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Representasi Visual Nyongkolan dalam Adat Merariq sebagai Ide dan Gagasan Penciptaan Karya Seni Christofer Satria; Antony Anggrawan; Gunalan, Sasih
DESKOVI : Art and Design Journal Vol. 7 No. 2 (2024): DESEMBER 2024
Publisher : Universitas Maarif Hasyim Latif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51804/deskovi.v7i2.16773

Abstract

Prosesi nyongkolan pada adat merariq suku Sasak, menjadi proses panting sebagai salah satu aktivitas budaya, yang banyak menjadi sumber gagasan penciptaan karya seni, salah satunya ialah pada bidang seni visual. Kajian dalam tulisan ini, menggunakan teori representasi Stuart Hall dan kombinasi interpretasi dari kritikus Terry Barrett. Kombinasi dua kajian ini akan mengungkapkan bagaimana para seniman merepresentasikan adat nyongkolan dalam prosesi adat merariq menjadi subject matter dalam karya lukisnya. Beberapa temuan dalam tulisan ini, menerangkan bahwa representasi bahasa visual yang digunakan masing-masing perupa memiliki kecenderungan yang beragam dan terdiri dari beberapa tahapan. Masing-masing seniman, I Wayan Pengsong, Lalu Syaukani dan Satar Tacik melalui karyanya menghadirkan representasi tema nyongkolan dalam adat meraih suku Sasak, dengan bahasa ungkap yang dipengaruhi kuat oleh latar belakang psikobiografi masing-masing. I Wayan Pengsong menghadirkan Nyongkolan Tradisi nyongkolan sebagai sebuah budaya yang begitu meriah dengan arak-arakan manusia laki-laki, perempuan, tua dan muda. Keberadaan mempelai yang diarak menggunakan jaran sebagai representasi raja sehari. Komposisi warna, monokromatik, dengan teknik sapuan yang halus (tekstur semu). Lalu Syaukani, menghadirkan tradisi nyongkolan melalui representasi kecantikan dan ketampanan seorang terune sasak melalui berbagai pakaian adat yang digunakan. Satar Tacik menghadirkan tradisi nyongkolan melalui kemeriahan dengan iringan musik dan berbagai jenis iringan dan tarian yang digunakan dalam proses adat tersebut.
Peningkatan Pengetahuan Bidang Komputer, Desain, dan Hukun Pada Komunitas Ajar Wali Kasim, Sunardy; Anggrawan, Anthony; Satria, Christofer; Rosikhu, Muhammad; Sakti, Lanang; Mardedi, Lalu Zazuli Azhar; Haryono, Haryono; Cahyadi, Irwan
INTAN CENDEKIA (Jurnal Pengabdian Masyarakat) Vol 3, No 1 Juni (2022): INTAN CENDEKIA: JURNAL PENGABDIAN MASYARAKAT
Publisher : Yayasan Pendidikan Intan Cendekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47165/intancendekia.v3i1 Juni.101

Abstract

Tujuan pengabdian ini untuk memberikan pengetahuan umum kepada masyarakat tentang komputer, desain dan hukum. Pengabdian ini bekerjasama dengan komunitas budaya ajar wali dan komunitas budaya Darmayasa sebagai mitra dalam memberikan sosialisasi pentingnnya pengetahuan di bidang teknologi khususnya komputer dan memahami hukum yang berlaku baik dalam bentuk hukum adat dan negara. Metode yang digunakan yaitu sosialisasi dengan memaparkan materi dan diskusi terbuka pada masyarakat dan anggota komunitas budaya ajar wali dan komunitas budaya Darmayasa. Hasil kegiatan ini untuk meningkatkan pengetahuan masyarakat tentang pentingnya teknologi komputer di era digital yang dalam hal ini untuk mendukung administrasi, pembuatan desain untuk promosi baik dimedia cetak, media sosial dan media promosi/publikasi lainnya. Sedangkan dibidang hukum sendiri hasil yang di peroleh dari pelaksanaan pengabdian masyarakat ini adalah semakin paham dan sadarnya masyarakat terutama komunitas budaya akan peraturan dan ketentuah hukum, baik hukum adat maupun hukum negara.
HALLIDAY’S DISCOURSE ANALYSIS OF THE "TATAP" EXHIBITION Haryono Haryono; Christofer Satria; Taufik Mawardi
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Painting exhibitions are part of a discourse strategy published by artists through public spaces. Where art exhibitions generally try to represent multi-dimensional values in the form of artwork from various types of spaces. Exhibitions are seen as art events that are discoursed in the form of exhibition packages with the theme "Tatap". Tatap is the concept of Ahmad Junaidin's solo exhibition which consists of three categories of small sub-themes, namely the theme of nature, the theme of Sasak mythology, and the theme of tradition. Behind the exhibition with the theme "Tatap" of course, there is another purpose that must be conveyed by the discourse to the audience. The purpose of this study is to try to describe the existence of the dimensions of the artist's paintings that are exhibited and the curatorial dimensions presented in the form of a narrative of the relationship between works and paintings are dimensions that are related to one another. Because behind the text, both visual and verbal, there are certain intentions and purposes. This study uses a qualitative research type with the Halliday discourse analysis research method consisting of the field of discourse (field of discourse) what is being discussed, the discourse participants (tenor of discourse) who are involved in the conversation, and the mode of discourse (mode of discourse) the choice of language used by the media. The results of the study show that what is exhibited and what is opined experience distortion between the work and its curatorial.
The Power of Visual Communication Design: A Visual Study of the 2000 United States Presidential Election Ballot Layout and the 2015 Miss Universe Winner Announcement Card Layout Gozin Najah Rusyada; Christofer Satria; Sasih Gunalan
Jurnal Ilmu Sosial dan Humaniora Vol. 1 No. 3 (2023): Maret (Jurnal Ilmu Sosial dan Humaniora)
Publisher : CV Insan Kreasi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1152.276 KB) | DOI: 10.57248/jishum.v1i3.73

Abstract

The 2000 United States presidential election and the mistake in announcing the winner of the 2015 Miss Universe beauty pageant contest are controversial events in the world that are thought to have occurred due to poor layout designs. This study used a qualitative approach employing a descriptive method with the researcher as the main instrument. The data in this study are in the form of sentence description obtained from the results of the layout study analyzed using the theory of it works, it organizes, and it attracts. The research subjects are the ballot layout design for the 2000 United States presidential election and the 2015 Miss Universe winner announcement card layout. The results showed that the ballot layout design for the 2000 United States presidential election and the 2015 Miss Universe winner announcement card layout design, based on the theory of it works, it organizes, and it attracts, do not meet the basic categories of a good layout.
Pengembangan Pasar Digital pada UMKM Desa Batu Kumbang Widyawati, Lilik; Melati Rosanensi; Hasbullah; Tomi Tri Sujaka; Christofer Satria
Jurnal Ilmiah Pengabdian dan Inovasi Vol. 1 No. 4 (2023): Jurnal Ilmiah Pengabdian dan Inovasi (Juni)
Publisher : Insan Kreasi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57248/jilpi.v1i4.232

Abstract

This time the community service for Bumigora University lecturers was carried out in Batu Kumbung village, Lingsar sub-district, West Lombok Regency, in Batu Kumbung village there are several MSMEs engaged in the culinary field such as Clarias Food, Mangosteen Coffee, Ant Sugar, Dodol, Klepon and Fresh Fruit businesses. However, these MSMEs have not been maximal in marketing the results of products made, especially digital marketing, currently product marketing is still carried out traditionally, so efforts are needed to increase the marketing of products that have been produced, to assist in digital marketing, a digital market application is needed that can be used to promote a brand using digital media that can reach consumers in a timely, personal, and relevant manner. The output achieved is the creation of a digital market application (E-Commarce Website) so that it can assist MSMEs in marketing their respective products. With this digital market application, it makes it easier for MSMEs, starting from the promotion process to the sales transaction process for MSME results in the culinary field in Batu Kumbung village.
Pendamping Kegiatan Desain Grafis di Sekolah Menengah Pertama Katolik Kesuma Subudiartha, I Nyoman; Hasbullah; I Nyoman Yoga Sumadewa; Christofer Satria
Jurnal Ilmiah Pengabdian dan Inovasi Vol. 2 No. 1 (2023): Jurnal Ilmiah Pengabdian dan Inovasi (September)
Publisher : Insan Kreasi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57248/jilpi.v2i1.259

Abstract

Kondisi Sekolah Menengah Pertama Katolik (SMPK Kesuma) dalam pandemic covid-19 melumpuhkan kegiatan karya wisata yang diprogramkan pihak sekolah tiap tahunnya. Dengan melonjaknya kasus covid-19 di Mataram, maka pihak sekolah mengganti kegiatan karya wisata tersebut dengan pelatihan desain grafis. Pelatihan desain grafis bertujuan untuk menumbuhkan bakat dan minat peserta didik dalam menghadapi perkembangan ilmu pengetahuan teknologi dan seni di era sekrang ini. Metode pelaksanaan pedampingan ini dilakukan secara  klasikal dan  praktik desain grafis dengan Langkah-langkah seperti: (a) Simulasi; (b) Tutorial; (c) Latihan Terbimbing. Kegiatan ini mengahsilkan karya poster promosi makanan khas Lombok. karya poster yang dibuat peserta didik menjadi penilaian program karya wisata.   
Peningkatan Literasi Digital dan Bahasa Inggris melalui Pembuatan Konten Kreatif Sudewi, Ni Ketut Putri Nila; Dewi, Ni Putu Sinta; Satria, Christofer; Sulistianingsih, Neny; Syahid, Agus
Jurnal Pengabdian Sosial Vol. 2 No. 7 (2025): Mei
Publisher : PT. Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/p9kd0n89

Abstract

Perkembangan teknologi digital telah mengubah cara pembelajaran bahasa Inggris, mendorong perlunya integrasi literasi digital dalam proses pembelajaran. Kegiatan pengabdian ini bertujuan untuk meningkatkan keterampilan literasi digital dan komunikasi bahasa Inggris siswa SMA melalui pelatihan pembuatan konten kreatif. Kegiatan ini dilaksanakan di salah satu SMA di Kota Mataram dan melibatkan peserta didik kelas X dan XI. Metode pelaksanaan meliputi tahap observasi, pelatihan interaktif, praktik pembuatan konten digital dalam bahasa Inggris, serta evaluasi hasil. Hasil kegiatan menunjukkan peningkatan motivasi siswa dalam belajar bahasa Inggris serta peningkatan kemampuan mereka dalam mengakses, memahami, dan menghasilkan konten berbahasa Inggris secara digital. Kegiatan ini memberikan kontribusi nyata terhadap pengembangan kompetensi di era teknologi digital, khususnya keterampilan berpikir kritis, kreativitas, dan komunikasi. Oleh karena itu, pelatihan ini dapat dijadikan model dalam pembelajaran bahasa Inggris yang inovatif dan relevan dengan kebutuhan generasi digital.  
Animation Design Stage in Merarik as a Medium for Introducing Culture and Customs Satria, Christofer; Raharja, I Gede Mugi; Suteja, I Kt; Swandi, I Wayan
International Journal of Engineering and Computer Science Applications (IJECSA) Vol. 4 No. 2 (2025): September 2025
Publisher : Universitas Bumigora Mataram-Lombok

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/ijecsa.v4i2.5161

Abstract

The creative industry today, animation is one of the popular media used by many entertainment industries and to introduce the customs and culture of a region. Animation is a process in which an image or object is manipulated to create a predetermined movement flow. Merarik is the escape or kidnapping of a girl from the supervision of her guardian and her social environment has been formed as a cultural heritage that is passed down from generation to generation for the Sasak people in general and merarik has several stages that must be passed through to run it. The purpose of this design is where the designer wants to provide information about the meaning and stages in the design. The methodology used in this design is the pipeline method, which is a method that includes several stages (pre-production, production and post-production). The results of this design are in the form of animations of the stages in merarik which are designed with 2D techniques as a medium that explains the process of elopement (merarik) in Sasak culture. Animation is made with the limited animation genre which is usually done in Japanese animated films. The implications of the results of this study as a medium for learning and preserving the Merarik culture which has recently been rarely found among the Sasak people
VIDEO PROMOSI SINEMATIK UNTUK EKSPLORASI DAYA TARIK GOA LAWAH: STUDI VISUAL DAN RESPONS AUDIENS Muhammad Alief Wardana, Lalu; Satria, Christofer; Miyarta Yasa, I Nyoman
KNOWLEDGE: Jurnal Inovasi Hasil Penelitian dan Pengembangan Vol. 5 No. 3 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/knowledge.v5i3.6813

Abstract

Goa Lawah in West Lombok holds unique natural and cultural tourism potential, yet remains relatively unknown. A preliminary survey revealed that only 10% of respondents aged 18–25 were aware of this destination, reflecting low brand awareness and limited digital exposure. This study aims to evaluate the effectiveness of promotional videos in enhancing the visibility of Goa Lawah as a hidden destination. Using a descriptive qualitative approach supported by quantitative data, the study examines visual and narrative elements, as well as audience responses to the video. The findings show that promotional videos effectively communicate natural and cultural appeal while evoking emotional interest. Around 70% of respondents expressed greater interest in visiting after watching the video. These results suggest that cinematic-based promotional media can strengthen the image of local destinations. This research offers an initial contribution to the promotion of hidden destinations in West Nusa Tenggara and adds academic perspective to the study of visual storytelling and destination image formation through digital media. ABSTRAK Goa Lawah di Lombok Barat memiliki potensi wisata alam dan budaya yang unik, namun masih kurang dikenal. Survei awal menunjukkan hanya 10% responden usia 18–25 tahun mengetahui destinasi ini, mencerminkan rendahnya brand awareness dan eksposur digital. Penelitian ini bertujuan untuk mengevaluasi efektivitas video promosi dalam meningkatkan visibilitas Goa Lawah sebagai destinasi tersembunyi. Dengan pendekatan kualitatif deskriptif dan dukungan data kuantitatif, studi ini mengkaji elemen visual, naratif, dan respons audiens terhadap video. Hasil menunjukkan bahwa video promosi secara efektif menyampaikan daya tarik alam dan budaya serta membangkitkan ketertarikan emosional. Sekitar 70% responden menyatakan minat lebih besar untuk berkunjung setelah menonton video. Temuan ini menunjukkan bahwa media promosi berbasis sinematik dapat memperkuat citra destinasi lokal. Penelitian ini menjadi kontribusi awal dalam promosi destinasi tersembunyi di NTB dan menambah perspektif akademik dalam kajian storytelling visual dan pembentukan citra pariwisata melalui media digital.
Halliday’s Discourse Analysis of the "Tatap" Exhibition Haryono, Haryono; Satria, Christofer; Mawardi, Taufik
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Painting exhibitions are part of a discourse strategy published by artists through public spaces. Where art exhibitions generally try to represent multi-dimensional values in the form of artwork from various types of spaces. Exhibitions are seen as art events that are discoursed in the form of exhibition packages with the theme "Tatap". Tatap is the concept of Ahmad Junaidin's solo exhibition which consists of three categories of small sub-themes, namely the theme of nature, the theme of Sasak mythology, and the theme of tradition. Behind the exhibition with the theme "Tatap" of course, there is another purpose that must be conveyed by the discourse to the audience. The purpose of this study is to try to describe the existence of the dimensions of the artist's paintings that are exhibited and the curatorial dimensions presented in the form of a narrative of the relationship between works and paintings are dimensions that are related to one another. Because behind the text, both visual and verbal, there are certain intentions and purposes. This study uses a qualitative research type with the Halliday discourse analysis research method consisting of the field of discourse (field of discourse) what is being discussed, the discourse participants (tenor of discourse) who are involved in the conversation, and the mode of discourse (mode of discourse) the choice of language used by the media. The results of the study show that what is exhibited and what is opined experience distortion between the work and its curatorial.