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Pengaruh Penggunaan Aplikasi Kahoot Terhadap Motivasi Belajar Siswa Kelas V Pada Materi Sistem Peredaraan Darah Srierta Yeni Sinaga; Natalia Silalahi; Laurensia Masri Perangin-angin; Husna Parluhutan Tambunan; Suyit Ratno
Indonesian Journal of Multidisciplinary on Social and Technology Vol. 4 No. 2 (2026): Maret - Juni
Publisher : PT Ilmu Data Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69693/ijmst.v4i2.11082

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya motivasi belajar siswa pada pembelajaran IPA, khususnya materi sistem peredaran darah manusia. Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan aplikasi Kahoot terhadap motivasi belajar siswa kelas V di SD Negeri 091340 Bah Bolon. Penelitian menggunakan pendekatan kuantitatif dengan metode eksperimen semu (quasi experiment) dan desain One Group Posttest Design. Sampel penelitian berjumlah 26 siswa kelas V. Teknik pengumpulan data menggunakan angket motivasi belajar, angket respon siswa, observasi, dan dokumentasi. Analisis data dilakukan melalui analisis deskriptif, uji normalitas, dan uji hipotesis One Sample t-Test. Hasil penelitian menunjukkan bahwa instrumen motivasi belajar memperoleh persentase validitas sebesar 96,36% dan angket respon siswa sebesar 85,45% sehingga keduanya termasuk kategori sangat valid. Hasil analisis deskriptif menunjukkan bahwa motivasi belajar siswa memperoleh nilai rata-rata 103,19 dengan persentase 82,55% yang berada pada kategori sangat tinggi. Respon siswa terhadap penggunaan aplikasi Kahoot memperoleh nilai rata-rata 106,62 dengan persentase 85,30% yang juga berada pada kategori sangat tinggi. Hasil uji hipotesis menunjukkan nilai signifikansi (Sig. 2-tailed) sebesar 0,000 < 0,05 sehingga H₀ ditolak dan H₁ diterima. Dengan demikian, penggunaan aplikasi Kahoot berpengaruh signifikan terhadap motivasi belajar siswa kelas V pada materi sistem peredaran darah manusia di SD Negeri 091340 Bah Bolon.  
PENINGKATAN KOMPETENSI GURU SD MELALUI INOVASI PEMBELAJARAN PENDIDIKAN PANCASILA BERBASIS PROYEK DAN TEKNOLOGI AUGMENTED REALITY DI DESA KLAMBIR Waliyul Maulana Siregar; Jamaludin; Natalia Silalahi; Hanif Luthfi Siregar; Khofifah Shaira Siregar
JS (JURNAL SEKOLAH) Vol. 10 No. 2 (2026): MARET 2026
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/rwfhqa18

Abstract

Abstract: This community service program aims to enhance the competencies of elementary school teachers in developing project based Pancasila Education integrated with Augmented Reality (AR) technology. The activity was motivated by the limited use of technology and teachers’ low ability to implement the Project Based Learning model at SDN 101744, Desa Klambir. The implementation methods included socialization, training, AR-based learning implementation, mentoring, and evaluation. Teachers were trained to use the Assemblr Edu application to create AR media visualizing Pancasila values, particularly the theme of Indonesia’s cultural diversity. The results indicated a significant improvement in teachers’ digital literacy, with an average score of 4.83 (excellent category). Moreover, students’ learning outcomes increased from 55.5 to 86.5 after the AR media implementation. The program produced several outputs, including the AR Keragaman mobile application and website, project-based learning modules, guidebooks, and a draft of intellectual property rights (IPR). This activity demonstrates that integrating AR technology in project-based learning enhances teaching effectiveness, creativity, and students’ national character, serving as an innovative model for Pancasila Education in elementary schools. Keywords: Pancasila Education, Project Based Learning, Augmented Reality, Elementary School Teacher, Golden Generation  
Analisis Penerapan Metode STIFIN Pada Pembelajaran Seni Musik: Implikasi Terhadap Kecerdasan Interpersonal dan Intrapersonal Mahasiswa di Lingkungan PGSD FIP UNIMED Putra Afriadi; Anada Leo Virganta; Merdy Roy Sunarya Togatorop; Natalia Silalahi; Eva Betty Simanjuntak
JGK (Jurnal Guru Kita) Vol. 10 No. 1: Desember 2025
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jgk.v10i1.72129

Abstract

Penelitian ini bertujuan untuk menganalisis penerapan metode STIFIn dalam pembelajaran seni musik serta implikasinya terhadap kecerdasan interpersonal dan intrapersonal mahasiswa Program Studi Pendidikan Guru Sekolah Dasar, Fakultas Ilmu Pendidikan, Universitas Negeri Medan. Penelitian menggunakan metode deskriptif dengan pendekatan kualitatif untuk memperoleh pemahaman mendalam mengenai proses dan makna pembelajaran yang berlangsung. Penelitian dilaksanakan di lingkungan PGSD FIP UNIMED dengan subjek penelitian satu dosen pengampu mata kuliah seni musik dan delapan mahasiswa PGSD yang mewakili berbagai tipe mesin kecerdasan STIFIn. Teknik pengumpulan data meliputi observasi, wawancara semi-terstruktur, dan dokumentasi. Analisis data dilakukan secara interaktif menggunakan model Miles, Huberman, dan Saldaña melalui tahap reduksi data, penyajian data, serta penarikan kesimpulan dan verifikasi, yang didukung triangulasi dan member checking. Hasil penelitian menunjukkan bahwa metode STIFIn mampu mengakomodasi perbedaan karakter belajar mahasiswa dan berkontribusi positif terhadap pengembangan kecerdasan interpersonal dan intrapersonal. Disimpulkan bahwa metode STIFIn relevan diterapkan dalam pembelajaran seni musik, dengan rekomendasi agar dosen mengintegrasikannya secara konsisten dan penelitian selanjutnya mengkaji dampaknya lebih luas.
ANALISIS KESULITAN SISWA KELAS V SDS PESANTREN YPMA DALAM MENGUASAI TEKNIK DASAR PERMAINAN BOLA KASTI PADA MATA PELAJARAN PJOK Putri Balqis Ar Raudhah; Winara; Nurhairani; Khairul Usman; Natalia Silalahi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13270

Abstract

Physical Education, Sports, and Health (PJOK) plays a crucial role in shaping a healthy and skilled generation. At SDS Pesantren YPMA, many fifth-grade students experience difficulties in mastering the basic techniques of baseball, indicating the presence of inhibiting factors that require further analysis. This study aims to analyze the factors that contribute to students' difficulties in mastering the basic techniques of baseball in the PJOK subject in fifth-grade students at SDS Pesantren YPMA. The method used in this study is a descriptive qualitative approach, with data collection through observation, interviews, and questionnaires. The results show that internal factors such as lack of self-confidence (70%), fear of the ball (60%), and external factors such as limited facilities (75%) and limited practice time (65%) significantly influence mastery of basic techniques. Overall, internal factors contribute 60% to the difficulties experienced by students, while external factors contribute 65%. In addition, low student motivation (50%) and lack of variation in teaching methods (55%) also exacerbate the situation. Based on the research results, it can be concluded that the difficulties faced by fifth-grade students of SDS Pesantren YPMA in mastering the basic techniques of baseball are influenced by various internal and external factors. Therefore, to improve mastery of the basic techniques of baseball, it is recommended to provide a more innovative and interesting learning approach, increase student motivation, and provide more adequate facilities so that students can practice optimally and achieve better results in PJOK learning.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE THINK PAIR SHARE TERHADAP HASIL BELAJAR PADA PEMBELAJARAN SENI MUSIK SISWA KELAS V SD NEGERI 101779 PERCUT Mei Vina Estetika Br Sembiring; Sri Mustika Aulia; Lidia Simanihuruk; Putra Afriadi; Natalia Silalahi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.14074

Abstract

This research aims to find out the effect of the use of the think pair share type cooperative learning model on the learning results of music art students in class V of SD Negeri 101779 Percut. This research uses a quantitative approach with Quasi Experimental Design in the form of Nonquivalent Control Group Design in the even semester of the 2025/2026 Academic Year. The research sample consisted of 36 students consisting of 18 V-A class students as a control class and 18 V-B class students as an experimental class. The technique used in sampling using total sampling. Data collection techniques using observation sheets, learning results tests, and documentation. Data analysis uses analytical prerequisite test which includes normality test and homogeneity test, as well as hypothesis test. Based on the research results, pretest and posttest data in the experimental class and control class are normally distributed based on the Shapiro-Wilk test with a significance value > 0.05 and has a homogeneous variance based on the Levene test with a significance value 0,351(> 0.05). The average posttest score obtained by the experimental class was 83.33, higher than the average posttest score of the control class of 65.00. The t-test result obtained a Sig. (2-tailed) value of. 0,000 (< 0,05). so Ho was rejected and Ha was accepted. Thus, the use of the think pair share type cooperative learning model has a significant effect on the learning results of music art students in class V of SD Neger 101779 Percut.
PENGARUH MODEL KOOPERATIF TIPE ROUND TABLE TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN BAHASA INDONESIA KELAS V SDN 101777 SAENTIS Luciana Cris May Purba; Edizal Hatmi; Halimatussakdiah; Albert Pauli Sirait; Natalia Silalahi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.14186

Abstract

This research is motivated by the low learning outcomes of Indonesian language of fifth grade students of SDN 101777 Saentis which are still below the Learning Objectives Achievement Criteria (KKTP). This condition is caused by learning that is still teacher-centered, so that active student involvement in the learning process is still low and has an impact on decreasing motivation and student learning outcomes. This study aims to determine the effect of the Round Table type cooperative learning model on the learning outcomes of Indonesian language of fifth grade students of SDN 101777 Saentis. The research method used is a quasi-experimental design with a pretest-posttest control group design. The population in this study were all fifth grade students totaling 56 students, with samples of class V-A as the experimental class and class V-B as the control class, each consisting of 28 students. The data collection technique used a multiple-choice learning outcome test. Data analysis was carried out through prerequisite tests, namely normality and homogeneity tests, and hypothesis testing using the t-test. The results of the study showed that the average posttest score of the experimental class was 82, while the control class was 72. The results of the hypothesis test showed that the significance value was less than 0.05 (Sig. <0.05), so it can be concluded that there is a significant influence of the use of the Round Table type cooperative learning model on the Indonesian language learning outcomes of class V students of SDN 101777 Saentis.
PENGEMBANGAN MEDIA VIDEO PEMBELAJARAN INTERAKTIF MATERI RAGAM BENTANG ALAM PADA MATA PELAJARAN IPAS UNTUK SISWA KELAS III SD NEGERI 060853: Penelitian Pengembangan Seh Ulina Br Ginting; Natalia Silalahi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.14201

Abstract

This study aims to develop interactive educational video media for the Natural and Social Sciences (IPAS) subject, focusing on the diversity of Indonesia’s landscapes, for third-grade students at SD Negeri 060853, as well as to assess the feasibility and practicality of the developed media. This study employed the Research and Development (R&D) method using the ADDIE development model, which encompasses the Analysis, Design, Development, Implementation, and Evaluation stages. Data collection techniques included observation, interviews, questionnaires, and documentation. The results of the study indicate that the interactive educational video received an expert media validation rate of 84% (categorized as highly valid), an expert content validation rate of 90% (categorized as highly valid), and an expert practitioner validation rate of 96% (categorized as highly valid). Questionnaire results showed a teacher response rate of 96% and a student response rate of 86%, both categorized as highly practical. Based on these results, the interactive educational video is deemed suitable and practical for use in IPAS instruction on the topic of Indonesia’s diverse landscapes in third-grade elementary school.
Pengaruh Model Pembelajaran Synectics Berbantuan Media Flashcard Terhadap Hasil Belajar IPAS Siswa Kelas V SDN 060791 Medan Area T.A 2025/2026 Tria Yuliharni Damanik; Imelda Free Unita Manurung; Fahrur Rozi; Albert Pauli Sirait; Natalia Silalahi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 Nomor 02, Juni 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.14940

Abstract

Penelitian ini dilatarbelakangi oleh permasalahan pembelajaran IPAS di kelas V SDN 060791 Medan Area yang masih berpusat pada guru, bersifat teoritis, monoton, serta minimnya penggunaan media visual, sehingga berdampak pada rendahnya ketuntasan hasil belajar siswa di bawah KKM. Tujuan penelitian ini adalah untuk mengetahui pengaruh model pembelajaran synectics berbantuan media flashcard terhadap hasil belajar IPAS siswa kelas V SDN 060791 Medan Area Tahun Ajaran 2025/2026. Jenis penelitian ini merupakan penelitian kuantitatif yang dilaksanakan di SDN 060791 Medan Area, Jl. A. R. Hakim, Gg. Teruna, Tegal Sari II, Medan Area, Kota Medan, Sumatera Utara, dengan melibatkan sampel sebanyak 30 siswa sebagai responden. Teknik pengumpulan data dalam penelitian ini dilakukan melalui wawancara, tes, observasi, dan dokumentasi untuk mengukur perkembangan akademis siswa. Melalui kombinasi model pembelajaran synectics yang merangsang kreativitas berpikir dan media visual flashcard yang menyajikan konsep-konsep abstrak secara konkret, pembelajaran diharapkan menjadi lebih interaktif dan berpusat pada siswa. Hasil penelitian ini dapat membuktikan adanya pengaruh yang positif dan signifikan terhadap peningkatan pemahaman konsep serta hasil belajar IPAS siswa secara keseluruhan dibandingkan metode konvensional. Implikasi dari penelitian ini diharapkan dapat menjadi alternatif solusi bagi guru dalam menciptakan inovasi pembelajaran yang menarik di sekolah dasar.
PENGEMBANGAN FLASHCARD AUGMENTED REALITY (AR) BERBANTUAN ASSAMBLER EDU PADA PENGENALAN ALAT MUSIK RITMIS DAN MELODIS DI SDN 104202 BANDAR SETIA Ananda Tampubolon; Try Wahyu Purnomo; Putra Afriadi; Sri Mustika Aulia; Natalia Silalahi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 Nomor 02, Juni 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.15404

Abstract

This study was motivated by limited use innovative learning media and technology integration in music education at the elementary school level, which caused students to experience difficulties in understanding rhythmic and melodic musical instruments. The study aimed to develop an Augmented Reality (AR)-based Flashcard learning media assited by Assambler Edu that is valid, practical, and effective. This research employed the Research and Development (R&D) method using the ADDIE model, which consist the five stages: Analysis, Design, Development, Implementation, and Evaluation. The subjects of this study were All Fifth-grade students of SDN 104202 Bandar Setia. Data were collected through interviews, questionnaires, and learning achievement tests. The results showed that the developed media achieved validity scores of 84% from material expert and 90%from the media expert, both categorized as highly valid. The practicality test yielded a score of 95,7%, indicating a highly practical category. The effectiveness test demonstrated an improvement in students average score from 46.65 on the pre-test to 84.56 on the post-test, with an N-Gain score of 0.72, categorized as high. Therefore, the Augmented Reality (AR)-based Flashcard assited by Assambler Edu was found to be valid, practical, and effective for teaching rhythmic and melodic musical instruments in elementary school
PENGARUH KECANDUAN GAME ONLINE TERHADAP KEMAMPUAN MEMBACA SISWA KELAS V SDN 101779 PERCUT Yurika Wihelmina; Eva Betty Simanjuntak; Laurensia Masri Perangin Angin; Edizal Hatmi; Natalia Silalahi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.16909

Abstract

This study aims to determine the effect of online game addiction on the reading ability of fifth-grade students at SDN 101779 Percut. The research used a descriptive quantitative approach with a survey method. The sample consisted of 36 students from classes V-A and V-B. Data were collected through an online game addiction questionnaire and a reading ability observation test. The instruments were tested for validity and reliability, and the data were analyzed using normality test, linearity test, simple linear regression, Product Moment correlation, coefficient of determination, and hypothesis testing with IBM SPSS Statistics 32. The results showed that students’ online game addiction tended to be high, with 20 students or 55.55% classified in the high and very high categories. Meanwhile, students’ reading ability tended to be low, with 15 students or 41.66% classified in the low and very low categories. The regression equation was Y = 97.989 - 0.638X with a significance value of < 0.001. The correlation coefficient was r = -0.846, indicating a very strong negative relationship. The coefficient of determination was 0.716, meaning that online game addiction contributed 71.6% to students’ reading ability. Therefore, online game addiction has a negative and significant effect on students’ reading ability. This study aims to determine the effect of online game addiction on the reading ability of fifth-grade students at SDN 101779 Percut. The research used a descriptive quantitative approach with a survey method. The sample consisted of 36 students from classes V-A and V-B. Data were collected through an online game addiction questionnaire and a reading ability observation test. The instruments were tested for validity and reliability, and the data were analyzed using normality test, linearity test, simple linear regression, Product Moment correlation, coefficient of determination, and hypothesis testing with IBM SPSS Statistics 32. The results showed that students’ online game addiction tended to be high, with 20 students or 55.55% classified in the high and very high categories. Meanwhile, students’ reading ability tended to be low, with 15 students or 41.66% classified in the low and very low categories. The regression equation was Y = 97.989 - 0.638X with a significance value of < 0.001. The correlation coefficient was r = -0.846, indicating a very strong negative relationship. The coefficient of determination was 0.716, meaning that online game addiction contributed 71.6% to students’ reading ability. Therefore, online game addiction has a negative and significant effect on students’ reading ability.
Co-Authors Anada Leo Virganta Ananda Tampubolon Angel Areysia Aprilia Sungamta Artia Sihombing Asmarianti Daulay Azizi Zahwa Norin Chesia Aulia Cwisan Angeltri Zalukhu Dody Feliks Pandimun Ambarita Edizal Hatmi ELVI MAILANI Eva Betty Simanjuntak Fahrur Rozi Feby Aulia Florensia Saulina Pardede Gaby Sarah Giovani Sigalingging Gressya Pebriani Agatha Tamba Halimatus Azizah Hutasuhut Halimatussakdiah Hanif Luthfi Siregar Imelda Free Unita Manurung Indah Gresia Tampubolon Indah Yanti Dongoran Jamaludin Jauharotun Ramadhani Ahmad Khairul Usman Khofifah Shaira Siregar Kristi Debora Siagian Laura Manullang LAURENSIA MASRI PERANGINANGIN Lidia Simanihuruk Luciana Cris May Purba Mei Vina Estetika Br Sembiring Melly Br Bangun Merdy Roy Sunarya Togatorop Muhammad Dian Perdana Muhammad Takwin Machmud Nadila Khoiru Wannafa Natalia Togatorop Nina Afria Damayanti Noer Risky Ramadhani Nurhairani Nurhudayah Manjani Nurmayan Nurmayan Oktavia Simbolon Putra Afriadi Putri Balqis Ar Raudhah Rahel Simbolon Ratno, Suyit Rido Pratama Ginting Rini Juliani Sipahutar Seh Ulina Br Ginting SEMBIRING, MASTA MARSELINA Septia Putri Hartanti Sirait, Albert Pauli Sofie Raihana Tampubolon Sri Mustika Aulia Srierta Yeni Sinaga Syahrial Syahrial Tambunan, Husna Parluhutan Tari Lasmi Virginia Sihotang Theresia Revani Dianita Silaban Tri Putri Handayani Tria Yuliharni Damanik Try Wahyu Purnomo Ummi Nadhrah Waliyul Maulana Siregar Wildansyah Lubis Winara Winara Winda Valerina Simanjuntak Yurika Wihelmina Zainuddin Muchtar Zhulianty Elisabeth Gultom