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Increasing Students’ Awareness and Motivation to Learn English for Tourism at English Department of UNMA Banten by Involving Local Wisdom in Citorek Lebak Banten Hamer, Welliam; Rohimajaya, Nur Azmi; Novari, Ari Fajria; Gumelar, Rizdki Elang; Riandi, Riandi; Munawaroh, Tatu; Jubaedah, Dedeh
Jurnal Pengabdian Pada Masyarakat Vol 10 No 1 (2025): Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/jppm.v10i1.1024

Abstract

Tourism plays a significant role in regional economic growth, especially in areas with unique cultural and natural attractions. As global tourism continues to expand, the ability to communicate in English has become essential for individuals involved in the tourism sector. This article aims at increasing students' awareness and motivation to learn English for Tourism through local wisdom in Citorek village, Lebak regency, Banten. Specifically, students are expected to have (1) communication skills; students need the ability to communicate with foreign tourists, from providing information to serving their needs, (2) knowledge about the destination; students must understand the ins and outs of tourist destinations in Citorek Lebak, including history, culture and tourist attractions, (3) offering skills; students need to master the skills of offering tourism products and services in English, such as accommodation, culinary delights and tourist activities, as well as (4) career preparation; mastering English opens up career opportunities for students in the tourism industry. Local wisdom is a valuable asset that can be integrated into learning english for tourism. With the right strategy, students can improve their English skills and contribute to tourism development in Citorek Lebak Banten.
Pelatihan Penguasaan Tensis Bahasa Inggris menggunakan Smart Fingers Technique (SFT) bagi Siswa SMA di Kabupaten Pandeglang Sudirman, Ade; Yunitasari, Ika; Munawaroh, Tatu; Pratama, Aghy Gilar; Rois, Irfan; Herliana, Mita; Rohmawan, Syahrul; Nadiya, Nadiya
Jurnal Pengabdian Pada Masyarakat Vol 10 No 2 (2025): Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/jppm.v10i2.1267

Abstract

Penguasaan Bahasa Inggris yang baik dapat diperoleh dengan cara banyak praktik langsung dan itu hanya bisa disempurnakan melalui tata bahasa. Dalam pembelajaran tata bahasa terdapat beberapa materi salah satunya adalah tensis. Terdapat 16 jenis tensis yang jika dikuasai akan sangat membantu siswa dalam memahami Bahasa Inggris. Faktanya, beberapa siswa di sekolah merasa bahwa tensis itu materi yang sulit dan membosankan karena mereka hanya diajarkan rumus tensis dan disuruh menghafalkannya. Pelatihan ini bertujuan untuk meningkatkan penguasaan tensis siswa dalam menghafal nama 16 tensis dalam 10 menit; tahu nama dan rumus tensis dengan satu kali melihat kalimat; mengubah 16 rumus tensis menjadi 32 rumus dengan satu langkah; dan mampu menjawab soal tipe Structure and Written Expression. Metode yang digunakan berupa pelaksanaan workshop bagi siswa 30 siswa di SMA Plus Malnu Pusat Menes. Tahapan pelaksanaan meliputi pemaparan tipe, cara menggunakan dan fungsi dari Smart Fingers Technique, kemudian diikuti dengan diskusi, tanya jawab, dan pemberian tugas mandiri. Hasil dari pelatihan adalah terdapat 85% dari 30 siswa peserta yang mampu hafal nama-nama 16 tensis dilengkapi dengan rumus dan fungsinya tanpa melihat kamus. Selain itu, mereka meningkat kesadarannya dalam memahami peran penting tensis. Kesimpulannya pelatihan ini memberikan dampak yang positif terhadap pengetahuan tensis Bahasa Inggris siswa. Good English Language Proficiency can be acquired through a lot of direct practice, and it can only be perfected through grammar. In learning grammar there are several materials, one of which is tenses. There are 16 types of tenses that if mastered will greatly help students in understanding English. In fact, some students in schools feel that tenses are difficult and boring material because they are only taught tense formulas and told to memorize them. This training aims to improve the mastery of student’s tenses in memorizing the names of 16 tenses in 10 minutes; knowing the names and tense formulas by looking at a sentence once; changing 16 tense formulas into 32 formulas in one step; and being able to answer questions of the Structure and Written Expression type. The method used was a workshop for 30 students at SMA Plus Malnu Pusat Menes. The stages included the presentation of the type, how to use and function of the Smart Fingers Technique, then followed by discussion, questions and answers, and giving independent assignments. The result of training was that 85% of the 30 student participants were able to memorize the names of 16 tenses complete with formulas and functions without looking at a dictionary. In addition, they increased their awareness in understanding the important role of tenses. In conclusion, this training has a positive impact on students' English tense knowledge.
Trends Modern Games in English Language Learning For Young Learners: A Systematic Literature Review Munawaroh, Tatu; Sahrudin, Asep; Aulia, Rivan Fatwa; Janah, Miftahul
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 11 No 1 (2025)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/003.2025111.368

Abstract

ABSTRACK Modern games are type of game that is loved in the midst of technological sophistication. This study aims to analyze modern games in english language for young readers from research articles. A systematic review was conducted in this study to show the findings of relevant studies on modern games that are often used in schools. Three criteria were used for the systematic review: modern game, english language, and young learner. Based on search, only six articles were included in a systematic review out of 100 articles screened by criteria; Modern Game in English Language from 2019 to 2024. The results of this study show the tendency of modern use of games into learning media, the tendency of English materials into learning content, and finally the tendency of technological involvement in producing learning media. Following up on this research, the tendency of technological and gaming touches can be integrated to design a new framework for the development of English learning technology. These findings are directed so that teachers or educators can develop English learning easily and interestingly. So that young learners are more motivated to learn together.
The effect of ELSA Speak  Application Towards Students’ Speaking Skill at the Eighth Grade of SMPN 4 Cijaku Lebak-Banten in the Academic Year 2023/2024 Putri, Anes Indriali; Rohimajaya, Nur Azmi; Munawaroh, Tatu
Innovations in Multidisciplinary Education Journal Vol. 1 No. 2 (2024): Innovations in Multidisciplinary Education Journal
Publisher : CV. Kurnia Grup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61476/016gj255

Abstract

This research aims to determine the significant effect of the ELSA Speak Application towards Students’ Speaking Skill in the Eight Grade of SMPN 4 Cijaku Lebak-Banten Academic Year 2023/2024. This research paper used a quantitative approach and quasi-experimental design.This research was conducted in Mei-Juni, and the researcher chose two classes, namely the control class and the experimental class. The sample selection technique is purposive sampling; the researcher used class VIII A (27 students) as the experimental class and class VIII B (27 students) as the control class. The experimental group was taught using the ELSA Speak Application, while the control group was taught using the Cake English Learning Application. In the data collection technique, the researcher gave a pre test and post test. The control group’s pre-test mean was 56,6 and the experimental groups’ 57,2. Then the control group s’ post-test mean was 70,7 and the experimental groups’ post-test mean was 74,8. In analyzing the data, the researcher use SPSS 22 statistical calculations and post-test result of control and experimental classes to analyze hypothesis testing. Researcher found two -sided significant result = 0.000 < ꭤ  0.05. Therefore, the researcher concluded that the use of the ELSA Speak Application had a significant impact on students’ speaking skill at SMPN 4 Cijaku Lebak-Banten.
Effectiveness of English Teaching Materials Based on the HOTS Integrated Hypertext Model on Students' Learning Outcomes Munawaroh, Tatu; Ruhiat, Yayat; Juniardi, Yudi
Ideguru: Jurnal Karya Ilmiah Guru Vol 9 No 3 (2024): Edisi September 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i3.1027

Abstract

An innovative approach to lesson planning incorporates the high order thinking skill (HOTS) model of learning with a strategy for identifying students' challenging words through hypertext. This study primarily evaluates the effectiveness of English language teaching materials utilising the hypertext integrated HOTS model on student learning outcomes. This study used a pre-test-posttest group design in its research technique, by involving 80 Class X pupils for the school year 2023/2024. Researchers utilised the snowball sampling approach to establish the necessary sample size. The students were assigned to Group A (experimental) and Group B (control). Subsequently, pupils take a pretest to identify any discrepancies between their knowledge levels. The research findings indicate that the observed T value is 8.313 and the significance value is below 0.05. Thus, it can be inferred that incorporating HOTS-based English teaching materials with the hypertext paradigm is effective in improving student learning results. This study is significant as it can enhance proficiency in the English language, particularly by emphasising the teacher's influence on the efficacy of HOTS-based English language teaching materials integrated with the hypertext model on student learning outcomes in English language acquisition.
THE EFFECT OF KNOWORD GAME TOWARD STUDENT’S VOCABULARY MASTERY AT THE EIGHTH GRADE OF JUNIOR HIGH SCHOOL TWO MENES PANDEGLANG BANTEN IN THE ACADEMIC YEAR 2025/2026 Siti Suryati; Riandi; Tatu Munawaroh
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33300

Abstract

Penelitian ini bertujuan untuk menyelidiki apakah terdapat pengaruh permainan Knoword terhadap penguasaan kosakata siswa kelas VIII SMP Negeri 2 Menes Pandeglang Banten pada Tahun Ajaran 2025/2026. Penelitian ini menggunakan pendekatan kuantitatif dengan desain kuasi eksperimen pre-test dan post-test. Populasi penelitian ini terdiri dari 88 siswa, sedangkan sampelnya berjumlah 44 siswa yang terbagi menjadi 22 siswa kelas eksperimen dan 22 siswa kelas kontrol. Instrumen penelitian yang digunakan adalah tes lisan. Instrumen tersebut terdistribusi normal dan reliabel. Data penelitian ini dikumpulkan dari skor pre-test dan post-test. Data dianalisis menggunakan program statistik IBM SPSS 25 meliputi mean, standar deviasi, dan uji t. Berdasarkan hasil analisis data dan interpretasi penelitian, temuan menunjukkan bahwa terdapat pengaruh yang signifikan dari permainan Knoword terhadap penguasaan kosakata siswa kelas VIII SMP Negeri 2 Menes Pandeglang Banten pada Tahun Ajaran 2025/2026. Hasil uji t diperoleh nilai signifikansi 0.000 ≤ α = 0.05, sehingga Hₐ diterima dan H₀ ditolak. Dengan demikian dapat disimpulkan bahwa terdapat pengaruh yang signifikan dari permainan Knoword terhadap penguasaan kosakata siswa.
An Analysis of Educational Value in Moana Movie Adriana, Widha; Novari, Ari Fajria; Munawaroh, Tatu
Journal of English Education Studies Vol 8 No 2 (2025)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/005.202582.163

Abstract

This study aims to analyze the educational values and core character traits represented in the animated film Moana. The research focuses on two main questions: (1) what types of educational values are portrayed in the film, and (2) how the main characters embody key character traits. A qualitative descriptive method was employed, involving repeated viewing of the film and analysis of its transcript using two theoretical frameworks: the 18 national character values proposed by Zaqiah and Rusdiana (2014), and the Character Education Framework by the Indonesian Ministry of Education and Culture (2017).The findings revealed that 16 out of 18 national character values were present in the film, including values such as responsibility, independence, social care, honesty, and religious commitment. However, tolerance and love for reading were not identified. In addition, the character analysis showed that the main character, Moana, consistently exemplifies the five core character values outlined by the Ministry: religiosity, nationalism, independence, mutual cooperation, and integrity. These results suggest that Moana serves not only as a source of entertainment but also as an effective medium for character education, especially for young learners. The film has the potential to be used as a supporting material in educational settings to promote national character development through engaging and meaningful content.