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Business Architecture Planning to Develop an Academic System Using the TOGAF Architecture Development Method Reza Andrea; Sri Rakhmawati; Puji Astuti Amalia; Maulita Maulita; Imran Imran; Salmon Salmon; Nurhasanah Nurhasanah; Haeruddin Haeruddin; Widyatmike Gede Mulawarman; Nurlaili Nurlaili; Angel Crystia Nadia
Research in Education, Technology, and Multiculture Vol 5, No 1 (2026): Research in Education, Technology, and Multiculture
Publisher : Institute of Multidisciplinary Research and Community Service

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61436/rietm/v5i1.pp75-92

Abstract

The increasing complexity of academic administration activities at Mutiara Mahakam Samarinda College of Health Sciences requires an integrated information system architecture capable of supporting effective and accurate management. The current academic services are still partially managed through manual, fragmented procedures, resulting in inefficiencies in data management, information exchange, and administrative processes. This study aims to design an enterprise architecture blueprint for the Academic Administration and Student Affairs unit using the TOGAF Architecture Development Method (ADM) framework. This paper employed a qualitative case study approach using observations, interviews, and document analysis with stakeholders in academic administration and student affairs management. The architectural planning process adopted several TOGAF ADM phases, including the preliminary, architecture vision, business architecture, information system architecture, and technology architecture phases. The business architecture analysis identified the primary academic service processes: new student admissions, academic operations, student graduation management, and alumni data administration. Information system architecture defined the required data entities and application modules to support integrated academic services. In contrast, the technology architecture proposed improvements in network infrastructure, server capacity, and cloud-based data management to enhance operational effectiveness and data accessibility. The results indicate that the proposed enterprise architecture blueprint can provide a structured framework for developing integrated academic information systems aligned with institutional business objectives. The proposed architecture also supports better coordination among organizational units, improves the efficiency of academic services, and enhances institutional readiness for future digital transformation initiatives. Implementation of the proposed enterprise architecture is expected to strengthen information management, improve service quality, and support strategic decision-making processes within the College of Health Sciences. Keywords: TOGAF, Architecture, Academics, Systems, Business, College of Health Sciences
Implementation Image Based Tracking Augmented Reality on The Promotion Brochure of Honda Matic Motorcycles Riko Raynol Hasan; Reza Andrea; Syafei Karim
TEPIAN Vol. 1 No. 4 (2020): December 2020
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v1i4.190

Abstract

In this research is motivated by the absence of other alternatives in terms of supporting the promotion of Honda automatic motorcycles because until now the Honda dealer PT. Tunas Dwipa Matra only uses brochures as a promotional medium and this still has a shortage of potential customers who can only see the motorcycles with 2D images and cannot see every angle on the motorcycles. So in this case the customer certainly needs an application so that they can help see the visual appearance in 3D and also help them see the product in an informative manner that is directly contained in the application, with that there is a technology that can be used called Augmented Reality (AR). AR is a combination of 3D or 2D virtual objects and virtual objects that will blend into the real world. This study uses the image-based tracking method which is part of marker-based tracking where the marker is a brochure using a brochure that is readily available from the company. From this research, an Augmented Reality application for a Honda Matic motorcycles named Ar Motic will be built using the Unity application with the Vuforia Software Development Kit (SDK) for tracking brochures to display 3D objects and the Blender application that helps in making 3D models (Selvia, 2019).
The Development of Learning Solar System Augmented Reality for Elementary School Agus Rineng Mattola; Reza Andrea; Budi Rachmadani
TEPIAN Vol. 2 No. 1 (2021): March 2021
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v2i1.208

Abstract

Along with today's technological developments, applications can be used as a medium of learning. This study aims to create a learning application about the solar system by utilizing technology Augmented Reality which is expected to be used to support the Natural Science (IPA) learning program by an elementary school educational institution to make the teaching and learning system more creative and interactive. In this study, the method augmented reality used is Image Based Tracking, which uses images as markers. The tools that help in the making of this AR are the Vuforia SDK which is used as a storage area marker. By doing this research, the results obtained in the form of the Solar System Learning application Augmented Reality that runs on the platform Android and testing respondents using the method User Acceptance Testing (UAT)with a value of 73.5%.
Implementation of Marker Image Based Tracking Dental Care and Tooth Type "GG-Q" Based on Augmented Reality Markarius Paso; Reza Andrea; Suswanto Suswanto
TEPIAN Vol. 1 No. 4 (2020): December 2020
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v1i4.221

Abstract

Augmented Reality (AR) is a technology that allows people to visualize the virtual world as part of the real world. In simple terms AR can be defined as a real environment that is added with virtual objects, this is made possible through certain input devices. Learning media is a tool used in supporting the implementation of the teaching and learning process. In this process, it can be carried out using books or media electronics. One of them is using electronic media in the form of smart phones. In implementing it is applied to the treatment and type of teeth. The types of teeth used are incisors, canines, molars and molars . There are also cavities, tooth structure and dental care . The method used in this research is Marker based tracking. Marker based tracking is a type of Augmented Reality that recognizes a marker and identifies it to add a virtual object to the real environment.
Educational Game “Mr. Foodi" Healthy and Nutritious Food for Children Fadila Tiara; Reza Andrea; Suswanto
TEPIAN Vol. 2 No. 1 (2021): March 2021
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v2i1.268

Abstract

Children really like food that makes them interested in trying it, but the food that makes them interested is likely to be one of them. Source of problems for his health. Food and drinks that do not know the manufacturing process have an impact on children's development. Therefore, an educational game was created to get to know healthy and nutritious food. This is so that children can know which food is good for them and which food is not good for consumption. In its implementation, game development can use Construct2. Construct2 is a device that is used specifically for making games for platforms 2D. Games that use construct2 can be applied to educational games about healthy and nutritious food using the method finite state machine. FSM is a game smart agent development in the field of artificial intelligence. Methods Finite state machine (FSM) is a control system design methodology that describes the behavior or the working principle of the system by using the three things, namely, state, event and action.
Modelling Open Access Catalog (OPAC) Success using DeLone and McLean models in Library Agriculture Polytechnic of Samarinda Dani Wahyudi Wahyudi; Suswanto; Reza Andrea
TEPIAN Vol. 3 No. 3 (2022): September 2022
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v3i3.688

Abstract

Online Public Access Catalog (OPAC) is one of the systems used and utilized by the Samarinda State Agricultural Polytechnic library to provide information regarding the availability and collection of books owned by the library. The purpose of this study was to determine the success in implementing OPAC using the Delone and McLean Model. Consists of seven variables, namely information quality, system quality, service quality, usage, user convenience, interest in using, and net benefits. The data obtained from this study were obtained from the distribution of questionnaires using Google Forms and in writing, the research sample was obtained by 40 respondents. The results obtained in this study are in the form of conditions for each variable in the Delone and McLean Model. The user satisfaction and net benefit variables are in the high category, while the information quality and system quality variables are in the fairly high category. From the results obtained, it is necessary to prioritize improvements to the indicators owned by the Delone and McLean Model variables with the average percentage of each indicator which is below the average percentage of all indicators.
Application of Marker-Based Tracking Augmented Reality of Human Digestive System for Elementary School Ayu Lestari; Reza Andrea; Syafei Karim
TEPIAN Vol. 4 No. 3 (2023): September 2023
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v4i3.793

Abstract

The digestive system in humans is one of the materials taught in biology subjects. Submission of material about the digestive system in humans is still through conventional media such as blackboards and pictures contained in biology books. While this material about the digestive system is difficult to see directly because most of it occurs in the body. Augmented Reality is a technique that combines two-dimensional and three-dimensional virtual differences into a real sphere. Augmented Reality can be one of the effective teaching materials in elementary schools because of the rapidly advancing technology.
Boat Ticket Booking Information System at Mahakam Ulu Wharf Yulianti Yulianti; Reza Andrea; Suswanto Suswanto
TEPIAN Vol. 4 No. 3 (2023): September 2023
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v4i3.2061

Abstract

The background of this research is the Mahakam Ulu pier which provides traditional ship transportation services, while the problem that often occurs to prospective passengers is being left behind by ships because most of the prospective passengers do not get information about the departure schedule of the ship that the prospective passenger wants to go to. Therefore the purpose of designing a website-based ship ticket booking information system application at the Mahakam Ulu pier is to make it easier to order tickets online and make it easier for prospective passengers to get information about ship departure schedules, find out information about boat ticket prices, and find out what facilities are available. Provided on board, and also to make it easier for admins to manage ticket data. The development of the system used in this study is the waterfall method, to implement this ship ticket booking information system, supporting components are needed so that it can work properly. This component uses the Laravel framework programming and MySQL database. Based on the results of the black box test and the respondent's questionnaire, the web-based ship ticket booking system has been running well and can be used by customers and also the Mahakam Ulu jetty admin.
Development Geographic Information System for Forest Mapping in Kutai Kartanegara Regency Salmon Salmon; Pitrasacha Adytia; Sugih Niansyah; Andriawan; Reza Andrea
TEPIAN Vol. 4 No. 3 (2023): September 2023
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v4i3.2890

Abstract

The agricultural, plantation, and forestry industries that are the main choice of the population to meet household food needs and boost the community's economy are very much in line with the geographical contours of the Regency Kutai Kartanegara. A geographic information system that can provide information on position, location coordinates, forest areas, forest information in Kutai Kartanegara Regency, and paths to find the location of forest areas. A web- based Geographic Information System (GIS) is required to determine the current position and location of the forest. The waterfall method is used to build this GIS framework, which involves stages such as analysis, design, code generation, testing, and maintenance. MySQL is a database management system. PHP, JavaScript, and HTML are used to create programming languages. Bootstrap user interface implementation. Black box testing is used to verify the software. The test results show that the GIS created meets the requirements and can resolve system issues.
Development Intelligent Agent in Educational Game “Pesut Adventure – Borneo Animal Match-Up” with Shuffle Random Algorithm Aulia Khoirunnita; Bartolomius Harpad; Nurul Ikhsan; Reza Andrea; Husmul Beze; Rudito Rudito
TEPIAN Vol. 4 No. 4 (2023): December 2023
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v4i4.2891

Abstract

Research developing Edu-game ”Pesut Adventure – Borneo Animal Educational Game” is a research develop Match-Up type game. In this type game, player must find match 2 images of the Borneo animals in the same time, the player must remember the position of the image to be matched. The shuffling-random algorithm used to make images position always scrambled and player never get bored playing. AI technology (artificial intelligence) is also applied on this research. Using the Finite State Machine (FSM) model, the game agent was created in funny-animals form. It will mentoring the children to play this game like a teacher
Co-Authors AA Sudharmawan, AA Addy Suyatno Afriany, Joli Agus Rineng Mattola Agustinus Baretto Petrus Anggen Agustinus Fritz Wijaya Agustinus Frizt WIjaya Ahmad Rofiq Hakim Ahmad, Faqih Nur Alameka, Faza Andi Yusika Andriawan Aneke Yolly Punuindoong Angel Crystia Nadia Angga Pratama Angga Pratama annafi franz, annafi Annafi’ Franz Ardan, M Asti Melani Persius Aulia Khoirunnita Aulia Khoirunnita Aulia Khoirunnita Aulia Khoirunnita Awang Harsa Kridalaksana Awang Harsa Kridalaksana Ayu Lestari Azahari Aziz Mukhamad Thoha Bambang Kurniawan Bartolomius Harpad Budi Rachmadani Budi Ramadhani Caroline, Audy Nabila Cladio Alessandro Ryan Tobi Dani Wahyudi Wahyudi Dedy Cahyadi Dedy Cahyadi, Dedy Desi Pujiati Devian Antoni Dewi Rosita Dewi Rostia Dewi Safitriani Dharma Deny Ekawati Yulsilviana Eko Junirianto Emil Riza Putra Eny Maria Fachry Abda El Rahman Fadila Tiara Fahmi Fitnanda Fahrul Agus Fajar Ramadhani Fajar Ramadhani Fajar Ramadhani Faqih Nur Ahmad Gunawan Gunawan Guntur Arie Wibowo Haeruddin Haeruddin Harianto, Kusno Harpad, Bartolomius Harpad, Bartolomius Hasbi Sjamsir Hermawati Hurang, Christianus Natalis Husmul Beze, Husmul Ida Maratul Khamidah Imran Imran Imron Imron Imron, Imron Indah Fitri Astuti Indah Fitri Astuti, Indah Fitri Inka Sandy Taruna Isnaynun Isnaynun Isnaynun, Isnaynun Jufrina Mandulangi Karim, Syafei Lialiyah, Siti M. Ardan M. Irwan Ukkas Irwan Ukkas Ukkas Maria, Eny Markarius Paso Maulita Maulita Mira Dewi Yustina Muhammad Audi Yordana Muhammad Fahmi Muslimin Muslimin Nabile, Daniel Nurhasanah Nurhasanah Nurhasanah Nurhasanah Nurhuda, Asep Nurlaili Nurlaili Nursobah, Nursobah Nurul Ikhsan Nyoman Santiyadnya Pahrudin, Pajar Pebiansyah Hafsari Ping, Maria Floriana Pitrasacha Adytia Puji Astuti Amalia Rachmadani, Budi Ramadiani - Ratih Fenty Anggriani Bintoro Riko Raynol Hasan Risna Nona Rosita, Dewi Rosmasari Rosmasari Rosmasari Rudito Rudito Salmon Salmon Sari Armiati Sefty Wijayanti Seli Puspita Sari Shinta Palupi Shinta Palupi Siti Lailiyah Siti Lailiyah Siti Lailiyah, Siti Siti Qomariah Sjamsir, Hasbi Sri Rakhmawati Suci Ramadhani Suci Ramadhani, Suci Sugih Niansyah Suswanto Suswanto Suswanto Suswanto Suswanto Suswanto Suswanto Suswanto Suswanto Suswanto Suswanto, Suswanto Syamsuddin Mallala Tina Tri Wulansari Tri Hannanto Saputra Tri Hannanto Saputra Tri Hannanto Saputra Wahyuni - Wahyuni Wardana, Yustinus Rosa Indra Widyatmike Gede Mulawarman Wijayanti, Sefty Wijayanti, Sefty Yuli Fitrianto Yulianti Yulianti Yulianto Yulianto Yulianto Yulianto Yulianto Yunita Yunita Zulkifli Syahrir Ramadhan