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Mengembangkan Permainan Lari Karung untuk Meningkatkan Kemampuan Motorik Kasar Anak Usia 5-6 Tahun di Lingkungan Aik Ampat Tahun 2021
Idiatul Fitri;
I Nyoman Suarta;
I Made Suwasa Astawa;
Baik Nilawati Astini
Indonesian Journal of Elementary and Childhood Education Vol. 2 No. 1 (2021): Edisi Maret 2021
Publisher : Indonesian Publication Center
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DOI: 10.67434/ijece.v2i1.661
This study aims to determine the form and method of sack running which can improve the gross motor development of children aged 5-6 years in the Aik Ampat environment. The type of research used is development research that uses descriptive qualitative data analysis. The subjects of this study were children aged 5-6 years in the Aik Ampat environment which consisted of 3 subjects. The data collection method in this study uses the method of observation and documentation. The data analysis techniques in this research are data reduction, data presentation and conclusion drawing. The results obtained on 3 subjects during 3 trials and 6 meetings, in the first trial obtained a value an average of 48.5%, in the second trial it increased to an average value of 64.02% and in the third trial it increased to an average value of 88.3. As for the results obtained from the first meeting to the end, namely subject I at the first meeting obtained a value of 41.6% and at the sixth meeting obtained a value of 95.8%, subject II at the first meeting obtained a value of 36.1% and at the sixth meeting obtained a value of 95.8%. a value of 91.6%, subject III at the first meeting obtained a value of 38.8% and at the sixth meeting obtained a value of 100%. With the conclusion that the subject has increased the gross motoric development of children aged 5-6 years through sack running games.
Pengembangan Permainan Ular Tangga untuk Meningkatkan Kemampuan Berhitung Permulaan Anak Usia 5-6 Tahun
Aulia Rizkiana;
Fahruddin;
Baik Nilawati Astini;
Ika Rachmayani
Indonesian Journal of Elementary and Childhood Education Vol. 2 No. 1 (2021): Edisi Maret 2021
Publisher : Indonesian Publication Center
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DOI: 10.67434/ijece.v2i1.663
Numeracy skills of children aged 5-6 years in Tanak Malit Utara Masbagik District are still low due to the lack of use of media and game tools in the learning process, and the methods used by the teacher in teaching are still using the lecture method. The purpose of this study was to find out how to develop a game of snakes and ladders to improve the beginning counting skills of children aged 5-6 years in the Tanak Malit Utara of Masbagik Sub-district in 2020. This type of research is development research with reference to the opinion of Borg & Gall. The research subjects were children aged 5-6 years in Tanak Malit Utara Masbagik Sub-district. Methods of data collection in this study using the method of observation, documentation, and FGD (Focus Group Discussion). The data analysis technique in this research was descriptive qualitative. The research used three stages of development with six meetings. Each stage an increase occurs by modifying the tools and materials, the steps of the game, and the rules of the game. The results obtained at the development stage I (meeting I) obtained a percentage value of (41,6%). There was an increase in development stage III (meeting VI or last) was (91,6%).
Pengembangan Kegiatan Membatik dengan Bahan Alam Untuk Meningkatkan Kreativitas Anak Usia 5-6 Tahun
Baik Nilawati Astini;
I Nyoman Suarta;
Muazar Habibi;
Yuli Fitrianingsih
Indonesian Journal of Elementary and Childhood Education Vol. 2 No. 1 (2021): Edisi Maret 2021
Publisher : Indonesian Publication Center
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DOI: 10.67434/ijece.v2i1.678
This research is motivated by the low creativity of children aged 5-6 years in the Village Tarlawi of Bima regency. The formulation of the problem in this research is how the form of batik activities with natural materials and the way or the steps batik activities with natural materials to enhance the creativity of children aged 5-6 years. The purpose of this study is to determine the shape of batik activities as well as knowing how to or steps batik with natural ingredients to enhance the creativity of children aged 5-6 years in the Village Tarlawi of Bima regency. The type of this research is a development research with reference to the opinion of Borg & Gall. As for the number of subjects in this study is four people. Data were collected through observation method. Data analysis used is qualitative descriptive analysis. The study used a two-stage trial with four times the meeting. The results obtained in the test phase I (the meeting I) obtain the value of a percentage of (40,08%). an increase in the test phase I (II meeting) of (61,03%), in the test phase II (meeting III) increased again, reaching (67,28%), in the test phase II (meeting IV) by (83,09%). Conclusion the results of this study is the activity of making batik with natural materials can enhance the creativity of children aged 5-6 years after modification tools, materials and steps to make batik that will be done.
Mengembangkan Permainan Tongkat Estafet untuk Meningkatkan Sosial Emosional Anak Usia 5-6 Tahun
Baik Nilawati Astini;
I Made Suwasa Astawa;
I Nyoman Suarta;
Miranda Yuspiaya
Indonesian Journal of Elementary and Childhood Education Vol. 2 No. 1 (2021): Edisi Maret 2021
Publisher : Indonesian Publication Center
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DOI: 10.67434/ijece.v2i1.681
This research was motivated by the lack of developing the ability of the emotional social child in the game of sticks in the village in the village of the West Lombok Geraga. The purpose of this study was to find out how to play the right relay stick game to improve the emotional social capabilities of children aged 5-6 years. This development research uses data analysis of qualitative descriptive. The subject in this study was 8 children aged 5-6 years. The data collection technique in this study was carried out by observation and documentation. Data analysis using qualitative descriptive. This research was conducted as an effort to improve the emotional social development of children aged 5-6 years through the game sticks conducted in three (3) trial phases in 3 meetings and a percentage increase in the subject. The results of the research obtained at 8 subjects for 3 meetings increased by developing very well in group 1, namely subject 1 AG reached 100% BSB value, subject 2 BA reached 96.15% BSB value, subject 3 I reached 92.30% BSB value, and subject 4 AR reached 96.1 The conclusion of the results of the study is that if the steps of the relay stick players are carried out properly and correctly it can improve the emotional social capacity of children aged 5-6 years in Mendagi Gerung Village.
Pengembangan Permainan Monopoli untuk Meningkatkan Kognitif, Bahasa dan Sosial Emosional Anak Usia Dini
Mega Putri;
Baik Nilawati Astini;
I Wayan Karta;
I Nyoman Suarta
Indonesian Journal of Elementary and Childhood Education Vol. 2 No. 4 (2021): Edisi Desember 2021
Publisher : Indonesian Publication Center
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DOI: 10.67434/ijece.v2i4.687
Monopoly game is a game developed and played on a game board that has been designed according to the development needs of children aged 5-6 years with a plant theme consisting of two dice, a red card deck, green card, number card, letter card and money as a medium of exchange. The data collection method used is the method of observation, documentation and expert testing. This study applies a descriptive qualitative method with data collection techniques using triangulation. The data were analyzed qualitatively. The subjects of this study were children aged 5-6 years in Gerantung Subdistrict, Praya Tengah Subdistrict, to determine the cognitive, language and social emotional abilities of early childhood using developed monopoly games. The results of game trials on subjects with four children aged 5-6 years resulted in changes in the steps and ways of playing so that they are appropriate for use in children. The result of this research is the development of monopoly game which consists of 17 game steps. Based on the effectiveness test in measuring the cognitive, language and social emotional abilities of children aged 5-6 years, it is found that this monopoly game can improve cognitive abilities with high categories, language skills with categories. moderate and high category of children's emotional social skills. From the results of the game effectiveness test as a group showed that 100% of the subjects experienced an increase in cognitive, language and social emotional abilities.
Pengenalan Makanan 4 Sehat 5 Sempurna dengan Media Playdough pada Anak Usia 5-6 Tahun di TK Islam Plus Qamarul-Lail Aikmel
Siti Yaumul Afifah Afifah;
Muazzar Habibi;
Ika Rachmayani;
Baik Nilawati Astini
Indonesian Journal of Elementary and Childhood Education Vol. 2 No. 3 (2021): Edisi September 2021
Publisher : Indonesian Publication Center
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DOI: 10.67434/ijece.v2i3.693
Based on the research result and discussion about introduction 4 healthy 5 perfect food using playdough to children aged 5-6 at Islam Plus Qamarul-Lail kindergarten, it can be concluded that the food was introduced using pictures to show the children the image of 4 healthy 5 perfect food, the name of each food was written in the children’s workbook to strengthen their memory and knowledge about the food. The researcher also introduced the materials to make the playdough and explained the steps of making it which would be used to make the replica of food. The result showed that the children were familiar with the name of 4 healthy 5 perfect foods thus showing the score of each descriptor as shown in the table i.e. indicator 1 is 75%, indicator 2 is 70%, and indicator 3 is 71%. Each indicator sets the descriptors that each child should achieve. One of the descriptors depicted that some children encountered a little problem to replicate a glass that contained milk because the process was too complicated for the children. However, each child achieved the most descriptors. The result showed that most children got 3 scores which means the children were familiar with most items in 4 healthy 5 perfect food after they were introduced to the food using pictures at the first stage.
Pengembangan Media Big Book untuk Meningkatkan Kemampuan Berbicara Anak Usia 4-5 Tahun
Iftitah Ainur Rizki;
Fahruddin Fahruddin;
Ika Rachmayani;
Baik Nilawati Astini
Indonesian Journal of Elementary and Childhood Education Vol. 2 No. 2 (2021): Edisi Juni 2021
Publisher : Indonesian Publication Center
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DOI: 10.67434/ijece.v2i2.695
This research was motivated by the low speaking ability of children aged 4-5 years in the Mekar Sari Perumnas Kindergarten. The formulation of the problem is how is the development of big book media that can improve the speaking ability of children aged 4-5 years. The purpose of this research is to find out how the development of big book media that can improve the speaking ability of children aged 4-5 years. in the Mekar Sari Perumnas Kindergarten. This type of research is development research which consist of planning, implementing, observing and reflecting. The research subjects were five children aged 4-5 years in the Mekar Sari Perumnas Kindergarten. Methods of data collection in this study using the method of observation, and documentation. The data analysis technique in this research was descriptive qualitative. The research used two stages of development with four meetings. The results obtained at the development stage I (meeting I) obtained a percentage value of (44,29%). there was an increase in stage I (meeting II) by (60,71%), at development stage II (meeting III) it increased again to reach (72,50%), at development stage II (meeting IV or last) of (82,86%). So, it is highly recommended for parents or teachers to be able to develop media that can improve children’s speaking ability, for example, such as big book.
Perkembangan Sosial Emosional Dalam Pelaksanaan Pembelajaran Di Rumah Pada Masa Covid-19
Dian Indah Sri Lestari;
I Wayan Karta;
Fahruddin Fahruddin;
Baik Nilawati Astini
Indonesian Journal of Elementary and Childhood Education Vol. 2 No. 2 (2021): Edisi Juni 2021
Publisher : Indonesian Publication Center
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DOI: 10.67434/ijece.v2i2.712
This research was motivated by the Covid-19 Pandemic which requires learning from home. The purpose of this study was to find out how the social emotional development ofchildren during the implementation of learning from home during the Covid-19 pandemic in Presak Baru Hamlet, Menemeng Village, Pringgarata District, Central Lombok. This research is a qualitative research with a case study approach. The subjects of this study were children aged 5-6 years as many as 5 children. Data were collected through observation, interviews and documentation. The data analysis used is descriptive qualitative analysis.The result showed that from the 5 children studied there was 1 child who was BSB (Developing Very Well) and 4 other children in the BSH category (Developing According to Expectations). During the pandemic, parents have different ways of developing their children’s social and emotional aspects, such as: inviting them to do daily routines, inviting them to study together, and inviting gymnastics and singing. So, it can be concluded that the social emotional development of children during learning at home during the Covid-19 period in Presak Baru Hamlet, and of course parents and teachers have an important role during the learning process from home.
Pengembangan Metode Mendongeng Menggunakan Multimedia untuk Meningkatkan Kemampuan Bahasa Anak Kelompok B di TK Rinjani Unram Tahun Pelajaran 2020/2021
Nurhasanah Nurhasanah;
Baik Nilawati Astini;
Fahruddin Fahruddin;
Yundia Pratiwi Nengsi
Indonesian Journal of Elementary and Childhood Education Vol. 2 No. 3 (2021): Edisi September 2021
Publisher : Indonesian Publication Center
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DOI: 10.67434/ijece.v2i3.713
The purpose of this study was to determine the development of storytelling methods using multimedia to improve language skills, especially listening and speaking skills in children group B at TK Rinjani Unram in the 2020/2021 academic year. This type of research is development research, with three stages of development consisting of planning, implementation, observation, and development analysis. The subjects of this study were 10 children group B. Data collection methods used in this research are observation and documentation methods. Data analysis was carried out descriptive qualitatively. The development of storytelling methods using multimedia to improve the language skills of children group B is carried out with steps such as: (1) the preparation stage, (2) the stage opening, (3) the stage of implementing the process of watching a fairy tale (4) the stage of watching a fairy tale. The results of the research obtained by the researcher at the development stage I obtained an average result of 40.16%, at the second development stage the average result was 62.66% and in the third development stage the achievement of language skills development in children group B. reached 88.33%. The conclusion is that language skills, especially listening and speaking skills in children group B in TK Rinjani Unram can be improved through the development of storytelling methods using multimedia which are carried out repeatedly by always making improvements at each stage of development.
Penerapan Metode Tegatour (Teams-Games-Tournament) untuk Meningkatkan Sosial Anak Usia 5-6 Tahun
Baik Nilawati Astini;
Ika Rachmayani;
Nurhasanah Nurhasanah;
Meri Apriani
Indonesian Journal of Elementary and Childhood Education Vol. 2 No. 2 (2021): Edisi Juni 2021
Publisher : Indonesian Publication Center
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DOI: 10.67434/ijece.v2i2.720
The social development of children at birth in KB Habibi NW aok Tawah is still an immature and less cooperative child in play, unable to obey the rules and be responsible for his behavior. This is because the teacher’s induced social development stimulation is not optimal in which researcher are providing social stimulation to leaners by using established methods designed to fit the range of 5-6 yeas social development. The purpose of this study is to improve social skills through the Tegatour method for children aged 5-6 years at KB Darul Habibi NW Paok Tawah, Praya District, for the 2020/2021 academic year. The research was conducted using R&D development research with 3 stages of development, namely planning, implementation, observation and reflection on 10 children. data collection in this study using observation and documentation methods and data collection using qualitative descriptive. In the first stage of development research, the average result was 42.03% with the undeveloped category while in the second development stage it increased with an average value of 63.95% with the category starting to develop and in the third development stage the average value of children's social improvement increased to 80.03% with the criteria of developing as expected. Based on the results of this study, it can be concluded that the activities of the Tegatour method can improve the social skills of children aged 5-6 years in KB Darul Habibi NW Paok Tawah, Praya District, for the 2020/2021 academic year.