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All Journal Jurnal Infinity Penggunaan Media Sains Flipbook dalam Pembelajaran IPA di Sekolah Dasar AKSIOMA: Jurnal Program Studi Pendidikan Matematika Jurnal Penelitian Pendidikan REFLEKSI EDUKATIKA Al-Jabar : Jurnal Pendidikan Matematika Journal of Mathematics and Mathematics Education (JMME) JTAM (Jurnal Teori dan Aplikasi Matematika) International Journal on Emerging Mathematics Education Beta: Jurnal Tadris Matematika Jurnal Cendekia : Jurnal Pendidikan Matematika Jurnal Ilmiah Dikdaya Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika M A T H L I N E : Jurnal Matematika dan Pendidikan Matematika Jurnal Riset Pendidikan dan Inovasi Pembelajaran Matematika (JRPIPM) Mandalika Mathematics and Educations Journal Southeast Asian Mathematics Education Journal Jurnal Manajemen Pendidikan dan Ilmu Sosial (JMPIS) DEDIKASI: Community Service Reports Jurnal Pendidikan Guru (JPG) Mosharafa: Jurnal Pendidikan Matematika Reputation : Jurnal Hubungan Masyarakat Kalam Cendekia: Jurnal Ilmiah Kependidikan Edumatika International Journal on Education Insight JNPM (Jurnal Nasional Pendidikan Matematika) International Journal of Mathematics and Mathematics Education (IJMME) JRAMathEdu (Journal of Research and Advances in Mathematics Education) Jurnal Infinity Proceeding International Conference on Mathematics and Learning Research Jurnal Pendidikan Progresif Journal on Mathematics Education Jurnal VARIDIKA Mathema: Jurnal Pendidikan Matematika International Journal of Review in Mathematics Education Edcomtech: Jurnal Kajian Teknologi Pendidikan
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Challenges in Implementing the Independent Learning Curriculum at Primary Schools Sutrisno, Tri; Marmoah, Sri; Nurhasanah, Farida; Wicaksana, Muhlis Fajar; Duca, Diana Sinziana
Teknodika Vol 22, No 1 (2024): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v22i1.79091

Abstract

With the urgency of research in exploring the implementation of the independent curriculum, this study aims to understand how various classroom teaching methods can be used to strengthen students' understanding of concepts and enhance their abilities. The research data is analyzed through a descriptive approach, which is a qualitative method in the context of this study. The results of the study highlight several issues that arise when both schools implement the independent curriculum. One of the main findings is that the independent curriculum encourages teachers to be more creative in designing teaching modules, setting learning objectives, and organizing the flow of learning. As a result, teachers can no longer produce Lesson Implementation Plans (RPP) independently every week. Consequently, the efforts made by schools are more focused on improving the students' profiles that reflect the values of Pancasila. Summative Assessments (PS) are still given to students every day, but not only during the learning process inside the classroom. One important implication of this research is the need to expand the learning space outside the classroom to encourage active and innovative student engagement.
Elementary School Teacher’s Reflection Activities and Feedback in the Context of Lesson Study Sari, Nurratri Kurnia; Marmoah, Sri; Nurhasanah, Farida; Wicaksana, Muhlis Fajar; Hassaouna, Anissa Taouil
Teknodika Vol 21, No 2 (2023): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v21i2.77989

Abstract

This study aims to explore and analyse reflections in the context of Lesson Study, focusing on teacher teaching practices in primary schools. This research uses a qualitative approach with a case study method. Learning activities are still in the form of an assignment system and are not centered on students. Thus, students have not been able to be active in the learning process. In addition, there are still many students who are not disciplined in doing assignments. This study aims to provide insight into effective and efficient reflection and feedback activities on good and correct Lesson Study activities. Therefore, this research is important to be carried out because it can improve learning practices by adjusting appropriate learning strategies for learning activities that need to be improved, improving student learning outcomes by developing teaching strategies and adjusting to students, Lesson Study can help improve the quality of learning better, and can increase student participation in learning through more interactive, innovative, and student-centered learning. The team of teachers can find the best solution by drawing on the experiences experienced by fellow teachers. The teacher team analyzed the problems of grade 4 students, to find the right solution for learning. The collaboration of the teacher team in lesson study can observe and analyze each other's teaching practices. This allows them to give each other constructive feedback and suggestions to improve each other's teaching skills. Reflection in lesson study plays an important role in improving teaching practices and student learning achievement. By doing deep reflection, teachers can identify problems, evaluate their practices, and find appropriate solutions. Reflection also involves critical, logical, and analytical thinking to produce structured and weighty thinking
An Analysis of Students Geometry Skills with Different Visual-Spatial and Logic-Mathematic Intelligence in Solving the Problem of Solid Plane Geometry Astuti, Desi Puji; Sutopo, Sutopo; Nurhasanah, Farida
Journal of Mathematics and Mathematics Education Vol 10, No 1 (2020): Journal of Mathematics and Mathematics Education (JMME)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jmme.v10i1.37732

Abstract

This paper aims to find out the geometry skills of students with different levels of visual-spatial and logic-mathematic intelligence in solving the problem of solid geometry plane surfaces. It is qualitative descriptive research. Interview and test were employed to get data about students’ geometry skills in solving the problem of solid geometry plane surfaces. To maintain the worthiness of the data, the researcher implemented the time triangulation method. The data analysis comprised of data reduction, data display, and verification. This research used purposive sampling to determine the subjects.  The results of this research indicated that the students with low visual-spatial intelligence and low logic-mathematic intelligence had visual skills level 0, the verbal skills did not reach level 0, the logical skills did not reach level 0, drawing skills of subject RR1 was level 0 and subject RR2 did not reach level 0, and applied skills level 1. The students with low visual-spatial intelligence and high logic-mathematic intelligence had visual skills level 0, verbal skills level 2, logical skills level 1, drawing skills level 1, and applied skills level 1. The students with high visual-spatial intelligence and low logic-mathematic intelligence had visual skills level 0, verbal skills level 2, logical skills level 0, drawing skills level 0, and applied skills level 1. The students with high visual-spatial intelligence and high logic-mathematic intelligence had visual skills level 0, verbal skills level 2, logical skills level 1, drawing skills level 1, and applied skills level 1..
The Development of the Educational Game “Fraction Bakery ”: An Analysis of Media Advantages for Elementary School Students Chrisnawati, Henny Ekana; Usodo, Budi; Nurhasanah, Farida; Sutopo, Sutopo; Kuswardi, Yemi
Journal of Mathematics and Mathematics Education Vol 12, No 2 (2022): Journal of Mathematics and Mathematics Education (JMME)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jmme.v12i2.68112

Abstract

This study aims to develop an educational game as a learning media for mathematics at the elementary school level, particularly fractions.  Named Fraction Bakery, this game was developed as a response to complaints of students' and teachers' difficulty in learning and teaching fractions. This difficulty, if poorly addressed, may serve as an iceberg-like issue for their understanding of more advanced mathematic concepts. Number recognition, including fractions, is fundamental to learning mathematics. As a teacher, it is necessary to evaluate such learning difficulties and seek alternative interactive learning media their students can enjoy. For the purpose of the study, the research and development model proposed by Thiagarajan, consisting of Define, Design, Development, and Disseminate stages, was applied. This game was still in the development process by evaluating the media value using trial responses involving undergraduate students of mathematics education at Sebelas Maret University. Regarding the product's interface, 71% of respondents gave a high score, 57% gave a very high score to the game animation, 75% stated that the game would likely motivate users to learn (affective impact), and 57% stated that the materials delivered in the game are highly relevant to the competency
Develop Creativity, Imagination Ability, and Understanding Of Mathematics Concepts Using Geogebra As A Virtual Learning Media By Guidebooks Nursanti, Yuli Bangun; Nurhasanah, Farida
Journal of Mathematics and Mathematics Education Vol 13, No 1 (2023): Journal of Mathematics and Mathematics Education (JMME)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jmme.v13i1.77382

Abstract

The progress of technology necessitates educators to enhance the quality of education and establish an effective and innovative learning environment. Mathematics is often a challenging field of study for students, as they struggle to comprehend abstract mathematical concepts. As professional educators, teachers must be capable of addressing these difficulties. One approach to overcoming these challenges is by providing simple and engaging learning resources for students. Technology is expected to provide convenience for teachers in improving their teaching abilities. By utilizing Geogebra, both teachers and students can engage in visual exploration to understand abstract mathematical concepts, conduct simulations, and approach problem-solving from various angles in a more intuitive manner. For instance, students can explore the relationship between a linear function and its graph by adjusting the line's parameters. The research was conducted on students in the fourth semester of mathematics education who took the Mathematics Learning Media subject, semester IV of the 2021 curriculum of the Faculty of Teacher Training and Education, the Mathematics Education Study Program at Sebelas Maret University Surakarta for the 2022/2023 academic year which consist of 44 students. Based on the conducted research, it was determined that the Geogebra application can enhance and foster the development of students' mathematical skills. Furthermore, through the visualization of guidebooks, researchers observed that students became more practical, imaginative, and inventive in explaining the implementation of the Geogebra application, particularly in the context of mathematics.
Pelatihan dan Pendampingan Penulisan Karya Ilmiah Berbasis STEAM bagi Guru dan Siswa MTS Negeri 2 Surakarta Nurhasanah, Farida; Usodo, Budi; Chrisnawati, Henny Ekana; Kuswardi, Yemi; Sutopo, Sutopo; Rahayu, Eni Puji
DEDIKASI: Community Service Reports Vol 5, No 1 (2023): DEDIKASI: Community Service Report - January
Publisher : FKIP Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/dedikasi.v5i1.66850

Abstract

One of the efforts to realize the vision and mission of the Government Islamic Junior High School 2 Surakarta (MTS N 2 Surakarta) to be one of the best schools at the national level is by participating in MYRES (Madrasah Young Researcher Super Camp), which conducted annually by the Indonesian Ministry of Religion. The school have participated in this event several times, but unfortunately, the result still needs improvement. After conducting a self-evaluation, there found some possible aspects that caused this situation. The lack of knowledge and experience in conducting research and writing academic articles of the teachers who became students’ supervisors indicated the main problem that caused this situation. Based on this situation, the Government Islamic Junior High School 2 Surakarta (MTS N 2 Surakarta), in collaboration with the Contemporary Mathematics Education Research Group of the Mathematics Education Department, Sebelas Maret University, has conducted intensive training for academic writing to be submitted to MYRES competition. This program was conducted for three months, from April to June 2022. This program comprised of some activities, a workshop on academic writing with a keynote from Yogyakarta State University, continued by intensive training conducted online and offline. Ten proposals resulted from this program, ten were submitted to MYRES, and two of the proposal finally can compete until the semifinal stage.
Proyek Pembuatan Candi dari Kertas Lipat sebagai Media Pembelajaran Science, Technology, Engineering, Arts and Mathematics (STEAM) di Sekolah Dasar Hardani Hardani; Imam Fitri Rahmadi; Farida Nurhasanah
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 7 No. 2 (2022)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v7i22022p103

Abstract

The development of science, technology, and art requires learning innovations in elementary schools that are more connected to the real world and able to hone 21st century learning skills. One of the innovations that can be done is to introduce new media and approaches for students to learn in a more integrated manner through learning STEAM based. The purpose of this research; 1) evaluate students' experiences in learning using the STEAM approach by building temples out of folded paper; 2) observing students' activities in learning using the STEAM approach by building temples from folding paper related to 21st century learning skills; and 3) reviewing the relationship between the activities of building temples out of folded paper and the STEAM discipline. This research is an exploratory study using a qualitative approach combined with the Engineering Design Process (EDP) which was attended by 25 elementary school students. The results showed that students had a pleasant experience from the activity of making temples using folded paper, the activity of making temples encouraged students especially to express creativity and critical thinking, and the activity of making temples seemed to have a relationship with all STEAM disciplines. Making temples from folding paper as a medium for STEAM learning can be adapted and continuously improved by using digital technology so that students can more dynamically compose and explore the shape of the temple.
Integration And Evaluation of Computational Thinking in Mathematics Education: A Systematic Review of Research 2016-2025 Hendrisa Rizqie Romandoni; Farida Nurhasanah; Swasti Maharani
Mosharafa: Jurnal Pendidikan Matematika Vol. 14 No. 4 (2025): October
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v14i4.3548

Abstract

Penelitian ini bertujuan memetakan bagaimana computational thinking (CT) diintegrasikan dalam pendidikan matematika serta bagaimana CT dan hasil belajar matematika dievaluasi dalam studi empiris terindeks Scopus periode 2016–2025. Tinjauan disusun mengikuti pedoman PRISMA 2020 melalui penelusuran Scopus; penelusuran awal menghasilkan 149 artikel dan 54 artikel memenuhi kriteria inklusi untuk dianalisis. Data diekstraksi lalu dianalisis menggunakan analisis deskriptif dan tematik untuk mengidentifikasi pola integrasi CT–matematika dan pendekatan evaluasinya. Hasil menunjukkan tren publikasi meningkat dengan puncak produktivitas sekitar 2022–2023. Sebaran penelitian didominasi konteks Global North, sehingga transfer model integrasi ke konteks berdaya dukung terbatas perlu dikaji lebih hati-hati. Integrasi CT paling sering berorientasi alat. Dari sisi evaluasi, studi menggunakan beragam asesmen, namun ditemukan ketidakkonsistenan indikator CT dan capaian matematika, penggunaan instrumen yang berdiri terpisah, serta keterbatasan validasi lintas konteks dan jenjang pendidikan, sehingga asesmen autentik yang secara eksplisit mengukur keterkaitan CT dan capaian matematika dalam satu kerangka tugas masih terbatas. Temuan ini menegaskan perlunya pergeseran dari integrasi yang tool-driven menuju concept-driven serta pengembangan asesmen CT–matematika yang lebih autentik dan adaptif, termasuk untuk konteks Indonesia. This study mapped how computational thinking (CT) has been integrated into mathematics education and how CT and mathematics learning outcomes have been evaluated in empirical Scopus-indexed research from 2016 to 2025. A systematic review was conducted following PRISMA 2020 guidelines. The initial search retrieved 149 records, and 54 studies met the inclusion criteria for analysis. Data were extracted and analyzed using descriptive and thematic approaches. Findings show a rising publication trend with peak productivity around 2022–2023. Studies were dominated by Global North contexts, raising concerns about transferability to resource-limited settings. CT integration was most often tool-oriented, while unplugged and concrete-manipulative approaches emerged as feasible alternatives. From an assessment perspective, studies employed diverse approaches; however, inconsistencies in CT and mathematics indicators, fragmented measurement of the two domains, and limited cross-context and cross-level validation were evident, indicating that authentic assessments jointly capturing CT and mathematics achievement within a single task framework remain scarce.
An Effort to Improve 4C Students Skills Through STEAM Learning Workshop for Junior High School Teachers in Karanganyar Budi Usodo; Farida Nurhasanah; Henny Ekana Chrisnawati; Sutopo Sutopo; Yemi Kuswardi
Journal of Mathematics and Mathematics Education Vol 13, No 2 (2023): Journal of Mathematics and Mathematics Education (JMME)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jmme.v13i2.80959

Abstract

The application of physical distancing during the pandemic has prompted the government to require schools to implement distance learning. One of the learning approaches that can be applied to carry out school activities today is STEAM learning. For this reason, this service activity aims to train junior high school mathematics teachers in Karanganyar district to be able to design study plans, learning media and assessment instruments. Based on this goal, the community service team carried out a workshop activity at Junior High School 1 Kerjo Karanganyar and POKJA II Karanganyar consisting of 25 teachers. There were two resource persons who assisted in the implementation of the workshop about material on the concept and implementation approach and designing a board game for learning. To find out the understanding of the teachers before and after the training, a questionnaire was used. The results of the questionnaire were analyzed using qualitative method. From community service activities, the following results were obtained, the teachers had (1) understood the concept and implementation of STEAM learning; (2) able to develop learning tools in the form of lesson plans, learning media and assessment instruments; (3) implementing limited STEAM learning
PELATIHAN PEMANFAATAN PENGEMBANGAN HASIL RISET: MEDIA EDUKASI FRACTION BAKERY UNTUK PEMBELAJARAN MATEMATIKA PADA PENDIDIKAN DASAR Henny Ekana Chrisnawati; Budi Usodo; Farida Nurhasanah; Yemi Kuswardi; Sutopo Sutopo
DEDIKASI: Community Service Reports Vol 7, No 1 (2025): DEDIKASI: Community Service Report - January
Publisher : FKIP Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/dedikasi.v7i1.76630

Abstract

The aim of this community service activity is to introduce the use of mathematics learning media for the topic of fractions, called Fraction Bakery, which has been developed by the service team in the Contemporary Mathematics Education research group for 2 years, both in tangible and online game forms. The initial development of the Fraction Bakery educational media was based on the complaints and difficulties expressed by students and teachers in learning and teaching fraction concepts. As fractions have various forms and are related to decimal numbers, percentages, and comparisons, selecting suitable learning models and media for elementary school students becomes crucial. Choosing an interactive learning model or media that is enjoyable for students, considering that the target users are students who are still in the concrete operational stage based on Piaget's developmental theory, is important. The development of Fraction Bakery media followed the five-stage R&D ADDIE model. Training programs were conducted using the School-Based and Collaborative Teacher Professional Development (TPD) approach, with the SUN program as a dissemination strategy. The training included mentoring sessions for teachers by media experts from PT Sebangku Jaya Abadi in collaboration with the research team. The training sessions, which took place over 32 hours at SD Negeri 15 Sragen, received highly positive responses from participants. Approximately 86.45% of teachers expressed that the material was suitable for their teaching needs, 87.5% found it easy to implement, 90.6% acknowledged the practical benefits of the training, and 89.58% found the material engaging. 
Co-Authors Adnan, Mazlini Ai Len Gan Alias, Nurul Hafizah Anastasya Ramadiana Andriani, Siti Puri Anggoro Canggih Pinilih Ankai Wahyuni Tanjung Handayani Arum Nur Wulandari Astuti, Desi Puji Azkiya Salsabila Benedictus Sudiyana Budi Usodo Budi Usodo Budi Usodo Budi Usodo Chrisnawati, Henny Ekana Damastuti, Ayun Siwi Damayanti, Alfiyana Daniel Asamoah Dewi Kusumaningsih Dhidhi Pambudi Diari Indriati Duca, Diana Sinziana Eko Dody Setiawan Fitriana, Laila Getut Pramesti Hardani - - Hardani Hardani Harjati, Juliana Kristin Haryani Mohammad Hassaouna, Anissa Taouil Hendrisa Rizqie Romandoni Hendriyanto, Agus Henny Ekana Chrisnawati Hesty Ummi Wulandari I Made Ratih Rosanawati I Made Ratih Rosanawati Ida Yuliani Iffah, Rona Dhiya Layli Ika Muji Wahyuni Imam Fitri Rahmadi Imam Sujadi Indriati , Diari Jozua Sabandar Jozua Sabandar Juniati Juniati Kristanto, Matias Vico Anggoro Kuswardi, Yemi Leo Setiawan Maarten Dolk, Maarten Maharani Kartikasari Mardiyana Mardiyana Mardiyana Masitah Shahrill Masitah Shahrill Masitah Shahrill, Masitah Maullina, Eka Siti Muhammad Nashiruddin, Muhammad Muhlis Fajar Wicaksana Nafiqoh Elsa Kartikaningtyas Nor Khasanah Nordiana Zakir Nurditasari, Intan Nurratri Kurnia Sari Nursanti, Yuli Bangun Nurul Munzayanah Nuur’ainii, Zahra Lintang Pinilih, Anggoro Canggih Prabandari, Radha Sita Pramudya, Ikrar Puspitaningtyas, Apriliana Retno Putri, Amellia Rahayu, Eni Puji Rahmadi, Imam Fitri Ratih Wijayava Riyadi Riyadi Rizki Sariningtias Romandoni, Hendrisa Rizqie Roslinawati Roslan Rosni Othman Rubono Setiawan Rubono Setiawan Rully Charitas Indra Prahmana Russasmita Sri Padmi S Siswanto Sabandar, Jozua Sahar Abbas Ibrahim Sawitri Sawitri Septiari, Wahyu Dini Sihindun Arumi Siti Nur Baiti Sri Marmoah Sri Subanti Susanti, Vica Amalia Sutopo Sutopo Sutopo Sutopo Sutopo Sutopo Sutopo Sutopo Swasti Maharani Swasti Maharani, Swasti Tata Rahmasari Titik Subarni Tri Atmojo Kusmayadi Tri Atmojo Kusmayadi Tri Atmojo Kusmayadi TRI SUTRISNO Triyanto Triyanto Triyanto, Triyanto Tuti, Dewi Setyas Utami, Aprilia Nur Warifdah, Yumna Widi Lestari Wirani Sumekar Yaya S. Kusumah Yemi Kuswardi, Yemi Yuli Bangun Nursatin Yumna Warifdah Zahara Yuyun Nailufar