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THE EFFORTS TO IMPROVE STUDENT’S BLOCKING LEARNING OUTCOMES IN VOLLEYBALL GAMES BY APPLICATION OF LEARNING VARIATION Ardhi Surya Wijaya; Indra Kasih; Budi Valianto
Indonesia Sport Journal Vol 4, No 1 (2021): Januari - Juni
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/isj.v4i1.37851

Abstract

The research is purposed to recognize improvement student’s blocking learning outcomes in volleyball games by application of learning variation. Subject of research is the whole of XI IPS 1 students of Dolok Batu Nanggar Public High School 1. The method that used in research is Classroom Action Research. The results of the research are : (1) learning outcomes on cycle 1 get 19 students as 50% has reached the level of completeness and the average score is 68; (2) learning outcomes on cycle 2 get 33 students as 86,84% has reached the level of completeness and the average score is 86,24%. The improvement of learning outcomes is 12,85%; (3) Based on analysis that application of learning variation get improve in blocking learning process on XI IPS 1 students of Dolok Batu Nanggar Public High School 1.Keywords : Classroom Action Research, learning outcomes
Pengembangan Prototipe Bicycle Static dalam Meningkatkan Kebugaran Jasmani Anak Berkebutuhan Khusus Amirzan Amirzan; Indra Kasih; Deni Rahman Marpaung
JURNAL SERAMBI ILMU Vol 21, No 2 (2020): JURNAL SERAMBI ILMU
Publisher : UNIVERSITAS SERAMBI MEKKAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/si.v21i2.2184

Abstract

Penelitian ini adalah pengembangan menyempurnakan produk yang telah ada, dengan tujuan penelitian adalah untuk mengembangkan produk prototype treadmill bicycle statis terhadap peningkatan kebugaran jasmani anak berkebutuhan khusus yang efesien. Penelitian ini dilaksanakan di UPT SLB E Negeri Pembina Medan, Adapun yang menjadi sampelnya adalah 10 orang anak berkebutuhan khusus (Tuinagrahita), adapun waktu penelitian ini dilakukan pada rentang antara bulan Agustus – September 2019. Selama waktu yang ditentukan sesuai prosedur penggunaan alat. Ada beberapa percobaan alat dengan metode pretest dan posttest. Hasil perhitungan data pengembangan prototipe treadmill sepeda bekas dalam menciptakan kebugaran jasmani anak berkebutuhan khusus diperoleh thitung = 11,58. Dari daftar distribusi t dengan menggunakan 1=1/2 a=0,95 dengan dk n-1= 9 diperoleh harga t(0,95)= 1,83. Dalam kriteria pengujian hipotesis dinyatakan bahwa pada thitung ˃ttabel dimana 11,58˃1,83 dengan a=0,05 H0 ditolak dan Ha diterima. Maka dapat disimpulkan bahwa terdapat pengaruh yang signifikan dari latihan pengembangan prototipe sepeda bekas dalam menciptakan kebugaran jasmani anak berkebutuhan khusus diperoleh.
DEVELOPMENT OF TECHNICAL LEARNING MEDIA MULTIMEDIA BASED VOLLEYBALL IN SMP NEGERI 3 SATU ATAP GEBANG Indra Kasih; Dian Reza Fauzi Sembiring
Journal Physical Education, Health and Recreation Vol 6, No 2 (2022): April
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/pjkr.v6i2.43812

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This research is motivated by the fact that learning volleyball at school is still mostly conventional, such as learning activities at school are still centered on the teacher. The objectives of this study are: To determine the feasibility of Interactive Multimedia-Based Volleyball Learning Media for Junior High School students. This study uses the Research and Development model using the ADDIE development model which includes (1) Analyze , (2) Design , (3) Develop , (4) Implementation . and (5) Evaluate (Evaluation). After this learning media is used in the implementation stage, the learning media is declared fit for use as teaching materials in schools with an average acquisition score of material experts of 3.6 and an average acquisition score of media experts of 3.6, an average acquisition score of trials the moderate group is 3.7 and the student response as a user is 3.8 so that the feasibility of the learning media developed falls into the "very good" category.
Thematic Based PJOK Module Development Zuraidah Nurhadi; Budi Valianto; Eva Faridah; Indra Kasih
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 7 No 2 (2023): JUNE (ACCREDITED SINTA 3)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v7i2.26668

Abstract

This study aims to describe the validity of thematic-based PJOK modules for grade IV elementary schools in odd semesters. The research used is the development (Research & Development), Borg and Gall. The research subjects were 18 PJOK teachers from three sub-districts in Medan City, namely (Medan Johor, Medan Selayang, and Medan Deli), as well as 3 expert validators.A questionnaire is used to collect information. The module category was found to be very practical to use, with an average score of 95% based on the results of the three expert validations. The first PJOK teacher validated the results with an average score of 94 percent. and the average score on the wider cohort test is 92 percent. and operational field trials yielded results with an average score of 92 percent. From the three seasoned professionals (PJOK teachers) an average score of 92.6% was obtained, with a very decent category. This shows that the thematic-based PJOK module is valid for use by teachers in PJOK learning for grade IV elementary schools.
Development of Electronic Step-Game-Based Physical Fitness Learning Media for the Child With Special Needs Nurhayati Simatupang; Albadi Sinulingga; Indra Kasih; Muhammad Yan Ahady
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 4 (2023): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i4.3929

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The aim of the research is to produce a new product in the form of Electronic Step-Game learning media for children with special needs. This study uses the Instructional Development Institute (IDI) model by using 5 steps. Place of research carried out in the Faculty of Sports Science. The samples for this study were media experts, physical fitness experts, and adapted physical education course lecturers. This research instrument was carried out by interviewing and filling out questionnaires by experts. Research results Expert Test 1 (First). Electronic step-game-based physical fitness learning media experts, from the distribution of statements, and questionnaires given to media experts from indicator four, obtained an average total indicator of 84% with the category very feasible to use. Physical fitness experts from the four indicators, an average total of 81% of the indicators is obtained with the category very feasible to use. Determination experts for adapted physical education from the four indicators obtained a total average of 85% for all indicators with the category very suitable for use. Expert Test 2 (Second) Electronic step-game-based physical fitness learning media experts, from the distribution of statement questionnaires given to media experts, it was obtained an average total indicator of 90% with the category very feasible to use. Physical Fitness Experts obtained an average total indicator of 95% with a very suitable category for use. Determination experts for adapted physical education obtained an average total indicator of 90% with the category very suitable for use. The conclusion from this research is that the products created are fit for use by children with special needs.
Development of Flip Book-Based Learning Media for Sports Physiology in Physical Education Students at University Sanusi Hasibuan; Indra Kasih; Dicky Edwar Daulay; Albadi Sinulingga; Muhammad Andri Fahrian
AL-ISHLAH: Jurnal Pendidikan Vol 16, No 2 (2024): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v16i2.4053

Abstract

This study aimed to develop and validate flip book-based learning media for sports physiology at the Faculty of Sports Science, Medan State University, focusing on Recreational Health Physical Education students. The research utilized the ADDIE development model, encompassing Analyze, Design, Develop, Implement, and Evaluate stages. Data collection involved media expert validation questionnaires, materials, and trials with small and large student samples. Quantitative descriptive analysis was employed to present product development results, validate the tool, and assess its feasibility. Initial validation by a linguist resulted in a 76% suitability score, which improved to 89% after revisions, categorizing it as very feasible. Similarly, media experts rated the first stage at 76%, increasing to 89% post-revision. Small sample trials among students yielded a 76% suitability score, while large sample trials achieved 89%, both in the very feasible category. The findings indicate that flip book-based sports physiology learning media are highly suitable for use by physical education, health, and recreation students at Medan State University.
Improving Physical and Recreation Health Education Competence Through Android-Based Teaching Media in Rhythmic Activities Eva Faridah; Indra Kasih; Sinung Nugroho; Onyas Widianingsih
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 4 (2023): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i4.3870

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This study seeks to evaluate the impact of Android-based teaching tools on enhancing the skills of Physical Health And Recreation Education students, particularly in rhythmic activity courses for the upcoming academic year 2022/2023. This study follows the research conducted by Borg and Gall across 10 stages. The research will be conducted at the Faculty of Sports Science, Universitas Negeri Medan. This research was conducted over one semester, specifically from May to June 2023. This study focuses on students of the Physical Health And Recreation Education programme who are enrolled in a rhythmic activity gymnastics course during the fifth semester of the 2022/2023 academic year, totaling 115 students. A modest sample size of 30 students, contrasted with a more substantial sample of 50 students. Conducting data collection involves distributing questionnaires to small samples, large samples, and comparison samples, as well as consulting material experts and learning media experts. Based on the statistical analysis, the trial using an android-based media for rhythmic gymnastics demonstrated a significant improvement in students' competence, with a p-value of 0.000. Graduation competencies in rhythmic gymnastics for students, particularly the fundamental movements they possess prior to utilising an android-based rhythmic gymnastics learning tool, demonstrate a notable improvement. Lecturers are adept at utilising teaching media to enhance learning.
Development of Teaching Media Based on Android Application for Floor Gymnastic Blended Learning Onyas Widianingsih; Muhammad Ishak; Indra Kasih; Sinung Nugroho; Eva Faridah
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 4 (2023): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i4.3928

Abstract

The objective of this study was to create a novel educational tool in the shape of an Android app for teaching floor gymnastics using blended learning. The research methodology employed is RD research, consisting of 10 stages: (1) Preliminary study, (2) Research planning, (3) Initial product development, (4) Initial (limited) field trials, (5) Revision of limited field test results, (6) Expanded field tests, (7) Revision of field test results, (8) Due diligence, (9) Revision of due diligence results, (10) Dissemination and distribution of the final product. The study was carried out in the Faculty of Sports Science, Medan State University. The research samples included language specialists, media experts, learning experts, and students from both small and big sample sizes. For a sample size of 20 students and a sample size of 75 students. The research utilised expert observation, interviews, and documentation as instruments. The development research utilised t-test analysis for data analysis. This study employs a qualitative technique. The research findings by language experts indicate that the language utilised in the media is highly suitable, achieving a total score of 81% with revisions. According to the first and second media experts, the media used received a total score of 83%, placing it in a highly suitable category for revision. Subsequent media specialists, the media chosen is suitable, receiving a total score of 90% in the highly feasible category. The learning method employed received a total score of 81% from the first and second experts, placing it in the extremely practicable category for modification. Secondary education specialist. The learning utilised a total score of 90% inside a highly achievable category. The small sample achieved a cumulative score of 79% in the relevant area through revision. Extensive samples achieve a 90% rating in the highly usable category. The study's conclusion is that the learning media utilised are highly practical. The results suggest that the learning materials used in this study are very effective and appropriate for their intended purpose. The findings indicate that the chosen learning techniques and resources are appropriate for attaining the intended learning goals.
TEACHERS’ USE OF TELEGRAM CHATBOT AS LEARNING MEDIA AT SMPN 4 BINJAI JULI RACHMADANI HASIBUAM; MANSUR AS; NAZLAH SYAHAF NASUTION; INDRA KASIH; MAZAYA ZAHIRA HARAHAP
LINGUISTICA Vol 13, No 3 (2024): JULI 2024
Publisher : State University of Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jalu.v13i3.62120

Abstract

This study explores the implementation of Telegram chatbots as learning media at SMPN 4 Binjai, focusing on enhancing teaching and learning processes through digital transformation. Telegram can serve as effective learning tools by facilitating interaction among teachers, students, and parents (Sanaky, 2023), the research involved training and mentoring 21 teachers using methods such as presentations, discussions, and simulations over three meetings. The chatbots aimed to address challenges such as workload management and student engagement by providing automated content distribution, quizzes, and feedback. Findings indicate that Telegram chatbots significantly enhance the efficiency of delivering educational material, boost student interest and engagement, and promote independent learning. This study underscores the importance of digital literacy in modern education and suggests that ongoing training and support are crucial for maximizing the effectiveness of Telegram chatbots. By creating more interactive and responsive learning environments, chatbots offer a promising future for educational settings. The results highlight the necessity for educational institutions to embrace technological changes and provide continuous training for educators to fully utilize digital tools' potential, thereby improving the overall quality of education.
Improving volleyball competence: E-module-based volleyball learning media innovation Kasih, Indra; Faridah, Eva; Widianingsih, Onyas; Sinulingga, Albadi; Amirzan
Edu Sportivo: Indonesian Journal of Physical Education Vol. 4 No. 3 (2023): Edu Sportivo: Indonesian Journal of Physical Education
Publisher : UIR Press Bekerjasama dengan International Association of Physical Education and Sports

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/esijope.2023.vol4(3).14437

Abstract

The urgent need for the creation of cutting-edge learning media in the context of volleyball learning served as the driving force behind this study. The main objective was to develop and validate the E-Module as an innovative learning tool specifically focused on skill development in volleyball. The research method applied was the development method with the ADDIE approach (Analysis, Design, Development, Implementation, and Evaluation). Data collection was done through questionnaires and documentation, while data analysis used quantitative descriptive techniques. The results showed that E-Module as an innovative learning tool in volleyball can be developed successfully. This finding highlighted the important role of experts in the development of e-modules and opened up new insights into the potential of technology in supporting the learning of sport practices, especially in the context of volleyball. While the results of this study showed a positive impact, there are limitations in the context and sample of the study. Therefore, further research is needed to explore the impact of student motivation on the use of the E-Module in volleyball learning as well as generalise these findings to other sport learning contexts. This E-Module can not only be a reference for further research in the field of sports learning media development, especially volleyball, but also be recognised as an excellent product of E-Module-Based Volleyball Learning. Thus, this research contributes not only to academic knowledge but also to the practice of sports learning, especially volleyball.