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The Development of Interactive Multimedia Using Smart Apps Creator Applications in Class VII Junior High School Informatics Subjects Randhi Lasepdika Kasna; Syafril Syafril; Fetri Yeni J; Novrianti Novrianti
Indonesian Journal of Education and Mathematical Science Vol 4, No 3 (2023)
Publisher : UMSU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/ijems.v4i3.16337

Abstract

This research was motivated by challenges that are often faced by students, namely difficulty understanding the subject matter. This is due to several factors, such as the dominance of learning approaches that involve oral explanations from teachers in class, activities to record or summarize lessons, the material presented in teaching material books is only concise, and the lack of use of learning media-based teaching materials by teachers and schools. The purpose of this study is to create interactive multimedia based on appropriate development procedures, adhering to standards of validity and practicality criteria. Thus, the end goal is to produce interactive multimedia that can be considered appropriate for use in the learning process.  The type and method of research used in this study is research and development (Research and Development-R D) by applying a 4-D model. The development process in this study consists of four stages, namely Define, Design, Development, and Disseminate). The evaluation of product validity is carried out through the participation of three experts, consisting of two validator experts in the media field and one validator expert in the material field. In addition, the product practicality test was carried out involving 16 students from grade VII of SMP Pertiwi 2 Padang. The results of this study showed that the evaluation of media validator experts was declared as "Very Valid", with the average value of the first validator of 4.93 or 98.6% and the second validator with the same average value. Meanwhile, the assessment from expert material validators also received the "Very Valid" category, with an average score of 4.79 or 95.6%. Practicality tests on interactive multimedia show that the product is in the "Very Practical" category, with an average score of 4.73 or 94.6%. In conclusion, the interactive multimedia developed for class VII Informatics subjects has proven to be very valid and practical. Thus, this interactive multimedia is feasible to be used in the learning process.
Pengembangan Podcast Sebagai Media Pembelajaran Siswa SMA pada Pembelajaran Berbasis Teknologi Informasi Dan Komunikasi Wahyu Fauzan Syahputra; Novrianti Novrianti
Jurnal Literasi Digital Vol. 2 No. 1 (2022): Maret 2022
Publisher : Pustaka Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54065/jld.2.1.2022.113

Abstract

Pegembangan Podcast pada matapelajaran Bimbingan Teknologi Informasi & Komunikasi di SMA Negeri 8 Padang merupakan suatu upaya baru dalam mengkreasikan sumber belajar, sehingga dengan penggunaan Podcast dapat menunjang motivasi, minat dan gaya belajar peserta didik. Selain itu peserta didik akan menjadi lebih mandiri dalam proses pembelajaran. Penelitian pengembangan Podcast ini bertujuan untuk menghasilkan Podcast yang berkualitas dengan kriteria kelayakan bahan ajar serta mengetahui kelayakan produk berdasarkan penilaian validator materi, validator media dan siswa. Jenis penelitian ini adalah penelitian pengembangan yang dikenal dengan istilah (Research & Development). Uji validitas produk dilakukan oleh tiga (3) orang validator yang terdiri dari dua (2) orang validator media dan satu (1) orang validator materi. Uji praktikalitas dilakukan kepada siswa/i SMA Negeri 8 Padang pada semester satu (I) tahun ajaran 2021/2022. Subjek uji praktikalitas terdiri sebanyak 12 orang siswa untuk menguji kepraktisan produk Podcast yang dirancang dengan aplikasi wondershare filmora 9. Berdasarkan hasil penilaian kelayakan produk oleh validator media dan validator materi, hasil penilaian yang diperoleh dari dua orang validator media dikategorikan “Sangat Layak” untuk digunakan dengan rata-rata 4,31. Hasil validasi penilaian oleh satu orang validator materi juga dikategorikan “Sangat Sesuai” untuk disajikan dengan rata-rata validator materi 4,75. Selanjutnya, hasil uji coba praktikalitas produk yang dilakukan berada pada kategori praktis digunakan dengan rata-rata keseluruhan 4,50 dan dengan persentase 90,08% yang berada pada kategori sangat layak. Berdasarkan hasil uji validitas dan praktikalitas dapat disimpulkan bahwa produk Podcast telah siap dikembangkan dan praktis digunakan dalam proses pembelajaran khususnya proses bimbingan pada matapelajaran Bimbingan TIK, dengan sudah melalui proses desiminasi (penyebaran) melalui aplikasi instagram dan diakses oleh setiap siswa.
Pengembangan Desain Pesan Podcast Sebagai Media Pembelajaran Bahasa Inggris Muhammad Ilwan Al-Asmahi; Novrianti Novrianti; Zuliarni Zuliarni; Fitri Maiziani
Jurnal Literasi Digital Vol. 2 No. 2 (2022): Juli 2022
Publisher : Pustaka Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54065/jld.2.2.2022.229

Abstract

The development of Podcast Message Design is carried out as an effort to solve learning problems where the lack of learning media used by teachers during the learning process has an impact on the low interest in learning and motivation of students. Podcast is one of the media that can support student learning both at school and individually at home. Learning media can be used as an alternative to reduce problems in learning in students' listening skills, so that learning can be fun. This study aims to develop a Podcast media in the eighth grade English subject in order to produce a media that is valid and suitable for use by teachers and students. This type of research is research and development (Research & Development) with a 4D model (Defind, Design, Development, Disseminate). The product validity test developed was carried out by three validators consisting of one material expert and two media experts. The product trial or practicality was carried out to the students of class VIII SMP with a total of 22 students to test the practicality of the podcast media product for Class VIII SMP English Subjects that had been designed. Based on the results of the assessment of the material validator and media validator, the material validation results obtained an average of 4.8 categorized as "very suitable", the validation results from the media validator 1 obtained an average of 4.5 categorized as "appropriate" and the media validator 2 obtained an average of 4.78 is categorized as "very feasible". This podcast media is said to be "practical" based on a practicality test with an average value of 4.57. Based on the results of the validity and practicality tests, it can be concluded that the Media Podcast for Class VIII Junior High School English Subjects that was developed is suitable for use in English Class VIII Junior High School Subjects.
Kahoot App as a Digital Evaluation Alternative For Online Learning Novrianti Novrianti
Jurnal Educative: Journal of Educational Studies Vol. 6 No. 1 (2021): June 2021
Publisher : Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30983/educative.v6i1.4646

Abstract

The use of paper tests has created problems for evaluation such as demotivation, psychological burden, and lengthy scoring process and analysis of answers. Kahoot is an application that offers digital evaluation. Examining the effectiveness of its use is therefore necessary. This Research and Development (R&D) study adopts the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The research instrument consists of test items and questionnaire sheets. The results of the validation of items in the category of “appropriate to use” include many revisions and recommendations. The results of the test items obtained as many as 46 questions in the valid category. The results of the practicality test in the “adequately practical” category show a score of 3.80. The effectiveness test results in two test classes were 0.068. The research indicates that this product is usable, but the effectiveness test data obtained show that there is no significant difference between digital evaluations using the Kahoot application. However, the norm reference value differs between the two classes. This means that a visually appealing digital evaluation can increase a student’s enthusiasm for learningPenggunaan paper test telah memberikan kesan membosankan, beban psikologis, proses skoring yang lama serta analisis jawaban pada soal essay merupakan permasalahan evaluasi. Pleh sebab itu, pengembangan evaluasi digital dengan menggunakan Kahoot dan melihat keefektifan pengembangan kedalam penggunaannya sangat dibutuhkan. Penelitian pengembangan ini dengan mengadobsi model ADDIE (Analyze, Design, Development, Implementation, and Evaluation). Instrumen penelitian meliputi butir tes dan lembaran angket. Analisis data yaitu data kuantitatif dan kualitatif. Hasil data kualitatif dari validator tentang butir soal serta produk berisi saran dan masukan. Hasil validasi butir soal kategori layak digunakan dengan banyak revisi, hasil uji coba butir soal diperoleh sebanyak 46 soal dalam kategori valid. Hasil uji kepraktisan kategori cukup praktis dengan skor 3.80. Hasil uji efektifitas pada 2 kelas ujicoba, didapat sebesar 0,068. Berdasarkan hasil pengembangan, maka produk ini terkategori layak untuk digunakan, namun dari hasil uji efektifitas didapat data bahwa tidak ada perbedaan yang signifikan antara evaluasi digital menggunakan aplikasi Kahoot. Hal ini memberikan makna bahwa evaluasi digital yang menarik mampu merubah semangat belajar mahasiswa. Kendala lain juga difaktori oleh kekuatan provider yang digunakan, sehingga kualitas kecepatan dan kepuasan usebilitas tidak terpenuhi.
Pengembangan Computer Based Testing Menggunakan Aplikasi Kahoot! Untuk Evaluasi Pembelajaran M. Yakub Iskandar; Siti Aisyah; Novrianti Novrianti
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 9 No. 2 (2024): June
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jkps.v9i2.493

Abstract

The problem with evaluating learning outcomes using paper-based tests is that the scoring calculation process takes a long time. So, the test results cannot be known directly. The implementation of learning outcomes evaluation in learning evaluation courses so far still uses paper-based tests, so students have to wait to find out the test results. This research and development apply the ADDIE model which is carried out in five stages. The instruments used in this research were tests and student response questionnaires regarding the use of the "Kahoot!" application. Analysis of the data obtained is divided into two types, namely quantitative data and qualitative data. The qualitative data results are based on criticism and suggestions presented by the validator to improve the question instrument. The results of the validation of the question instrument were in the "suitable for use with many revisions" category, the test results obtained 46 "valid" questions. Furthermore, the practicality test results are in the "quite practical" category with a score of 3.80 and for the effectiveness test results Asymp. Sig. (2-tailed) 0.068 means "there is no effect between tests using the "Kahoot!" by testing using Google Form”. However, judging from the test results obtained by students with different treatments, there are differences in scores, so this proves that this application is effective to use with very supportive signal provider requirements.
Pengembangan Media Video Pembelajaran pada Mata Pelajaran Sejarah Kebudayaan Islam untuk Siswa Kelas VII MTSN Fauzi, Ahmad; Hidayati, Abna; Syafril, Syafril; Novrianti, Novrianti
Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i3.1489

Abstract

This research aims to produce learning video media for SKI Class VII MTsN subjects that are valid and practical. This type of research is development research, known as Research and Development (R&D), using the 4-D development model. The development procedure in this research consists of 4 stages, namely, (1) Define, (2) Design, (3) Develop, (4) Disseminate. The product validity test was carried out by 3 validators, namely 1 material validator and 2 media validators. Product trials were carried out on class VII students at MTsN 5 Tanah Datar with the aim of finding out the practicality of the product being developed. The results of material validation by material expert validators obtained an average of 4.94 in the "very valid" category. The results of the media validator assessment with validator I obtained an average of 4.93 in the "very valid" category and the validation results with validator II obtained an average of 4.93 in the "very valid" category. This learning multimedia is said to be practical based on the results of the practicality test with an average of 4.5. Based on the results of the validity test and practicality test, it can be concluded that learning multimedia in PAI subjects for class IV elementary school is suitable for use in learning
Pengembangan Multimedia Pembelajaran Interaktif pada Mata Pelajaran Geografi Kelas XI SMA Ningsih, Fitria; Novrianti, Novrianti; Eldarni, Eldarni; Hendri, Nofri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1500

Abstract

The development of this interactive learning Multimedia was made as an effort to utilize the use of Microsoft Office Power Point media, and can develop every year, and has an impact on students. This research aims to produce a learning multimedia product in Geography class XI of high school that is valid and practical. This type of research is R&D using the Four-D (4D) model consisting of define, design, develop, and disseminate. Product validation consists of media validation and material validation. The practicality test was carried out for students in grade XI of SMAN2 Sutera. Based on the research of the material validator, 4.81 is classified as "very valid", 4.82 media validation results are classified as "very valid". This interactive multimedia is classified as "very practical" with a score of 4.76.
Pengembangan Asesmen Berbasis HOTS Menggunakan Quizizz pada Mata Pelajaran Informatika Kelas X Amelia, Kiki; Rahmi, Ulfia; Novrianti, Novrianti; Ramayanti, Elsa
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1722

Abstract

Higher Order Thinking Skills (HOTS) is a learning assessment activity that trains students' higher order thinking skills. This is because there are no questions specifically designed to train students' higher-level thinking and the questions used by teachers in learning assessment activities are still in the types of remembering (C1), understanding (C2), and applying (C3) questions. This research aims to develop high-level thinking ability test questions that meet the requirements of question validity, reliability, and question accuracy. This type of research is Research and Development (R&D) which uses the ADDIE model with five stages, namely analysis, planning, development, and evaluation. The subject of this study is a student of class X of MAS Islamiyah Tamiang. The instruments used in this study are questionnaire response and interview instruments. The data analysis techniques used are construct validity, reliability, and practicality tests. Based on the results of the analysis obtained at the implementation stage, test questions were produced in accordance with the criteria that had been set, namely meeting valid, reliable and practical criteria used to find out the results of students' abilities during learning activities, judging from the results of the validity test categorized as valid categories. The reliability test results have a value of 0.863 including with a very high category, an average difficulty test result of 0.65 whose difficulty level has good quality and an average discriminating power test result of 0.58 with good ability and a practicality test of 82% with a very practical category
Efektivitas Media Video Animasi Motion Graphic pada Mata Pelajaran Bahasa Inggris Terhadap Hasil Belajar Siswa Kelas VII SMP Negeri 39 Padang Meisa, Zahra Alvi; Yeni J, Fetri; Novrianti, Novrianti; Kurnia, Reni
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1764

Abstract

Lack of desire and low student participation in monotonous Englisgh learning can lead to low student learning outcomes. So support is needed in the form of media to overcome this problem. This study aims to determine the effectiveness of motion graphic animation video media in Englisgh subjects on the learning outcomes of grade VII students of SMP Negeri 39 Padang. The type of research is in the form of quantitative research with experimental methods. The sample in this study is 60 students consisting of an experimental class and a control class. Data analysis technique uses a t-test to determine student learning outcomes in English subjects. The results showed that there was a difference in the learning outcomes of the experimental class with an average of 73.83 and the control class with an average of 67.33. The use of motion graphic animation video media is effective in Englisgh subjects on the learning outcomes of grade VII students. It can be concluded that the learning outcomes of students who use motion graphic animation video media in Englisgh subjects have a significant impact on student learning outcomes
Pengembangan Media Video Pembelajaran Potensi Sumber Daya Alam pada Mata Pelajaran IPS di Kelas VIII SMP Hanafi, Fachri; Novrianti, Novrianti; Anugrah, Septriyan; Ramayanti, Elsa
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1771

Abstract

This research aims to develop valid and practical learning video media to be used as a supporting media in the learning process. The research was conducted using a type of research and development (R&D) with a 4D development model. The development procedures of this development are defined, design, development, and disseminate. The findings of this study, namely the development of learning video media using the Wondershare Filmora application in social studies subjects for grade VIII of junior high school, have been carried out in accordance with the development procedure that produces learning media in the form of documentary learning videos. This product has gone through the validation stage, based on the assessment of the results of material validation from teachers in the field of social studies at SMPN 8 Payakumbuh and media validation, namely Curriculum and Educational Technology lecturers. The validation results from material experts have been categorized as "Very valid" with an average of 4.7. The validation results from media expert I have been categorized as "Very Valid" with an average of 4.9 and the results from media expert II have been categorized as "Very Valid" with an average of 4.9. In the results of the practical test of learning video media products, it is at an average of 4.3 with the category "Very Practical". Based on these results, it can be concluded that the learning video media using the Wondershare filmora application in social studies subjects is declared very valid and very practical
Co-Authors AA Sudharmawan, AA Abdul Fajar, Dimas Abna Hidayati Abrila, Three Suhaimah Ade Meldi Adi Novriansyah, Adi Aditya Permadi Afdhal, Muhammad Abim Aisy, Fira Rahadhatul Alhamdani, Ega Alkadri Masnur Alwiah, Sy. Sarah Andriani, Cesilia Anggreana, Vella Anugrah, Septriyan Aprilia, Nyimas Arnita Arifyanto, Alber Tigor Askia, Fazhira Aspin Aspin, Aspin Asri Febriyanti Asshiddiq, Affan Attifa, Fadlulrahman Bayhaqi, Imam Busro, Fauziah Salsabil Chairul Insani Ilham Chandra Dewi, Diana Darmansyah DARMANSYAH . Dedi Supendra Defsry, Bagus Desi Wahyuni Deswanto, Jefri Dika, Revina Werin Dona Zetriani Lolita Eldarni Fauzi Ahmad Muda Fetri Yeni J Fitri Maiziani fitria ningsih Fitriani, Vina Fitrianti Fitrianti, Fitrianti Guna, Indra Hanafi, Fachri Handayani, Corry harmiyati, harmiyati Hashifah, Shafarina hendri, nofri Husbani, Ayyi Ilham, Muhammad Rizkho Ira Herawati, Ira Irwan Irwan Iskandar, M. Yakub Kiki Amelia, Kiki Kurnia, Meldi Ade Kurnia, Reni Lili Rahmadani Lisa Candra Sari Lisnaini, Winda Lukas M. Yakub Iskandar Maharani, Cyntia Maifa, Zakia Azzahra Mansah, Julastri Martin Kustati Meisa, Zahra Alvi Meldi Ade Kurnia yusri Melysa, Richa Melysa, Richa Mildawati, Roza Muhammad Ariyon Muhammad Ilwan Al-Asmahi Muntazia, Azhidah Mursyidah Mursyidah Mursyidah Umar Mursyidah Umar, Mursyidah Mutiara Felicita Amsal Nana Sepriyanti Neneng Purnamawati Nofri Hendri Nopriyani, Devi Novia Rita Nurhalizah, Sry Sherly Nurhizrah Gistituati Pandjaitan, M. M Lanny W. Pertiwi, Rahmi Putri, Dinda Aulia Putri, Lidya Indah Putri, Vira Syelvia Rafhie Adrian, Rafhie Rahmad Hidayat Rahmawati, Rahmawati Rahmayanti, Elsa Rahmi Pratiwi, Rahmi Rahmi, Ulfia Ramayanti, Elsa Randhi Lasepdika Kasna Rayendra Rayendra Rayendra, Rayendra Rini Yunita, Rini Rosalia M Taufand, Rosalia M Rosmaria, Rosmaria RR. Ella Evrita Hestiandari Rusdinal Rusdinal Rycha Melisa, Rycha Salsabila Yunitari Salsabila, Viona Salsabilah, Lutfiah Sari, Lisa Candra Sari, Nora Maita Sepria Catur Hadiguna, Sepria Catur Siti Aisyah Siti Aisyah Siti Nurlaili Triwahyuni Steven, Laurentius Subhan, Muhammad Adam Suci Rahmawati, Suci Sugeng Santoso Supratman Supratman Surnata, Surnata Syafril Syafril Syafril, Syafril syerly indry Trisa, Wulan Ulfia Rahmi Wahyu Fauzan Syahputra Wella Marsita Wisry Dona Ernita Zen, Zelhendri Zuliarni Zuliarni Zuliasmi, Syahra Zuwirna Zuwirna