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All Journal Tekno : Jurnal Teknologi Elektro dan Kejuruan Teknologi dan Kejuruan: Jurnal teknologi, Kejuruan dan Pengajarannya Jurnal Teknologi Informasi dan Ilmu Komputer International Journal of Advances in Intelligent Informatics Proceeding of the Electrical Engineering Computer Science and Informatics Briliant: Jurnal Riset dan Konseptual JOIV : International Journal on Informatics Visualization Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) Journal of Information Technology and Computer Science Knowledge Engineering and Data Science JURNAL DINAMIKA VOKASIONAL TEKNIK MESIN PEDAGOGIA Pendas : Jurnah Ilmiah Pendidikan Dasar ILKOM Jurnal Ilmiah SENTIA 2017 JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) EDUKATIF : JURNAL ILMU PENDIDIKAN Jutisi: Jurnal Ilmiah Teknik Informatika dan Sistem Informasi Jurnal Pengabdian Kepada Masyarakat (Mediteg) SCAFFOLDING: Jurnal Pendidikan Islam dan Multikulturalisme Buletin Ilmiah Sarjana Teknik Elektro Letters in Information Technology Education (LITE) Journal of Electrical Vocational Education and Technology Ideguru: Jurnal Karya Ilmiah Guru Didaktika: Jurnal Kependidikan International Journal of Robotics and Control Systems Jurnal Pengabdian Kepada Masyarakat Jurnal Nasional Teknik Elektro dan Teknologi Informasi JURNAL PENGABDIAN PENDIDIKAN MASYARAKAT (JPPM) Khidmatuna: Journal of Research and Community Service Jurnal Inovasi Teknologi dan Edukasi Teknik Bulletin of Social Informatics Theory and Application Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia ABDI UNISAP: Jurnal Pengabdian Kepada Masyarakat Journal of Innovation and Teacher Professionalism Journal of Education and Computer Applications IRDH International Journal of Technology, Agriculture and Natural Sciences (IRDH IJTANS) Lembaran Ilmu Kependidikan Abdimas Pedagogi: Jurnal Ilmiah Pengabdian kepada Masyarakat
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Pengembangan Media Pembelajaran Berbasis Augmented Reality Pada Materi Mikrokontroler Mata Pelajaran Informatika di SMA Negeri 9 Malang Maskuri, Muhammad Naja; Herwanto, Heru Wahyu; Firdaus, Rizal; Jayanti, Ratna Dwi; Ratnasari, Heny Dwita
Jutisi : Jurnal Ilmiah Teknik Informatika dan Sistem Informasi Vol 13, No 3: Desember 2024
Publisher : STMIK Banjarbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35889/jutisi.v13i3.2356

Abstract

Informatics, previously known as ICT subjects in high schools, includes material about microcontrollers, especially on the topic of single board computers (SBC) or electronic kits, which are part of the learning outcomes of the Computer System element (SK) in phase F. The limitation of microcontroller components is often an obstacle in learning, especially in terms of introducing and identifying basic microcontroller components. This research aims to develop an Android-based Microcontroller Augmented Reality (AR) learning media application using the ADDIE method (Analysis, Design, Development, Implementation, and Evaluation). The results of the media expert validation test showed a score of 48/60 (80%, Worthy category), material experts 51/60 (85%, Very Worthy category), and user response tests with 29 respondents obtained an average score of 67/80 (84%, Very Worthy category). Based on these results, the AR Microcontroller application is feasible to use as a learning media for microcontroller material in Informatics subjects.Keyword: Augmented Reality; Learning Media; AADIE; Microcontroller AbstrakInformatika, yang sebelumnya dikenal sebagai mata pelajaran TIK di sekolah menengah atas, mencakup materi tentang mikrokontroler, khususnya pada topik single board computer (SBC) atau kit elektronika, yang merupakan bagian dari capaian pembelajaran elemen Sistem Komputer (SK) pada fase F. Keterbatasan komponen mikrokontroler sering menjadi hambatan dalam pembelajaran, terutama dalam hal pengenalan dan identifikasi komponen dasar mikrokontroler. Penelitian ini bertujuan mengembangkan aplikasi media pembelajaran Augmented Reality (AR) Mikrokontroler berbasis Android menggunakan metode ADDIE (Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi). Hasil uji validasi ahli media menunjukkan skor 48/60 (80%, kategori Layak), ahli materi 51/60 (85%, kategori Sangat Layak), dan uji respon pengguna dengan 29 responden memperoleh skor rata-rata 67/80 (84%, kategori Sangat Layak). Berdasarkan hasil tersebut, aplikasi AR Mikrokontroler layak digunakan sebagai media pembelajaran materi mikrokontroler dalam mata pelajaran Informatika. 
Video Pembelajaran Cisco Packet Tracer : Strategi Efektif Meningkatkan Hasil Belajar Jaringan Komputer dan Internet Jayanti, Ratna Dwi; Herwanto, Heru Wahyu; Firdaus, Rizal; Maskuri, Muhammad Naja; Ratnasari, Heny Dwita; Hofifah, Hofifah; Maulana, Afiko Ilham Akbar
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 6, No 6 (2024): December
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/edukatif.v6i6.7713

Abstract

Perkembangan Teknologi Informasi dan Komunikasi (TIK) telah mendorong transformasi dalam dunia pendidikan, termasuk dalam pengajaran materi jaringan komputer dan internet. Penelitian ini bertujuan untuk mengembangkan video pembelajaran berbasis Cisco Packet Tracer dan mengevaluasi efektivitasnya dalam meningkatkan pemahaman siswa tentang jaringan komputer dan internet. Metode yang digunakan adalah Research and Development (R&D) dengan desain ADDIE. Hasil analisis menunjukkan bahwa video pembelajaran yang dikembangkan memperoleh skor validasi dari ahli di atas 85%, menandakan bahwa produk ini layak digunakan dalam pembelajaran. Hasil uji coba pada 36 siswa menunjukkan peningkatan yang signifikan dalam pemahaman materi setelah penggunaan video pembelajaran. Dari analisis menggunakan uji Wilcoxon, diperoleh data bahwa tidak terdapat nilai yang menurun an-tara pretest dan posttest, dengan nilai N dan Mean Rank untuk Negative Ranks sama dengan 0. Sebaliknya, terdapat 36 data positif, yang menunjukkan bahwa seluruh siswa mengalami peningkatan hasil belajar, dengan Mean Rank peningkatan sebesar 18,50 dan jumlah rangking positif (Sum of Ranks) sebesar 666,000. Kesimpulan dari penelitian ini adalah bahwa penggunaan video pembelajaran berbasis Cisco Packet Tracer secara signifikan meningkatkan pemahaman siswa tentang jaringan komputer dan internet. Oleh karena itu, produk ini direkomendasikan untuk diimplementasikan dalam proses pembelajaran di sekolah, sebagai metode pembelajaran yang inovatif dan efektif.
Permainan Ular Tangga pada Materi Sejarah Perkembangan Komputer untuk Meningkatkan Motivasi Siswa SMA Ratnasari, Heny Dwita; Herwanto, Heru Wahyu; Firdaus, Rizal; Maskuri, Muhammad Naja; Jayanti, Ratna Dwi; Hofifah, Hofifah; Maulana, Afiko Ilham Akbar
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 6, No 6 (2024): December
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/edukatif.v6i6.7715

Abstract

Penelitian ini berfokus pada pengembangan media pembelajaran inovatif untuk meningkatkan motivasi belajar siswa. Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis permainan ular tangga yang dimodifikasi guna meningkatkan motivasi belajar siswa pada materi sejarah perkembangan komputer dalam mata pelajaran Informatika. Penelitian ini menggunakan metode penelitian pengembangan dengan model ADDIE (Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi) dan melibatkan 32 siswa kelas X di SMAN 9 Malang sebagai subjek penelitian. Permainan ular tangga yang dikembangkan dilengkapi dengan kartu soal yang dapat diakses menggunakan kode QR untuk materi tambahan, serta kartu motivasi, yang diterapkan dalam model pembelajaran Team Games Tournament (TGT). Penelitian ini mengukur peningkatan motivasi belajar siswa melalui perbandingan antara hasil pretest dan posttest menggunakan uji statistik paired sample t-test. Hasil penelitian menunjukkan adanya peningkatan signifikan pada motivasi belajar siswa, dengan rata-rata skor pretest sebesar 58,2 dan posttest sebesar 75,3. Hasil uji paired sample t-test menunjukkan nilai sig. 0,000, yang lebih kecil dari 0,05, sehingga dapat disimpulkan bahwa penggunaan media pembelajaran permainan ular tangga yang dimodifikasi efektif dalam meningkatkan motivasi belajar siswa pada materi sejarah perkembangan komputer.
Pengembangan Modul Pembelajaran Elektronik Informatika Materi Pengembangan Aplikasi Mobile untuk Meningkatkan Kreativitas Siswa Firdaus, Rizal; Herwanto, Heru Wahyu; Jayanti, Ratna Dwi; Maskuri, Muhammad Naja; Ratnasari, Heny Dwita; Hofifah, Hofifah; Maulana, Afiko Ilham Akbar
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 6, No 6 (2024): December
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/edukatif.v6i6.7710

Abstract

Pesatnya perkembangan teknologi telah mendorong penggunaan media pembelajaran elektronik yang interaktif dan fleksibel dalam dunia pendidikan. Di SMAN 9 Malang, materi pengembangan aplikasi berbasis mobile dalam mata pelajaran informatika diajarkan untuk meningkatkan kreativitas siswa. Namun, pendekatan konvensional yang berpusat pada guru masih menjadi kendala dalam mencapai tujuan ini. Penelitian ini bertujuan untuk mengembangkan modul pembelajaran elektronik untuk mendukung peningkatan kreativitas siswa kelas XI di SMAN 9 Malang. Pendekatan yang digunakan adalah metode Research and Development (R&D) dengan model pengembangan ADDIE, yang mencakup tahapan analisis, desain, pengembangan, implementasi, dan evaluasi, melibatkan 36 siswa kelas XI sebagai subjek uji coba. Modul yang dihasilkan divalidasi oleh para ahli dan diujicobakan secara individu, kelompok kecil, serta kelompok besar. Analisis data dilakukan melalui uji pretest-posttest menggunakan Paired Sample T-Test. Hasil uji coba menunjukkan modul ini efektif dalam meningkatkan kreativitas siswa, terbukti dari hasil analisis paired sample t-test yang menghasilkan nilai signifikansi 0.000 < 0.05. Dengan demikian, modul pembelajaran elektronik ini dinilai layak dan efektif dalam meningkatkan kreativitas siswa dalam belajar pengembangan aplikasi mobile.
Integrasi E-Modul Pembelajaran Pemrograman Dasar Berbasis Project-Based Learning dengan CAI untuk Meningkatkan Kemandirian Belajar Siswa SMK Ananda, Sagita Regina Putri; Herwanto, Heru Wahyu
Journal of Innovation and Teacher Professionalism Vol. 3 No. 2 (2025)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um084v3i22025p391-402

Abstract

Pemrograman dasar adalah mata pelajaran dasar di Sekolah Menengah Kejuruan (SMK) pada program keahlian Teknik Komputer dan Informatika yang bertujuan untuk mengembangkan kemampuan dasar pemrograman komputer bagi siswa. Penelitian ini bertujuan mengembangkan e-modul berbasis Project Based Learning dan Computer-Assisted Instruction (CAI) sebagai media pembelajaran pada mata pelajaran Pemrograman Dasar guna mendukung pembelajaran yang efektif. Pengembangan e-modul dilakukan dengan model 4D, yang meliputi tahap define, design, develop, dan disseminate. E-modul ini diuji pada siswa kelas X jurusan Rekayasa Perangkat Lunak (RPL) di SMKN 6 Malang untuk mengamati peningkatan kemandirian belajar. Validasi dari ahli media menunjukkan persentase kelayakan sebesar 94,53 persen, sedangkan validasi dari ahli materi menunjukkan persentase 92,74 persen, dengan nilai gabungan dari keduanya mencapai 93,63 persen. Pada tahap uji coba, dua siswa menghasilkan skor rata-rata 88,75 persen, uji coba kelompok kecil dengan delapan siswa menghasilkan 80,52 persen, dan uji coba kelompok yang lebih besar dengan 17 siswa memperoleh 84,41 persen. Secara keseluruhan, e-modul ini dinilai sangat layak untuk mendukung pembelajaran siswa kelas X semester ganjil. Uji kemandirian belajar dengan menggunakan 30 soal valid dan reliabel pada 33 siswa menunjukkan rata-rata persentase 86,46 persen, yang mengindikasikan tingkat kemandirian belajar yang sangat tinggi ketika menggunakan e-modul ini.
Patterns of Partnership between Vocational Schools and Industry (Multi Case Study at VHS of Yosonegoro Magetan and State VHS 1 of Doko) Zustina; Yoto; Wahyu Herwanto, Heru
Journal of Information Technology and Computer Science Vol. 9 No. 3: December 2024
Publisher : Faculty of Computer Science (FILKOM) Brawijaya University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25126/jitecs.93597

Abstract

In the implementation of partnerships between SMK and industry so far, there are still problems such as the link and match between SMK and the industrial business world which has not yet led to the formation of a synergistic partnership. Therefore, this research aims to analyze the study of partnership patterns between SMK and PT Advantage SCM. This research method uses a qualitative approach with a multi-case study. The location of this research is at SMK Negeri 1 Doko and SMK Yosonegoro Magetan. The results showed that the planning of the partnership pattern between SMK and PT Advantage SCM was by conducting an MoU and synchronizing the curriculum. Then require teachers and students to take part in internships. Furthermore, the process of collaborating with the graduate distribution program by placing students in banks throughout Indonesia that work with PT Advantage. Supporting factors are adequate facilities and infrastructure and enthusiasm and motivation from the school and industry. The impact of the implementation of the partnership pattern is that students become more enthusiastic and confident, SMK saves on practical costs and is more trusted by the community, and industrial business world can reduce costs for recruitment.
Digitalization of information systems and educational laboratory management in higher education institutions Fauzi, Rochmad; Ar Rosyid, Harits; Herwanto , Heru Wahyu
Bulletin of Social Informatics Theory and Application Vol. 8 No. 2 (2024)
Publisher : Association for Scientific Computing Electrical and Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/businta.v8i2.740

Abstract

This study aims to develop an Information and Educational Laboratory Management System application based on SIONLAP. SIONLAP is designed and developed following educational institution elements' duties, needs, and functions. The system is developed to convert manual procedures, forms, and workflows into digital formats. Workflow processes can be optimized and automated through the implementation of SIONLAP. Documents and records generated by SIONLAP will be in digital data form, which can facilitate data processing and strategic analysis for planning, organizing, implementing, documenting, monitoring, reporting, evaluating, and developing educational laboratories, thereby improving management and continuous services in support of the implementation of the Tri Dharma of Higher Education. The research method refers to the waterfall method, with testing using the black box method. The results of the SIONLAP 2.0 application research show that it 1) provides more user-friendly user access management capabilities to facilitate users in higher education institutions with multi-role functions; 2) simplifies the data management and information workflow of equipment inventory; and 3) offers a laboratory asset rental feature as a means for higher education institutions to generate revenue from their laboratory assets
Comparative Analysis of Yolov-8 Segmentation for Gait Performance in Individuals with Lower Limb Disabilities Wulanningrum, Resty; Handayani, Anik Nur; Herwanto, Heru Wahyu
International Journal of Robotics and Control Systems Vol 5, No 1 (2025)
Publisher : Association for Scientific Computing Electronics and Engineering (ASCEE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/ijrcs.v5i1.1731

Abstract

This research aims to develop an example of gait pattern segmentation between normal and disabled individuals. Walking is the movement of moving from one place to another, where individuals with physical limitations on the legs have different walking patterns compared to individuals without physical limitations. This study classifies gait into three categories, namely individuals with assistive devices (crutches), individuals without assistive devices, and normal individuals. The study involved 10 subjects, consisting of 2 individuals with assistive devices, 3 individuals without assistive devices, and 5 normal individuals. The research process was conducted through three main stages, namely: image database creation, data annotation, and model training and segmentation using YOLOv8. YOLOv8-seg is the platform used to segment the data. The test results showed that the YOLOv8L-seg model achieved convergence value at the 23rd epoch with the 4th scenario in recognizing the walking patterns of the three categories. However, research on walking patterns of people with disabilities faces several obstacles, such as the lack of confidence or emotion of the subject during the data collection process, which is conducted at the location of the subject's choice. In addition, YOLOv8-seg showed consistent performance across the five models used, obtaining a maximum mAP50 value of 0.995 for mAP50 box and mAP50 mask.
Metaheuristic Optimization in Dynamic Unit Commitment of Power Systems: Current Trends and Future Prospects Widayanti, Lilis; Afandi, Arif Nur; Herwanto, Heru Wahyu; Fitria, Vivi Aida
JOIV : International Journal on Informatics Visualization Vol 8, No 4 (2024)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.8.4.2423

Abstract

This paper discusses various optimization algorithms, a mathematics and computer science method essential to solving challenging real-world problems. The presented real-world scenario centers on a power system with dynamic unit commitment. Power systems involve many variables and constraints that can be changed. Metaheuristic optimization can be an effective method for finding an excellent solution to a problem. Dynamic unit commitment optimization is a critical aspect of power system operation. Dynamic unit commitment discusses determining the operating schedule of generating units and how much their production capacity is at each specific time interval to minimize production costs. This research aims to investigate the current trends and future challenges in applying metaheuristic optimization algorithms to power system problems, using the PRISMA approach to conduct a systematic literature review (SLR). This research starts by formulating research questions: what metaheuristic methods can be employed to tackle dynamic unit commitment challenges in power systems, and how effective are these methods in optimization? We established specific criteria for including and excluding studies, such as choosing articles published in English and concentrating on unit commitment in power systems. Out of the 487 papers discovered from the abstracts, only 14 were chosen for review after an extensive screening process based on complete studies that specifically addressed dynamic unit commitment. The conducted analysis provided insights into the accuracy and efficiency levels attained when using metaheuristic algorithms to solve the dynamic unit commitment problem. The research underscores the pivotal role of metaheuristic optimization in modern energy and power systems, highlighting its significance in tackling diverse challenges associated with enhancing the efficiency and effectiveness of power system utilization. Using metaheuristics in academic research has significantly improved scientific publications, resulting in an average annual increase of 43% in citations. This research's real contribution to the academic field is to provide an alternative reference for approximately 66 ASEAN universities with power system engineering majors. 
A Review Of Learning Management System Enhanced by Gamification Through Push Pool Mooring Model Eddy Triswanto Setyoadi; Syaad Patmanthara; Heru Wahyu Herwanto; Hartarto Junaedi; Titasari Rahmawati
IRDH International Journal of Technology, Agriculture and Natural Sciences Vol. 2 No. 1 (2025): March
Publisher : International Research & Development for Human Beings (IRDH)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The COVID-19 pandemic has led to the rapid expansion of online learning programs in higher education, enabling students to access and study course materials independently. The Learning Management System (LMS) is pivotal in supporting this transition. Incorporating gamification elements such as leaderboards, levels, point systems, and badges into LMS platforms can yield mixed effects on learning outcomes. While gamification has shown potential to enhance motivation, and engagement, and create a competitive yet enjoyable learning environment, it can also result in increased stress, demotivation, and distractions if not implemented thoughtfully. This research aims to evaluate the efficacy of gamified LMS platforms by applying the Push-Pull-Mooring (PPM) Perspective Model. The study seeks to understand the factors that influence students' transition from traditional LMS to gamified systems, including motivations (pull factors), dissatisfactions (push factors), and inhibitors (mooring factors). By systematically reviewing 30 scholarly articles published between 2012 and 2022, the research provides insights into the psychological, behavioral, and educational impacts of gamification within LMS environments. The study aims to identify best practices for designing and implementing gamified LMS that maximize positive outcomes such as intrinsic motivation and active participation while mitigating potential downsides. Furthermore, it explores the implications of gamification for improving educational outcomes and informing future technological innovations in e-learning.
Co-Authors A.N. Afandi Abdullah Iskandar Syah Adim Firmansah Afifah, Hesti Nur Ahmad Faiz Risvan Haqiqi Aji Prasetya Wibawa Amir Rofiudin Amir Rofiudin Amir Rofiudin Ananda, Sagita Regina Putri Aniendya, Mutyara Whening Anik Nur Handayani Aripriharta - Ary Agung Wibowo Ary Agung Wibowo Arya Kusumawardana Asfani, Khoirudin Azizah, Ambar Isna Chandrika, Katya Lindi Chusna, Chufadatul Dendi Mukti Putranto Denny Martin Denny Martin Devita, Riri Nada Dewayani, Mifta Didik Dwi Prasetya Didik Nurhadi Dila Umnia Soraya Dimas Jundan A Dimas Jundan Ashshiddiqi Eddy Triswanto Setyoadi Eka Rakhmawati Wardhani Eka Rakhmawati Wardhani Erlitasari, Mita Erma Widayanti Eva Yulia Safitri, Eva Yulia Fauzi, Rochmad Firdaus, Rizal Firman Syahputra, Yohanes Dhimas Fitri, Shofiana Hadi, Sholihul Hakkun Elmunsyah Harits Ar Rosyid Hartarto Junaedi Hendra Susanto Hofifah, Hofifah I Made Wirawan Indonesia, Anggirda Permata Indriana, Poppy Irva Widiyawati Irva Widiyawati Jayanti, Ratna Dwi Joyo, Achmad Darmo Kartika Candra Kirana Kasmira, Kasmira Katya Lindi Chandrika Khusnul Muttaqiyah Khusnul Muttaqiyah Khusnul Muttaqiyah Kohei Arai Kohei Arai Kornelius Kamargo/Irawan Dwi Wahyono Kornelius Kamargo Kristian Jodi Lilis Widayanti Luhur Adi Prasetya Luhur Adi Prasetya M. Aris Ichwanto Made Ayu Dusea Widyadara Made Ayu Dusea Widyadara - Universitas Nusantara Kediri, Made Ayu Dusea Widyadara Maghfiro Nuzula Fidinda Putri Manga, Abdul Rachman Marga Asta Jaya Mulya Maskuri, Muhammad Naja Maulana, Afiko Ilham Akbar Mawahib, Agus Mochammad Taufik Hidayat Muhamad Luqmanul Hakim Muhammad Afnan Habibi Muhammad Aris Ichwanto Muhammad Fazlur Rahman Addakhil Muis Muhtadi Mukti Putranto, Dendi Muladi Mutyara Whening Aniendya Ningrum, Gres Dyah Kusuma Nugroho, Andhik Catur Nunung Nurjanah Nur Aliyah Rohma Nur Amalinda Peggy Gilang Pratama Poppy Indriana Prasetya, Luhur Adi Putra, Adhi Pramana Estiawanda Ramadhan, Minggar Putra Dhea Ratnasari, Heny Dwita Ratnasari, Heny Dwita Resty Wulanningrum Rian Syahmulloh Hendranawan Rian Syahmulloh Hendranawan Rizal Fauzi, M. Syamsul Rizalnur Firdaus Rizka Rahmania Ameilia Rofiudin, Amir Rosa Andrie Asmara Rudi Trianto, Rudi Salsabila Thifal Nabil Haq Salsabila Thifal Nabil Haq Samodra, Joko Satia Nur Maharani Setiadi Cahyono Putro Shandy Krisnawan Shofiana Fitri Sholihul Hadi Siti Sendari Slamet Wahyudi Slamet Wibawanto Suhendri Suhendri Suhendri Sujito Sujito Sunaryono Syaad Patmanthara Syamsul Bahri Titasari Rahmawati Tony Yu Tri Atmadji Sutikno Triyanna Widiyaningtyas Triyanna Widyaningtyas Vivi Aida Fitria Wahyu Gunawan Irianto Wahyu Sakti Gunawan Irianto Wardhani, Eka Rakhmawati Widiyanti Widiyanti, Widiyanti Winda Cahyaning W Yosi Kristian Yoto Yoto Yoto Yoto Yoto, Yoto Yu, Tony Yudha Islami Sulistya Yuliana Melita Pranoto Yuni Rahmawati Zustina Zustina Zustina