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Upaya Peningkatan Hasil Belajar Melalui Model TGT pada Penerapan Pembelajaran Berdiferensiasi di Kelas II SDN Kota Bengkulu Tarisa Yolanda; Neza Agusdianita; Ike Kurniawati
Kalam Cendekia: Jurnal Ilmiah Kependidikan Vol 12, No 2 (2024): Kalam Cendekia: Jurnal Ilmiah Kependidikan
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jkc.v12i2.85988

Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar siswa melalui penerapan model Team Games Tournament(TGT) siswa kelas II B SDN 44 Kota Bengkulu. Jenis penelitian ini merupakan penelitian tindakan kelas (PTK), yang dilaksanakan sebanyak 2 siklus. Subjek dalam penelitian ini adalah siswa kelas SDN 44 Kota Bengkulu yang berjumlah 24 siswa. Instrumen penelitian yang digunakan yaitu lembar tes. Teknik analisis data menggunakan rumus rata-rata skor, skor tertinggi, skor terendah, selisih skor, dan kisaran nilai untuk setiap kategori. Data tes dianalisis menggunakan rumus rata-rata kelas dan persentase ketuntasan belajar. Hasil penelitian menunjukkan adanya peningkatan hasil belajar siswa pada pembelajaran Matematika menggunakan model TGT. Hasil belajar pada mata pelajaran Matematika siklus I didapatkan rata-rata kelas sebesar 55,25 dengan ketuntasan belajar klasikal sebesar 70%, pada siklus II terjadi peningkatan rata-rata kelas sebesar 75,86 dengan ketuntasan belajar klasikal 78,26%. Dengan demikian dapat disimpulkan bahwa penerapan model Team Games Tournament (TGT) dapat meningkatkan hasil belajar siswa pada pembelajaran Matematika kelas II B SDN 44 Kota Bengkulu.
PENGARUH MODUL TERINTEGRASI AUGMENTED REALITY PADA MATERI KEANEKARAGAMAN HAYATI TERHADAP PEMAHAMAN KONSEP SISWA KELAS IV SDN KOTA BENGKULU Wita Riska, Amanda; Noperman, Feri; Kurniawati, Ike
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61150

Abstract

This study aimed to examine the effect of an Augmented Reality (AR)-integrated module on fourth-grade students' conceptual understanding of biodiversity. The study employed a quasi-experimental method using the matching-only pretest-posttest control group design. The research sample consisted of 26 fourth-grade students from SDN 06 Kota Bengkulu as the experimental group and 29 fourth-grade students from SDN 37 Kota Bengkulu as the control group. Data were collected through multiple-choice tests administered during the pretest and posttest. The data were analyzed using normality, homogeneity, and independent samples t-tests. The results showed that the mean posttest score of the experimental group (78.21) was higher than that of the control group (66.29). The independent samples t-test yielded a significance value of 0.022 (< 0.05), indicating a significant effect of the AR-integrated module on students' conceptual understanding. This result was attributed to the different learning treatments implemented in each group. The experimental group received instruction using the AR-integrated module, whereas the control group did not use the module during the learning process. The findings revealed a significant difference in the mean scores between the two groups. Therefore, it can be concluded that the AR-integrated module had a significant effect on improving fourth-grade students' conceptual understanding of biodiversity.