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All Journal Jurnal Teknologi Pendidikan JUPIIS: Jurnal Pendidikan Ilmu-ilmu Sosial Paramita: Historical Studies Journal ELEMENTARY SCHOOL JOURNAL PGSD FIP UNIMED Jurnal Basicedu Jurnal Ilmiah Pendidikan dan Pembelajaran Puteri Hijau : Jurnal Pendidikan Sejarah Jurnal Review Pendidikan dan Pengajaran (JRPP) SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL Budapest International Research and Critics in Linguistics and Education Journal (Birle Journal) Randwick International of Education and Linguistics Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Journal of English Language and Education Jurnal Ilmiah Teunuleh: The International Journal of Social Sciences JURNAL ILMIAH GLOBAL EDUCATION Multidiciplinary Output Research for Actual and International Issue (Morfai Journal) International Journal of Social Science, Educational, Economics, Agriculture Research, and Technology (IJSET) JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN Jurnal Media dan Teknologi Pendidikan Journal of General Education and Humanities Jurnal Educative: Journal of Educational Studies Jurnal Basicedu Innovative: Journal Of Social Science Research JS (Jurnal Sekolah) Finger : Jurnal Ilmiah Teknologi Pendidikan JAMPARING: Jurnal Akuntansi Manajemen Pariwisata dan Pembelajaran Konseling The Eastasouth Journal of Learning and Educations JIM: Jurnal Ilmiah Mahasiswa Pendidikan Sejarah SENSEI INTERNATIONAL JOURNAL OF EDUCATION AND LINGUISTICS (SIJEL) PESHUM Jurnal Cinta Nusantara Curricula: Journal of Curriculum Development Inovasi Kurikulum
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Pengembangan Multimedia Interaktif Sebagai Sumber Belajar Inovatif Untuk Mengembangkan Kemampuan Kognitif Pada AUD Usia 5-6 Tahun Sinurat, Uli Artha Aprilia; Tanjung, Samsidar; Endriani, Dewi
Jurnal Ilmiah Global Education Vol. 6 No. 2 (2025): JURNAL ILMIAH GLOBAL EDUCATION, Volume 6 Nomor 2
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/jige.v6i2.3762

Abstract

This research and development study aims to produce PowerPoint-based interactive multimedia that is valid, practical, and effective in improving the cognitive abilities of early childhood aged 5-6 years on the theme of Land Vehicles. This study employs the ADDIE development model, which consists of five stages: (1) Analyze stage to assess the needs of teachers, students, and curriculum, (2) Design stage to develop an interactive learning media prototype, (3) Development stage to create and validate the media with experts, (4) Implementation stage to conduct trials with students, and (5) Evaluation stage to assess and refine the quality of the learning media. The research findings indicate that: (1) Validation by subject matter experts resulted in an average score of 95%, categorized as highly valid. (2) Validation by instructional design experts achieved an average score of 94.33%, categorized as highly valid. (3) Validation by media experts obtained an average score of 86.66%, categorized as highly valid. (4) Individual trials resulted in an average score of 95.14%, categorized as highly valid. (5) Small group trials resulted in an average score of 95%, categorized as highly valid. (6) Field trials resulted in an average score of 92.92%, categorized as highly valid. The effectiveness test showed that the experimental class using interactive multimedia obtained an average post-test score of 64.1, whereas the control class using printed books scored an average of 57.5. The independent t-test results showed that tcalculated > ttable (7.788 > 2.12), indicating a significant difference between the experimental and control classes. Therefore, the developed PowerPoint-based interactive multimedia has been proven to be effective in enhancing early childhood cognitive abilities.
ENHANCING GLOBAL WARMING EDUCATION THROUGH A DISCOVERY LEARNING-BASED HEYZINE FLIPBOOK E-MODULE Hasibuan, Nurkholijah Rohma; Siagian, Sahat; Tanjung, Samsidar
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 3 (2025): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i3.15582

Abstract

This research aims to develop a Discovery Learning-based physics E-module using the Heyzine Flipbook platform to improve student learning outcomes on the topic of global warming in Grade X at SMAN 12 Medan. The development model used is the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. Data were collected through expert validation, practicality questionnaires for teachers and students, and pretest-posttest evaluations to measure effectiveness. The feasibility test results from content, design, and media experts indicated that the E-module is in the "very feasible" category. The practicality test results showed that both teachers and students considered the E-module easy to use and supportive of the learning process. The effectiveness test using the paired t-test showed a significant improvement in student learning outcomes, while the N-gain analysis indicated a medium category of learning gain. These results demonstrate that the Heyzine Flipbook-based E-module is not only feasible and practical but also effective in enhancing conceptual understanding. The study concludes that the integration of Discovery Learning with digital media can support independent and interactive learning and is recommended for wider implementation across science subjects.
Pengaruh Model Pembelajaran Project Based Learning Terhadap Hasil Belajar Siswa SMAN 13 Medan Tahun Ajaran 2024/2025 Tanjung, Samsidar; Fadillah, Nur; Malau, Navaldi Indra; Sari, Della Yuspita; Nainggolan, Laura Natashia Br
JAMPARING: Jurnal Akuntansi Manajemen Pariwisata dan Pembelajaran Konseling Vol 3, No 2 (2025): Agustus 2025
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jamparing.v3i2.7005

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Project Based Learning (PjBL) pada pokok bahasan Teori Proses Masuk dan Berkembangnya Islam di Indonesia terhadap hasil belajar siswa. Metode yang digunakan adalah metode kuantitatif dengan jenis quasi experiment (eksperimen semu), yang melibatkan tes awal (pre-test) dan tes akhir (post-test).Berdasarkan uji hipotesis, diperoleh nilai signifikansi (sig. 2-tailed) sebesar 0,000 0,05 dan nilai thitung sebesar 4,419 ttabel 1,689. Oleh karena itu, dapat disimpulkan bahwa hipotesis alternatif (H₁) diterima, yang berarti bahwa penerapan model Project Based Learning berpengaruh secara signifikan terhadap hasil belajar siswa SMA Negeri 13 Medan.Hasil post-test menunjukkan bahwa rata-rata nilai siswa di kelas eksperimen menggunakan model (Project Based Learning) adalah 74,47, sedangkan kelas kontrol menggunakan model (Problem Based Learning) memperoleh rata-rata nilai sebesar 66,06. Dengan demikian, terdapat selisih pencapaian sebesar 8,41 poin, yang menunjukkan bahwa hasil belajar siswa di kelas eksperimen lebih tinggi dibandingkan dengan kelas kontrol.
Analisis Pengembangan Media E Komik Materi Kerajaan Sriwiaya Dalam Pembelajaran Sejarah Dermawan*, Fredy; Tanjung, Samsidar; Ginting, Rivani Angela; Sembiring, Yenni Br; Lubis, Hafnita Sari Dewi
JIM: Jurnal Ilmiah Mahasiswa Pendidikan Sejarah Vol 9, No 2 (2024): Mei, History Learning Media and Social Problems
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jimps.v9i2.29762

Abstract

Hingga saat ini, banyak pemikiran yang harus diubah terkait dengan fokus pada sejarah. Di sekolah, garis besar yang dianggap melelahkan oleh siswa biasanya menyertakan model asli. Kebanyakan siswa menganggap model asli melelahkan karena mereka hanya fokus pada mengingat karakter, kesempatan, dan tempat yang unik. Hal lain yang membuat penggambaran di sekolah terkesan membosankan adalah karena guru yang menampilkan jiwa atau semangat sejarah itu sendiri tidak bisa. Dalam ujian kali ini, strategi tes yang digunakan adalah pengembangan dengan menggunakan ranah dasar, yaitu pengembangan media pembelajaran Sejarah yang diperkenalkan dalam bentuk komik yang diharapkan dapat memudahkan pendidik dalam menyampaikan contoh materi dan membantu siswa dalam memahami materi. Dari hasil tes ini, 80% seluruh anggota kelas mampu mempertahankan materi yang disampaikan dengan baik sehingga tujuan akhir dapat tercapai. Melalui komik, menciptakan perjumpaan dapat mewujudkan faktor-faktor nyata siswa dalam pembelajarannya. Media pembelajaran melalui komik yang menarik dan ringan berarti siswa sering kali tertarik untuk belajar lebih banyak. atau sebaliknya, ceritanya dibedakan dengan memanfaatkan kesempatan mereka untuk membaca dengan cermat materi pemahaman sekolah.
The Influence of Artsteps Virtual Museum Learning Media on the History Learning Outcomes of Grade XI Students of Eria Medan Private High School Sibarani, Esmin Yuliana; Tanjung, Samsidar; Sianturi, Rheinhard Sam; Sitepu, Putri Sri Binda Br.
Journal of English Language and Education Vol 10, No 5 (2025)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jele.v10i5.1482

Abstract

This study aims to determine the effect of the use of the Artsteps Virtual Museum learning media on the history learning outcomes of class XI students at Eria Medan Private High School. The method used is a quantitative descriptive study with a Quasi-Experimental design through a pretest-posttest control group design model. The study population included all class XI students at Eria Medan Private High School, with a saturated sampling technique so that the entire population of 50 students was sampled. Data were collected through multiple-choice pretest and posttest tests that had passed validity, reliability, difficulty level, and discriminatory power tests. Data analysis included normality tests, homogeneity tests, and hypothesis tests using independent sample t-tests. The results showed a difference in the average posttest score, where the experimental class obtained an average of 86.88 which was higher than the control class of 68.48, with a significance value of 0.001. This proves that there is a significant influence. Thus, it can be concluded that the use of the Artsteps Virtual Museum media has a positive and significant effect on the history learning outcomes of class XI students at Eria Medan Private High School
The Effectiveness of Web-Based PACTA for Electrical Motor Installation in Vocational High School Mustaqim, Bima; Siagian, Sahat; Junaidi, Agus; Keristiana Sinaga, Enny; Tanjung, Samsidar; Mursid, R
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 1 (2025): January
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i1.93750

Abstract

Vocational education in Indonesia faces challenges in providing interactive learning that aligns with the demands of Industry 4.0. In addition, students’ low engagement in understanding technical concepts remains a major obstacle to achieving meaningful learning outcomes. This study aims to evaluate the effectiveness of a web-based learning system using the PACTA model in improving student learning outcomes. The research employed a quasi-experimental method with a pre-test and post-test design across two groups: one group used the PACTA system integrated with Augmented Reality (AR) and an AI-based chatbot, while the other group used a conventional web-based learning platform. Results showed that the PACTA group experienced an increase in average score from 45.22 to 63.91 (t = 3.508; p = 0.002) with an effect size of 18.69%, while the conventional group improved from 38.04 to 44.79 (t = 2.273; p = 0.031) with an effect size of 6.75%. Student perception data showed high satisfaction, with effectiveness at 90.67%, ease of use at 88.2%, and accessibility at 85.0%. The findings conclude that the PACTA-based learning system effectively enhances student engagement and understanding and is recommended for broader application in vocational education.  
E-Modul Tematik Interaktif: Membuat Pembelajaran Lebih Menyenangkan dengan Canva di SD Murni, Deli; Siagian, Sahat; Tanjung, Samsidar
ELEMENTARY SCHOOL JOURNAL PGSD FIP UNIMED Vol. 14 No. 1 (2024): ELEMENTARY SCHOOL JOURNAL PGSD FIP UNIMED
Publisher : FIP Unimed

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/esjpgsd.v14i1.58135

Abstract

Penelitian ini bertujuan untuk menghasilkan E-Modul Tematik menggunakan Canva untuk meningkatkan kemampuan di Sekolah Dasar yang layak, praktis dan efektif. Jenis penelitian ini adalah penelitian dan pengembangan dengan menggunakan model ADDIE. Hasil penelitian menunjukan: (1) Uji validasi ahli materi dalam kategori sangat layak dengan skor rata-rata 90%. (2) Uji validasi ahli desain instruksional dalam kriteria sangat layak dengan skor rata-rata 94%. (3) Uji validasi ahli media dalam kategori sangat layak dengan skor rata-rata 91%. (4) Uji coba perorangan kriteria sangat baik dengan skor rata-rata 91%. (5) Uji coba kelompok kecil dalam kriteria sangat baik dengan skor rata-rata 89%, dan (6) Uji coba lapangan masuk dalam kriteria sangat baik dengan skor rata-rata 92%. Uji kepraktisan oleh guru hasil sangat baik dengan skor rata-rata 91%, sedangkan hasil uji kepraktisan pada siswa skor rata-rata 91% yang masuk pada kategori sangat baik. Hasil belajar pada percobaan penggunaan E-Modul Tematik Kelas VI SD menggunakan Canva pada kelas eksperimen rata-rata nilai 91, sedangkan siswa yang diajarkan tanpa menggunakan E-modul Tematik menggunakan Canva mendapatkan nilai rata-rata 75. Pengujian hipotesis menggunakan Independent t-test sebesar 2,65 dengan signifikansi 0,012. Ketika taraf signifikansi ditetapkan pada alpha 5%. Keywords: E-modul, tematik, Canva, sekolah dasar.
Pengaruh Pola Asuh Orang Tua Terhadap Tingkat Kenalakan Remaja: Studi Kasus Remaja Kota Binjai, Jln. T. Imam Bonjol Tanjung, Samsidar; Simatupang, Saharani Gibran; Ritonga, Maria; Hakim, Mohammad Lukmanul; Br Ginting, Icha Marta Friska; Mode, Aninda Nesya
Innovative: Journal Of Social Science Research Vol. 4 No. 3 (2024): Innovative: Journal Of Social Science Research (Special Issue)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i3.11551

Abstract

This research was conducted based on the rampant behavior of juvenile delinquency to the detriment of others, especially in the neighborhood of Jl. T. Imam Bonjol, Binjai City. This is thought to be the impact of the covid-19 pandemic which makes students stay at home all day and feel bored, leading to behavior outside the values and norms of society. So that raises questions about parenting. This study uses a qualitative descriptive method in which data collection is carried out by means of direct observation and interviews with adolescents and parents in the observation environment. From this study, it produces a conclusion that explains that the level of juvenile delinquency at this time is caused by parenting patterns of parents who are indifferent to the behavior shown by their children.
Pengaruh Video Pembelajaran Aplikasi Pahamify sebagai Media Belajar terhadap Hasil Belajar Siswa Kelas XI IPA pada Mata Pelajaran Sejarah di SMA Negeri 5 Medan Simbolon, Hannah Felicia; Tanjung, Samsidar
Innovative: Journal Of Social Science Research Vol. 4 No. 5 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i5.13327

Abstract

This research aims to see the influence of the Pahamify application learning videos as a learning medium on the learning outcomes of class XI Science students in History lessons at SMA Negeri 5 Medan. The method used is quantitative analysis with case control using the t test. The samples in these two research groups each amounted to 36 people. From this research, it is known that there was an increase in learning outcome scores in the group taught using the Ruangguru application (control) and in the group taught using the Pahamify application (experiment). The mean post-test score in the control group was 75.22 and in the experimental group was 84.78. The difference between the pre-test and post-test mean scores in the experimental group (29.56) was higher than the control (19.44). Based on the results of the different test (t test), it is proven that the use of the Pahamify application is more influential than the Ruangguru application in improving learning outcomes with a Sig value. (2-tailed) = 0.00 is smaller than 0.05.
MODEL PEMBELAJARAN ICARE BERBASIS BLENDED: LITERASI SEJARAH PADA MATA KULIAH PENDIDIKAN SEJARAH INDONESIA Tanjung, Samsidar; Ane, La; Sumatri, Pulung; Mursid, R.
JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN Vol. 10 No. 2 (2023): Desember - Jurnal Teknologi Informasi dan Komunikasi dalam Pendidikan
Publisher : Pascasarjana Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jtikp.v10i2.54008

Abstract

Abstrak: Tujuan penelitian ini untuk; (1) mengembangkan model pembelajaran ICARE berbasis rotation blended untuk meningkatkan literasi sejarah pada mata kuliah Pendidikan Sejarah Indonesia; (2) mengetahui tingkat kelayakan model pembelajaran ICARE berbasis rotation blended digunakan pada mata kuliah Pendidikan Sejarah Indonesia; (3) mengetahui tingkat keefektifan model pembelajaran ICARE berbasis rotation blended dapat meningkatkan kompetensi mata kuliah Pendidikan Sejarah Indonesia; (5) mengetahui Kemampuan Berpikir Kreatif dan kompetensi mata kuliah Pendidikan Sejarah Indonesia. Metode penelitian dan pengembangan (R & D). Penelitian ini dilakukan Jurusan Pendidikan Sejarah, Fakultas Ilmu Sosial Unimed Tahun Akademik 2023/2024, matakuliah Pendidikan Sejarah Indonesia Masa Kemerdekaan sampai Revormasi. Hasil penelitian menunjukkan, bahwa: model pembelajaran ICARE berbasis rotation blended sangat layak; model pembelajaran ICARE berbasis rotation blended meningkatkan hasil belajar pada mata kuliah pendidikan sejarah indonesia sangat tinggi. 0,63 dengan kategori œsedang (0,7 > (N-gain) ≥ 0,3), sehingga sangat efektif dalam meningkatkan hasil belajar mahasiswa; dan Kemampuan literasi sejarah terdapat peningkatan pada saat posttest.  Kata Kunci: model pembelajaran; ICARE; blended; literasi; pendidikan sejarah indonesia Abstract: The objective of this research is to; (1) develop a rotation-based blended ICARE learning model to improve historical literacy in Indonesian History Education courses; (2) find out the validity of the rotation blended learning model of ICARE used in the history education courses of Indonesia; (3) know the effectiveness of the Rotation Blended ICare learning model that can improve the competence of the History Education of Indonesia course; (5) know the Creative Thinking Skills and the competences of the history of education of Indonesia courses. Research and development methods (R & D). This research was carried out by the Department of History Education, Faculty of Social Sciences Unimed Academic Year 2023/2024, matakuliah Education History of Indonesia Period of Independence until the Revolution. The results of the research showed, that: the ICARE rotation blended learning model is excellent; the rotationblended ICARE learning model improves the learning outcomes of Indonesian history education courses very high. 0.63 with the category œsedang (0.7 > (N-gain) ≥ 0.3), which is very effective in improving student learning outcomes; and Historical literacy is improved at the time of posttest.  Keywords: learning model; ICARE; blended; literacy; Indonesian history education
Co-Authors . Nurli Abdul Hamid K Abdul Hamid K Abdul Hamid K. Abdul Hasan Saragih Abdul Hasan Saragih Abdul Muin Sibuea Ade Hermansyah Pohan Ade Syafrina Adi Sutopo Agus Junaidi Aminah Lubis Armiadi . Aruan, Theodora Br Ginting, Icha Marta Friska Busmin Gurning Cindy Rizky Salsabila Damasti Rohani Simanjuntak Daulat Saragi Daulat Saragi Dedi Hidayat Dedi Hidayat Dermawan*, Fredy Dewi Endriani Dianita Br Silaban Dina Ampera Dinda Amelia Putri Lubis Dwi Fatmaniati Siregar Edidon Hutasuhut Effendi Manalu Eka Putri Kartini Pasaribu Fadhilatun Mahfudzah Fadliati Harna Farihah ., Farihah Farihah, Farihah Fatmawati Fatmawati Fira Astika Wanhar Galih Raka Siwi Ginting, Handriani Milladya Ginting, Rivani Angela Hakim, Mohammad Lukmanul Handriani Milladya Ginting Hasibuan, Nurkholijah Rohma Hernita Jusepa Br Tompul Hidayat Hidayat Hidayat Hidayat Ibnu Hajar Ichwan Azhari Ida Hayani Ika Guswari Irmayanti, Levia Ita Salsalina Br Ginting Jonson Hulman Siburian Julaga Situmorang Junaidi Amin Sitepu K, Abdul Hamid Keysar Panjaitan Keysar Panjaitan Khoirun Nikmah La Ane, La Laristina Sinaga Lili Nur Indah Sari Lubis, Hafnita Sari Dewi Lukitoyo, Pristi Suhendro Mahfudzah, Fadhilatun Malau, Navaldi Indra Melda Oktika Mode, Aninda Nesya Muktar . Murni, Deli Mustaqim, Bima Nabelia Utami Manurung Naeklan Simbolon Nainggolan, Laura Natashia Br Ndona, Yakobus Novita Ayu Putri Nur Fadillah, Nur Nurhasanah Nurhasanah Nurhasanah Nurhasanah Paskaria Simbolon Putri Irayani R Mursid R Mursid R Mursid R Mursid R. Mursid R. Mursid R.Mursid Restu Restu Restu Restu Rida Fadilah Rijal Sianturi Ritonga, Maria Rizal Nuari Rizky Mawarni Pulungan Ronald Hamonangan Rosida Minta Ito Pasaribu Sahat Siagian Saif, Fakhruna Sari, Della Yuspita Selwen Naden Sembiring, Yenni Br Sianturi, Rheinhard Sam Sibarani, Esmin Yuliana Sidiq, Ricu Siman Siman Siman Siman Siman Simatupang, Saharani Gibran Simbolon, Hannah Felicia Sinaga, Enny Keristiana Sinurat, Uli Artha Aprilia Sitepu, Putri Sri Binda Br. Sormin, Saucas Alhakiki Sri Yunita Sugiharto Sugiharto . Sumatri, Pulung Surya Dharma Suryana Rajagukguk Tanjung, Syarifah Theodora Aruan Thesalonika, Emelda Ulina Rahmayani Wildansyah Lubis Winara Winara Yunus Abidin Yusnadi Yusnadi Yusnadi Yusrizal Yusrizal Zimmi Idaman Sitepu Zulkifli Matondang Zuraida Lubis