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All Journal Jurnal Teknologi Pendidikan JUPIIS: Jurnal Pendidikan Ilmu-ilmu Sosial Paramita: Historical Studies Journal ELEMENTARY SCHOOL JOURNAL PGSD FIP UNIMED Jurnal Basicedu Jurnal Ilmiah Pendidikan dan Pembelajaran Puteri Hijau : Jurnal Pendidikan Sejarah Jurnal Review Pendidikan dan Pengajaran (JRPP) SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL Budapest International Research and Critics in Linguistics and Education Journal (Birle Journal) Randwick International of Education and Linguistics Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Journal of English Language and Education Jurnal Ilmiah Teunuleh: The International Journal of Social Sciences JURNAL ILMIAH GLOBAL EDUCATION Multidiciplinary Output Research for Actual and International Issue (Morfai Journal) International Journal of Social Science, Educational, Economics, Agriculture Research, and Technology (IJSET) JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN Jurnal Media dan Teknologi Pendidikan Journal of General Education and Humanities Jurnal Educative: Journal of Educational Studies Jurnal Basicedu Innovative: Journal Of Social Science Research JS (Jurnal Sekolah) Finger : Jurnal Ilmiah Teknologi Pendidikan JAMPARING: Jurnal Akuntansi Manajemen Pariwisata dan Pembelajaran Konseling The Eastasouth Journal of Learning and Educations JIM: Jurnal Ilmiah Mahasiswa Pendidikan Sejarah SENSEI INTERNATIONAL JOURNAL OF EDUCATION AND LINGUISTICS (SIJEL) PESHUM Jurnal Cinta Nusantara Curricula: Journal of Curriculum Development Inovasi Kurikulum
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EKSISTENSI TRADISI PANGGUNI UTTIRAM INDIA TAMIL SEBAGAI BENTUK KEBERAGAMAN KULTUR DI LUBUK PAKAM Lukitoyo, Pristi Suhendro; Tanjung, Samsidar; Sormin, Saucas Alhakiki; Irmayanti, Levia
Jurnal Review Pendidikan dan Pengajaran Vol. 7 No. 4 (2024): Special Issue Vol. 7 No. 4 Tahun 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v7i4.37501

Abstract

Keberagaman di Indonesia sudah tampak sejak dulu. Adanya dominasi etnis tertentu di sebuah daerah menunjukkan Indonesia sangat beragam. Komunikasi dan interaksi yang terjadi antara beberapa bangsa yang beragam akan tercipta komunikasi lintas budaya yang menghasilkan keberagaman budaya Di Kampung Lubuk Pakam, terdapat salah satu etnis, yaitu India. Kehadiran suku India Tamil di Kecamatan Lubuk Pakam Kabupaten Deli Serdang ini telah memperkenalkan kebudayaan tradisi Pangguni Uttiram yang merupakan perayaan religi Hindu Tamil yang berasal dari India Selatan dan Tradisi ini sudah berlangsung sejak tahun 1880 Masehi bersamaan dibangunnya kuil Shri Thendayudabani di Lubuk Pakam. Jenis penelitian ini adalah penelitian kualitatif dengan menggunakan metode penelitian yakni melalui wawancara, observasi, kepustakaan (library research) beberapa artikel dan jurnal yang relevan. Hasil penelitian yang telah dilakukan ini adalah : Pemahaman tentang Tradisi Pangguni Uttiram yang dibawa oleh masyarakat Suku Tamil di Lubuk Pakam, selain itu penelitian ini juga memberikan pemahaman tentang keberagaman budaya dengan adanya dominasi etnis tertentu di sebuah daerah.
The Development of English Language Learning Multimedia Based on Problem-Based Learning Using Linktree Hernita Jusepa Br Tompul; Samsidar Tanjung; Dina Ampera
Jurnal Educative: Journal of Educational Studies Vol. 10 No. 1 (2025): June 2025
Publisher : Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30983/educative.v10i1.9634

Abstract

This research aimed to develop English multimedia learning based on the Problem-Based Learning (PBL) model using the Linktree platform for instructional text material at SMP Swasta Santo Thomas 1 Medan. The study followed the ADDIE development model without testing effectiveness, focusing solely on producing a feasible and relevant learning product. The analysis phase revealed that students encountered significant difficulties in understanding the structure and language features of instructional texts, and that the learning process lacked interactive digital media. In response, a multimedia product was developed by integrating PBL principles to foster student collaboration and critical thinking. The Linktree platform was selected to structure all learning materials, assignments, and activities into a single accessible interface. The developed media was validated by subject matter experts, instructional design experts, and media experts, all of whom rated it as 'very feasible.' Subsequent individual, small group, and large group trials involving students also showed high levels of acceptance and usability. These findings indicate that the developed media is practical and appropriate for supporting 21st-century English learning at the secondary school level.
DESIGN AND IMPLEMENTATION OF A PROJECT-BASED E-MODULE FOR HISTORY LEARNING TO FOSTER NATIONALISM: A STUDY AT SENIOR HIGH SCHOOL Damasti Rohani Simanjuntak; Samsidar Tanjung; R.Mursid
Multidiciplinary Output Research For Actual and International Issue (MORFAI) Vol. 5 No. 6 (2025): Multidiciplinary Output Research For Actual and International Issue
Publisher : RADJA PUBLIKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54443/morfai.v5i5.3424

Abstract

This study aimed to develop a Project-Based Learning-based e-module in history education to promote nationalism values among high school students. The research was conducted using the ADDIE development model, involving five phases: analysis, design, development, implementation, and evaluation. Data were collected through expert validation, student and teacher questionnaires, and pre- and post-tests with control and experimental groups. The feasibility of the e-module was validated by material, media, and instructional design experts, each indicating that the module was highly appropriate in terms of content accuracy, visual appeal, and instructional structure. Practicality tests with teachers and students revealed high usability and engagement levels. The results of the effectiveness test using an independent samples t-test showed a significant improvement in learning outcomes for students who used the e-module compared to those who used conventional textbooks. These findings confirm that the developed e-module is feasible, effective, and practical for use in history classrooms. It not only supports curriculum goals but also encourages active, independent learning and strengthens students’ national identity. The module holds strong potential for broader implementation and future development in digital history education.
Pengaruh Media Digital Artstep Terhadap Hasil Belajar Sejarah Siswa Kelas X di SMK Pab 8 Sampali Galih Raka Siwi; Samsidar Tanjung; Cindy Rizky Salsabila; Ita Salsalina Br Ginting
PESHUM : Jurnal Pendidikan, Sosial dan Humaniora Vol. 5 No. 4: Juni 2026
Publisher : CV. Ulil Albab Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/peshum.v5i4.16630

Abstract

Penelitian ini bertujuan untuk mengetahui apakah penggunaan media digital, yaitu Artstep guna melihat pengaruhnya terhadap hasil belajar sejarah siswa kelas X di SMK PAB 8 Sampali. Penelitian ini menerapkan pendekatan kuantitatif dengan menggunakan metode. Populasi dari penelitian ini adalah seluruh siswa kelas X SMK PAB 8 Sampali. Sampel menggunakan teknik Random sampling sebanyak 60 siswa. Kelas X-TKJ 2 sebagai kelas eksperimen menggunakan media digital Artstep, sedangkan kelas X-TKJ 1 sebagai kelas kontrol menggunakan media Power Point (PPT). Penelitian ini menggunakan desain quasi eksperimen yaitu Pretest-Posttest Control Group Desain yang mana dalam pelaksanaannya kelas eksperimen dan kelas kontrol dipilih secara random. Instrumen yang digunakan adalah tes hasil belajar. Diperoleh hasil uji normalitas dan uji homogenitas yaitu sampel berdistribusi normal dan keduanya bersifat homogen. Dengan menggunakan uji-t diperoleh hasil uji hopotesis dua sampel yaitu (2.521) > (1.671) dengan dengan signifikan 0,05. Rata-rata hasil belajar pada siswa kelas eksperimen sebesar 76.33, sedangkan rata-rata hasil belajar siswa pada kelas kontrol sebesar 68.33. Terlihat jelas bahwa kedua kelas memiliki perbandingan hasil yang signifikan, penggunaan Media Digital Artstep terhadap hasil belajar siswa pada mata pelajaran sejarah kelas X TKJ-2 SMK PAB 8 Sampali terbukti mempunyai pengaruh terhadap hasil belajar, sesuai dengan hasil uji hipotesis.
DEVELOPMENT OF OASE KASIH-BASED PANCASILA EDUCATION TEACHING MATERIALS TO FOSTER BROTHERHOOD AND SOCIAL SOLIDARITY AMONG ELEMENTARY SCHOOL STUDENTS Paskaria Simbolon; Yakobus Ndona; Surya Dharma; Daulat Saragi; Samsidar Tanjung; Yusnadi
International Journal of Social Science, Educational, Economics, Agriculture Research and Technology (IJSET) Vol. 5 No. 8 (2026): JULY
Publisher : RADJA PUBLIKA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aimed to develop, validate, and evaluate the effectiveness of OASE KASIH-based Pancasila Education teaching materials in fostering brotherhood and social solidarity among elementary school students. The study was motivated by the limited availability of character-oriented teaching materials that systematically integrate values of brotherhood, empathy, cooperation, and social responsibility into Pancasila Education learning. A Research and Development (R&D) approach employing the ADDIE model was adopted, encompassing the stages of Analysis, Design, Development, Implementation, and Evaluation. The research was conducted at St. Francis of Assisi Elementary School, Binjai, involving Grade V students. Data were collected through expert validation sheets, observation guides, interviews, student response questionnaires, and learning achievement tests. The developed teaching materials integrated the OASE KASIH approach, which emphasizes observation, sensitivity, authentic understanding, affection, attitude selection, action, and spiritual reflection. The validation results demonstrated a high level of feasibility, with scores of 91.6% from content experts, 91.1% from media experts, and 93.5% from language experts. Practicality testing showed positive responses, achieving 89.95% in individual trials and 86.81% in small-group trials. The effectiveness test revealed a significant improvement in students’ social character, with the mean pretest score increasing from 58.47 to a posttest score of 89.12. The average N-Gain score was 0.7423, indicating a high level of improvement, while the paired-samples t-test yielded a significance value of 0.000 (p < 0.05), confirming statistically significant differences between pretest and posttest scores. These findings indicate that the OASE KASIH-based teaching materials are valid, practical, and effective in strengthening students’ brotherhood and social solidarity. The study contributes an innovative character-based instructional resource for enhancing value-oriented Pancasila Education in elementary schools.
PENGEMBANGAN MEDIA KOMIK DIGITAL BERBANTUAN QR CODE UNTUK MENINGKATKAN HASIL BELAJAR IPAS PADA SISWA KELAS V SD N 096757 PANGGUALAN Nabelia Utami Manurung; Samsidar Tanjung; Sugiharto
JS (JURNAL SEKOLAH) Vol. 10 No. 3 (2026): JUNI 2026
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/rxj6qz38

Abstract

Abstract: This study aims to develop a QR Code-assisted digital comic media that is feasible, practical, and effective in improving the IPAS learning outcomes of fifth-grade students at SD N 096757 Panggualan. This study uses a research and development (R&D) method with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The subjects of this study were fifth-grade students at SD N 096757 Panggualan. The results showed that the QR Code-assisted digital comic media was deemed feasible based on the assessments of media experts (91%), subject matter experts (95%), and language experts (84%). The developed media was also deemed practical based on the assessment of education practitioners (87%) and student responses in individual tests (87%) and small group tests (84%). The effectiveness of the media was demonstrated by an increase in students' cognitive learning outcomes, with learning completeness increasing from 0% in the pretest to 79.31% in the posttest, with an N-Gain valu of 0.52, which is in the moderate category. Based on these results, it can be concluded that QR Code-assisted digital comic media is feasible, practical, and effective for use in IPAS learning to improve the learning outcomes of fifthgrade primary school students. Keyword: Digital Comic Media, QR Code, and Learning Outcomes Abstrak: Penelitian ini bertujuan untuk mengembangkan media komik digital berbantuan QR Code yang layak, praktis, dan afektif dalam meningkatkan hasil belajar IPAS siswa kelas V SD N 096757 Panggualan. Penelitian ini menggunakan metode penelitian dan pengembangan (Research and Development) dengan model ADDIE yang meliputi tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Subjel penelitian ini adalah siswa kelas V SD N 096757 Panggualan. Hasil penelitian menunjukan bahwa media komik digital berbantuan QR Code dinyatakan layak berdasarkan penilaian ahli media (91%), ahli materi (95%), dan ahli bahasa (84%). Media yang dikembangkan juga dinyatakan praktis berdasarkan penilaian praktisi pendidikan (87%) serta respon siswa pada uji perorangan (87%) dan uji kelompok kecil (84%). Keefektifan media ditunjukan oleh peningkatan hasil belajar kognitif siswa, ketuntasan hasil belajar dari 0 % pada pretest menjadi 79,31% pada postests dengan nilai N-Gain sebesar 0,52 berada pada kategori sedang. Selain itu, hasil belajar afektif siswa mencapai persentase 85% dengan kategori sangat baik. Berdasarkan hasil tersebut, dapat disimpulkan bahwa media komik digital berbantuan QR Code layak, praktis, dan afektif digunakan dalam pembelajaran IPAS untuk meningkatkan hasil belajar siswa kelas V sekolah dasar. Kata Kunci: Media Komik Digital, QR Code, dan Hasil Belajar
Development of Learning Media Using Google Site with Flipped Classroom Model to Improve Social Studies Learning Outcomes in Junior High School Students Negeri 2 Siempat Nempu Hulu Laristina Sinaga; Samsidar Tanjung; Abdul Hamid K
The Eastasouth Journal of Learning and Educations Vol. 4 No. 02 (2026): The Eastasouth Journal of Learning and Educations (ESLE)
Publisher : Eastasouth Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58812/esle.v4i02.1111

Abstract

This research aims to develop and evaluate Google Site-based learning media that is integrated with the flipped classroom model in social studies learning at SMP Negeri 2 Siempat Nempu Hulu. The research uses a Research and Development (R&D) approach with the ADDIE model which includes the stages of analysis, design, development, implementation, and evaluation. A mixed methods approach is used by combining qualitative and quantitative data. The research subjects were grade VIII students who were divided into experimental and control classes using cluster random sampling techniques. Data collection was carried out through expert validation, student response questionnaires, observations, interviews, and pretest and posttest tests. The developed media integrates pre-class, in-class, and post-class activities through videos, images, interactive LKPDs, reflections, and digital evaluations. The results of validation of material, media, and learning design experts show a percentage of eligibility above 90% with the very feasible category. The students' responses also showed excellent categories. The effectiveness results showed that the experimental class obtained an N-Gain value of 0.72 (high), while the control class obtained a value of 0.41 (moderate). These findings show that flipped classroom-based Google Site media is effective in increasing student social studies engagement, independence, and learning outcomes.
Development of Augmented Reality Learning Media Based on Problem-Based Learning in Economics Subjects in High School Dianita Br Silaban; R. Mursid; Samsidar Tanjung
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 5 No. 2 (2026): Finger : Jurnal Ilmiah Teknologi Pendidikan
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v5i2.634

Abstract

Background: The integration of innovative digital learning media is essential to help students understand abstract concepts in economics. Augmented Reality combined with Problem-Based Learning offers an interactive learning environment that supports conceptual understanding.Aim: This study aimed to develop an Augmented Reality learning medium based on PBL and evaluate its feasibility, practicality, and effectiveness in improving senior high school students’ economics learning outcomes.Methods: This Research and Development study employed the ADDIE model. The participants were 70 tenth-grade students assigned to an experimental class and a control class. Data were collected through expert validation, teacher and student response questionnaires, and learning outcome tests. Descriptive and inferential statistics were used for data analysis.Results: The developed media were highly feasible based on evaluations from subject matter experts (4.45), media experts (4.38), and instructional design experts (4.41). It was also highly practical according to teachers’ (4.47) and students’ (4.32) responses. A significant difference was found between the experimental and control groups (p < 0.05), with the experimental group achieving a higher mean posttest score (78.88) than the control group (71.17).Conclusion: The Problem Based Learning based Augmented Reality learning medium is feasible, practical, and effective for improving senior high school students’ economics learning outcomes.
Development and Expert Validation of a Web-Based Learning Medium for Computer Components in Junior High School Informatics Education Dinda Amelia Putri Lubis; Samsidar Tanjung; Sri Yunita
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 5 No. 2 (2026): Finger : Jurnal Ilmiah Teknologi Pendidikan
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v5i2.717

Abstract

Background: The integration of digital technology in education drives the development of innovative learning media to enhance students' conceptual understanding. However, Informatics instruction on computer components for seventh-grade students at SMP Riad Madani still relies heavily on conventional textbooks and teacher-centered approaches, limiting interactive and independent learning. Therefore, technology-based learning media aligned with curriculum goals are needed.Aims: This study aimed to develop and evaluate the feasibility of a web-based learning medium for teaching computer components to seventh-grade Informatics students at SMP Riad Madani.Methods: This study employed a research and development (R&D) approach using a modified ADDIE framework (Analysis, Design, Development, and Evaluation). Product feasibility was evaluated by six experts: two subject-matter experts, two media experts, and two instructional design experts. Data collected via validation instruments were analyzed using descriptive percentage statistics.Results: Expert validations demonstrated high product feasibility. Instructional design experts assigned an average score of 98.8%, followed by media experts at 80.2%, and subject-matter experts at 82.3%. The overall feasibility score of 87.1% indicates the product meets established standards for content quality, instructional design, functionality, and usability.Conclusion: The developed web-based learning medium is highly feasible for supporting Informatics instruction. These findings provide a solid basis for future classroom implementation and effectiveness studies.
DEVELOPMENT OF IPS TEACHING MATERIALS BASED ON LOCAL CULTURE CLASS IV SD 112137 RANTAU UTARA DISTRICTS, LABUHANBATU REGENCY Dwi Fatmaniati Siregar; Samsidar Tanjung; Hidayat Hidayat
Sensei International Journal of Education and Linguistic Vol. 1 No. 2 (2021): Sensei International Journal of Education and Linguistics
Publisher : SENSEI JOURNAL PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53768/sijel.v1i2.24

Abstract

This study aims to produce valid local culture-based social studies teaching materials based on the curriculum and local cultural context and to determine the effectiveness of the developed teaching material products. The research subjects were all fourth grade students of SD Negeri 112137 Rantau Utara District. This type of research is (Research & Development). The modified 4-D development model is used, namely: define, plan, develop, and disseminate. Based on the results of the study, it shows that the teaching material products developed are valid by going through several stages of revision / improvement. The percentage of values obtained include (a) language feasibility of 77.88% (b) feasibility of material 78.41% (c) design 76.92%. The effectiveness of teaching materials is based on product trials with two phases, namely, small group evaluations and limited trials. In the small group evaluation phase the percentage was 74% and in the limited trial phase the percentage was 87%. Based on the classical percentage obtained in the first test, it does not meet the proper criteria, namely 85%. Then in the last test, it was obtained a classical percentage of 93.33%, so that it met the completeness criteria and the teaching material product had met the effectiveness indicator.
Co-Authors . Nurli Abdul Hamid K Abdul Hamid K Abdul Hamid K. Abdul Hasan Saragih Abdul Hasan Saragih Abdul Muin Sibuea Ade Hermansyah Pohan Ade Syafrina Adi Sutopo Agus Junaidi Aminah Lubis Armiadi . Aruan, Theodora Br Ginting, Icha Marta Friska Busmin Gurning Cindy Rizky Salsabila Damasti Rohani Simanjuntak Daulat Saragi Daulat Saragi Dedi Hidayat Dedi Hidayat Dermawan*, Fredy Dewi Endriani Dianita Br Silaban Dina Ampera Dinda Amelia Putri Lubis Dwi Fatmaniati Siregar Edidon Hutasuhut Effendi Manalu Eka Putri Kartini Pasaribu Fadhilatun Mahfudzah Fadliati Harna Farihah ., Farihah Farihah, Farihah Fatmawati Fatmawati Fira Astika Wanhar Galih Raka Siwi Ginting, Handriani Milladya Ginting, Rivani Angela Hakim, Mohammad Lukmanul Handriani Milladya Ginting Hasibuan, Nurkholijah Rohma Hernita Jusepa Br Tompul Hidayat Hidayat Hidayat Hidayat Ibnu Hajar Ichwan Azhari Ida Hayani Ika Guswari Irmayanti, Levia Ita Salsalina Br Ginting Jonson Hulman Siburian Julaga Situmorang Junaidi Amin Sitepu K, Abdul Hamid Keysar Panjaitan Keysar Panjaitan Khoirun Nikmah La Ane, La Laristina Sinaga Lili Nur Indah Sari Lubis, Hafnita Sari Dewi Lukitoyo, Pristi Suhendro Mahfudzah, Fadhilatun Malau, Navaldi Indra Melda Oktika Mode, Aninda Nesya Muktar . Murni, Deli Mustaqim, Bima Nabelia Utami Manurung Naeklan Simbolon Nainggolan, Laura Natashia Br Ndona, Yakobus Novita Ayu Putri Nur Fadillah, Nur Nurhasanah Nurhasanah Nurhasanah Nurhasanah Paskaria Simbolon Putri Irayani R Mursid R Mursid R Mursid R Mursid R. Mursid R. Mursid R.Mursid Restu Restu Restu Restu Rida Fadilah Rijal Sianturi Ritonga, Maria Rizal Nuari Rizky Mawarni Pulungan Ronald Hamonangan Rosida Minta Ito Pasaribu Sahat Siagian Saif, Fakhruna Sari, Della Yuspita Selwen Naden Sembiring, Yenni Br Sianturi, Rheinhard Sam Sibarani, Esmin Yuliana Sidiq, Ricu Siman Siman Siman Siman Siman Simatupang, Saharani Gibran Simbolon, Hannah Felicia Sinaga, Enny Keristiana Sinurat, Uli Artha Aprilia Sitepu, Putri Sri Binda Br. Sormin, Saucas Alhakiki Sri Yunita Sugiharto Sugiharto . Sumatri, Pulung Surya Dharma Suryana Rajagukguk Tanjung, Syarifah Theodora Aruan Thesalonika, Emelda Ulina Rahmayani Wildansyah Lubis Winara Winara Yunus Abidin Yusnadi Yusnadi Yusnadi Yusrizal Yusrizal Zimmi Idaman Sitepu Zulkifli Matondang Zuraida Lubis