianti, Lidya; Dewi, Athirah; Novitasari, Shinta Dewi
Jurnal Penelitian Pendidikan IPA Vol 10 No 3 (2024): March
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i3.6556

Abstract

The research uses a qualitative type with descriptive analysis methods: data collection techniques using interviews, observation, and documentation. The research results show that the cultivation of 4C skills is carried out through learning and school programs. Learning at nature schools uses a learning method: Learning with Nature (BBA). Through BBA learning, students are invited to identify problems and conclude problems related to learning. Students are also invited to form groups independently, divide tasks, work creatively, and communicate group work results. Instilling scientific literacy and 4C skills is also done through programs outside of learning. The planned programs include super camps, educational visits/trips, trading agricultural products, and Alek Minangkabau. The results of this research are the basis for conducting studies on instilling and improving 4C skills in elementary schools
Recent Trends in Virtual Reality for Meaningful and Fun Science Learning: A Systematic Literature Review Purnama, Iwan; Prananta, Arie Wahyu; Wijanarko, Tiok
Jurnal Penelitian Pendidikan IPA Vol 10 No 5 (2024): May
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i5.7159

Abstract

The use of Virtual Reality in education can revolutionize the learning experience of students through immersive and captivating encounters that can enhance their understanding of the subject can provide a meaningful and enjoyable Virtual Reality experience. Where the research objective is to examine the latest trends in Virtual Reality for meaningful and enjoyable science learning: Systematic Literature Review. The review was conducted based on state-of-the-art methods using the preferred reporting items for reviews and meta-analyses (PRISMA) guidelines. The results of this research explain that there are Learning Trends in the Future, namely: Collaboration, Learning Inspiration from a Young Age, Rapidly Growing Online Learning, Using Virtual Reality for Learning, Learning with AI Technology; Uses of Virtual Reality in science learning: Use of Virtual Reality as a learning medium, Use of Virtual Reality as a competency testing medium, Learning & competency testing in the Film Industry; The essence of science learning: Science as a way of thinking, Science as a way of inquiry, Science as a building of knowledge, Science as a form of interaction between technology and society.