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Enhancing Mathematical Reasoning through the Integration of Realistic Geometry with Interactive Multimedia Learning Application Alim, Jesi Alexander; Oktaviani, Cici; Wijaya, Tommy Tanu
Jurnal Pendidikan Progresif Vol 14, No 3 (2024): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

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Abstract

Enhancing Mathematics Reasoning: Integrating Realistic Geometry with Interactive Multimedia. Objectives: This study is motivated by the importance of students' mathematical reasoning abilities. The aim of this research is to compare the mathematical reasoning skills of students who receive instruction through the Realistic Geometry model supported by interactive multimedia with those who undergo conventional teaching. Methods: The research method employed is a quasi-experimental design using the Static Group Pretest-Posttest Design. The population for this study consists of students from SD 37 Pekanbaru, with the sample including 30 students from class IVa as the experimental group and 30 students from class IVd as the control group.  Findings: The results indicate that students who engaged in the Realistic Geometry instruction with interactive multimedia demonstrated superior mathematical reasoning abilities compared to those who experienced conventional learning. The quality of improvement in both approaches is interpreted as moderate. Conclusion: Overall, the integration of realistic geometry with interactive multimedia Learning Application can enhance students’s abilities in mathematical reasoning. Keywords: geometry realistic, interactive multimedia, mathematics reasoning.DOI: http://dx.doi.org/10.23960/jpp.v14.i3.2024105
Teachers' response to STEAM-based media for improving Riau Malay culture learning quality Hermita, Neni; Diniya, Diniya; Dipuja, Diah Anugrah; Nasien, Dewi; Wijaya, Tommy Tanu
Jurnal Kependidikan: Penelitian Inovasi Pembelajaran Vol 8, No 1 (2024)
Publisher : Directorate of Research and Community ServiceUniversitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v8i1.71302

Abstract

STEAM-based learning (Science, Technology, Engineering, Arts, and Mathematics) is a learning approach that combines these five fields of science in one learning activity. This approach aims to develop students' critical thinking, creative and problem-solving skills. The current study seeks to analyze teacher responses in implementing STEAM-based learning media to improve the quality of learning in Riau Malay Culture subjects. This research was conducted using a qualitative approach. Data was collected through questionnaires distributed to elementary school teachers who teach Riau Malay Culture subjects in Pekanbaru City, Riau. The research results show that teachers have a positive response to the implementation of STEAM-based learning media. Teachers assess that STEAM-based learning media can improve the quality of learning in Riau Malay Culture subjects. This is because STEAM-based learning media can make learning more interesting, interactive and meaningful for students. However, it should be noted that teachers are necessary to possess a deep understanding of the STEAM approach in order to pursue effective implementation. Therefore, there needs to be support from the school in providing the facilities and infrastructure needed to implement STEAM-based learning media.
What is Six-Questions Cognitive Model? Wijaya, Tommy Tanu
Tarbiyah : Jurnal Ilmiah Kependidikan Vol. 11 No. 1 (2022): June
Publisher : Universitas Islam Negeri Antasari Banjarmasin, South Kalimantan, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/tarbiyah.v11i1.5099

Abstract

Knowledge transfer is not easy especially for mathematics. Various factors need to be considered and think about how to transfer the knowledge effectively. The traditional teaching method does not help students to achieve deep learning and to solve this problem, there is a need to new learning method. The 6-questions cognitive model is a new learning model that is developed in China in 2012. This model can stand on its own or be combined with technology-based learning media. This research aims to introduce the 6-questions cognitive model by using a qualitative method. Researchers did literature research to know the deeper meaning of the 6-questions cognitive model. The result of this research shows that the cognitive model can help students to achieve deep learning and it can also be combined with a technology-based learning media. Teachers can use this research result to teach mathematics in school. Future research can find out about the effect of 6-questions cognitive model on the students' high order thinking skill.
Using Problem-Based Learning to Enhance Mathematical Abilities of Primary School Students: A Systematic Review and Meta-Analysis Suparman, Suparman; Tamur, Maximus; Yunita, Yunita; Wijaya, Tommy Tanu; Syaharuddin, Syaharuddin
JTAM (Jurnal Teori dan Aplikasi Matematika) Vol 5, No 1 (2021): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jtam.v5i1.3806

Abstract

Several inconsistent research results regarding the effect of Problem-Based Learning (PBL) in enhancing Mathematical Abilities (MA) of primary school students have been reported widely by some researchers. To summarize, estimate, and evaluate the effect of PBL on MA of primary school students and investigate the study characteristics that provoked the heterogeneous effect size, a systematic review and meta-analysis was employed. Hedge's equation was employed to measure effect size using Comprehensive Meta-Analysis (CMA) software as an analysis tool. The synthesis of 16 relevant primary studies revealed that the overall implementation of PBL had a high positive effect (g = 1,050) significantly compared to conventional learning on MA of primary school students based on a random effect model. Moreover, the characteristics of the sampling technique, publication index, and MA significantly caused the heterogeneity of the effect size of PBL towards students' MA. Thus, these results suggest that primary school mathematics teachers should select PBL as one of the best solutions to enhance students' MA and consider the characteristics of students MA that will be improved. Besides, researchers should select random sampling as a sampling technique to select the sample and the literature indexed by Scopus as references to support the quality of research.
Reconceptualizing authenticity in problem-based learning for linear algebra course: A multi-stakeholder analysis of video-based hybrid instruction Haji, Saleh; Yumiati, Yumiati; Wijaya, Tommy Tanu
International Journal of Didactic Mathematics in Distance Education Vol. 3 No. 1 (2026): ijdmde (in Progress)
Publisher : Universitas Terbuka

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Abstract

This study develops an integrated video-based hybrid online learning model with problem-based learning (PBL) for Linear Algebra instruction in resource-constrained contexts. A qualitative case study with three experts and five students using thematic analysis yielded 13 codes organized into five themes: technological challenges, video characteristics, hybrid architecture, PBL implementation, and motivation strategies. Findings reveal that 100% of participants identified infrastructure constraints as primary barriers, necessitating downloadable mobile-optimized content. Optimal video specifications include 15-20 minute instructor-led explanations with embedded interactivity. The study reconceptualizes 'authentic problems' for abstract mathematics from contextual realism to conceptual genuineness, demonstrating that effective PBL engages genuine mathematical thinking—comparing representations, investigating theorems, exploring counterexamples, rather than forced real-world applications. The developed three-phase hybrid model integrates asynchronous video foundation, synchronous collaborative problem-solving, and asynchronous portfolio consolidation. Multi-stakeholder convergence on core principles provides robust design guidance, while divergences regarding scaffolding and accessibility illuminate implementation challenges. The study contributes theoretically by challenging traditional PBL frameworks for abstract domains and methodologically by demonstrating that integrating expert pedagogical knowledge with student experiential perspectives yields contextually feasible models. Practical implications address institutional digital learning policies, LMS developer feature priorities, and educator implementation guidelines adaptable across resource-constrained contexts globally.