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All Journal Widyagogik : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar JURNAL PENDIDIKAN DASAR Jurnal Prima Edukasia JPsd ( Jurnal Pendidikan Sekolah Dasar ) Al Ishlah Jurnal Pendidikan Momentum: Physics Education Journal Journal of Teaching and Learning in Elementary Education Pendas : Jurnah Ilmiah Pendidikan Dasar Jurnal PGSD: Jurnal Ilmiah Pendidikan Guru Sekolah Dasar Jurnal Elementary : Kajian Teori dan Hasil Penelitian Pendidikan Sekolah Dasar Jurnal Ilmiah Sekolah Dasar Journal on Education Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda) Pedagonal : Jurnal Ilmiah Pendidikan DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar GOLDEN AGE: JURNAL PENDIDIKAN ANAK USIA DINI Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Community Development Journal: Jurnal Pengabdian Masyarakat Didaktik : Jurnal Ilmiah PGSD STKIP Subang Lingua Rima: Jurnal Pendidikan Bahasa dan Sastra Indonesia Journal of Innovation in Educational and Cultural Research Jurnal Pengabdian kepada Masyarakat Nusantara Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran These proceedings represent the work of researchers participating in The International Conference on Elementary Education (ICEE) which is being hosted by the Elementary Education Study Programme School of Postgraduate Studies, Universitas Pendidikan Jurnal Pengabdian Masyarakat (ABDIRA) Jurnal Abdi Masyarakat Indonesia Indonesian Journal of Innovation Studies INDONESIAN JOURNAL OF URBAN AND ENVIRONMENTAL TECHNOLOGY Jurnal Pendidikan Dasar Pedagogia: Jurnal Ilmiah Pendidikan Journal of International Multidisciplinary Research Jurnal Pendidikan IPA Indonesia PESHUM Proceeding International Conference on Education International Journal of Education and Learning Studies
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PENGEMBANGAN MEDIA ANIMASI BERBASIS APLIKASI EMAZE UNTUK MENINGKATKAN LITERASI MEMBACA SEKOLAH DASAR Windiyani , Tustiyana; Sarimanah , Eri; Abdul Gani, Resyi Abdul Gani; Mulyawati, Yuli; Karmilasari, Karmilasari; Agustiani, Tini
Jurnal Pendidikan Dasar Vol. 14 No. 01 (2023): Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpd.v14i01.40171

Abstract

Development of Emaze-Based Animated Media to Improve Reading Literacy of VI Students in the sub-topic My Friends Plants aims to (1) describe the process of developing Emaze-based animated video media to improve reading literacy; (2) describe the potential of Emaze-based animated video media to improve reading literacy. reading literacy and (3) describing student responses after using an Emaze-based animated video resource to improve reading literacy. The research methodology used is Research and Development with VI class students of SDN Pabuaran Cilendek Timur with the ADDIE model (Research, Design, Development, Implementation, Evaluation). The instruments used in this study were four experts, two interactive learning media experts, animation design media experts, EYD language experts and material experts, student and teacher response instruments, a questionnaire, and pre-test and post-test instruments. The validation results of the four experts produced an average of 97.3% with the criteria of "Very Good", the results of the pre-test and post-test evaluations with the criteria of "High" and the responses yielded an N-Gain score of 0.70. Of 30 students, 90% with the criteria of "Very Good", the teacher's response rate was 88% with "Excellent" criteria, and students' reading literacy increased to 85% with the "Very Good" criteria. My Friend's Plants Lesson 1 Meets the Good and Appropriate Criteria for Developing Animation Media Products using Emaze to promote reading literacy in elementary schools.
IMPLEMENTASI PEMBELAJARAN BERBASIS BUDAYA TERHADAP KARAKTER PESERTA DIDIK SEKOLAH DASAR Juliani, Ai; Karmilasari, Karmilasari; Agustiani, Tini; Mulyanah, Dede; Windiyani, Tustiyana
Jurnal Pendidikan Dasar Vol. 15 No. 1 (2024): Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpd.v15i1.43245

Abstract

Abstract: The novelty of this article is to find a new way of learning in primary schools that uses culture-based learning in relation to the character of students in primary schools. The aim of this study is to describe the results of research related to the implementation of culture-based learning on the character of primary school students. The findings in these articles are then used as a basis for formulating new paths when discussing culture-based learning on student character. The method used in this study is a literature search of good articles in Indonesian in 2016-2023 sourced from the Google Scholar and Garuda search sites with the keywords “implementation of culture-based learning on the character of primary school students. The data- analysis procedure was carried out based on a qualitative approach. The research results show that culture-based learning on the character of primary school students can be implemented in indoor, co-curricular and extracurricular activities. Cultural elements that can be applied in learning, such as traditional games, dances and folklore. In addition, the character values expressed in culture-based learning include cooperation, self-confidence, honesty, responsibility, tolerance, mutual respect, discipline and love for the motherland.
STEM-Based Teacher Development with Pentahelix Strategy: Enhancing Students' Critical Thinking and Problem-Solving Agustiani, Tini; Ardianto, Didit; Windiyani, Tustiyana
Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda) Vol 7, No 3 (2024): Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda)
Publisher : Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/jppguseda.v7i3.10402

Abstract

This research aims to explore the influence of a STEM (Science, Technology, Engineering, and Mathematics)-based teacher professional development model with the Pentahelix strategy on elementary school students' critical thinking and problem solving abilities. The Pentahelix strategy involves synergy between five main elements: government, academia, industry, community and media, which together support and develop teacher competence. The research method used is a quasi-experimental research method which consists of 2 research groups, namely an experimental group and a control group with nonequivalent pretest-posttest control group design. The sample for this research was students from classes VA and VB at SD Negeri Katulampa 5. Class VA was the experimental group with learning using a STEM approach provided by teachers who had received training, and class VB was the control group with learning without a STEM approach by teachers who had not received training. . The results showed that there was a significant increase in students' critical thinking and problem solving abilities in the experimental group compared to the control group. Teachers trained with a STEM-based professional development model show improvements in conceptual understanding, teaching abilities, and the ability to design learning activities that are challenging and relevant for students. The conclusion of this research is that the STEM-based teacher professional development model with the Pentahelix strategy is effective in improving elementary school students' critical thinking and problem solving skills. The implications of these findings support the importance of collaboration between various parties in improving the quality of education and provide recommendations for policy makers to adopt a similar approach in teacher development programs.
Emaze Application Based on ESD Through Animation Media to Enhance Literacy Movement Windiyani, Tustiyana; Gani, Resyi Abdul; Sarimanah, Eri
Jurnal Prima Edukasia Vol. 13 No. 1 (2025): January 2025
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpe.v13i1.71038

Abstract

This research aims to create interactive learning media based on Emaze software appropriate for grade V elementary school civic subjects. This development research uses the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model. However, this research was stopped from being developed because of the limited time required to do the research. The subject of this research is nine grade V students and one public primary school teacher, Pabuaran Cilendek Timur Bogor Elementary School. The methods of collecting data are observation and questionnaires. The instruments used in this research are the observation sheet, interview guidance, and scale of validation sheet material and media expert. This research results in interactive learning media based on Emaze, which is appropriate for civic Subjects of phase C of grade 5 elementary school. From the media expert validation, this interactive learning media gets a score percentage of 89.85% in a very appropriate category, while from the material expert validation, it gets a score of 94.43 % in a very appropriate category. The result for the individual trial gets a score percentage of 96.30% in the very practical category, while the result of the small group trial gets a score percentage of 98% in the very practical category. Through increased motivation, reading comprehension, literacy skills, collaboration, and the provision of quality reading content, Emaze can be an effective tool for encouraging reading culture and improving literacy in elementary school settings.
Liveworksheet: E-LKPD Based On Project-Based Learning On Science And Science Learning To Improve Critical Thinking Skills Resyi Abdul Gani; Windiyani, Tustiyana; Liah, Rina; Chika Heryanti, Aldila
Journal of International Multidisciplinary Research Vol. 3 No. 3 (2025): Maret 2025
Publisher : PT. Banjarese Pacific Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62504/jimr1222

Abstract

The purpose of this research is to develop E-LKPD based on project-based learning assisted by live worksheet science learning to improve understanding of concepts in elementary schools and the effectiveness of E-LKPD based on project-based learning assisted by live worksheet, as well as to find out the response of teachers and students in grade V of SDN Dewi Sartika 2 Aut The implementation of E-LKPD single substance material plays a role in improving thinking skills through classroom learning. The type of research is the ADDIE model approach, (Analysis, Design, Development, Implementation, and Evaluation). The product validation test was conducted by computer science media experts, Indonesian language experts, and science material experts. The validation results by media experts were 89.0% of the criteria were very feasible, linguists 96.0% of the requirements were very doable, and science materials experts 90.3% were very feasible. The results of the student response questionnaire were 91.5%, the response of class teachers was 90% in the appropriate category, and the average effectiveness score of using E-LKPD was 89.6% of the criteria as expected. The results show that project-based learning E-LKPD using live worksheets is feasible to use in the learning process and is effective in improving the thinking skills of elementary school students.
Higher Order Thinking Skills in Evaluation of IV Grade Thematic Materials in Elementary Schools Lina Novita; Tustiyana Windiyani; Elly Sukmanasa; Ridha Lugiana Utari
Jurnal Ilmiah Sekolah Dasar Vol 7 No 3 (2023): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v7i3.57003

Abstract

Teachers still experience difficulties and are not optimal in compiling HOTS-based questions, so students' critical thinking skills become less than optimal. This study aims to develop higher-order thinking skills or Higher Order Thinking Skills known as HOTS. The type of research used is R&D with qualitative and quantitative approaches. The development model using Martin Tessmer's model consists of the Preliminary, Self-Evaluation, and Prototyping Stage. The method used in collecting data is a questionnaire. The instrument used in collecting data is a questionnaire. Questions and validation tests were carried out on 2 lecturers and 2 teachers. The trial is limited to 10 students, and the test is broad for all fourth-grade students. Data analysis techniques using qualitative and quantitative descriptive analysis. The study results prove that the questions developed are suitable for learning. Therefore, it can be concluded that research on the development of Higher Order Thinking Skills or HOTS on thematic questions is appropriate for use in learning in grade IV of elementary schools. Thinking Skills or HOTS on thematic questions are appropriate for learning in grade IV of elementary school.
Peningkatan Kompetensi Guru Sekolah Dasar dalam Menghadapi Era Digital melalui Pelatihan Gamifikasi Wordwall dan ChatGPT Arifin, M. Zainal; S, Deddy Sofyan; Gani, Resyi A; Windiyani, Tustiyana; Kulsum, Siti; Putri Yusup, Muthia Khairunnisa
Jurnal Pengabdian Masyarakat (ABDIRA) Vol 5, No 3 (2025): Abdira, Juli
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdira.v5i3.726

Abstract

The use of gadgets among primary school students is increasingly common in the digital era, but at SDN Gang Aut in Bogor City and surrounding areas, their utilisation in learning is still minimal. Most teachers use simple learning media, while only a few students utilise gadgets as learning aids at home. This suggests the need to adopt more varied and internet-based learning methods to fulfil students' diverse learning needs. Internet-based learning can provide access to extensive educational resources and encourage active student participation. One effective method is gamification, which integrates game elements to increase student motivation and engagement. However, a challenge faced is the lack of teachers‘ understanding and skills in using digital media, such as Wordwall and ChatGPT applications. To address this issue, a six-month community service programme (PKM) is planned that aims to improve teachers’ competencies through gamification training. The programme will include the provision of materials, practice using digital tools, and evaluation through pre-tests and post-tests. By improving teachers‘ skills in integrating technology, it is expected that students’ use of gadgets will be more effective in supporting learning in the digital era.
The Effects of Using Snake and Ladder Media towards Elementary School Students’ Learning Outcomes Mulyawati, Yuli; Windiyani, Tustiyana
JOURNAL OF TEACHING AND LEARNING IN ELEMENTARY EDUCATION (JTLEE) Vol. 3 No. 2 (2020): August 2020
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

The purpose of this study was to determine the effect of using snake and ladder learning media towards students’ learning outcomes. This study used an experimental research method with a one-group pretest-posttest design. The research was conducted 34 fourth grade students from SDN Katulampa 1 Bogor in odd semester of 2020/2021 academic year. The analysis technique used is the analysis prerequisite test which includes the normality and homogeneity test. The research hypothess is carried out using the t-test. The results of experiment 1 showed that the scores of students’ learning outcomes increased from an average pretest score of 50.00 to 80.00 of posttests with N-Gain 60.00. While, the experiment 2 with the effect of using snake and ladder learning media resulted in an average pretest score of 53.43, posttest of 85.29, and N-Gain 68. Based on the results of the research, it can be concluded that there is an effect of the use of snake and ladder learning media towards elementary school students’ learning outcomes.
PENINGKATAN HASIL BELAJAR PESERTA DIDIK MELALUI MODEL PROBLEM BASED LEARNING PADA MATERI MAJAS MENGGUNAKAN FLASHCARD DI KELAS IV SDN BANGKA 3 BOGOR Tustiyana Windiyani; Sri Rezeki Hasanah; Muthia Shalvadilla; Dian Ilmi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.30363

Abstract

This study aims to improve studentslearning outcomes in the topic of figurativelanguage (majas) through the implementation of the Problem Based Learning (PBL)model using flashcard media in Class IVa of SDN Bangka 3 Bogor. The problemfaced in teaching figurative language is students’ low comprehension due to theabstract nature of the material and the predominance of lecture-based methods,which make learning less engaging. This research is a Classroom Action Research(CAR) conducted in two cycles consisting of planning, implementation, observation,and reflection stages. Data were collected through learning outcome evaluations inthe form of multiple-choice tests. The results showed an improvement in studentlearning outcomes from the first to the second cycle. In Cycle I, out of 26 students,73.08% achieved mastery with an average score of 79.62. In Cycle II, out of 30students, 80% achieved mastery with an average score of 86.67. This improvementindicates that the PBL model combined with flashcard media is effective in enhancingstudents learning outcomes in figurative language material. Therefore, using PBLalong with visual media such as flashcards is recommended in Bahasa Indonesialearning, particularly for abstract materials like figurative language.Keywords: Problem Based Learning, Flashcard, Learning Outcomes
Pendampingan Pembuatan Bahan Ajar Menggunakan Flipbuilder dalam Meningkatkan Kemampuan Literasi Digital Guru Sekolah Dasar Windiyani, Tustiyana; Gani, Resyi Abdul; Sofyan S., Deddy; Padillah, Ines; Ayuni, Kharima Sekar; Liah, Rina
Jurnal Pengabdian Masyarakat (ABDIRA) Vol 5, No 3 (2025): Abdira, Juli
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdira.v5i3.910

Abstract

This Community Service (PkM) activity aims to improve teachers' digital literacy skills through training in making interactive teaching materials using the Flipbuilder application at SDN Dewi Sartika 2, Bogor City. Digital literacy is an important competency for teachers in responding to the development of learning technology, especially in creating teaching media that is attractive and easily accessible to students. The methodology of the activity includes the preparation stage, the implementation of training, mentoring, and evaluation using pre-test and post-test instruments to measure competency improvement. The results of the activity showed that there was a significant increase in teachers' understanding and skills in making digital teaching materials, as shown by the increase in the average score from 62 (pre-test) to 85 (post-test) and the response of teachers was mostly satisfied by 30.5%. In addition, teachers are able to produce interactive e-books based on flipbuilder that are relevant to the learning needs of the classroom. The discussion showed that hands-on approaches and intensive mentoring contribute to increasing digital literacy effectively. So the use of flipbuilders has proven to be a practical and innovative solution in supporting digital transformation in the elementary school environment, while strengthening the role of teachers as adaptive digital learning facilitators.
Co-Authors Abdul Gani, Resyi Abdul Gani, Resyi Abdul Gani Agustiani, Tini Ahmad Hidayat Amalia Septian Pandani Ananda Rizkiana Sakinah Anisa Permatasari Anisa Puteri Anissa Puri, Jovica Annisa Daniatus Salma Anugrah Yasin Assyifa Nurur Sobariah Auditya, Cory Aulia Ayuni, Kharima Sekar Azhari, Ridha Yuniar Bramianto Setiawan Chika Heryanti, Aldila Dadang Kurnia Dadang Kurnia, Dadang Deddy Sofyan Deddy Sofyan Deddy Sofyan S Deddy Sofyan S Deddy Sofyan, Deddy Dendy Saeful Zen Devia Sri Ramadhanti Dian Ilmi Didit Ardianto Dina Aprilia Suhrawardi Dr. Jaja Sudarjat, M. Pd Elly Sukmanasa Eri Sarimanah Eva Mutia Fatmeriany Fatmeriany Fatwamulya Putri Febriani, Ulfah Fitri Anjaswuri Fitri Siti Sundari Fitri Siti Sundari Galuh Silvia Gani, Resyi A Gani, Resyi Abdul Hardani, Amanda Laiqa Hartina Harun Helmi Aziz Herlina Usman Herlinda Rahayu Riskynianyo Ifani Julianti iim rohimah, iim Indri Yani Irfan Syarifandy Irma Rahma Suwarma Irma Rahma Suwarma Jaja Sudarjat Juliani, Ai Karmilasari Karmilasari Khayla Shafia Abdillah Krisantono, Haris Lathifah, Suci Siti Liah, Rina Lina Novita Lina Novita Lina Novita Lina Novita, Lina Lutfia Alfina Iskandar M Zainal Arifin M. Zainal Arifin M.Zainal Arifin Maurida Fairuz Dwi Tamara Puteri Mira Mirawati Mirawati, Mira Muhamad Altur Muhtar Muhammad Hadad Mulyanah, Dede Muthia Shalvadilla Nabila Qonita Rachman Najla Nurul Netty Herawati Nur Baeti Sabti Nur Hikmah Nurlinda safitri Nurul Qamariah Padillah, Ines Pandani, Amalia Septian Patricia, Regina Permatasari, Shalsa Dwi Poppy Indrayani Putri Yusup, Muthia Khairunnisa Raden Mohamad Herdian Bhakti Rahmawati Setia Ningrum Rais Hidayat Rais Hidayat Rais Hidayat Ratih Purnamasari Ratih Purnamasari, Ratih Resyi Abdul Gani Resyi Abdul Gani Ridha Lugiana Utari Rifa Fazriani risantono, harisk Ritnawati Ritnawati S, Deddy Sofyan Salma Khoerotu Syarifah Sandi Budiana Santa Santa . Savega Sucitra Septiani Siti Kulsum Sitti Rahma Yunus Sofyan S., Deddy Sofyan. S, Deddy Sri Rezeki Hasanah Sri Tatminingsih Suhrawardi, Dina Aprilia Suman Manandhar Suwardi Setiawan Tatang Muhajang Vina Iasha Yasri Hosvita Yu Cai Yudhie Suchyadi Yuli Mulyawati Yuli Mulyawati Yuli Mulyawati Yulia Elfrida Yanty Siregar Yuniar Tri Lestari Yusuf Gunawan Yusuf Gunawan Yuyun Elizabeth Patras YUYUN ELIZABETH PATRAS, YUYUN ELIZABETH Zainal, M. Arifin Zen M. F., Dendy Saeful