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Penggunaan Aplikasi “Kosipin“ Untuk Meningkatkan Akuntabilitas Pada Koperasi Simpan Pinjam “Gemah Ripah” desa Busukan, Kelurahan Mojosongo, Surakarta Henny Ekana Chrisnawati; Farida Nurhasanah; Getut Pramesti; Triyanto Triyanto; Rubono Setyawan
DEDIKASI: Community Service Reports Vol 2, No 1 (2020): DEDIKASI: Community Service Report
Publisher : FKIP Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/dedikasi.v2i1.34141

Abstract

Tujuan kegiatan pengabdian ini adalah memberikan usulan alternative penggunaan aplikasi pemrograman guna untuk peningkatan manajemen dalam memenuhi akuntabilitas pada koperasi simpan pinjam “ Gemah Ripah” desa Busukan, Mojosongo, Surakarta, dimana koperasi simpan pinjam tersebut didirikan dan dikelola oleh swadaya masyarakat, dimanfaatkan dan diperuntukkan oleh warga sendiri.Dengan adanya aplikasi Kosipin yang dikembangkan oleh tim abdimas tersebut, maka diharapkan dapat membantu optimalisasi kerja pengurus sehingga mampu menjaga keberlangsungan koperasi masyarakat tersebut sendiri. Pengembangan aplikasi tersebut dengan menggunakan Microsoft Acces, suatu program aplikasi keluaran Microsoft yang berguna untuk membuat, mengolah, dan mengelola database model relasional yang saling berhubungan sehingga menghasilkan informasi (report) semua input data tentang aktivitas keanggotaan dalam bentuk, peminjaman, riwayat peminjaman, setoran tabungan (simpanan) yang memudahkan pengurus untuk melakukan administrasi.
BAGAIMANA MENGUKUR KEMAMPUAN BERPIKIR TINGKAT TINGGI SISWA?: PADA MATERI BANGUN DATAR Eko Dody Setiawan; Tri Atmojo Kusmayadi; Farida Nurhasanah
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 11, No 2 (2022)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (562.513 KB) | DOI: 10.24127/ajpm.v11i2.4957

Abstract

Tujuan penelitian ini adalah untuk mengembangkan instrumen yang dapat mengukur dengan tepat dan efektif pada tiap-tiap indikator kemampuan berpikir tingkat tinggi (High Order Thinking Skills). Penelitian ini merupakan penelitian pengembangan dengan model 4D (Define, Design, Develop, Disseminate). Untuk melihat keefektifan soal dalam menguji indikator kemampuan berpikir tingkat tinggi, dilakukan validasi expert judgment. Responden uji expert judgment adalah dua dosen matematika dan satu guru mata pelajaran matematika SMP. Berdasarkan hasil uji validitas expert judgment juga diketahui bahwa instrumen ini layak untuk digunakan dengan presentase rata-rata hasil validasi sebesar 82,83% dengan kategori sangat valid. Sehingga dapat dikatakan bahwa instrumen kemampuan berpikir tingkat tinggi ini layak untuk digunakan sebagai alat ukur kemampuan berpikir tingkat tinggi.The purpose of this research is to develop an instrument that can measure accurately and effectively on each indicator of higher order thinking skills. This research is a development research with 4D model (Define, Design, Develop, Disseminate). To see the effectiveness of the instruments in measuring the indicators of higher order thinking skills, expert judgment validation was carried out. The respondents for the expert judgment test were two mathematics lecturers and one junior high school mathematics teacher. Based on the results of the expert judgment validity test, it is also known that this instrument is feasible to use with an average percentage of validation results of 82.83% with a very valid category. Accordingly, it can be said that this higher-order thinking skills instrument is feasible to be used as a measuring tool for higher-order thinking skills.
The Development of the Educational Game “Fraction Bakery ”: An Analysis of Media Advantages for Elementary School Students Henny Ekana Chrisnawati; Budi Usodo; Farida Nurhasanah; Sutopo Sutopo; Yemi Kuswardi
Journal of Mathematics and Mathematics Education Vol 12, No 2 (2022): Journal of Mathematics and Mathematics Education (JMME)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jmme.v12i2.68112

Abstract

This study aims to develop an educational game as a learning media for mathematics at the elementary school level, particularly fractions.  Named Fraction Bakery, this game was developed as a response to complaints of students' and teachers' difficulty in learning and teaching fractions. This difficulty, if poorly addressed, may serve as an iceberg-like issue for their understanding of more advanced mathematic concepts. Number recognition, including fractions, is fundamental to learning mathematics. As a teacher, it is necessary to evaluate such learning difficulties and seek alternative interactive learning media their students can enjoy. For the purpose of the study, the research and development model proposed by Thiagarajan, consisting of Define, Design, Development, and Disseminate stages, was applied. This game was still in the development process by evaluating the media value using trial responses involving undergraduate students of mathematics education at Sebelas Maret University. Regarding the product's interface, 71% of respondents gave a high score, 57% gave a very high score to the game animation, 75% stated that the game would likely motivate users to learn (affective impact), and 57% stated that the materials delivered in the game are highly relevant to the competency
Analyzing students’ abstraction in learning common tangent lines of two circles based on cognitive styles Wirani Sumekar; Farida Nurhasanah; Sutopo Sutopo
Beta: Jurnal Tadris Matematika Vol. 12 No. 2 (2019): Beta November
Publisher : Universitas Islam Negeri (UIN) Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20414/betajtm.v12i2.325

Abstract

[English]: This study was aimed to describe the abstraction process of students with different cognitive styles in learning common tangent lines of two circles using recognizing, building-with, and construction (RBC) model. This qualitative research collected data through questionnaires, written tests, and task-based interviews. Eight students with field-dependent and field-independent were involved as the subjects. The interview transcripts were analyzed and grouped into cognitive actions of the RBC model. Findings showed that to reach the stage of construction activities, field-dependent students tend to need guidance and more time in recognizing and constructing the concept of a common tangent of two circles using their prior knowledge. Meanwhile, field-independent students tend to directly recognize and construct the concept using their prior knowledge so that they successfully constructed the concept of common tangent lines of two circles. This study shows that (1) field-dependent students use their prior knowledge that relates to the concept of common tangent lines of two circles less than field-independent students who tend to be able to use most of their prior knowledge relevant to the concept of common tangent lines of two circles, and (2) students who has similar cognitive style may not show the same success in abstraction process. Keywords: Abstraction, Circles, Common tangent line, Cognitive style, RBC Model [Bahasa]: Penelitian kualitatif ini bertujuan untuk mendeskripsikan abstraksi siswa SMP dengan gaya kognitif berbeda dalam mempelajari garis singgung pada dua lingkaran yang dianalisis menggunakan model RBC (Recognizing, Building-with, Construction). Data penelitian dikumpulkan melalui angket, tes tertulis, dan wawancara berbasis tugas. Delapan siswa dengan gaya kognitif field-dependent dan field-independent dipilih sebagai subjek penelitian. Data penelitian dianalisis berdasarkan rekaman wawancara yang sudah ditranskrip dan dikelompokkan berdasarkan tindakan kognitif model RBC. Hasil penelitian menunjukkan bahwa siswa field-dependent cenderung memerlukan petunjuk dan waktu lebih lama untuk mengenali dan membangun konsep garis singgung pada dua lingkaran melalui pengetahuan terdahulu hingga sampai pada aktivitas konstruksi. Sementara siswa field-independent cenderung langsung mengenali dan membangun konsep garis singgung pada dua lingkaran melalui pengetahuan terdahulu sehingga berhasil mengkonstruksi konsep garis singgung pada dua lingkaran. Penelitian ini menunjukkan bahwa (1) siswa field-dependent lebih sedikit menggunakan pengetahuan terdahulu yang berkaitan dengan konsep garis singgung dua lingkaran daripada siswa field-independent yang cenderung dapat melihat sebagian besar pengetahuan lama yang relevan dengan konsep garis singgung dua lingkaran, (2) siswa dengan gaya kognitif yang sama belum tentu menunjukkan keberhasilan yang sama pada proses abstraksi. Kata kunci: Abstraksi, Dua lingkaran, Garis singgung, Gaya kognitif, Model RBC
Disability-Friendly Environment with Ramp: STEM Activity in Mathematics Classroom for Promoting Social Justice Russasmita Sri Padmi; Titik Subarni; Farida Nurhasanah
Southeast Asian Mathematics Education Journal Vol 12, No 2 (2022)
Publisher : SEAMEO Regional Centre for QITEP in Mathematics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46517/seamej.v12i2.195

Abstract

Mathematics is not only for educating functional members of society and producing a competent workforce but also for instilling social values and responsible citizenship. STEM is a potential learning approach to teaching social justice because it encourages students to integrate knowledge and skills from different subjects to solve real-life problems. This paper reports the first phase of design research to develop a STEM activity incorporating social justice issues for 8th-grade mathematics classrooms. The result of the first phase is a set of learning materials that integrates the subject content gradient in mathematics and simple machine in science in the context of designing an effective and efficient ramp for public use. The study confirmed that by designing in such a way that mathematics and science knowledge and skills are used in solving problems, social justice issues could be meaningful contexts for STEM lessons.
The Questioning Techniques of Primary School Mathematics Teachers in their Journey to Incorporate Dialogic Teaching Rosni Othman; Masitah Shahrill; Roslinawati Roslan; Farida Nurhasanah; Nordiana Zakir; Daniel Asamoah
Southeast Asian Mathematics Education Journal Vol 12, No 2 (2022)
Publisher : SEAMEO Regional Centre for QITEP in Mathematics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46517/seamej.v12i2.198

Abstract

Questioning is one of the critical repertoires in dialogic teaching. Teachers who set dialogic classrooms need to be able to use questioning effectively. Effective questioning techniques by teachers improve teacher-student instructional dialogues in primary school mathematics classrooms. In this study, the questioning practices of three primary school mathematics teachers were analysed in their journey to incorporate dialogic teaching. Data were gathered through lesson observations, video recordings and teacher interviews. The three teachers’ classroom discourses were transcribed verbatim, and teachers’ questions were analysed to find out the types of questions, how the teachers asked the questions and the feedback given to the student’s responses. Findings from this study indicated that the three teachers used effective questioning techniques in ensuring dialogic teaching, with focusing, genuine enquiry, and closed testing questions being the most predominant. The teachers portrayed positive attitudes towards dialogic teaching and shared their comprehensive understanding of the approach.
The Mathematical Reasoning of the Quran Reciting Student by the Quran Recitation Ability Azkiya Salsabila; Farida Nurhasanah; Arum Nur Wulandari
Edumatika : Jurnal Riset Pendidikan Matematika Vol. 5 No. 2 (2022): November 2022, Edumatika : Jurnal Riset Pendidikan Matematika
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan IAIN Kerinci

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32939/ejrpm.v5i2.1563

Abstract

Reciting the Quran is a good habit that can improve people's cognitive abilities, including reasoning. However, according to Bloom's theory, memorization is categorized as the lowest cognitive domain, while according to NCTM, the reasoning is included in the higher-order thinking process. Hence, there is a contradiction in theories of thinking. This study aims to describe the type of reasoning of reciting the Quran students based on their recitation of the Quran ability. This research method is qualitative with a case study approach. The instrument used in this study was a reasoning test and interview guidelines. The results showed that 3 of 4 subjects with high recitation ability used creative reasoning, only one with medium recitation ability used algorithmic reasoning, and none with low recitation ability used a specific reasoning type.
Pelatihan dan Pendampingan Penulisan Karya Ilmiah Berbasis STEAM bagi Guru dan Siswa MTS Negeri 2 Surakarta Farida Nurhasanah; Budi Usodo; Henny Ekana Chrisnawati; Yemi Kuswardi; Sutopo Sutopo; Eni Puji Rahayu
DEDIKASI: Community Service Reports Vol 5, No 1 (2023): DEDIKASI: Community Service Report - January
Publisher : FKIP Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/dedikasi.v5i1.66850

Abstract

One of the efforts to realize the vision and mission of the Government Islamic Junior High School 2 Surakarta (MTS N 2 Surakarta) to be one of the best schools at the national level is by participating in MYRES (Madrasah Young Researcher Super Camp), which conducted annually by the Indonesian Ministry of Religion. The school have participated in this event several times, but unfortunately, the result still needs improvement. After conducting a self-evaluation, there found some possible aspects that caused this situation. The lack of knowledge and experience in conducting research and writing academic articles of the teachers who became students’ supervisors indicated the main problem that caused this situation. Based on this situation, the Government Islamic Junior High School 2 Surakarta (MTS N 2 Surakarta), in collaboration with the Contemporary Mathematics Education Research Group of the Mathematics Education Department, Sebelas Maret University, has conducted intensive training for academic writing to be submitted to MYRES competition. This program was conducted for three months, from April to June 2022. This program comprised of some activities, a workshop on academic writing with a keynote from Yogyakarta State University, continued by intensive training conducted online and offline. Ten proposals resulted from this program, ten were submitted to MYRES, and two of the proposal finally can compete until the semifinal stage.
An Analysis of Students Geometry Skills with Different Visual-Spatial and Logic-Mathematic Intelligence in Solving the Problem of Solid Plane Geometry Desi Puji Astuti; Sutopo Sutopo; Farida Nurhasanah
Journal of Mathematics and Mathematics Education Vol 10, No 1 (2020): Journal of Mathematics and Mathematics Education (JMME)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jmme.v10i1.37732

Abstract

This paper aims to find out the geometry skills of students with different levels of visual-spatial and logic-mathematic intelligence in solving the problem of solid geometry plane surfaces. It is qualitative descriptive research. Interview and test were employed to get data about students’ geometry skills in solving the problem of solid geometry plane surfaces. To maintain the worthiness of the data, the researcher implemented the time triangulation method. The data analysis comprised of data reduction, data display, and verification. This research used purposive sampling to determine the subjects.  The results of this research indicated that the students with low visual-spatial intelligence and low logic-mathematic intelligence had visual skills level 0, the verbal skills did not reach level 0, the logical skills did not reach level 0, drawing skills of subject RR1 was level 0 and subject RR2 did not reach level 0, and applied skills level 1. The students with low visual-spatial intelligence and high logic-mathematic intelligence had visual skills level 0, verbal skills level 2, logical skills level 1, drawing skills level 1, and applied skills level 1. The students with high visual-spatial intelligence and low logic-mathematic intelligence had visual skills level 0, verbal skills level 2, logical skills level 0, drawing skills level 0, and applied skills level 1. The students with high visual-spatial intelligence and high logic-mathematic intelligence had visual skills level 0, verbal skills level 2, logical skills level 1, drawing skills level 1, and applied skills level 1..
Pemanfaatan Boardgame Geometry At Home Untuk Meningkatkan Hasil Belajar Geometri Siswa SMP Leo Setiawan; Farida Nurhasanah; Ikrar Pramudya
JNPM (Jurnal Nasional Pendidikan Matematika) Vol 7, No 1 (2023)
Publisher : Universitas Swadaya Gunung Djati

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (705.862 KB) | DOI: 10.33603/jnpm.v7i1.7495

Abstract

Abstrak. Penelitian ini bertujuan untuk mengetahui pengaruh boardgame terhadap hasil belajar geometri siswa. Penelitian ini dikategorikan penelitian eksperimental. Populasi yang digunakan adalah seluruh siswa kelas VIII SMP Negeri 3 Ngargoyoso tahun ajaran 2021/2022. Sampel yang digunakan adalah kelas VIII A dengan jumlah siswa 30 dan kelas VIII B dengan jumlah siswa 29. Pengambilan sampel dilakukan dengan teknik cluster random sampling. Teknik Pengumpulan data yang digunakan berupa metode tes untuk mengukur hasil belajar siswa dan metode angket untuk mengukur level keaktifan belajar siswa. Teknik analisis data menggunakan uji normalitas metode Liliefors bertujuan untuk mengetahui sampel berasal dari populasi yang berdistribusi normal, uji homogenitas metode Bartlett bertujuan untuk menguji populasi mempunyai variansi yang sama, kemudian  analisis variansi dua jalan sel tak sama, dilanjutkan uji pasca anava dengan uji komparasi ganda metode Scheffe.Kata Kunci: Boardgame, Hasil Belajar, Geometri.
Co-Authors Adnan, Mazlini Ai Len Gan Alias, Nurul Hafizah Andriani, Siti Puri Anggoro Canggih Pinilih Anissa Taouil Hassaouna Arum Nur Wulandari Azkiya Salsabila Benedictus Sudiyana Budi Usodo Budi Usodo Budi Usodo Budi Usodo Budi Usodo Chrisnawati, Henny Ekana Damastuti, Ayun Siwi Damayanti, Alfiyana Daniel Asamoah Desi Puji Astuti Dewi Kusumaningsih Eko Dody Setiawan Eni Puji Rahayu Fitriana, Laila Hardani - - Harjati, Juliana Kristin Haryani Mohammad Hendriyanto, Agus Henny Ekana Chrisnawati I Made Ratih Rosanawati I Made Ratih Rosanawati Ida Yuliani Iffah, Rona Dhiya Layli Ikrar Pramudya Imam Sujadi Indriati , Diari Jozua Sabandar Jozua Sabandar Juniati Juniati Kartikaningtyas, Nafiqoh Elsa Kartikasari, Maharani Kristanto, Matias Vico Anggoro Kuswardi, Yemi Leo Setiawan Maarten Dolk, Maarten Mardiyana Mardiyana Masitah Shahrill Masitah Shahrill Masitah Shahrill, Masitah Maullina, Eka Siti Muhammad Nashiruddin, Muhammad Muhlis Fajar Wicaksana Munzayanah, Nurul Nor Khasanah Nordiana Zakir Nursanti, Yuli Bangun Nursatin, Yuli Bangun Nuur’ainii, Zahra Lintang Pinilih, Anggoro Canggih Prabandari, Radha Sita Pramesti, Getut Puspitaningtyas, Apriliana Retno Rahmadi, Imam Fitri Ratih Wijayava Roslinawati Roslan Rosni Othman Rubono Setiawan Rully Charitas Indra Prahmana Russasmita Sri Padmi S Siswanto Sabandar, Jozua Sahar Abbas Ibrahim Sari, Nurratri Kurnia Sawitri Sawitri Septiari, Wahyu Dini Sihindun Arumi Sri Marmoah Sri Subanti Susanti, Vica Amalia Sutopo Sutopo Sutopo Sutopo Sutopo Sutopo Sutopo Sutopo Sutopo Sutopo Sutopo Sutopo Titik Subarni Tri Atmojo Kusmayadi Tri Atmojo Kusmayadi Tri Atmojo Kusmayadi Triyanto Triyanto Triyanto Tuti, Dewi Setyas Utami, Aprilia Nur Wahyuni, Ika Muji Warifdah, Yumna Widi Lestari Wirani Sumekar Yaya S. Kusumah Yemi Kuswardi, Yemi Yuli Bangun Nursanti