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Development of Integrated Interactive E-Modules for Problem Based Learning in Mathematics Learning for Grade XI Phase F of Senior High School Yudiana Yudiana; Zelhendri Zen; Abna Hidayati; Mutiara Felicita Amsal; Rayendra
ARMADA : Jurnal Penelitian Multidisiplin Vol. 4 No. 7 (2026): ARMADA : Jurnal Penelitian Multidisplin, July 2026
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi 45 Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/armada.v4i7.3157

Abstract

The transformation of learning under the Independent Curriculum requires digital teaching materials that support active learning and strengthen mathematical problem-solving skills. However, matrix instruction remains dominated by conventional materials, making abstract concepts difficult for students to understand. This study aims to develop a valid, practical, and effective interactive e-module integrated with Problem-Based Learning (PBL) for Grade XI Phase F students. The study employed a Research and Development approach using the 4-D model, comprising define, design, develop, and disseminate stages. Data were collected through validation sheets, practicality questionnaires, and learning outcome tests. The results showed that the e-module achieved 92.68% validity, categorised as very valid, and 98.75% practicality, categorised as very practical. Its effectiveness was demonstrated by an increase in the average score from 31.67 to 92.92, with an N-Gain value of 0.90 in the high category. These findings indicate that the PBL-integrated e-module effectively improves students’ understanding of matrix concepts and mathematical problem-solving skills while supporting the Independent Curriculum.
The Influence of the Problem Based Learning Model on Student Activity and Learning Outcomes in Business Economics Elements Mila Ladia Facma; Zuwirna Zuwirna; Ramalis Hakim; Rayendra Rayendra
JETL (Journal of Education, Teaching and Learning) Vol 10 (2025): Special Issue
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jetl.v10i2.7693

Abstract

The low level of student engagement and achievement in vocational economics learning necessitates the application of innovative instructional models. This study aims to examine the effect of the Problem Based Learning (PBL) model on student learning activity and outcomes in the Economic Business subject. A quasi-experimental design with a pretest-posttest control group was employed. The participants were 61 tenth-grade students from SMK Negeri 1 Painan, selected through purposive sampling. Data were collected using validated instruments: learning outcome tests and observation sheets. Descriptive and inferential statistics, including independent samples t-tests, were used for data analysis. Results show that the experimental group, which received PBL treatment, had significantly higher posttest scores (M = 89.90) and N-Gain (0.72) compared to the control group (M = 76.68; N-Gain = 0.35). Student activity in the experimental group also increased steadily across sessions. Statistical tests confirmed that the differences in both outcomes and activity were significant (p < 0.05). These findings support the effectiveness of PBL in promoting active learning and improving student achievement in vocational education
PENGEMBANGAN MULTIMEDIA INTERAKTIF MATERI BANGUN DATAR UNTUK MEMFASILITASI KEMAMPUAN KOMUNIKASI MATEMATIKA SEKOLAH DASAR Ratu Amalia Sari; Alwen Bentri; Syafri Ahmad; Rayendra Rayendra
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol. 15 No. 1 (2026)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v15i1.14420

Abstract

Penelitian ini terinspirasi oleh keterbatasan alat pembelajaran sekolah dasar yang membantu siswa menjelaskan konsep matematika menggunakan simbol, visual, dan grafik, khususnya dalam geometri bidang. Untuk pembelajaran yang lebih bermakna, siswa membutuhkan media yang menyajikan ide-ide abstrak dan merepresentasikan kehidupan sehari-hari. Multimedia interaktif berbasis program Smart Apps Creator dengan konten geometri bidang akan dikembangkan dan diuji untuk meningkatkan kemampuan komunikasi matematika siswa. Paradigma ADDIE digunakan untuk penelitian dan pengembangan, yang mencakup analisis, desain, pengembangan, implementasi, dan evaluasi. Lembar validasi, kuesioner kepraktisan, dan ujian hasil belajar dengan indikator komunikasi matematika merupakan alat studi. Penelitian ini menemukan bahwa (1) multimedia interaktif berbasis Smart Apps Creator sangat valid berdasarkan 93% ahli materi, 88% ahli media, dan 95% ahli bahasa. (2) Uji kepraktisan menghasilkan 90% pada uji coba kelompok kecil, 92% pada uji coba kelompok besar, dan 100% dari komentar pengajar. (3) Multimedia interaktif meningkatkan kemampuan komunikasi matematika siswa, dengan skor posttest rata-rata 87,16 dan analisis Skor N-Gain sebesar 73,91%, menjadikannya sangat efektif. Dengan demikian, multimedia interaktif berbasis Smart Apps Creator pada platform datar valid, praktis, dan efektif serta dapat meningkatkan kemampuan komunikasi matematika siswa sekolah dasar.This study is inspired by the limits of primary school learning tools that help pupils explain mathematical concepts using symbols, visuals, and graphs, particularly in plane geometry. For more meaningful learning, students need media that presents abstract ideas and represents daily life. Interactive multimedia based on the Smart Apps Creator program on plane geometry content will be developed and tested to improve students' mathematical communication abilities. The ADDIE paradigm is used for R&D, which covers analysis, design, development, implementation, and evaluation. Validation sheets, practicality questionnaires, and learning results exams with mathematical communication indicators are study tools. The research found that (1) interactive multimedia based on Smart Apps Creator is extremely valid based on 93% material experts, 88% media experts, and 95% language experts. 2) The practicality test yields 90% in small group trials, 92% in large group trials, and 100% from instructor comments. (3) Interactive multimedia improves students' mathematical communication abilities, with an average posttest score of 87.16 and an N-Gain Score analysis of 73.91%, making it extremely successful. Thus, interactive multimedia based on Smart Apps Creator on flat forms is valid, practical, and successful and may improve primary school pupils' mathematical communication abilities.
Development of Wordwall Media Based on Problem Based Learning in IPAS Learning for Fourth Grade Elementary School Juni Faivantisa Wisda; Yeni Erita; Leni Zahara; Rayendra Rayendra
Journal of Educational Sciences Vol. 10 No. 1 (2026): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.10.1.p.357-369

Abstract

This research aims to develop learning media using Wordwall based on Problem Based Learning (PBL) in the subject of Natural and Social Sciences (IPAS) for fourth grade elementary school students. The research method employed was Research and Development (R&D) using the ADDIE model, which includes analysis, design, development, implementation, and evaluation. The participants of this research were students from several elementary schools in Lubuk Begalung, Padang City. Data were collected through expert validation sheets, practicality questionnaires, and student achievement tests. The validation results by media, material, and language experts indicated that the developed media was highly valid. The practicality test showed that both teachers and students found the media easy to use, engaging, and beneficial. Furthermore, the effectiveness test using pre-test and post-test demonstrated significant improvement in student learning outcomes with an average N-Gain score of 0.72, categorized as high. Therefore, Wordwall media integrated with PBL can serve as an innovative solution to improve the quality of IPAS learning in elementary schools.
Development of Interactive Teaching Materials Based on Problem-Based Learning (PBL) in Indonesian Language Learning for Fifth Grade Elementary Students Arfa Novia Santi; Muhammadi Muhammadi; Adrias Adrias; Rayendra Rayendra
Journal of Educational Sciences Vol. 10 No. 1 (2026): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.10.1.p.2048-2059

Abstract

This study was conducted due to the limited use of interactive and technology-based teaching materials in Indonesian language learning at the elementary school level, which often relies on printed materials and results in low student engagement. The research aimed to develop Problem-Based Learning (PBL)-based interactive teaching materials to encourage active learning, provide immediate feedback, and support collaborative problem-solving for fifth-grade Indonesian language instruction. This research applied a research and development method using the ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation stages. The analysis stage involved observations and interviews with teachers and students from three elementary schools. The design and development stages focused on producing interactive multimedia-based teaching materials using Articulate Storyline 3. The product was then validated by experts to assess its content, language, and media feasibility. The validation results indicated that the teaching materials were categorized as very valid. Practicality testing showed average scores of 92.33% from teachers and 94.18% from students, both classified as very practical. Furthermore, the effectiveness test produced an N-Gain value of 0.8 (77.60%), indicating that the teaching materials were effective in improving student engagement and learning outcomes in Indonesian language learning.
Development of Interactive Virtual Reality Learning Media Based on the RADEC Model for Science Learning in Elementary Schools Izzan Muhammad Furkan; Risda Amini; Muhammadi Muhammadi; Rayendra Rayendra
Journal of Educational Sciences Vol. 10 No. 3 (2026): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.10.3.p.343-358

Abstract

This study was motivated by low student engagement, limited use of innovative learning media, and students’ difficulties in understanding abstract concepts, particularly the human digestive system in Integrated Science and Social Studies learning at the elementary school level. The study aimed to develop an interactive Virtual Reality learning medium based on the RADEC (Read, Answer, Discuss, Explain, Create) approach for fifth-grade students. The research employed a Research and Development design using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The developed VR-based RADEC medium was validated by material, language, and media experts, achieving a validity score of 92.66%, categorized as highly valid. Practicality testing conducted in four elementary schools showed very high practicality, with student and teacher response scores of 93.8% and 96.2%, respectively. Effectiveness testing using pre-test and post-test results demonstrated a significant improvement in student learning outcomes, indicated by an average N-Gain score of 0.76, classified as high. These findings indicate that the developed VR-based RADEC interactive learning medium is valid, practical, and effective. Furthermore, it supports the implementation of the Merdeka Curriculum by providing realistic, engaging learning experiences that enhance student motivation and learning achievement.
Promoting Critical Thinking through an SDG-Integrated STEAM E-Module for Grade X High School Students Pauzi; Rayendra; Abna Hidayati; Ulfia Rahmi
Jurnal Penelitian Pendidikan IPA Vol 12 No 6 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i6.12484

Abstract

This research aims to produce STEAM-based E-Modules that are valid, practical, and effective in improving students' critical thinking skills in mathematics subjects. This research uses the ADDIE development model with five steps: Analysis, Design, Development, Implementation, and Evaluation. The validity of the E-Module was tested by four validators, namely experts in instruments, media, materials, and languages. Trial I involved 3 students, while trial II was carried out on 2 educators and 25 students. The results showed that the STEAM-based E-Module on linear program materials had excellent validity, with a score of 83% for product experts, 93% for subject matter experts, and 93% for linguists. The practicality of this E-Module is very high, with the trial of students obtaining a score of 98% and educators 96%, both of which are in the category of "Very Practical". The effectiveness of this E-Module can be seen from the increase in student learning outcomes, namely from a pretest score of 49.60 to a posttest score of 81.40, with an N-gain of 0.62 which is included in the "Medium" category. In addition, students' critical thinking abilities earned an average score of 3.03 out of 4, which indicates the "Pretty Good" category. The results of this study show that STEAM-based E-Modules are effective in improving students' critical thinking skills and are practically used in mathematics learning.
Development of a Multimedia-Oriented Problem-Based Learning Model to Support SDG 4: Quality Education for Grade IV Elementary School Students Endang Saputra; Alwen Bentri; Jasrial; Ulfia Rahmi; Rayendra
Jurnal Penelitian Pendidikan IPA Vol 12 No 6 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i6.15059

Abstract

This research is motivated by the low involvement of students in learning Pancasila Education in elementary schools, the limited use of innovative interactive learning media, and the need for a learning model that is able to develop critical, collaborative, and problem-solving skills. This research aims to develop a Canva-based interactive multimedia oriented to the Problem Based Learning (PBL) model that is valid, practical, and effective in improving the learning outcomes of grade IV elementary school students in the subject of Pancasila Education. This type of research is research and development using the ADDIE model which includes five stages, namely analysis, design, development, implementation, and evaluation. The validity of the product is assessed by subject matter experts, media experts, and linguists. Practicality was measured through the responses of teachers and students using questionnaires, while effectiveness was tested through a comparison of pretest and posttest results analyzed using the N-Gain formula. The results of the study showed that the interactive multimedia developed obtained a very valid category with an average score of 89.56%. In addition, this media is stated to be very practical based on positive responses from teachers and students, especially in the aspects of ease of use, attractive visual appearance, and clarity of navigation. In terms of effectiveness, interactive multimedia has been proven to be able to improve students' learning outcomes with an N-Gain value of 77.67 which is included in the high category. Thus, Canva-based interactive multimedia oriented to the PBL model can be an innovative learning media alternative that is valid, practical, and effective to improve the quality of learning.
Development of Deep Learning-Oriented Google Sites Interactive Learning Media to Support SDG 4: Quality Education in High School English Learning Rosnilawati; Alwen Bentri; Zelhendri Zen; Mutiara Felicita Amsal; Rayendra
Jurnal Penelitian Pendidikan IPA Vol 12 No 6 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i6.15080

Abstract

English learning at the high school level still faces various challenges, such as time constraints, low interaction, and the dominance of one-way learning that does not support 21st century skill development. This research aims to develop Google Sites-based interactive learning media that is oriented towards deep learning to improve understanding of concepts and student engagement. This research uses the Research and Development (R&D) method with the ADDIE model which includes the stages of analysis, design, development, implementation, and evaluation. The subjects of the study were 36 students of class X Phase E at SMAN 7 Padang. The research instruments include expert validation sheets, practicality questionnaires, and learning outcome tests. The data were analyzed descriptively, quantitatively, and qualitatively and used the N-gain test to measure effectiveness. The results showed that the media developed had a validity level of 95% (very feasible category), a practicality level of 95% (teachers) and 90% (students) (very practical category), and high effectiveness with an increase in average score from 58.7 (pretest) to 89.72 (posttest) and an N-gain value of 0.80 (high category). These findings show that Google Sites-based interactive learning media oriented to deep learning has proven to be valid, practical, and effective in improving students' understanding of concepts in English learning.
Digital Literacy in STEM Education: A Bibliometric and Systematic Literature Network Analysis Rufina Agustin Yuarsa; Rayendra; Nofri Hendri; Rahmi Pratiwi
Jurnal Penelitian Pendidikan IPA Vol 12 No 6 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i6.15324

Abstract

The rapid development of digital technology and the increasing integration of Artificial Intelligence (AI) in education have transformed learning processes, particularly in STEM (Science, Technology, Engineering, and Mathematics) education. This study aims to analyze the development of research on digital literacy in STEM education through a bibliometric analysis and Systematic Literature Network Analysis (SLNA). The study employed a combination of bibliometric methods, SLNA, and content analysis to identify publication trends, collaboration networks, dominant research themes, and emerging future directions. Data were collected from the Scopus database following the PRISMA 2020 guidelines. A total of 106 relevant articles published between 2019 and 2025 were selected and analyzed using VOSviewer and Orange Data Mining. The findings indicate a significant increase in publications related to digital literacy, AI, and STEM education, particularly in 2025. Bibliometric mapping revealed three major research clusters:  technology-integrated teaching and digital literacy in science and engineering education, the role of digital competence and computational thinking in STEM higher education, and the integration of AI and AI literacy in digital literacy development. Topic modeling using Latent Dirichlet Allocation (LDA) identified ten dominant research topics, with technology-based STEM learning and AI-supported education emerging as the most prominent themes. The results also highlight the growing emphasis on AI integration, computational thinking, digital competence, and innovative pedagogical approaches in modern STEM education. Overall, the study demonstrates that research on digital literacy in STEM education is rapidly evolving toward interdisciplinary and AI-driven learning environments. However, challenges remain regarding digital inequality, AI literacy integration, and sustainable pedagogical implementation. This study contributes to the understanding of current research trends and provides future research directions for strengthening digital literacy and AI integration in STEM education.
Co-Authors Abdul Habib Arrasyidi Desky Abdullah, MT, Dr. Rijal Abna Hidayati Abna Hidayati Abna Hidayati Adrias Adrias Affero Bin Ismail Agus Waldi Ahmad Zikri Al Hadid Nur Rahim Aldonia, Jihan Alfahani, Khairul Alkadri Masnur Amanda, Zikratul AmsalAmsal, Mutiara Felicita Ananda Irvan Anggi Prasetia Anugrah, Septriyan Arfa Novia Santi Austin, Diah Anggraini Ayu Latifa, Dwi Azaharani, Meissy Anggun Azmi, Rahmatul Basra, Melani Betty Deviana Brilyan, Shabra Chaeroni, Ahmad Dadi Mulyadi Damayanti, Arfina Darmansyah Darmansyah Desi Engriani Desyandri Desyandri Dewi Kartina Diah Anggraini Austin Dian Mutia Dita Anggun Meirani Eben Manurung Eka Iswandy Eldarni Elga Elfira Ellsy Rahmadani Putri Elsa Efrina Embun Suri, Rindang Emilham Mirshad Emilham Mirshad Endang Saputra Ermawalis Fadhilaturrahmy, Fadhilaturrahmy Fadli S Fajar, Muhammad Ardi Feby Liswar Felicita Amsal, Mutiara Fetri Yeni Fetri Yeni Fetri Yeni J Fetri Yeni J Fikri Aulia Ghaus Dhiyaurrahman Baunan Gusfianora, Fara Handika, Refiona Hanifa Zahara hendri, nofri Heri Wicaksono Hidayanti, Abna Hikmah, Sri Hikmah Putri Ilham Ilham Indra Saputra Izzan Muhammad Furkan Jasrial Jasrial Jasrial Jodi Hardika Jodi Hardika Jodi Hardika Juni Faivantisa Wisda Kurnia, Reni Laura Lailatul Qodri Leni Zahara Leni Zahara Lilis Suryani Liza Marlian Maharini Rizky Pratiwi Maiziani, Fitri Malika, Febi Fatia Marina Amini Masnur, Al-Kadri Masriani, Elsa Meldi Ade Kurnia yusri Mila Ladia Facma Mudjiran Mudjiran Muhammadi Muhammadi Muhammadi Muhammadi Muhammadi Muhammadi Mutiara Felicita Amsal Mutiara Felicita Amsal Mutiara Felicita Amsal Nadya Faranda Nizwardi Jalinus Nofri Hendri Nofri Hendri Noviachri Imroatul Sadiyah Novita Sari Novrianti Nugroho Susanto Nur Indriati Harahap Nurhasnah Sikumbang Nuridin Widya Pranoto Pauzi Pertiwi, Rani Prasetia, Anggi Putri, Lini Oxtoria Putri, Maidiya Rahmayanti, Elsa rahmi Rahmi Lifia Citra Rahmi Pratiwi Rahmi, Ulfia Raihan Alfarobi Ramalis Hakim Ramalis Hakim Ramalis Hakim Ramalis Ramalis Ratu Amalia Sari Reni Kurnia Ridhani Ridho ApriliaNugraha Ridwan Ridwan Ridwan Rini Nelwideri Risda Amini Riska Yulia Sari Rosnilawati Rudi Harianto Rufina Agustin Yuarsa Salsabila Yunitari Salsabila, Viona Santy Mery Sari, Ratu Amalia Setiawati Setiawati Siska Armeilia Sri Hikmah Putri, Abna Hidayati Subhan, Muhammad Adam Suci Yunita Sari Suryani, Epi Susanti, Widya Syafri Ahmad Syafri Ahmad, Syafri Syafril Syafril Syafril Syafrudin Tengku Hamid Darmawan Ulfia Rahmi Ulfia Rahmi Vanesa, Adilla Zikra Varhatun Fauziah Widya Hafizah Wikan Budi Utami Winda Boyusta Yeni Erita Yeni Erita Yudiana Yudiana Zelhendri Zen Zelhendri Zen Zelhendri Zen Zen, Zelhendri Zuliarni Zuliarni Zuwirna Zuwirna Zuwirna Zuwirna Zuwirna