p-Index From 2021 - 2026
6.407
P-Index
This Author published in this journals
All Journal Dialektika Jurnal Adabiya Fon: Jurnal Pendidikan Bahasa dan Sastra Indonesia KEMBARA Indonesian Language Education and Literature Al Ishlah Jurnal Pendidikan Diglosia Syntax Literate: Jurnal Ilmiah Indonesia ELSE (Elementary School Education Journal) : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Jurnal Studi Al-Qur'an ELS Journal on Interdisciplinary Studies in Humanities JMM (Jurnal Masyarakat Mandiri) Diglosia: Jurnal Kajian Bahasa, Sastra, dan Pengajarannya Kandai Jurnal Riset Teknologi dan Inovasi Pendidikan (Jartika) VISI : Jurnal Ilmiah Pendidik dan Tenaga Kependidikan Pendidikan Non Formal Esteem Journal of English Study Programme JURNAL EDUCATION AND DEVELOPMENT Deiksis Aksis : Jurnal Pendidikan Bahasa dan Sastra Indonesia Literasi : Jurnal Bahasa dan Sastra Indonesia serta Pembelajarannya BAHTERA : Jurnal Pendidikan Bahasa dan Sastra MATAPENA: Jurnal Keilmuan Bahasa, Sastra, dan Pengajarannya Jurnal Onoma: Pendidikan, Bahasa, dan Sastra Jurnal Bahasa Indonesia bagi Penutur Asing (JBIPA) Bahastra: Jurnal Pendidikan Bahasa dan Sastra Indonesia Abdimas Galuh: Jurnal Pengabdian Kepada Masyarakat Jurnal Penelitian Pendidikan, Psikologi Dan Kesehatan (J-P3K) Jurnal Bastrindo: Kajian Pendidikan Bahasa dan Sastra Indonesia Jurnal Jendela Pendidikan International Journal of Social Science, Education, Communication and Economics Edukasia: Jurnal Pendidikan dan Pembelajaran Journal of Educational Sciences Electronic Journal of Education, Social Economics and Technology Riyahuna: Jurnal Pendidikan Bahasa Arab Indonesian Journal of Applied Linguistics Review
Claim Missing Document
Check
Articles

Syllabus Development of Language Editing Courses Indonesia Based on Information and Communication Technology Integrated XXI Century Oktaviani, Reni; Ansoriyah, Siti; Purbarani, Etsa
Aksis : Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol. 6 No. 1 (2022): AKSIS: Jurnal Pendidikan Bahasa dan Sastra Indonesia
Publisher : LPPM State University of Jakarta (Program Studi Pendidikan Bahasa dan Sastra Indonesia dan LPPM Universitas Negeri Jakarta)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/AKSIS.060105

Abstract

The background of this research is about a pandemic that has changed learning patterns from face-to-face to face-to-face. This causes the syllabus that existed before the pandemic to adapt to current conditions. In addition, this syllabus applies a project-based learning model and case studies. The purpose of this research is to explain and develop the syllabus of the Indonesian Language Editing course based on integrated Information and Communication Technology (ICT) in the XXI century. This research uses research and development. The stages in this research, namely: first, explain the process of developing the syllabus for the integrated ICT-based Indonesian language editing course in the XXI century. Second, developing a syllabus for the XXI century integrated ICT-based Indonesian Language Editing course. Data collection techniques were obtained through tests and non-tests in the form of observations, questionnaires, and documentation and then processed using content analysis techniques. Based on this, the development of an integrated ICT-based syllabus in the XXI century was applied to level IV students of the Indonesian Language and Literature Education Study Program to obtain effective learning outcomes in the Indonesian Language Editing course.
Development of Teaching Material for Procedural Text through Nearpod Media for XI Grade Senior High School Students Alif Wahyudi; Ansoriyah, Siti; Eriyani, Reni Nur
Aksis : Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol. 7 No. 1 (2023): AKSIS: Jurnal Pendidikan Bahasa dan Sastra Indonesia
Publisher : LPPM State University of Jakarta (Program Studi Pendidikan Bahasa dan Sastra Indonesia dan LPPM Universitas Negeri Jakarta)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/AKSIS.070101

Abstract

This research aims to develop teaching materials for procedure text through Nearpod media. The research was prepared using the Research and Development (R&D) method with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). Data collection was carried out through needs analysis interviews to teachers and distributing questionnaires to students through g-forms, curriculum analysis, teaching material analysis, material expert validation and media expert validation. In addition, the feasibility test was conducted to Indonesian language teachers and students of grade XI high school. Data analysis was carried out with qualitative and quantitative descriptive data analysis. The results of this study are in the form of teaching materials for procedural texts that can be accessed through Nearpod media. The feasibility of the product of teaching material for procedure text through Nearpod media for grade XI high school is included in the very good category. The results of the material expert assessment obtained an average score of 3.82. Furthermore, the media expert assessment obtained an average score of 4.5. The Indonesian language teacher assessment obtained an average score of 4.42. The student assessment obtained an average score of 4.28. Based on the results of this assessment, the teaching material for procedural text through Nearpod media for grade XI high school students is declared suitable for use in the learning process.
PENGARUH MODEL PEMBELAJARAN ROLE PLAYING BERBANTUAN MEDIA VIDEO ANIMASI TERHADAP KETERAMPILAN BERBICARA SISWA Galandjindjinay , George Maikel Sefnat; Ansoriyah, Siti; Rohman, Saifur
ELSE (Elementary School Education Journal) : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Vol 8 No 3 (2024): Additional Issue
Publisher : UNIVERSITAS MUHAMMADIYAH SURABAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/else.v8i3.24208

Abstract

Research This study aims to analyze students' speaking skills through a role-playing learning model assisted by animated video media. This study is experimental quantitative research with a One Group Pretest-Posttest Design. The population in this study is all grade VII students of SMP Negeri 5 Benjina, but the selected research sample is class VII-B students with a total of 28 people, and the sampling technique used is non-probability sampling. Data collection in this study is through observation, interviews, tests and documentation. The data analysis techniques used are descriptive and inferential statistical analysis and the Paired Sample T-Test test assisted by the IBM SPSS application to test hypotheses. Based on the results of the research and discussion, it was concluded that there was an influence of the role-playing learning model assisted by animation video media on students' speaking skills. This is evidenced by obtaining an average score of 62.46 for the pre-test and an average score for the post-test of 79.89 which means an average increase of 17.43. These findings are also expected to influence education policies to introduce more varied learning methods, especially in schools located in remote areas.
The Role of Indigenous Storytelling in Shaping Cultural Values through Visual Book Design Ansoriyah, Siti; Oktaviani, Reni; Rahma, Nadhifa Indana Zulfa
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 6 No. 2 (2025): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v6i2.1684

Abstract

This study explores the role of traditional storytelling in shaping cultural values through visual book design as a contextual educational medium. A descriptive qualitative approach was employed, collecting data through in-depth interviews, participatory observations, and documentation of eight key informants, educators, artists, and indigenous leaders, selected until data saturation was reached. Data were analyzed thematically using NVivo, with examples of codes, categories, and excerpts provided to enhance transparency. The study was conducted in several regions, making the findings exploratory rather than generalizable to the whole of Indonesia. Visualization of traditional stories in picture books effectively instilled values such as mutual cooperation, respect for ancestors, and ecological wisdom in elementary school children. Story visualization also strengthened moral understanding and students’ emotional engagement in the learning process. Integrating traditional stories into visual book design supports the preservation of local culture and serves as a relevant pedagogical strategy in value education based on local wisdom.
Developing of Learning Strategy PQ4R in Short Story Writing Learning Siti Ansoriyah; Reni Oktaviani; Zahira Nur Arifah; Fani Kania
AL-ISHLAH: Jurnal Pendidikan Vol 14, No 4 (2022): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v14i4.2183

Abstract

The purpose of the study was to develop a PQ4R learning strategy for learning to write short stories for junior high school students in Jakarta. The method used R and D through the ADDIE model. Data were taken using observation, learning to write results and questionnaires. Data analysis was carried out through expert and peer assessment. The results of the study concluded that in the sixth step, discussion activities were added to discuss the results of short story writing and the peer assessment process. This strategy also had a positive impact on writing enthusiasm, increasing reading comprehension through reading activities in the third step. Students were also able to collaborate in developing short story writing. So, this research had implications for understanding the development of learning strategies that must be designed according to the character and needs of students and the learning objectives to be achieved. This model can be used in short story writing in class.
Development of Poetry Writing Teaching Materials Using Gamification Media at SMA Negeri 81 East Jakarta Sihombing, Yohana K; Murtadho, Fathiaty; Ansoriyah, Siti
Journal of Educational Sciences Vol. 10 No. 1 (2026): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.10.1.p.370-385

Abstract

This study aims to develop poetry writing teaching materials using gamification media through the Jumenly platform at SMA Negeri 81 East Jakarta. The research is based on real challenges faced by students in poetry writing, particularly in choosing appropriate diction, creating vivid imagery, and expressing ideas creatively. These difficulties lead to low motivation and interest in learning, emphasizing the need for innovative and technology-based teaching materials. To address this issue, the research adopts the ADDIE development model, which includes five systematic stages: Analysis, Design, Development, Implementation, and Evaluation. The study found that 98.7% of students demonstrated high interest in poetry learning but still required interactive and engaging media. The development of gamification-based teaching materials led to significant improvements in students’ poetry writing skills and creative thinking abilities. Expert validation confirmed that the materials were highly valid and suitable for classroom use. The implementation results showed a 35% increase in poetry writing skills and a 40% enhancement in creative thinking. Overall, this study contributes to innovative, technology-integrated learning that fosters creativity, engagement, and meaningful learning experiences in Indonesian language and literature education.
PELATIHAN PEMBUATAN MATERI AJAR MELALUI ANIMASI RENDERFOREST BERBASIS LITERASI DIGITAL BAGI GURU SMA Oktaviani, Reni; Ansoriyah, Siti; Oktarini, Selly; Sekhudin, Nur
JMM (Jurnal Masyarakat Mandiri) Vol 8, No 4 (2024): Agustus
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jmm.v8i4.25222

Abstract

Abstrak: Penggunaan teknologi informasi dan komunikasi berbasis digital dapat dimanfaatkan dalam pembuatan materi ajar dan kreativitas guru diperlukan sehingga tujuan pembelajaran dapat tercapai. Pengabdian kepada Masyarakat ini bertujuan untuk pelatihan pembuatan materi ajar melalui animasi Renderforest berbasis literasi digital bagi guru SMA di Cilegon, Banten. Pelatihan pembuatan materi ajar berbasis literasi digital ini dapat memanfaatkan teknologi informasi saat ini seperti Renderforest yang digunakan untuk meningkatkan daya baca siswa khususnya di lingkungan pendidikan. Pengabdian ini dilaksanakan melalui metode demonstrasi. Kegiatan ini melibatkan para guru MA Al-Khairiyah Pabuaran sebanyak 13 orang. Hasil Pengabdian kepada Masyarakat ini dapat dilihat melalui angket evaluasi yang meliputi indikator penilaian berupa pengetahuan dan pemahaman peserta sebesar 100%, mengembangkan materi ajar berbasis literasi digital sebesar 100%, pembuatan materi ajar dengan melalui animasi Renderforest berbasis literasi digital secara mandiri sebesar 100%, serta penggunaan aplikasi Renderforest dalam menyusun materi ajar berbasis literasi digital di kelas sebesar 92%. Pembuatan bahan ajar melalui animasi Renderforest yang inovatif dan kreatif yang dilakukan oleh guru dapat menarik siswa dalam proses belajar sehingga tujuan pembelajaran dapat tercapai.Abstract: The use of digital-based information and communication technology can be utilized in making teaching materials and teacher creativity is needed so that learning objectives can be achieved. This community service aims to provide training in making teaching materials through digital literacy-based Renderforest animation for high school teachers in Cilegon, Banten. This training in making digital literacy-based teaching materials can utilize current information technology such as Renderforest which is used to increase student reading power, especially in the educational environment. This service was carried out through the demonstration method. This activity involved 13 MA Al-Khairiyah Pabuaran teachers. The results of this Community Service can be seen through an evaluation questionnaire which includes assessment indicators in the form of knowledge and understanding of participants by 100%, developing digital literacy-based teaching materials by 100%, making teaching materials through digital literacy-based Renderforest animation independently by 100%, and using the Renderforest application in preparing digital literacy-based teaching materials in class by 92%. Making teaching materials through innovative and creative Renderforest animations carried out by teachers can attract students in the learning process so that learning objectives can be achieved.
PELATIHAN PENGGUNAAN ARTIFICIAL INTELLIGENCE BERBASIS LITERASI DIGITAL UNTUK MENYUSUN MATERI AJAR BAGI GURU Oktaviani, Reni; Ansoriyah, Siti; Rizkia, Muhamad Fajar; Oktarini, Selly
JMM (Jurnal Masyarakat Mandiri) Vol 9, No 5 (2025): Oktober
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jmm.v9i5.33871

Abstract

Abstrak: Pemanfaatan artificial intelligence berbasis literasi digital diperlukan oleh guru dalam menyusun materi ajar agar tujuan pembelajaran dapat tercapai dan pembelajaran menjadi menarik. Pengabdian kepada Masyarakat ini bertujuan untuk pelatihan penggunaan artificial intelligence berbasis literasi digital untuk menyusun materi ajar bagi guru di kecamatan Cileungsi. Pelatihan ini menggunakan artificial intelligence pada aplikasi Canva dalam menyusun materi ajar di sekolah. Pengabdian kepada masyarakat ini menggunakan metode demonstrasi. Kegiatan pengabdian masyarakat ini melibatkan guru sebanyak 28 orang di Cileungsi, Bogor. Hasil pengabdian ini dilakukan melalui angket untuk mengukur ketercapaian kompetensi dan pemahaman guru meliputi menyusun materi ajar sebesar 100%, pemahaman penggunaan artificial intelligence dalam menyusun materi ajar sebesar 100%, menyusun materi ajar berbasis literasi digital dengan memanfaatkan artificial intelligence dengan ketercapaian 100%, penyusunan materi ajar melalui penggunaan artificial intelligence berbasis literasi digital secara mandiri dengan presentasi ketercapaian 93%, dan penggunaan artificial intelligence dalam menyusun materi ajar berbasis literasi digital di kelas sebesar 89%. Penyusunan materi ajar dengan menggunakan artificial intelligence berbasis literasi digital yang kreatif dan menarik dapat meningkatkan pengetahuan siswa.Abstract: The use of digital literacy-based artificial intelligence is necessary for teachers in developing teaching materials so that learning objectives can be achieved and learning becomes interesting. This community service program aims to provide training on the use of digital literacy-based artificial intelligence to develop teaching materials for teachers in the Cileungsi sub-district. This training uses artificial intelligence in the Canva application to develop teaching materials in schools. This community service program uses the demonstration method. This community service activity involved 28 teachers in Cileungsi, Bogor. The results of this community service were measured through a questionnaire to assess the teachers' competency and understanding, including developing teaching materials by 100%, understanding of the use of artificial intelligence in developing teaching materials by 100%, developing digital literacy-based teaching materials using artificial intelligence with an achievement rate of 100%, developing teaching materials through the use of digital literacy-based artificial intelligence independently with a presentation achievement rate of 93%, and the use of artificial intelligence in developing digital literacy-based teaching materials in the classroom by 89%. The development of teaching materials using creative and interesting digital literacy-based artificial intelligence can improve students' knowledge.