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PENGEMBANGAN MEDIA KOMIK DIGITAL BERBANTUAN QR CODE UNTUK MENINGKATKAN HASIL BELAJAR IPAS PADA SISWA KELAS V SD N 096757 PANGGUALAN Nabelia Utami Manurung; Samsidar Tanjung; Sugiharto
JS (JURNAL SEKOLAH) Vol. 10 No. 3 (2026): JUNI 2026
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/rxj6qz38

Abstract

Abstract: This study aims to develop a QR Code-assisted digital comic media that is feasible, practical, and effective in improving the IPAS learning outcomes of fifth-grade students at SD N 096757 Panggualan. This study uses a research and development (R&D) method with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The subjects of this study were fifth-grade students at SD N 096757 Panggualan. The results showed that the QR Code-assisted digital comic media was deemed feasible based on the assessments of media experts (91%), subject matter experts (95%), and language experts (84%). The developed media was also deemed practical based on the assessment of education practitioners (87%) and student responses in individual tests (87%) and small group tests (84%). The effectiveness of the media was demonstrated by an increase in students' cognitive learning outcomes, with learning completeness increasing from 0% in the pretest to 79.31% in the posttest, with an N-Gain valu of 0.52, which is in the moderate category. Based on these results, it can be concluded that QR Code-assisted digital comic media is feasible, practical, and effective for use in IPAS learning to improve the learning outcomes of fifthgrade primary school students. Keyword: Digital Comic Media, QR Code, and Learning Outcomes Abstrak: Penelitian ini bertujuan untuk mengembangkan media komik digital berbantuan QR Code yang layak, praktis, dan afektif dalam meningkatkan hasil belajar IPAS siswa kelas V SD N 096757 Panggualan. Penelitian ini menggunakan metode penelitian dan pengembangan (Research and Development) dengan model ADDIE yang meliputi tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Subjel penelitian ini adalah siswa kelas V SD N 096757 Panggualan. Hasil penelitian menunjukan bahwa media komik digital berbantuan QR Code dinyatakan layak berdasarkan penilaian ahli media (91%), ahli materi (95%), dan ahli bahasa (84%). Media yang dikembangkan juga dinyatakan praktis berdasarkan penilaian praktisi pendidikan (87%) serta respon siswa pada uji perorangan (87%) dan uji kelompok kecil (84%). Keefektifan media ditunjukan oleh peningkatan hasil belajar kognitif siswa, ketuntasan hasil belajar dari 0 % pada pretest menjadi 79,31% pada postests dengan nilai N-Gain sebesar 0,52 berada pada kategori sedang. Selain itu, hasil belajar afektif siswa mencapai persentase 85% dengan kategori sangat baik. Berdasarkan hasil tersebut, dapat disimpulkan bahwa media komik digital berbantuan QR Code layak, praktis, dan afektif digunakan dalam pembelajaran IPAS untuk meningkatkan hasil belajar siswa kelas V sekolah dasar. Kata Kunci: Media Komik Digital, QR Code, dan Hasil Belajar
Development of Learning Media Using Google Site with Flipped Classroom Model to Improve Social Studies Learning Outcomes in Junior High School Students Negeri 2 Siempat Nempu Hulu Laristina Sinaga; Samsidar Tanjung; Abdul Hamid K
The Eastasouth Journal of Learning and Educations Vol. 4 No. 02 (2026): The Eastasouth Journal of Learning and Educations (ESLE)
Publisher : Eastasouth Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58812/esle.v4i02.1111

Abstract

This research aims to develop and evaluate Google Site-based learning media that is integrated with the flipped classroom model in social studies learning at SMP Negeri 2 Siempat Nempu Hulu. The research uses a Research and Development (R&D) approach with the ADDIE model which includes the stages of analysis, design, development, implementation, and evaluation. A mixed methods approach is used by combining qualitative and quantitative data. The research subjects were grade VIII students who were divided into experimental and control classes using cluster random sampling techniques. Data collection was carried out through expert validation, student response questionnaires, observations, interviews, and pretest and posttest tests. The developed media integrates pre-class, in-class, and post-class activities through videos, images, interactive LKPDs, reflections, and digital evaluations. The results of validation of material, media, and learning design experts show a percentage of eligibility above 90% with the very feasible category. The students' responses also showed excellent categories. The effectiveness results showed that the experimental class obtained an N-Gain value of 0.72 (high), while the control class obtained a value of 0.41 (moderate). These findings show that flipped classroom-based Google Site media is effective in increasing student social studies engagement, independence, and learning outcomes.
Development of Augmented Reality Learning Media Based on Problem-Based Learning in Economics Subjects in High School Dianita Br Silaban; R. Mursid; Samsidar Tanjung
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 5 No. 2 (2026): Finger : Jurnal Ilmiah Teknologi Pendidikan
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v5i2.634

Abstract

Background: The integration of innovative digital learning media is essential to help students understand abstract concepts in economics. Augmented Reality combined with Problem-Based Learning offers an interactive learning environment that supports conceptual understanding.Aim: This study aimed to develop an Augmented Reality learning medium based on PBL and evaluate its feasibility, practicality, and effectiveness in improving senior high school students’ economics learning outcomes.Methods: This Research and Development study employed the ADDIE model. The participants were 70 tenth-grade students assigned to an experimental class and a control class. Data were collected through expert validation, teacher and student response questionnaires, and learning outcome tests. Descriptive and inferential statistics were used for data analysis.Results: The developed media were highly feasible based on evaluations from subject matter experts (4.45), media experts (4.38), and instructional design experts (4.41). It was also highly practical according to teachers’ (4.47) and students’ (4.32) responses. A significant difference was found between the experimental and control groups (p < 0.05), with the experimental group achieving a higher mean posttest score (78.88) than the control group (71.17).Conclusion: The Problem Based Learning based Augmented Reality learning medium is feasible, practical, and effective for improving senior high school students’ economics learning outcomes.
Development and Expert Validation of a Web-Based Learning Medium for Computer Components in Junior High School Informatics Education Dinda Amelia Putri Lubis; Samsidar Tanjung; Sri Yunita
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 5 No. 2 (2026): Finger : Jurnal Ilmiah Teknologi Pendidikan
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v5i2.717

Abstract

Background: The integration of digital technology in education drives the development of innovative learning media to enhance students' conceptual understanding. However, Informatics instruction on computer components for seventh-grade students at SMP Riad Madani still relies heavily on conventional textbooks and teacher-centered approaches, limiting interactive and independent learning. Therefore, technology-based learning media aligned with curriculum goals are needed.Aims: This study aimed to develop and evaluate the feasibility of a web-based learning medium for teaching computer components to seventh-grade Informatics students at SMP Riad Madani.Methods: This study employed a research and development (R&D) approach using a modified ADDIE framework (Analysis, Design, Development, and Evaluation). Product feasibility was evaluated by six experts: two subject-matter experts, two media experts, and two instructional design experts. Data collected via validation instruments were analyzed using descriptive percentage statistics.Results: Expert validations demonstrated high product feasibility. Instructional design experts assigned an average score of 98.8%, followed by media experts at 80.2%, and subject-matter experts at 82.3%. The overall feasibility score of 87.1% indicates the product meets established standards for content quality, instructional design, functionality, and usability.Conclusion: The developed web-based learning medium is highly feasible for supporting Informatics instruction. These findings provide a solid basis for future classroom implementation and effectiveness studies.
DEVELOPMENT OF IPS TEACHING MATERIALS BASED ON LOCAL CULTURE CLASS IV SD 112137 RANTAU UTARA DISTRICTS, LABUHANBATU REGENCY Dwi Fatmaniati Siregar; Samsidar Tanjung; Hidayat Hidayat
Sensei International Journal of Education and Linguistic Vol. 1 No. 2 (2021): Sensei International Journal of Education and Linguistics
Publisher : SENSEI RESEARCH CENTER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53768/sijel.v1i2.24

Abstract

This study aims to produce valid local culture-based social studies teaching materials based on the curriculum and local cultural context and to determine the effectiveness of the developed teaching material products. The research subjects were all fourth grade students of SD Negeri 112137 Rantau Utara District. This type of research is (Research & Development). The modified 4-D development model is used, namely: define, plan, develop, and disseminate. Based on the results of the study, it shows that the teaching material products developed are valid by going through several stages of revision / improvement. The percentage of values obtained include (a) language feasibility of 77.88% (b) feasibility of material 78.41% (c) design 76.92%. The effectiveness of teaching materials is based on product trials with two phases, namely, small group evaluations and limited trials. In the small group evaluation phase the percentage was 74% and in the limited trial phase the percentage was 87%. Based on the classical percentage obtained in the first test, it does not meet the proper criteria, namely 85%. Then in the last test, it was obtained a classical percentage of 93.33%, so that it met the completeness criteria and the teaching material product had met the effectiveness indicator.
DEVELOPMENT OF DIGITAL COMICS MEDIA BASED ON PROBLEM BASED LEARNING TO INTERNALIZE SOLIDARITY VALUES IN GRADE V STUDENTS AT SD IT AL-MINAH Ulina Rahmayani; Yakobus Ndona; Zuraida Lubis; Daulat Saragi; Samsidar Tanjung; Winara
SOSIOEDUKASI Vol 15 No 3 (2026): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v15i3.8898

Abstract

The phenomenon of character crisis in the form of bullying at the elementary school level reflects a decline in moral values ​​and a dulling of empathy and solidarity among students. This study aims to develop, test the feasibility, practicality, and effectiveness of digital comic media based on Problem-Based Learning (PBL) assisted by Canva to internalize the value of solidarity in fifth-grade students of SD IT Al-Minah. This type of research is research and development (Research and Development) using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research subjects involved 21 fifth-grade students. Data were collected through observation, interviews, expert validation questionnaires, education practitioners, student responses, and test instruments (pre-test and post-test). Data analysis techniques were carried out qualitatively and quantitatively. The results of the study show that PBL-based digital comic media meets the following criteria: (1) Very Feasible based on the validation test of material experts by 92% (Very Valid), media experts by 93% (Very Valid), and language experts by 96% (Very Valid); (2) Very Practical based on 93% of teacher responses, 82% of individual student responses (Very Practical), and 87% of large group trials (Very Practical); and (3) Effective based on significant improvements in cognitive and affective learning outcomes. The success of internalizing the value of solidarity was analyzed using Max Scheler's hierarchy of values, which showed a shift in students' behavioral motives from mere sensory pleasure to ethical-spiritual awareness, reflected through indicators of inclusive collaboration, active concern, and sharing. The developed PBL-based digital comic media proved valid, practical, and effective as an innovative instrument to suppress bullying behavior and internalize the value of solidarity at the elementary education level
Co-Authors Abdul Hamid K Abdul Muin Sibuea Adi Sutopo Agus Junaidi Armiadi . Aruan, Theodora Br Ginting, Icha Marta Friska Damasti Rohani Simanjuntak Daulat Saragi Dedi Hidayat Dedi Hidayat Dermawan*, Fredy Dewi Endriani Dianita Br Silaban Dina Ampera Dinda Amelia Putri Lubis Dwi Fatmaniati Siregar Farihah ., Farihah Farihah, Farihah Fitriani R, Rosa Ginting, Handriani Milladya Ginting, Rivani Angela Hakim, Mohammad Lukmanul Hasibuan, Nurkholijah Rohma Hernita Jusepa Br Tompul Hidayat Hidayat Hidayat Hidayat Ibnu Hajar Ichwan Azhari Ika Guswari Irmayanti, Levia Julaga Situmorang K, Abdul Hamid Keysar Panjaitan Keysar Panjaitan Khoirun Nikmah La Ane, La Laristina Sinaga Lili Nur Indah Sari Lubis, Hafnita Sari Dewi Lukitoyo, Pristi Suhendro Mahfudzah, Fadhilatun Malau, Navaldi Indra Melda Oktika Mode, Aninda Nesya Muktar . Murni, Deli Mustaqim, Bima Nabelia Utami Manurung Naeklan Simbolon Nainggolan, Laura Natashia Br Ndona, Yakobus Nur Fadillah, Nur Nurhasanah Paskaria Simbolon Putri Irayani R Mursid R Mursid R. Mursid R. Mursid R.Mursid Rida Fadilah Ritonga, Maria Ronald Hamonangan Sahat Siagian Saif, Fakhruna Sari, Della Yuspita Sembiring, Yenni Br Sianturi, Rheinhard Sam Sibarani, Esmin Yuliana Sidiq, Ricu Simatupang, Saharani Gibran Simbolon, Hannah Felicia Sinaga, Enny Keristiana Sinurat, Uli Artha Aprilia Sitepu, Putri Sri Binda Br. Sormin, Saucas Alhakiki Sri Yunita Sugiharto Sugiharto . Sumatri, Pulung Surya Dharma Tanjung, Syarifah Ulina Rahmayani Winara Winara Yusnadi Yusrizal Yusrizal Zimmi Idaman Sitepu Zulkifli Matondang Zuraida Lubis