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All Journal Dialektika Jurnal Adabiya KEMBARA Indonesian Language Education and Literature Al Ishlah Jurnal Pendidikan Diglosia Syntax Literate: Jurnal Ilmiah Indonesia ELSE (Elementary School Education Journal) : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Jurnal Studi Al-Qur'an ELS Journal on Interdisciplinary Studies in Humanities JMM (Jurnal Masyarakat Mandiri) Diglosia: Jurnal Kajian Bahasa, Sastra, dan Pengajarannya Kandai Jurnal Riset Teknologi dan Inovasi Pendidikan (Jartika) VISI : Jurnal Ilmiah Pendidik dan Tenaga Kependidikan Pendidikan Non Formal Esteem Journal of English Study Programme JURNAL EDUCATION AND DEVELOPMENT Deiksis Aksis : Jurnal Pendidikan Bahasa dan Sastra Indonesia Literasi : Jurnal Bahasa dan Sastra Indonesia serta Pembelajarannya BAHTERA : Jurnal Pendidikan Bahasa dan Sastra MATAPENA: Jurnal Keilmuan Bahasa, Sastra, dan Pengajarannya Jurnal Onoma: Pendidikan, Bahasa, dan Sastra Jurnal Bahasa Indonesia bagi Penutur Asing (JBIPA) Bahastra: Jurnal Pendidikan Bahasa dan Sastra Indonesia Abdimas Galuh: Jurnal Pengabdian Kepada Masyarakat Jurnal Penelitian Pendidikan, Psikologi Dan Kesehatan (J-P3K) Jurnal Bastrindo: Kajian Pendidikan Bahasa dan Sastra Indonesia Jurnal Jendela Pendidikan International Journal of Social Science, Education, Communication and Economics Edukasia: Jurnal Pendidikan dan Pembelajaran Journal of Educational Sciences Electronic Journal of Education, Social Economics and Technology Riyahuna: Jurnal Pendidikan Bahasa Arab Indonesian Journal of Applied Linguistics Review Fon: Jurnal Pendidikan Bahasa dan Sastra Indonesia
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The Role of Indigenous Storytelling in Shaping Cultural Values through Visual Book Design Ansoriyah, Siti; Oktaviani, Reni; Rahma, Nadhifa Indana Zulfa
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 6 No. 2 (2025): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v6i2.1684

Abstract

This study explores the role of traditional storytelling in shaping cultural values through visual book design as a contextual educational medium. A descriptive qualitative approach was employed, collecting data through in-depth interviews, participatory observations, and documentation of eight key informants, educators, artists, and indigenous leaders, selected until data saturation was reached. Data were analyzed thematically using NVivo, with examples of codes, categories, and excerpts provided to enhance transparency. The study was conducted in several regions, making the findings exploratory rather than generalizable to the whole of Indonesia. Visualization of traditional stories in picture books effectively instilled values such as mutual cooperation, respect for ancestors, and ecological wisdom in elementary school children. Story visualization also strengthened moral understanding and students’ emotional engagement in the learning process. Integrating traditional stories into visual book design supports the preservation of local culture and serves as a relevant pedagogical strategy in value education based on local wisdom.
Developing of Learning Strategy PQ4R in Short Story Writing Learning Siti Ansoriyah; Reni Oktaviani; Zahira Nur Arifah; Fani Kania
AL-ISHLAH: Jurnal Pendidikan Vol 14, No 4 (2022): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v14i4.2183

Abstract

The purpose of the study was to develop a PQ4R learning strategy for learning to write short stories for junior high school students in Jakarta. The method used R and D through the ADDIE model. Data were taken using observation, learning to write results and questionnaires. Data analysis was carried out through expert and peer assessment. The results of the study concluded that in the sixth step, discussion activities were added to discuss the results of short story writing and the peer assessment process. This strategy also had a positive impact on writing enthusiasm, increasing reading comprehension through reading activities in the third step. Students were also able to collaborate in developing short story writing. So, this research had implications for understanding the development of learning strategies that must be designed according to the character and needs of students and the learning objectives to be achieved. This model can be used in short story writing in class.
Development of Poetry Writing Teaching Materials Using Gamification Media at SMA Negeri 81 East Jakarta Sihombing, Yohana K; Murtadho, Fathiaty; Ansoriyah, Siti
Journal of Educational Sciences Vol. 10 No. 1 (2026): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.10.1.p.370-385

Abstract

This study aims to develop poetry writing teaching materials using gamification media through the Jumenly platform at SMA Negeri 81 East Jakarta. The research is based on real challenges faced by students in poetry writing, particularly in choosing appropriate diction, creating vivid imagery, and expressing ideas creatively. These difficulties lead to low motivation and interest in learning, emphasizing the need for innovative and technology-based teaching materials. To address this issue, the research adopts the ADDIE development model, which includes five systematic stages: Analysis, Design, Development, Implementation, and Evaluation. The study found that 98.7% of students demonstrated high interest in poetry learning but still required interactive and engaging media. The development of gamification-based teaching materials led to significant improvements in students’ poetry writing skills and creative thinking abilities. Expert validation confirmed that the materials were highly valid and suitable for classroom use. The implementation results showed a 35% increase in poetry writing skills and a 40% enhancement in creative thinking. Overall, this study contributes to innovative, technology-integrated learning that fosters creativity, engagement, and meaningful learning experiences in Indonesian language and literature education.
PELATIHAN PEMBUATAN MATERI AJAR MELALUI ANIMASI RENDERFOREST BERBASIS LITERASI DIGITAL BAGI GURU SMA Oktaviani, Reni; Ansoriyah, Siti; Oktarini, Selly; Sekhudin, Nur
JMM (Jurnal Masyarakat Mandiri) Vol 8, No 4 (2024): Agustus
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jmm.v8i4.25222

Abstract

Abstrak: Penggunaan teknologi informasi dan komunikasi berbasis digital dapat dimanfaatkan dalam pembuatan materi ajar dan kreativitas guru diperlukan sehingga tujuan pembelajaran dapat tercapai. Pengabdian kepada Masyarakat ini bertujuan untuk pelatihan pembuatan materi ajar melalui animasi Renderforest berbasis literasi digital bagi guru SMA di Cilegon, Banten. Pelatihan pembuatan materi ajar berbasis literasi digital ini dapat memanfaatkan teknologi informasi saat ini seperti Renderforest yang digunakan untuk meningkatkan daya baca siswa khususnya di lingkungan pendidikan. Pengabdian ini dilaksanakan melalui metode demonstrasi. Kegiatan ini melibatkan para guru MA Al-Khairiyah Pabuaran sebanyak 13 orang. Hasil Pengabdian kepada Masyarakat ini dapat dilihat melalui angket evaluasi yang meliputi indikator penilaian berupa pengetahuan dan pemahaman peserta sebesar 100%, mengembangkan materi ajar berbasis literasi digital sebesar 100%, pembuatan materi ajar dengan melalui animasi Renderforest berbasis literasi digital secara mandiri sebesar 100%, serta penggunaan aplikasi Renderforest dalam menyusun materi ajar berbasis literasi digital di kelas sebesar 92%. Pembuatan bahan ajar melalui animasi Renderforest yang inovatif dan kreatif yang dilakukan oleh guru dapat menarik siswa dalam proses belajar sehingga tujuan pembelajaran dapat tercapai.Abstract: The use of digital-based information and communication technology can be utilized in making teaching materials and teacher creativity is needed so that learning objectives can be achieved. This community service aims to provide training in making teaching materials through digital literacy-based Renderforest animation for high school teachers in Cilegon, Banten. This training in making digital literacy-based teaching materials can utilize current information technology such as Renderforest which is used to increase student reading power, especially in the educational environment. This service was carried out through the demonstration method. This activity involved 13 MA Al-Khairiyah Pabuaran teachers. The results of this Community Service can be seen through an evaluation questionnaire which includes assessment indicators in the form of knowledge and understanding of participants by 100%, developing digital literacy-based teaching materials by 100%, making teaching materials through digital literacy-based Renderforest animation independently by 100%, and using the Renderforest application in preparing digital literacy-based teaching materials in class by 92%. Making teaching materials through innovative and creative Renderforest animations carried out by teachers can attract students in the learning process so that learning objectives can be achieved.
PELATIHAN PENGGUNAAN ARTIFICIAL INTELLIGENCE BERBASIS LITERASI DIGITAL UNTUK MENYUSUN MATERI AJAR BAGI GURU Oktaviani, Reni; Ansoriyah, Siti; Rizkia, Muhamad Fajar; Oktarini, Selly
JMM (Jurnal Masyarakat Mandiri) Vol 9, No 5 (2025): Oktober
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jmm.v9i5.33871

Abstract

Abstrak: Pemanfaatan artificial intelligence berbasis literasi digital diperlukan oleh guru dalam menyusun materi ajar agar tujuan pembelajaran dapat tercapai dan pembelajaran menjadi menarik. Pengabdian kepada Masyarakat ini bertujuan untuk pelatihan penggunaan artificial intelligence berbasis literasi digital untuk menyusun materi ajar bagi guru di kecamatan Cileungsi. Pelatihan ini menggunakan artificial intelligence pada aplikasi Canva dalam menyusun materi ajar di sekolah. Pengabdian kepada masyarakat ini menggunakan metode demonstrasi. Kegiatan pengabdian masyarakat ini melibatkan guru sebanyak 28 orang di Cileungsi, Bogor. Hasil pengabdian ini dilakukan melalui angket untuk mengukur ketercapaian kompetensi dan pemahaman guru meliputi menyusun materi ajar sebesar 100%, pemahaman penggunaan artificial intelligence dalam menyusun materi ajar sebesar 100%, menyusun materi ajar berbasis literasi digital dengan memanfaatkan artificial intelligence dengan ketercapaian 100%, penyusunan materi ajar melalui penggunaan artificial intelligence berbasis literasi digital secara mandiri dengan presentasi ketercapaian 93%, dan penggunaan artificial intelligence dalam menyusun materi ajar berbasis literasi digital di kelas sebesar 89%. Penyusunan materi ajar dengan menggunakan artificial intelligence berbasis literasi digital yang kreatif dan menarik dapat meningkatkan pengetahuan siswa.Abstract: The use of digital literacy-based artificial intelligence is necessary for teachers in developing teaching materials so that learning objectives can be achieved and learning becomes interesting. This community service program aims to provide training on the use of digital literacy-based artificial intelligence to develop teaching materials for teachers in the Cileungsi sub-district. This training uses artificial intelligence in the Canva application to develop teaching materials in schools. This community service program uses the demonstration method. This community service activity involved 28 teachers in Cileungsi, Bogor. The results of this community service were measured through a questionnaire to assess the teachers' competency and understanding, including developing teaching materials by 100%, understanding of the use of artificial intelligence in developing teaching materials by 100%, developing digital literacy-based teaching materials using artificial intelligence with an achievement rate of 100%, developing teaching materials through the use of digital literacy-based artificial intelligence independently with a presentation achievement rate of 93%, and the use of artificial intelligence in developing digital literacy-based teaching materials in the classroom by 89%. The development of teaching materials using creative and interesting digital literacy-based artificial intelligence can improve students' knowledge.
Implementation of Contextual Learning in Memorizing Alquran Siti Ansoriyah
Jurnal Studi Al-Qur'an Vol 16 No 2 (2020): Jurnal Studi Al-Qur'an
Publisher : Islamic Religious Education Departement

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JSQ.016.2.05

Abstract

Reading and comprehending Al Quran is an obligation for Moslem as Al Quran is a guide for living. Some Moslem even put their effort to memorize the Al Quran. However, it requires certain processes and guidance in memorizing Al Quran. There a lot of methods in learning and memorizing the Al Quran implemented. Contextual teaching and learning which gives context/meaning in the learning process contribute to the process for students in memorizing Al Quran. As contextual teaching and learning provide students with more information such as history, messages, and meaning of the surah they are going to memorize. By knowing the blessing contained in the surah, students would be more motivated and the memory will linger in their memory.
MENULIS TEKS DESKRIPSI BERTEMAKAN LINGKUNGAN SOSIAL Risnandar Sudarman; Gusti Yarmi; Siti Ansoriyah
Fon: Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol 19 No 1 (2023)
Publisher : Pendidikan Bahasa dan Sastra Indonesia Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/1wzxa660

Abstract

ABSTRAK: Penelitian ini bertujuan untuk menjelaskan pembelajaran menulis teks deskripsi bertemakan lingkungan sosial di kelas V sekolah dasar. Menulis sebagai salah satu wujud penggunaan bahasa dengan bermediakan bahasa tulis. Untuk itu, belajar menulis suatu belajar berkomunikasi dengan menggunakan bahasa tulis, sehingga menulis suatu kemampuan seseorang menuangkan hasil pikirannya menjadi suatu ungkapan dan perasaan dituangkan dalam bentuk tulisan. Teks deskripsi sebagai suatu untuk menggambarkan, melukiskan dan mendeskripsikan objek dengan kata-kata. Lingkugan sosial sebagai suatu faktor individu (peseta didik) dalam menuangkan gagasan atau ide kedalam bentuk tulisan. Menulis teks deskripsi bertemakan lingkungan sosial dipandang sebagai pembelajaran berbahasa diajarkan dan dilatihkan untuk menghasilkan bahasa tulis, sehingga pembelajaran menulis menjadi penambahan pengetahuan, pembentukan sikap dan pengembangan keterampilan pada aktivitas ruang maupun waktu. Metode penelitian ini menggunakan sistematika literature review. Sebanyak 25 jurnal direview, dari empat database dicari untuk pembelajaran menulis di sekolah dasar, pembelajaran bahasa berbasis genre teks, menulis teks deskripsi, lingkungan sosial dan model pembelajaran. Hasil review ini akan memberikan informasi tentang menulis teks deskripsi bertemakan lingkungan sosial di kelas V sekolah dasar, sehingga dapat mengembangkan pembelajaran apa saja dapat dikembangkan dalam konteks pembelajaran menulis di sekolah dasar.
PENGEMBANGAN MATERI AJAR EJAAN BERBASIS APLIKASI CERBASIA MENGGUNAKAN ISPRING SUITE 10 Audrey Sagita Purnomo; Liliana Muliastuti; Siti Ansoriyah
Fon: Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol 20 No 1 (2024)
Publisher : Pendidikan Bahasa dan Sastra Indonesia Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/dfmg9m89

Abstract

ABSTRAK: Teknologi dalam bidang pendidikan dimanfaatkan oleh guru sebagai media untuk membuat materi ajar menjadi lebih menarik dan efektif sehingga dapat menarik perhatian siswa selama proses pembelajaran berlangsung. Namun pada kenyataannya, guru belum memanfaatkan teknologi dalam membuat media pembelajaran secara optimal karena belum memiliki kemampuan untuk mengembangkan bahan pembelajaran berbasis TIK. Penelitian ini bertujuan mengembangkan materi ajar ejaan berbasis aplikasi Cerbasia menggunakan iSpring suite 10 pada siswa kelas VII. Penelitian ini menggunakan metode R&D (Research and Development). Model pengembangan yang digunakan dalam penelitian ini yaitu ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Data diperoleh melalui obervasi, wawancara, dan angket. Teknik pengolahan data yang digunakan adalah kualitatif dan kuantitatif. Pengujian kelayakan produk diuji oleh ahli materi, ahli media, dan tanggapan guru bahasa Indonesia, serta tanggapan peserta didik kelas VII SMP Diponegoro 1 Jakarta. Hasil penelitian ini berupa materi ajar ejaan berbasis aplikasi Cerbasia menggunakan iSpring Suite 10 pada siswa kelas VII yang dapat diakses menggunakan gawai atau perangkat komputer yang terhubung dengan internet. Kelayakan produk materi ajar ejaan berbasis aplikasi Cerbasia menggunakan iSpring Suite 10 pada siswa kelas VII termasuk dalam kategori sangat baik. Hasil penilaian ahli materi mendapatkan skor rata-rata 4,5. Sementara itu, penilaian ahli media mendapatkan skor rata-rata 4,5. Selanjutnya, aspek yang diperoleh dari uji coba kelayakan guru bahasa Indonesia mendapatkan skor 5. Serta uji coba kelompok kecil oleh peserta didik mendapatkan skor rata-rata 9,7. Berdasarkan penilaian tersebut dapat disimpulkan bahwa materi ajar ejaan berbasis aplikasi Cerbasia menggunakan iSpring Suite 10 pada siswa kelas VII sangat layak untuk proses pembelajaran.