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Penerapan Pembelajaran Inkuiri untuk Meningkatkan Hasil Belajar Peserta Didik Materi Integral Berbantuan Geogebra Budiarto, Darum; Sudirman, Sudirman; Hidayanto, Erry
Jurnal Pendidikan Edutama Vol 9 No 2 (2022): July 2022
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/jpe.v9i2.1366

Abstract

Abstract: This study aims to describe the application of geogebra-assisted inquiry learning to improve student learning outcomes on integral material. This type of research is classroom action research (CAR). The subjects in this study were 36 students of class XI IPA-1 SMA Negeri 4 Bojonegoro. This research was conducted in two cycles. The results of this study are the application of inquiry learning to students of class XI IPA-1 SMA Negeri 4 Bojonegoro integral material with the help of geogebra can: (1) increase student learning outcomes by 4.5 points, namely in the first cycle the class average value is 68.3 and increased in the second cycle with a class average of 72.8; and (2) an increase in completeness between the first and second cycles by 8.4%, namely completeness in the first cycle by 69.4% and an increase in the second cycle by 77.8%. Abstrak: Penelitian ini bertujuan mendeskripsikan penerapan pembelajaran inkuiri berbantuan geogebra untuk meningkatkan hasil belajar peserta didik pada materi integral. Jenis penelitian ini adalah penelitian tindakan kelas (PTK). Subjek dalam penelitian ini adalah 36 peserta didik kelas XI IPA-1 SMA Negeri 4 Bojonegoro. Penelitian ini dilaksanakan dalam dua siklus. Hasil penelitian ini adalah penerapan pembelajaran inkuiri pada peserta didik kelas XI IPA-1 SMA Negeri 4 Bojonegoro materi integral dengan berbantuan geogebra dapat: (1) meningkatkan hasil belajar peserta didik sebesar 4,5 poin yaitu pada siklus pertama nilai rerata kelas 68,3 dan meningkat pada siklus kedua dengan nilai rerata kelas 72,8; dan (2) adanya peningkatan ketuntasan  antara siklus pertama dan siklus kedua sebesar 8,4% yaitu ketuntasan pada siklus pertama sebesar 69,4% dan meningkat pada siklus kedua sebesar 77,8%.  
Exploring the Characteristics of Student Transformational Activities in Indonesia in Solving Cognitive Conflict-Based Problems Rosimanidar; Purwanto; Hidayanto, Erry; Sulandra, I Made
JTP - Jurnal Teknologi Pendidikan Vol. 25 No. 3 (2023): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v25i3.45728

Abstract

This research aimed to describe the characteristics of the transformational activities of Indonesian students in resolving problems based on cognitive conflict. The research employed a phenomenological approach with five students as subjects. The research instruments included tests and interview guidelines, and the analysis was conducted using the constant comparative method. Change-based activities are a good way to solve cognitive conflict issues, including full rule-based unexpected results, full rule-based matching problem parts, incomplete rule-based unexpected results, and incomplete rule-based matching problem parts. Exploring these characteristics serves as a foundation for instructors to enhance the quality of instructional design. Practically, a profound understanding of these characteristics can provide a solid foundation for educators to enhance their instructional design quality. By exploring and comprehending how students address cognitive conflict, instructors can design more effective learning experiences that align with the student's needs.
MATHEMATICAL CONNECTION SKILLS IN PROBLEM SOLVING: THE ROLE OF COGNITIVE STYLES AMONG UPPER ELEMENTARY STUDENTS Laili Nurul Azizah; Erry Hidayanto; Punaji Setyosari
El Midad Vol. 17 No. 3 (2025): elmidad: Jurnal Jurusan PGMI
Publisher : Universitas Islam Negeri Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20414/elmidad.v17i3.14474

Abstract

This study explores elementary students’ mathematical connection skills in solving problems based on their cognitive styles. A qualitative descriptive approach was employed to explain how reflective and impulsive students approach mathematical problem-solving. The research was conducted at SDN 4 Sumberbendo, Tulungagung, with 21 students initially tested using the Matching Familiar Figure Test (MFFT) to identify cognitive styles. This group selected six students (three reflective and three impulsive) as the primary subjects for detailed analysis. Data were collected through mathematical connection tests and semi-structured interviews, focusing on indicators of mathematising, representation, reasoning, communication, and strategy use. The findings reveal distinct differences between reflective and impulsive students. Reflective students demonstrated systematic and careful approaches, stronger skills in representation and reasoning, and better use of mathematical concepts such as least common multiples (LCM) and greatest common divisors (GCD). However, they often struggled to connect mathematical ideas with real-life contexts, such as percentage discounts or distribution problems. In contrast, impulsive students tended to answer quickly with less accuracy, often neglecting logical justification, although some succeeded in solving concrete problems like LCM tasks. Overall, the study highlights that cognitive styles significantly influence the quality of mathematical connections. The findings underscore the need for differentiated instructional strategies: reflective students should be supported to improve efficiency, while impulsive students require guidance to enhance accuracy and systematic reasoning.
A Comparative Meta-analysis of the Effects of Gamification and Flipped Classroom on Secondary School Students’ Mathematics Achievement Vega, Amelia; Hidayanto, Erry; Muksar, Makbul
Jurnal Pendidikan Matematika dan Sains Vol. 14 No. 2 (2026): August 2026
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpms.v14i2.96112

Abstract

This study compares the effectiveness of gamification and the flipped classroom on secondary school students’ mathematics achievement through a systematic review and meta-analysis. The synthesis follows PRISMA 2020 and includes 16 quasi-experimental studies published between 2015 and 2025, comprising 5 gamification studies and 11 flipped classroom studies. Effect sizes were calculated using Hedges’ g and pooled using a random-effects model with the Hartung-Knapp-Sidik-Jonkman (HKSJ) adjustment to accommodate heterogeneity. The results show that gamification has a small-to-moderate positive point estimate (g = 0.437), but the confidence interval crosses zero under high heterogeneity (I² ≈ 87%), indicating that the evidence for benefit is uncertain. The flipped classroom shows a moderate-to-large pooled effect (g = 1.009) with a significant confidence interval, although heterogeneity is also high (I² ≈ 86%). Subgroup analysis found a significant difference between the two approaches, but meta-regression indicates that model type is not a significant predictor after between-study variation is accounted for. Overall, the findings suggest that effectiveness is design-sensitive and influenced more by implementation quality and context than by the instructional label alone.
Exploring Students’ Mathematical Reasoning Through Discovery Learning with Gamification Media on the Pythagorean Theorem Alfi Syahrin Siregar; Toto Nusantara; Erry Hidayanto
PRISMA Vol. 15 No. 1 (2026): PRISMA
Publisher : Universitas Suryakancana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35194/jp.v15i1.6283

Abstract

Reasoning is an important foundation in solving mathematical problems. Reasoning is a thinking process that allows students to understand concepts, connect ideas, and draw logical conclusions. This study aimed to explore students’ mathematical reasoning in Discovery Learning supported by gamification media on the Pythagorean Theorem. The study used a qualitative case study approach involving two eighth-grade students at a junior high school in Malang. Data were obtained through observation, interviews, and mathematical reasoning tests, then analyzed using the Miles and Huberman model. The findings revealed that Discovery Learning, supported by gamification media, created an interactive learning experience that enabled students to gradually explore concepts in context. High-ability students demonstrated strong reasoning skills, including analyzing problems, constructing arguments, applying inductive and deductive reasoning, making generalizations, and drawing conclusions. Low-ability students also showed improvement in several reasoning indicators, particularly in analyzing problems, applying deductive reasoning, and developing mathematical arguments during the learning process. Keywords: Reasoning, Discovery Learning, Gamification, Pythagorean Theorem
Students' obstacles in solving mathematical literacy problems using the onto-semiotic approach Amanda, Adelia Tria; Hidayanto, Erry; Hafiizh, Mochammad
Jurnal Gantang Vol 11 No 1 (2026): Jurnal Gantang
Publisher : Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31629/jg.v11i1.8066

Abstract

Mathematical literacy is crucial for students, requiring both an understanding of mathematical concepts and the ability to apply them in solving diverse problems. However, students frequently encounter difficulties with mathematical literacy tasks, particularly those involving proportions, which may constitute learning obstacles. This study aims to identify and analyze students' learning obstacles in the context of mathematical literacy on the topic of proportions using an onto-semiotic approach. Qualitative research with a phenomenological approach was employed in this study, involving 27 eighth-grade students at a State Junior High School in Ngoro. Data collection techniques include tests, interviews, and documentation studies. Data analysis consisted of three stages: reduction, presentation, and conclusion. This study reveals three types of learning obstacles among students: (1) epistemological obstacles, which arise from students' limited understanding of concepts related to proportion; (2) ontogenic obstacles, which occur due to a leap in students' cognitive transition; and (3) didactical obstacles, which are caused by procedural teaching methods. Based on the onto-semiotic approach, the students had difficulty understanding mathematical language, defining mathematical ideas, applying the property of proportion, and performing appropriate procedures. This study provides insights that may assist teachers in designing more effective instructional strategies.
Dari Bermain ke Bernalar: Penguatan Numerasi Siswa SD melalui Permainan Tradisional Erry Hidayanto; Cholish Sa’dijah; Lita Wulandari Aeli; Arfi Wahyu Nurkarim; Melinda Rismawati; Mira Rahmawati
JRCE (Journal of Research on Community Engagement) Vol 8, No 1 (2026): Journal of Research on Community Engagement
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/jrce.v8i1.42313

Abstract

This community service program aimed to strengthen the capacity of elementary school teachers in integrating traditional games into mathematics learning to support students’ numeracy skills. The activities were carried out through workshops, mentoring in lesson plan development, and classroom implementation. The workshop was conducted on March 6, 2026, at SDN Merjosari 3 and was attended by 33 participants from nine schools in the Kombel Meriang community. The workshop activities included a pre-test, material enrichment sessions, discussions, the preparation of lesson plan mapping based on traditional games, and a post-test. The evaluation results showed an increase in teachers’ average knowledge scores from 94.67 to 97.67, with the minimum score increasing from 76 to 86 and the standard deviation decreasing from 6.6 to 3.8. The mentoring stage was conducted asynchronously from March 7–15, 2026, through the preparation, review, and revision of lesson plans until the final version was completed. The classroom implementation was carried out on April 16, 2026, in a fifth-grade class at SDN Merjosari 3 involving 28 students in a data processing lesson based on the traditional marble game. Data were collected through lesson plan reviews, classroom observations, reflection notes, documentation, and student responses. The observation results showed a learning implementation rate of 96.25%, categorized as very good. The use of games in learning reached 100%, while student engagement reached 97.5%. Student responses indicated that mathematics learning based on traditional games was enjoyable, meaningful, and worthy of further development. Reflection findings highlighted the need to improve the Two Stay Two Stray note sheet, revise the wording of formative assessment questions, strengthen social-emotional and character values, and simplify the game rules. Overall, this program demonstrated that traditional games can serve as an effective learning context to strengthen numeracy, collaboration, and more meaningful mathematics learning experiences in elementary schools.
Berpikir Kritis Siswa Melalui Aktivitas Problem Posing dengan Konteks Masalah yang Tidak Masuk Akal Rizaldi, Muhammad; Hidayanto, Erry; Rahardi, Rustanto
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 6, No. 2
Publisher : citeus

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Abstract

This study aims to describe students' critical thinking when peforming problem posing activities with the nonsense problem contexts. The result of this study shows that selected student in this study as subject reached all indicators of critical thinking. In the focus criteria, she was able to identify information from the given context. In the reason criteria, she was able to provide reasons why the given context does not make sense. In the inference criteria, she was able to pose new contexts and problems in accordance with the objectives of the initial problems so that the correct conclusions were obtained. In the situation criteria, she was able to connect relevant information, contexts and problems that she had created and the problem conclusion. In the clarity criteria, she wrote the solution of problem that she had posed correctly. In the overview criteria, she re-checked contexts and problems that she had posed, so that she got the problem solution which is systematic and complete.
Profil Pointing dan Representational Gesture Siswa dalam Menyelesaikan Soal Matematika Materi Fungsi Linear Gunawan, Ewan; Hidayanto, Erry; Rahardi, Rustanto
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 6, No. 3
Publisher : citeus

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Abstract

This study used a qualitative-descriptive study with the aim of this study to describe the pointing profile and gesture representation of students in solving mathematical problems with the material of linear functions. The subjects in the study were 2 students of class X SMA Negeri 2 Dompu. The research subjects were selected by 1 student as the pointing gesture and 1 student as the representational gesture. Data was collected by providing assignments, gesture observation sheets, and interviews with selected subjects. The data were analyzed qualitatively through data reduction, data presentation, and drawing conclusions. This study resulted that the pointing gesture helped P1 describe the answer completion plan, helped focus himself to perform calculations, generate ideas, and facilitate the description of information from questions and answers as well as check and understand questions and answers when solving questions. Representational gesture helps R1 to describe the steps to understand the graphic related to the problem, helps focus on understanding the problem and can be careful in solving the problem. Also plays a role in concretizing ideas/ideas that are being worked on or are being thought of by students.
Proses Penalaran Matematis Siswa yang Memiliki Kecerdasan Emosional Tinggi dalam Memecahkan Masalah Persamaan Linier Satu Variabel Agustin, Nana Maulidah; Hidayanto, Erry; Chandra, Tjang Daniel
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 6, No. 5
Publisher : citeus

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Abstract

This study aims to describe the mathematical reasoning process of students with high emotional intelligence. This research is a qualitative case study. The subject of this study was one student with high emotional intelligence. The instruments of this study are: emotional intelligence test, mathematical reasoning test, and interview guidelines. Based on the results of the study it was concluded that students who have high emotional intelligence do mathematical reasoning by submitting guesses, drawing conclusions from a statement, doing mathematical manipulation, and being able to check validity of an argument.
Co-Authors 'Azizah, Dewi Nur Abdur Rahman As’ari Afin Nur Latifa Agus Alamsyah Agus Alamsyah Agus Yulianto Agus Yulianto Agustin, Nana Maulidah Aldino, Fals Alfi Syahrin Siregar Amanda, Adelia Tria Ana Cholila Anggraini Eka Pramestasari Annesa Eka Norman Anton Budi Jatmiko Arfi Wahyu Nurkarim Arini, Kartika Ayu Dwi Ariza Husniyatul Ummah Arwan Mhd. Said Assegaff, Muhamad Farid Aynin Mashfufah Aziz Rizky Muhdiyanto Budiarto, Darum Cholila, Ana Cholis Sa’dijah Christi Matitaputty Darum Budiarto Dian Ratna Sari Dwi Aldi Hidayatulloh Dwi Cahyowati, Ety Tedjo Dwi Listyorini Dwi Susanti Dwiyana Dwiyana Edy Bambang Irawan Eko Prasetyo Elis Dwi Wulandari Ety Tedjo Dwi Cahyowati Ewan Gunawan Fadhil Zil Ikram Faiqatul ‘Athiyah Fals Aldino Faradina, Erta Fatmianeri, Yulia Gestiani, Anggun Gunawan, Ewan HAFIIZH, MOCHAMMAD Hakmi Rais Fauzan Handayaningsih, Rohyatun Henny Rismawatie Yusmarina Heri Prianto Hery Susanto Hidayanto, Sisworo I Ketut Suada I Made Sulandra I Nengah Parta Ikhtiar, Muhammad Awwalul Indayani, Nunik Intan Mahyastuti Jatmiko, Anton Budi Khoerul Umam Khomsatun Ni'mah Laili Nurul Azizah Laily Wijayanti Utami Lely Purnawati Lisrahmat, Mimin Nazura Lita Wulandari Aeli Makbul Muksar Mariana, Erna Maskanur Rezky Melinda Rismawati Mira Rahmawati Mirza Amelia Oktaviani Mohammad Archi Maulyda Mohammad Dadan Sundawan Muhammad Noor Kholid Muhammad Rizaldi Munika, Risa Dewi Musriroh, Risna Zulfa Nana Maulidah Agustin Nunik Indayani Nur Indah Permata Sari Nuratiqoh, Nuratiqoh Oktaviani, Mirza Amelia Permadi, Hendro Prianto, Heri Puguh Darmawan Puji Astuti Puji Astuti Punaji Setyosari Purwanto Purwanto Purwanto Purwanto Purwanto Purwanto Purwanto Purwanto Purwanto Purwosetiyono, Fransiskus Xaverius Didik Putri Raznia Safira Putri, Intan Faraminda Qohar, Abd. Rachmalia Vinda Kusuma Refni Adesia Pradiarti Risna Zulfa Musriroh Rizaldi, Muhammad Rohmah, Riska Nur Rosimanidar Rosyidah, Ana Siti Rustanto Rahardi Saleh, Sitti Fithriani Sandie Sari, Nur Indha Permata SATRIYAS ILYAS Sisworo Siti Nurjanah Siti Nurjanah Sitti Fithriani Saleh Subanji Subanji Subanji, S Sudirman Sudirman Sudirman Sudirman Sukoriyanto Susiswo Swasono Rahardjo Tasni, Nurfaida Taufiq Hidayanto Tjang Daniel Chandra Toto Nusantara Umi Fitria Ayu Ummah, Ariza Husniyatul Utami, Laily Wijayanti Uun Hariyanti Vega, Amelia Vita Kusumasari Wildan Hakim Wildan Hakim, Wildan Wulandari, Elis Dwi Wulandari, Monika Retno Yayon Adi Galung Sastria Yulianto, Sisworo Yundari, Yundari