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Peningkatan Motorik Kasar Anak Melalui Tari Pendet untuk Anak Usia 5-6 Tahun (Studi Kasus) di Wilayah Abiantubuh Utara Gusti Ayu Trisni Perdani; I Made Suwasa Astawa; Baik Nilawati Astini; Nurhasanah Nurhasanah
Indonesian Journal of Elementary and Childhood Education Vol. 3 No. 3 (2022): Edisi September 2022
Publisher : Indonesian Publication Center

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Abstract

The background of this research is the low gross motor skills, especially in dancing activities in children aged 5-6 years in the North Abianbuh Region. This study aims to find out whether the implementation of the Pendet Dance can improve children's gross motor skills in the North Abiandinding region in 2020. The type of research used is descriptive qualitative research. The research subjects were 3 children. The data collection method used is the method of observation, interviews, and documentation. Data analysis used is descriptive qualitative analysis. The results of the study show that the Improvement of Children's Gross Motor through Pendet Dance for Children Aged 5-6 years (case study) in the North Abiandinding region in 2020 can be said to be developing according to expectations (BSH). This can be seen from the research instrument, namely 10 Pendet dance movements sequentially through 4 research stages. 1st stage the child's average value reaches 33.3% 2nd stage the child's average value reaches 66.6% to 70% 3rd stage the child's average value reaches 80%, up to 83.3% and the 4th stage the average value -the average child reaches 100%. From this study it can be concluded that the application of the Pendet Dance can improve children's gross motor skills in the North Abiandinding region in 2020.
Identifikasi Penggunaan Alat Permainan Edukatif Dalam Mengembangkan Kognitif Anak Usia 5-6 Tahun di Tk Se-Kecamatan Labuhan Haji Tahun 2021 Fahruddin Fahruddin; Nurhasanah Nurhasanah; Baik Nilawati Astini; Ghina Sonia
Indonesian Journal of Elementary and Childhood Education Vol. 3 No. 2 (2022): Edisi Juni 2022
Publisher : Indonesian Publication Center

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This study aims to determine which educational game tools (APE) are used, dominantly used and appropriate to use in developing the cognitive development of children aged 5-6 years in Kindergartens throughout Labuhan Haji District in 2021. The type of research used is survey research. The population in kindergartens in Labuhan Haji District is 125 teachers with a sample of 33 teachers. The sampling technique used is Simple Random Sampling. Data collection methods in this study are questionnaires, interviews, and documentation methods. By analyzing the data descriptively quantitatively. The research results obtained from 30 APE. The APE used in developing the cognitive development of children aged 5-6 years is 30 APE or 100%. The dominant APE used in developing the cognitive development of children aged 5-6 years is 21 APE or 70% and the APE that is suitable for use in developing the cognitive development of children aged 5-6 years is 15 APE or 50%.
Mengembangkan Kreativitas Melalui Media Sedotan Plastik pada Anak Kelompok B di TK Adrikna Apitaik Kecamatan Pringgabaya Kabupaten Lombok Timur Tri Anita Wahyu Ningsih; Muazzar Habibi; I Made Suwasa Astawa; Baik Nilawati Astini
Indonesian Journal of Elementary and Childhood Education Vol. 3 No. 1 (2022): Edisi Maret 2022
Publisher : Indonesian Publication Center

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This research was motivated by the lack of creativity through the media of plastic straws for Group B children in at TK (kindergarden) Adrikna Apitaik, Pringgabaya Sub-District, East Lombok District. The purpose of this research was finding out how to develop creativity through plastic straws for children in group B at TK Adrikna Apitaik, Pringgabaya Sub-District, East Lombok District. This research is development research which is a type of descriptive qualitative research. The Subject in this study were 10 people in grup B. Data Collection techniques in this study were observation and documentation techniques. Technical analysis of the data in this study was qualitative descriptive. The resuls showed that the achievement of creativity development through plastic straw media in group B children increased by 48.36% from the average value in the pre-test test of 35.29% included in the criteria for not developing (BB), and the average value of post-test was 83.29% included in the category of developing as expected (BSH). The conclusion is the subject experienced the development of creativity through the media of plastic straws in group B children at TK Adrikna Apitaik, Pringgabaya Sub-District, East Lombok District.
Mengembangkan Kemampuam Kreativitas Melalui Teknik Mozaik pada Anak Kelompok B di TK Negeri 02 Pringgabaya Tahun Ajaran 2021/2022 Yulia Era Fazira; Nurhasanah Nurhasanah; Baik Nilawati Astini; Ika Rachmayani
Indonesian Journal of Elementary and Childhood Education Vol. 3 No. 1 (2022): Edisi Maret 2022
Publisher : Indonesian Publication Center

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The lack of interesting learning activities to develop creativity in children in TK Negeri 02 Pringgabaya, so the purpose of this research is to develop creativity through activities using mosaic techniques for group B children in TK 02 Pringgabaya, Pringgabaya sub-district for the 2020/2021 academic year. The type of research used is development research. The subjects of this study were the children of group B1 TK Negeri 02 Pringgabaya. The method of data collection in this study used the method of observation, documentation. The data analysis technique in this research is descriptive qualitative. The results of research activities using the mosaic technique to increase the creativity of children in group B1 showed that the average creativity of children increased, namely in the first development 47%, then in the second development 68%, and the third development 91%. The conclusion is that the use of mosaic techniques in learning activities can increase the creativity of group B1 TK Negeri 02 Pringgabaya children.
Mengembangkan Kreativitas Anak Kelompok B Usia 5-6 Tahun Melalui Kolase dengan Bahan Sintetis Suhaela Suhaela; Muazzar Habibi; I Made Suwasa Astawa; Baik Nilawati Astini
Indonesian Journal of Elementary and Childhood Education Vol. 3 No. 1 (2022): Edisi Maret 2022
Publisher : Indonesian Publication Center

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The early childhood development period is the most appropriate period to develop all the potential possessed by early childhood. A child is an individual figure who is undergoing a development process that occurs rapidly and is fundamental to the next life process of the child. Along with the goal of early childhood education to develop all the potential possessed by children, the home is expected to be a place for children to develop attitudes, knowledge, skills, and creativity that can be used as children’s capital in adjusting to their environment and for further child development. The lack of interesting learning activities to develop creativity in children at Al-Fajri Early Childhood Education was the background of this research, so that the purpose of this study was to develop the creativity of group B children aged 5-6 years through collages with synthetic materials. This research method was development research, with three stages of development. Each of which consisted of planning, implementation, observation and development analysis stages. The subjects in this study were 7 children in group B. The data collection methods were observation and photo, documentation. Data analysis used was descriptive qualitative analysis. The result showed that collage activities could develop children’s creativity. This could be seen from the final results of the assessment of group B children scoring 46,1% in the pre-test and 91,7% inte post-test.
Meningkatkan Kemampuan Sosial Anak Melalui Permainan Tradisional Congklak Pada Kelompok B Di Tk Negeri Pembina Kec.Woha Tahun Ajaran 2021 Muazar Habibi; I Made Suwasa Astawa; Baik Nilawati Astini; Khofifah Desi Indarwati
Indonesian Journal of Elementary and Childhood Education Vol. 3 No. 3 (2022): Edisi September 2022
Publisher : Indonesian Publication Center

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There is a lack of social skills so that children are not able to interact well with their peers in Pembina Kec. Woha Kindergarten. Therefore the purpose of this study is to improve children's social skills through the traditional congklak game in group B at Pembina Kec. State Kindergarten. Woha Academic Year 2021. The type of research used is descriptive qualitative research. The research subjects were group B children, which consisted of 10 children. Data collection techniques in this study using observation techniques, interviews and documentation. Data analysis techniques in this study used descriptive analysis and statistical analysis. This research was conducted with several stages of observation including the first observation and the second observation. The results of the research on the 1st observation are that the child gets a score of 2 on several achievement indicators where the average value is 38.15% and this value is in the Starting to Develop (MB) category. Then an evaluation of the undeveloped indicators was carried out, including providing material reinforcement and giving enthusiasm and appreciation to the children then there was an increase in the second observation, the child got a score of 4 on several achievement indicators and the average score increased to 91.13% and the score in the Very Well Developed (BSB) category. Based on the results of this study, it can be concluded that playing congklak can improve the social skills of group B children in the Pembina State Kindergarten, Woha District.
Mengembangkan Permainan Bowling Angka untuk Meningkatkan Kemampuan Berhitung Permulaan Anak Kelompok A di Paud Adrikna Selen Aik Kecamatan Narmada Tahun 2021 Mia Ilhami Azizah; Ika Rachmayani; Baik Nilawati Astini; Nurhasanah Nurhasanah
Indonesian Journal of Elementary and Childhood Education Vol. 3 No. 3 (2022): Edisi September 2022
Publisher : Indonesian Publication Center

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Early childhood numeracy skills are the abilities possessed by each children related to simple mathematical concepts, related to the introduction of the concept of a number and number symbols as well as simple addition and subtraction. The purpose of this study was to determine the efforts to develop a number bowling game that can improve the initial arithmetic ability of group A children at PAUD Adrikna Selen Aik, Narmada District in 2021. This type of research is a development research with three stages of development, each of which consists of planning, implementation, observation, and analysis of development. Subject This research is group A children, totaling 10 children. Method collection data using the method of observation and documentation. The data analysis technique used descriptive qualitative analysis. The results of the research on the application of the number bowling game show that the average early arithmetic ability of children increases, namely in the first development 50,8% then development II. 79,1% and development III 93,9%.  The conclusion is that the application of the number bowling game can improve the initial numeracy skills of group A children at PAUD Adrikna Selen Aik Narmada District in 2021.
Pengaruh Penggunaan Media Kartu Angka Terhadap Kemampuan Mengenal Lambang Bilangan Pada Anak Kelompok A Agustina Ernawati; Baik Nilawati Astini; Ika Rachmayani; Fahruddin Fahruddin
Indonesian Journal of Elementary and Childhood Education Vol. 3 No. 1 (2022): Edisi Maret 2022
Publisher : Indonesian Publication Center

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This study aims to determine the effect of the number card game on the ability to recognize number symbols in group A children in Kindergarten, Langgudu District, Bima Regency, in the 2021/2022 academic year. This study uses a quantitative experimental pre-experimental design method with a one-group pretest-posttest design. The sample in this study was group A children in TK Langgudu District, a total of 24 people consisting of 13 boys and 11 girls. Sampling in this study used non-probability sampling with a purposive sampling technique. Data collection techniques in the form of observation and checklist. The analysis technique includes a normality test, hypothesis test and statistical hypothesis. The results of the normality test for the pretest value of 0.097 and the post-test value of 0.160 with a significance value > 0.05 which means that the pretest and post-test data are normally distributed. After the data is normally distributed, it is continued with hypothesis testing using paired sample t-test on the pretest and post-test values ??with sig. 2 tailed is 0.000 <0.05 with a t value of 59.98 > t table 1.711 which means that the null hypothesis (Ho) is rejected and the alternative hypothesis (Ha) is accepted. The value of Ha in question is that there is a difference between the pretest and post-test values ??so it can be concluded that "there is a significant influence from the use of number card media on the ability to recognize number symbols of group A children in TK Langgudu District in 2022.
Penggunaan Media Pembelajaran Film Animasi untuk Peningkatan Kemampuan Berbicara Anak Usia 4-5 Tahun di TK YPRU Mataram Guruh Rizky Firdaus; Gunawan Gunawan; Baik Nilawati Astini; Nurhasanah Nurhasanah
Indonesian Journal of Elementary and Childhood Education Vol. 3 No. 4 (2022): Edisi Desember 2022
Publisher : Indonesian Publication Center

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Animated film learning media is an interesting learning media to improve the speaking skills of children aged 4-5 years, learning media which are basically two-dimensional animations that move and learning attracts more students' attention. This study aims to determine the use of animated film learning media for the speaking ability of children aged 4-5 years at YPRU Mataram Kindergarten. This study used a qualitative descriptive study with 13 children as subjects. Data is collected through observation and documentation. The data analysis technique used in this research is descriptive qualitative. The steps in starting research activities using animated film media are as follows: First, provide media that will be used for learning. Second, make sure the child's position is comfortable when watching. Third, ask children to focus on animated films. Fourth, do question and answer. The results of the study in improving speaking skills, there are 6 indicators used, in the first indicator 2 children are starting to develop (MB), 3 children are developing (B) and 8 children are developing very well (BSB), the second indicator is 2 children are starting to develop (MB), 4 children are developing (B), 7 children are developing very well (BSB), the third indicator is 1 child not yet developing (BB), 4 children are starting to develop, 7 children are developing (B), the fourth indicator is 2 children starting to develop (MB), 6 children developing (B), 5 children developing very well (BSB), the fifth indicator 9 children developing (B), 4 children developing very well (BSB), the sixth indicator 1 child has not developed (BB), 2 children are starting to develop (MB), 4 children are developing (B), 6 children are developing very well (BSB) 3 children are categorized as starting to develop (MB), 4 children are categorized as developing (B), and 6 children are categorized as developing very well (BSB). The conclusion in this study of 13 children, 3 children started to develop (MB), 4 children developed (B) and 6 children developed very well (BSB).
Pemanfaatan Media Game Edukasi Berbasis Android untuk Pengembangan Kognitif Anak Usia 5-6 Tahun di TK Barunawati Ampenan Tahun 2022 Dinda Riris Nurviani Putri; Gunawan Gunawan; Baik Nilawati Astini
Indonesian Journal of Elementary and Childhood Education Vol. 3 No. 4 (2022): Edisi Desember 2022
Publisher : Indonesian Publication Center

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Cognitive development in early childhood requires an intermediary in the form of learning media so that children can concentrate longer and can distract children who are easily bored. During a pandemic in this era of globalization, one way that can be used for cognitive development in children is to utilize the Android-based educational game Stickman Party as a medium for cognitive development in early childhood. This study uses field research methods with a descriptive qualitative approach. Data collection techniques using three techniques, namely observation, interviews and documentation. While the coming analysis technique used is the Miles and Humberman model which consists of three types of analysis activities namely data reduction, data presentation and drawing conclusions. The results of this study indicate that the use of the Android-based educational game Stickman Party as a medium for cognitive development in early childhood at Barunawati Ampenan Kindergarten can develop cognitive and focus on children through three applications. First, provide educational game media Stickman Party on Android then provide directions and explanations about the benefits and how to learn to use Stickman Party, then ask children to try the games in the Stickman Party educational game. Second, the implementation of cognitive development is carried out with assistance when children use the StickmanParty educational game accompanied by giving a little understanding about cognition, then asking children to show how to solve problems in games asked by the teacher or their parents. Third, cognitive post-introduction is carried out after children use educational games, namely by deepening cognitive material that has been studied using the Stickman Party Educational Game application which shows several advantages, namely growing children's curiosity and creativity, as well as making the learning process interesting.
Co-Authors Abdul Kadir Abdul Kadir Jaelani Abdul Kadir Jaelani Adilah, Safa Cinta Agrahatina, Dinda Etri Agustina Ernawati Agustina, Firda Hasnawati Ahmad Zubandi Aini, Risfatul Ainun Jariah Ainunnisa’ul Husna Alkaida, Randa Almiatullah, Almiatullah Alpina Purwita Sari Aluh Cindy Adriyan Putri Anggun Berliantina Anindya, Ida Ayu Vinaya Annisa Failasufa Arrum Fitrianingsih Astawa, I Made Suwasa Astiti Sofyati Zahra Aulia dwi amalina Wahab Aulia Dwi Amalina Wahab Aulia Rizkiana Aulia, Riani Apriliyanti Aura Maulina Rahman Aurelia, Titania Awantari, Qotrunada Azmi, Rujiatul Baiq Amlin Apriliani Baiq Kusuma Wardani Winarta Baiq Nada Buahana Baiq Nada Buahana Baiq Nada Buahana Baiq Nunike Sulvia Dewi Baiq Yunia Herlina Cut Warnaini Cut Warnaini Dea Aprilia Desi Novalia Dessy Arfianty Dewi, Rani Silvia Dewi, Rosiana Citra Dian Fakhira Dian Indah Sri Lestari Dian Puspita Sari Dian Puspitasari Dina Mariana Dinda Riris Nurviani Putri Dwi Istati Rahayu Era Sativa, Filsa Erlin Yugistina Eva Sulastri Fahruddin Fahruddin Fahruddin Fahruddin Fahruddin Fahruddin Fahruddin Fahruddin Fahruddin Fahruddin Fanis Mislannafsiah Fatayatun Nurarifiati Fathoroni Fathoroni Fatimatuzzahrah Fatimatuzzahrah Filsa Era Sativa, Agil Al Idrus, Gito Hadiprayitno Filsa Sativa Fuspawati, Yanti G. Gunawan Ghina Sonia Gunawan Gunawan Gunawan Gunawan Guruh Rizky Firdaus Gusti Ayu Trisni Perdani Habibi, M.A Muazzar Haliza Rifani Hamsu Kadriyan Hanny Rizkia Shavina Hayatun Nupus Herawati Hilda Wardani Hodeniah Husna Mardiah Tillah I Made Suwasa Astawa I Made Suwasa Astawa I Made Swasa Astawa I Made Swasta Astawa I Nyoman Suarta I Nyoman Suarta I Wayan Karta I Wayan Karta Ibrahim Ibrahim Ice, Ice Idiatul Fitri Iftitah Ainur Rizki Ika Rachmayani Ika Rachmayani Imran Imran Indi Rahmawati Indri Iinpalina Intan Sutrawati Intan Triwahyuni Islami, Muhammad Rido Ismayawati Putri Ismi Ayuti Jusman Ismi Sudaryanti Isti Fardila Aeni Ita Lestari Izzatun Darina Jayanti, Baiq Napisahtul Putri Johdi, Haerul Juliani Hidayah Jumratu Sani Jurnal Wicara Kadriyan, Hamsu Khairunnisaq Khairunnisaq Bahri Khofifah Desi Indarwati Lale Dewi Nurlita Safitri Latifa Qolbi Lili Fitri Liza Surya Hayati Lovy Herayanti Luluk Elyana M.A. Muazar Habibi Maharani, Rafikah Maisyaroh , Maisyaroh MARDIANA Marhendra Haryanto Putra Marjuni Hartati Maulidya Ulfah Mega Putri Meiliy Safriani Meri Apriani Mertina Mia Ilhami Azizah Miranda Yuspiaya Mohammad Fauziddin Muazzar Habibi Muhammad Tahir Muhammad Tahir Mujahidah, Qotrin Murtadho, Abdul Aqil Musaddat, Syaiful Mutia Nur Azizah Mutmainah Mutmainah Nadia Fitriani Namiratun Sa&#039;rah Nani Mazjiatul Adni Nanik Sulismawati Nasya Ulfa Netasya, Baiq Aprilindea Ni Luh Putu Nina Sriwarthini Ni Luh Putu Nina Sriwarthini Sriwarthini Ni Luh Tania Putri Wijaya Ni Made Dewin Aprilina Putri Ni Made Septiani Putri Ni Made Sulastri Ni Made Sulastri Ni Made Yeni Suranti Ni Made Yeni Suranti Ni Nyoman Satyani Gita Wedastri Ni Wayan Putri Widnyani Nida&#039;ul Kamilatul Izza Nisa Zuliyana Afriani Noerhasanah, Noerhasanah Nova Julianti Novindasari Nuha Fathin Zakiyah Nur Farida Kusumaningtyas Nur Fatihah Amalia NUR HASANAH Nur Isnaini Khosyati Nuraini Nurfadilah Nurfadniati Nurfathana Nurfathana Nurfathana, Nurfathana Nurhasanah Nurhasanah Nurhasanah Nurhasanah Nurhasanah Nurhasanah Nurhasanah Nurhasanah Nurhasanah Nurhasanah Nurhasanan, Nurhasanah Nuri Alparida Nuri Nurhikmah Nuri Safitri Nuriatullizan Nuris Firdiana Safitri Nurlatifah Zahroh Nurmalasari Nurmalasari Nursaptini Nursaptini Nurul Fadilah Ovaliani, Levy Viola Palunte, Octafiany Nari Pratama, Nizar Alpian Puji Indriani Sukma Putri, Dinda Riris Nurviana Rabiatul Adwiyah Rachmayani, Ika Raden Mohamad Herdian Bhakti Rahayu Oktapilasari Rahayu, Nafa Alfionita Rahchmayani, Ika Ramadhani, Intan Sari Rara Aulia Putri Regita Melati Reni Hidayati Riani Apriliyanti Aulia Riskia Dwi Lestari Rosdiana Rosdiana Ruri Nurhikma Safira, Baiq Kamila Salampessy, St. Nur Marhamah Z. Saleh, Sagita Utari Saputra, Wahyudi Maulida Sativa, Filsa Era Saumi Silviana Nur Selviana Selviana Siti Yaumul Afifah Afifah Sri Endang Harviani Nur Sri Kurniati Sri Ulfayati Sri Wahyuni St. Nur Marhamah Z. Salampessy Suci Ramdhani Suci Sukmawati Suhaela Suhaela Sukardi Sukardi Sumiati Suranti, Ni Made Yeni Susanti, Melida Susilawati - Tiara Hesti Amanda Tika Yulian Parni Tri Anita Wahyu Ningsih Triana Nadya Salsabilla Triwahyuni, Intan Tuti Sri Wahyuni Ulfa, Nasya Ulimah, Putri Ummi Kalsum Uswatun Hasanah Utia Rahmawati Utsnani Qomari SP Wanda Azizah Wardani Winarta, Baiq Kusuma Warthini, Ni Luh Putu Nina Sri Widiyawati Widiyawati Wiwik Wahyu Utami Wulandhari, Ni Luh Vidya Yenti Juniarti Yuli Fitrianingsih Yulia Era Fazira Yundia Pratiwi Nengsi Yuzila, Baiq Yayit