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The Effect of English Grammar Application towards Students' Grammar Mastery in Present Perfect Tense Hasanah, Siti Uswatun; Sudirman, Ade; Munawaroh, Tatu
Journal of English Education Studies Vol 7 No 1 (2024): Volume 7 No 1 (2024)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/005.202471.122

Abstract

The purpose of this research was to investigate the significant effect of an English grammar application on the students’ grammar mastery in a present perfect tense lesson at the twelfth grade of SMAN 1 Banjarsari. The research approach used a quantitative approach and a quasi-experimental method with an achievement test to collect the data. The achievement tests were pre- and post-tests. The population was 216 students, and the sample of this research was 70 students, which consisted of 35 students from the control class and 35 students from the experimental class. The control class used a simpler application, whereas the experimental class used an English grammar application for the treatment. The data was analyzed using the statistical program SPSS 22 version. Based on the data analysis result, it was determined that the different mean values of the post-test in the experimental and control classes were 68.51 and 68.14. The t-test result retrieved a signed score of 0.000 ≤ α = 0.05. The result showed that the null hypothesis was rejected and the alternative hypothesis was accepted. This means that there was a significant effect of using the English Grammar application on students’ grammar mastery in the present perfect tense lesson at the twelfth grade of SMAN 1 Banjarsari.
The Effect of Describing Picture Media on Students’ Speaking Skill at The Ninth Grade Student of MTs Mathla’ul Anwar Nambo Picung Pandeglang Banten in Academic Year 2021/2022 Supriyanti, Iyet; Gumelar, Rizdki Elang; Munawaroh, Tatu
Journal of English Education Studies Vol 7 No 1 (2024): Volume 7 No 1 (2024)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/005.202471.126

Abstract

This research aims to determine the effect of describing picture on students’ speaking skill at the ninth grade student of MTs MA Nambo Picung Pandeglang. This study uses a quantitative approach with a quasi-experimental design. This research uses three concepts, namely pre-test, treatment and post-test. The pre-test would be carried out before giving treatment, the treatment would be carried out in five meetings, and post-test would be given after treatment. The results of data analysis showed that the mean of post-test both experimental and control class are different, they are 79.00 and 63.75. The result of t-test obtained is 0.000 ≤ α = 0.05. The result indicated the alternative hypothesis was accepted and the null hypothesis was rejected. This finding shows that the describing picture has significant effect on students' speaking skills. Based on the findings, coud be said that the media picture is very useful for teachers to improve students' speaking skills, and easy to learn for students.
The Effect of Kahoot! On Junior Secondary School Students’ Vocabulary Mastery: An Experimental Study Ratih, Ratih; Rohimajaya , Nur Azmi; Munawaroh, Tatu
Journal of Educational Review and Cultural Studies Vol. 1 No. 2 (2023)
Publisher : Regalia Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61540/jercs.v1i2.54

Abstract

The aimed of this research to investigate the significant effect of Kahoot application towards students vocabulary mastery at the eighth grade of MTs Al-Mu’min Cikeusik, Pandeglang academic year 2023/2024. This research was quantitative approach with quasi-experimental design. The research paper used the quantitative approach and quasi-experimental design. This research was conducted from July-august, The technique in choosing the sample is cluster random sampling; and the researcher has chosen two classes are a control class and an experimental class This research consisted of two variables namely Kahoot application media as independent variable and students vocabulary mastery as dependent variable, using pre-test and post-test control group design. The population of this research was eighth grade of MTs Al-Mu’min Cikeusik consisted of 42 students divided into two class. the sample of this research were VIII A (22 students) as experimental class and VIII B (20 students) as control class. In the Collecting data technique, the researcher gives pre-test and post-test. The score pre-test of control group are 1,210, the score pre-test of experimental class are 1,475. Then, the score post-test of control group are 1,405, the score post-test of experimental group are 1,850. To collect the data, the researcher used SPSS version 29. to know whether was any significant effect students’ vocabulary mastery, between the students who are taught by using Kahoot application as media and who are not. Therefore, From the explanation above, it can be concluded that Kahoot application an effective media for English teaching-learning. The result of this research showed that the students who were taught by using Kahoot! game got better score than the students who were taught by using traditional method. The researcher has found the result of Significant two-tailed = 0.001 < α 0.05.
PEMBELAJARAN VIRTUAL PADA MASA PANDEMIC COVID-19: TANTANGAN DAN SOLUSI PERMASALAHAN Sauri, Sopyan; Munawaroh, Tatu; Riswanto, Dody; Nurbani, Siti
Civics Education and Social Science Journal (CESSJ) Vol. 2 No. 2 (2020)
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/cessj.v2i2.1129

Abstract

Tujuan penelitian ini adalah melihat fenomena pembelajaran virtual pada masa pandemic Covid-19 beserta tantangan dan solusi permasalahan yang harus dilakukan.Penelitian ini bertujuan untuk melihat sejauh mana kesiapan institusi pendidikan, guru, dosen, siswa, maupun mahasiswa melaksanakan peralihan atau masa transisi dari pembelajaran konvensional menuju pembelajaran berbasis virtual.Jenis penelitian yaitu pendekatan kualitatif.Obyek penelitian adalah fenomena pembelajaran virtual di institusi pendidikan, sedangkan subyek penelitian adalah peserta didik/mahasiswa.Metode pengumpulan data yang dilakukan adalah observasi, studi dokumentasi, dan informasi audio visual.Analisis data yang digunakan yaitu mengorganisasikan data, memilah data yang primer dengan teknik triangulasi data, mensintesiskan data, menemukan pola, dan interpretasi data untuk selanjutnya dilakukan langkah akhir yaitu menemukan makna sebagai tujuan akhir analisis kualitatif. Hasil penelitian terdiri dari (1) kesiapan guru dan dosen mengoperasikan perangkat teknologi informasi, (2) Jaringan internet yang stabil pada beberapa wilayah di Indonesia (3) Insentif biaya bagi peserta didik untuk membeli kuota internet (4) metode pembelajaran guru atau dosen yang inovatif (5) tidak memberi beban pekerjaan rumah secara berlebihan kepada siswa.
The effect of ELSA Speak  Application Towards Students’ Speaking Skill at the Eighth Grade of SMPN 4 Cijaku Lebak-Banten in the Academic Year 2023/2024 Anes Indriali Putri; Nur Azmi Rohimajaya; Tatu Munawaroh
Innovations in Multidisciplinary Education Journal Vol. 1 No. 2 (2024): Innovations in Multidisciplinary Education Journal
Publisher : CV. Kurnia Grup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61476/016gj255

Abstract

This research aims to determine the significant effect of the ELSA Speak Application towards Students’ Speaking Skill in the Eight Grade of SMPN 4 Cijaku Lebak-Banten Academic Year 2023/2024. This research paper used a quantitative approach and quasi-experimental design.This research was conducted in Mei-Juni, and the researcher chose two classes, namely the control class and the experimental class. The sample selection technique is purposive sampling; the researcher used class VIII A (27 students) as the experimental class and class VIII B (27 students) as the control class. The experimental group was taught using the ELSA Speak Application, while the control group was taught using the Cake English Learning Application. In the data collection technique, the researcher gave a pre test and post test. The control group’s pre-test mean was 56,6 and the experimental groups’ 57,2. Then the control group s’ post-test mean was 70,7 and the experimental groups’ post-test mean was 74,8. In analyzing the data, the researcher use SPSS 22 statistical calculations and post-test result of control and experimental classes to analyze hypothesis testing. Researcher found two -sided significant result = 0.000 < ꭤ  0.05. Therefore, the researcher concluded that the use of the ELSA Speak Application had a significant impact on students’ speaking skill at SMPN 4 Cijaku Lebak-Banten.
Designing English Learning Materials Based on Hots Integrated Hypertext at Senior High School Level Munawaroh, Tatu; Ruhiat, Yayat; Juniardi, Yudi; Gumelar, Rizdki Elang
Formosa Journal of Science and Technology Vol. 3 No. 12 (2024): December 2024
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/fjst.v3i12.12596

Abstract

Teaching materials is a set of teachers learning guidelines to make learning more effective. Through hypertext as a learning medium and Hots as a thinking method that directs students to be critical in thinking, teaching materials based on Hots integrated with hypertext can be applied to class X at the high school level. The purpose of this study was to develop English teaching materials. The research method used was the ADDIE model with a qualitative research type. Through three experts, namely material experts, learning design experts, and media experts, the results of the study showed that based on the results of a limited trial of 35 students at SMAN 10 Pandeglang showed an average value of 95.29%, while a broad trial of 105 students from the three schools produced an average value of 95.76%, which indicates that the acceptance of teaching materials is very good. So, in other words this teaching material is able to create a conducive learning atmosphere.
The effect of blooket game towards students’ vocabulary mastery at the seventh-grade students of SMP-IT Mathla’ul Anwar Malingping in Academic Year 2023/2024 Barokah, Ikah; Gumelar, Rizdki Elang; Munawaroh, Tatu
Journal of Contemporary Issues in Primary Education Vol. 2 No. 1 (2024): Journal of Contemporary Issues in Primary Education
Publisher : CV. Kurnia Grup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61476/76s5tb80

Abstract

The research aims to know whether the use of Blooket Game significant effect towards students’ vocabulary mastery at the seventh-grade of SMP-IT Mathla’ul Anwar Malingping or not. The research paper used the quantitative research design with the characteristics of experimental method that is design into two classes. They are experimental and control class. The population of this research is class VII of SMP-IT Mathla’ul Anwar Malingping, they consist of 84 students. The sample of this research is VII-A as a control class consists of 28 students and VII-B as an experimental class consists of 28 students. The total of sample is 56 students. The instrument is a test and data of this research are collected by giving pre-test and post-test. The data is analysed using statistical SPSS 22 program including mean, standard deviation, and t-test. It could be seen from the result of the post-test of experimental and control class. Based on the result of data analysis and interpretation of the research, it is clear there is a significant effect of Blooket Game towards students’ vocabulary mastery at the seventh-grade students of SMP-IT Mathla’ul Anwar Malingping. It can be seen, the minimum score of pre-tests is 32, maximum is 72, mean 53.86, and standard deviation 11.339. while the minimum score of post-tests of experimental class is 68, maximum 96, mean 81.71 and standard deviation 8.105. furthermore, the minimum score of pre-tests of control class is 32, maximum 72, mean 52.71 and standard deviation 11.317. while the minimum score of post-tests of control class is 60, maximum 88, mean 72.57 and standard deviation 6.974. the result of t-test obtained sig.value 0.000 < 0.05. Ha is accepted and Ho is rejected. It can be concluded that there is a significant effect of Blooket Game towards students’ vocabulary mastery.
The effect of comic strips media towards students' reading comprehension in narrative text (an experimental study at the Tenth Grade Students of SMAN 1 Cijaku in the Academic Year 2023/2024) Mulyawati, Siti; Ade Sudirman; Tatu Munawaroh
Journal of Contemporary Issues in Primary Education Vol. 2 No. 1 (2024): Journal of Contemporary Issues in Primary Education
Publisher : CV. Kurnia Grup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61476/92bb5776

Abstract

This research paper aim to investigation the effect of comic strips media towards students’ Reading Comprehension in narrative text an experimental study at the Tenth Grade Students’ of SMAN 1 Cijaku. The research paper used the quantitative research design with the characteristics of experimental method that is design into two classes. They are experimental and control class. The population of this research is class X of SMAN 1 Cijaku, they consists 134 students. The sample of this research is X1 as an experimental class consists 33 students and X2 as a control class consists of 35 students. The total of sample is 68 students. The instrument is a test and data of this research are collected by giving pre-test and post-test. The data is analyzed using SPSS version 25.0 program including mean, standard deviation and t-test.  It could be seen from the result of the post-test of experimental and control class. The findings reveal that the data analysis and interpretation of the research, it is clear there is a significant effect of comic strips media towards students’ reading comprehension in narrative text an experimental study at the tenth grade students of SMAN 1 Cijaku.  It can be seen, the minimum score pre-test is 15, maximum is 45, mean 26.14 and standard deviation 7.867. While the minimum score post-test control class is 20, maximum 60, mean 36.43 and standard deviation 9.360. Furthermore, the minimum score of control class is 15, maximum 50, mean 33.64 and standard deviation 8.685. While the minimum score post-test of experimental class is 30, maximum 60, mean 46.06 and standard deviation 8.174. The result of t-test obtained sig. value 0.000 ≤ ??? = 0.05. Ha is accepted and Ho is rejected. It can conclude that there is a significant effect of comic strips media towards students reading comprehension in narrative text.    
The effect of quizlet application towards students’ vocabulary mastery at the Eighth Grade of SMP-IT Mathla’ul Anwar Malingping Lebak, Banten in the Academic Year 2023/2024 Dela Maulida; Ade Sudirman; Tatu Munawaroh
Journal of Contemporary Issues in Primary Education Vol. 2 No. 1 (2024): Journal of Contemporary Issues in Primary Education
Publisher : CV. Kurnia Grup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61476/ydmeaf82

Abstract

The research paper aims to investigate the effect of quizlet application towards students’ vocabulary mastery at the eighth grade of SMP-IT Mathla’ul Anwar Malingping Lebak, Banten. This research was conducted for five weeks at the class eighth grade of SMP-IT Mathla’ul Anwar Malingping. The method of the research was used quantitative approach and the research design used quasi experimental design and and purposive sampling. The population of this study was 38 students. The sample of this study was 38 eighth grade of SMP-IT Mathla’ul Anwar Malingping, which were divided into experimental and control groups, and each group consisted of 19 students. To collect data, each group was given a pre-test and post-test. The data analysis technique used paired sample t-test which is calculated using SPSS 25. The results of this research of the post-test of the experimental class 88.42 and the control class 84.42 then, this results of the t-test obtained a significance value of 0.000 ≤ α = 0.05. These results show that the alternative hypothesis (Ha) is accepted and the null hypothesis (H0) is rejected. So, this research is a significant effect on vocabulary mastery by using quizlet application.  
The Effect of Padlet Application Towards Students Writing Skill in The Narrative Text at The Eleven Grade Students of SMAN 12 Pandeglang Sari, Nani Putpita; Novari, Ari Fajria; Munawaroh, Tatu
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 10 No 2 (2024)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/003.2024102.339

Abstract

Nani Putpita Sari (2024). The Effect of Padlet Application Towards Students Writing Skill in the Narrative Text at the Eleven Grade Students of SMA N 12 Pandeglang in Academic Years 2024/2025. This research paper aims to know whether there is a significant effect of Padlet application towards students' writing skill of Recount text at the Eleven Grade of SMAN 12 Pandeglang - Banten in Academic Year 2024/2025. The research paper used the quantitative approach and quasi-experimental design. The technique in choosing the sample is cluster random sampling; the researcher used XI.3 (35 students) as class experiment and XI.6 (36 students) as class control. In the Collecting data technique, the researcher gives pre-test and post-test. In analyzing the data, From the test results with independent sample t-test obtained t-count = -18.249 with significant 2-tailed = 0.000 < a = 0.05, then Ha is accepted and H0 is rejected. In other words, there is a significant effect of using Padlet towards students' writing skills of narrative text.