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The Role of Lesson Study in Enhancing Faculty Collaboration: A Case Study in Higher Education Institutions: Peran Lesson Study dalam Meningkatkan Kolaborasi Dosen: Studi Kasus di Perguruan Tinggi Hermawan, Candra; Mahfud; Dian Arief Pradana
Santhet: (Jurnal Sejarah, Pendidikan Dan Humaniora) Vol 4 No 2 (2020): Santhet : Jurnal Sejarah, Pendidikan, dan Humaniora
Publisher : Proram studi pendidikan Sejarah Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/santhet.v4i2.4608

Abstract

This study aims to analyze the role of lesson study in enhancing collaboration among faculty members in a higher education setting, specifically within the Study Program at the Faculty of Teacher Training and Education (FKIP). A qualitative research method was employed, using in-depth interviews with five faculty members involved in lesson study activities. The findings indicate that lesson study provides a positive experience for faculty in sharing teaching ideas and practices, as well as increasing their engagement and motivation. Despite challenges such as time constraints and differing viewpoints, faculty reported significant changes in their teaching practices, such as improved responsiveness to student feedback and greater willingness to experiment with new methods. The study concludes that lesson study is an effective strategy for strengthening faculty collaboration and enhancing the quality of learning. Further support from the institution and additional training for faculty are needed to address existing challenges. Limitations of the study include the small sample size and specific context, which may limit the generalizability of the findings across all study programs.
Development of Mobile Learning-Based Gamification to Improve Effectiveness and Motivation in Local History Learning at Universitas 17 Agustus 1945 Banyuwangi: Pengembangan Gamifikasi Berbasis Mobile Learning untuk Meningkatkan Efektivitas dan Motivasi Pembelajaran Sejarah Lokal di Universitas 17 Agustus 1945 Banyuwangi Romadloni, Sahru; Rachman, Adytira; Pradana, Dian Arief
Santhet: (Jurnal Sejarah, Pendidikan Dan Humaniora) Vol 9 No 5 (2025): SANTHET: (JURNAL SEJARAH, PENDIDIKAN DAN HUMANIORA) 
Publisher : Proram studi pendidikan Sejarah Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/santhet.v9i5.6300

Abstract

This research is motivated by the low motivation and learning outcomes of students in the Local History course, which has so far been dominated by conventional methods such as lectures and rote memorization, making the learning process monotonous and less engaging. To address this issue, the study aims to develop a gamification-based learning medium by utilizing Quiziz and Wayground applications as an innovative strategy to enhance the effectiveness, interactivity, and motivation of students in learning history. The research method employed was Research and Development (R&D) with the ADDIE model, which includes analysis, design, development, implementation, and evaluation stages. The analysis phase focused on identifying students’ needs and the shortcomings of conventional learning methods, while the design phase formulated appropriate gamification elements for local history content. The development process produced a prototype that was validated by media and content experts, with average scores of 4.20 and 3.95, respectively, categorized as good. The implementation stage was carried out through a small-scale trial with 10 students and a large-scale trial with 30 students, resulting in positive responses with average scores of 4.05 for the small group and 4.18 for the large group. Furthermore, the effectiveness test was conducted by involving 30 students in the experimental class and 30 students in the control class. The results showed a significant difference between the two groups, where the experimental class achieved an average score of 82.00, while the control class achieved only 74.20, with an independent t-test result of p = 0.000 < 0.025, indicating that gamification-based mobile learning is effective in improving students’ learning outcomes. The novelty of this research lies in the integration of gamification with Local History content through mobile applications that allow students to access learning materials anytime and anywhere, thus making the learning of history not only more enjoyable but also strengthening their understanding of local values and nationalism.
Study of the Information and Communication Technology (ICT) on Learner English Speaking Skill Nur, Mohamad Roihan; Pradana, Dian Arief; Afriani, Imro’atul Husna
Innovative: Journal Of Social Science Research Vol. 4 No. 1 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i1.10594

Abstract

Penelitian ini ditulis untuk mengetahui segala ICT yang ada dalam aspek speaking skill dan untuk mengetahui perkembanganya. dengan pendekatan kualitatif Penelitian ini menggunakan studi literatur. Penelitian berfokus dengan mereview literatur terdahulu, kemudian hasil review dikelompokan dan dianalisa demi mencapai tujuan penelitian. dari hasil studi menunjukan bahwa jenis ICT yang di implementasikan meliputi Video recorder, Video Taped, Smartphone, Tablet, Youtube, Instagram, TikTok, Facebook, WhatsApp, Zoom, Flipgrid, Duolingo, Quizlet, Speaklanguage, SmallTalk2Me, Elsaspeak. Kemudian hasil studi menunjukan bahwa perkembangan ICT pada speaking skill secara garis besar dipengaruhi oleh perkembangan teknologi pada masanya dan sesuai tren penggunaan suatu teknologi baik dalam bentuk software maupun hardware
Analisis Pembelajaran Sejarah di Era Revolusi Industri 4.0 (Studi Kasus: MAN 1 Banyuwangi) Afifah, Safira Nur; Pradana, Dian Arief; Widyasari, Riztika
Riwayat: Educational Journal of History and Humanities Vol 8, No 1 (2025): Januari, Special Issue on "Educational design research for human beings learning
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jr.v8i1.44295

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Penelitian ini bertujuan untuk menganalisis proses pembelajaran sejarah di MAN 1 Banyuwangi dalam konteks era Revolusi Industri 4.0. Fokus utama penelitian ini adalah keterkaitan antara proses pembelajaran sejarah dengan pengembangan keterampilan abad 21 yaitu 4C seperti berpikir kritis, komunikasi, kolaborasi, dan kreativitas . Metode yang digunakan adalah pendekatan kualitatif dengan jenis penelitian studi kasus. Teknik pengumpulan data akan dilakukan melalui wawancara, observasi, dan studi dokumen. Hasil penelitian ini menunjukkan bahwa proses pembelajaran sejarah di sana telah berhasil menerapkan kegiatan belajar mengajar yang berkaitan dengan era revolusi industri 4.0 mulai dari perencanaan, pelaksanaan, hingga evaluasi pembelajaran. Serta tantangan dan solusi yang dihadapi oleh guru dan siswa di MAN 1 Banyuwangi.
FROM ASENG TO OSING “HISTORİCAL REVIEW OF THE EXISTENCE AND DYNAMICS OF CHINESE ETHNIC IDENTITY IN BANYUWANGI” Mahfud; Dian Arief Pradana; Herdiana Dyah Susanti
International Journal of Educational Review, Law And Social Sciences (IJERLAS) Vol. 3 No. 1 (2023): January
Publisher : RADJA PUBLIKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54443/ijerlas.v3i1.645

Abstract

The existence of Chinese ethnicity in Banyuwangi is estimated since the 17th century, the existence of Chinese in Blambangan has certainly experienced an interesting dynamic process to be revealed, especially how the history of the existence and change of ethnic Chinese identity itself, from Aseng who incidentally is a foreigner to Osing who is a native of Banyuwangi . A certain society always presents stereotyped views. Likewise with Chinese identity in Banyuwangi. Referring to the view of cultural studies, identity is entirely a socio-cultural construction. No identity can emerge outside of cultural representation or acculturation. The dynamics of social change in the cultural dimension refers to cultural changes in society such as contact with other cultures which causes cultural diffusion and borrowing. This identity change phenomenon can be seen in the Chinese ethnic identity in Banyuwangi Regency. The history of the Chinese ethnic in Banyuwangi as a whole has experienced ups and downs caused by the conditions of Indonesian domestic and foreign socio-political culture, placing the Chinese ethnic in an uncertain position, and tending to become victims of Indonesia's social and political situation which is always turbulent. This then causes the ethnic Chinese to always be faced with difficult conditions that affect their existence as an ethnic group. As Chinese people in Banyuwangi, they generally admit to being confused about choosing whether to retain their distinctive Chinese (hereditary) characteristics, or have to completely abandon everything they received from their ancestors and completely merge into the majority society. This paper aims to discuss how the emergence of the history of ethnic Chinese in Banyuwangi Regency, formerly known as Blambangan, and how the dynamics of the development of social change for ethnic Chinese in Banyuwangi.
THE TEACHING OF READING COMPREHENSION BY USING A SMALL GROUP DISCUSSION (SGD) AT THE FIRST YEAR STUDENTS OF SENIOR HIGH SCHOOL Jihan Harfina Christianti; Dian Arief Pradana; St. Shabibatul Rohmah
International Journal of Educational Review, Law And Social Sciences (IJERLAS) Vol. 3 No. 2 (2023): March
Publisher : RADJA PUBLIKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54443/ijerlas.v3i2.699

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The purpose of this study was to determine whether the use of discussion methods in small groups contributed to significant improvements in students' reading comprehension. In this study, we used X IPA 1 with 36 students as a sample. A one-group pretest-posttest design is used in this study. The results showed that using small group discussion techniques improved students' reading comprehension. Students averaged 68.8 on the pretest and 72.2 on the posttest. The outcome of the Independent Samples T-Test used in hypothesis testing serves as evidence. The significant value is less than 0.05 (0.00 <05),), indicating a significant difference in the results of this study. As a result, the research hypothesis is accepted. This shows that the small group discussion approach to teaching and learning in SMAN 1 Rogojampi is very effective in improving students' reading comprehension.
THE USE DIGITAL STORY TELLING TO INCREASE STUDENTS INTEREST IN LEARNING IN THE NEW NORMAL ERA Helina Nova Rina; Dian Arief Pradana; Devi Novitasari; St. Shabibatul Rohmah
International Journal of Educational Review, Law And Social Sciences (IJERLAS) Vol. 3 No. 2 (2023): March
Publisher : RADJA PUBLIKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54443/ijerlas.v3i2.702

Abstract

In this globalization era, technological developments are increasing rapidly. The use of media in learning is also increasingly diverse, ranging from traditional to modern. Especially in this Covid era, as educators we are required to be creative and innovative in choosing media in learning to increase students' interest in learning. The use of technological media in learning is one way that is used so that learning can continue during face-to-face meeting restrictions. Digital Story Telling is one of the appropriate learning media during this Pandemic era. Providing material in digital form is expected to be able to be conveyed to students without reducing student learning interest.
THE ANALYSIS OF SHORT STORY’S FIGURATIVE LANGUAGE DARING THE COVID-19 PANDEMIC OUT BREAK : THE CASE OF INDONESIA SECONDARY SCHOOL Ramadana, Sonya; Dian Arief Pradana; St. Shabibatul Rohmah
LUNAR Vol 8 No 1 (2024): Language and Art (LUNAR)
Publisher : Prodi Pendidikan Bahasa Inggris, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/ln.v8i1.3744

Abstract

This study aims to determine and describe the figurative language used in short stories. The research data were in the form of speech in text extracts, and were collected through document analysis using descriptive qualitative methods. The data were selected purposively. Data are selected using a coding system to identify data using figurative language. The selected data were analyzed using several Hymes communication ethnographic components which separate language form and language meaning. Figurative language is classified into types of figures based on the Kennedy theory. there are ten types of figurative language, namely: Metaphor, Simile, Personification, Pleonasm, Hyperbola, Repetition, Rhetoric, Ellipsis. The results of this study are expected to provide information about various figurative languages ​​and messages. behind it and knowing how figurative language is used in literary works, especially in short stories for students. In addition, it is also hoped that it can be useful for English language lecturers as input and consideration for applying some material about types of figurative language, especially those used in short stories. Other researchers can use the findings of this study as a reference for conducting further research on similar issues.
The Role of Formative Assessment in Developing English Language Curriculum and Learning Ningsih, Nurul Rahayu; Rosidah, Nur Aini Rosidah; Pradana, Dian Arief
JOURNAL OF TECHNOLOGY, EDUCATION & TEACHING (J-TECH) Vol. 1 No. 2 (2024): JOURNAL OF TECHNOLOGY, EDUCATION & TEACHING (J-TECH)
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62734/jtech.v1i2.417

Abstract

This research examines the role of formative evaluation in improving curriculum development and the English language learning process. Formative assessment (FA) is a comprehensive evaluation method that provides feedback to teachers and students to improve teaching effectiveness. It helps students understand their limitations and gives teachers the ability to tailor lessons to students' needs. This article uses a systematic literature review approach to collect data from various studies. The results show that formative approaches are effective in increasing students' motivation, engagement and response to learning, as well as facilitating curriculum fulfillment based on students' needs. Formative assessment can be conducted using many strategies, such as questioning, group discussions, presentations, and the use of rubrics, journals, and quizzes, supported by technology to improve efficiency and effectiveness.
Penerapan Model Pembelajaran Role Playing untuk Meningkatkan Hasil Belajar  Mata Pelajaran IPA Siswa Kelas V SDN 1 Kertosari Mahfud, Mahfud; Dian Arief Pradana; Susintowati, Susintowati
MUTIARA PGSD Vol. 1 No. 1 (2024): MUTIARA PGSD
Publisher : CV. Sekawan Siji

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63440/mutiarapgsd.v1i1.10

Abstract

Kegiatan belajar mengajar adalah suatu kondisi yang dengan sengaja diciptakan. Gurulah yang menciptakannya guna membelajarkan anak didik. Guru yang mengajar dan anak didik yang belajar. Perpaduan dari kedua unsur manusiawi ini lahirlah interaksi edukatif dengan memanfaatkan bahan sebagai mediumnya. Disana semua komponen pengajaran diperankan secara optimal guna mencapai tujuan pengajaran yang telah ditetapkan sebelun pengajaran dilakasanakan .Model Pembelajaran Bermain Peran (Role Playing) adalah suatu cara penguasaan bahan-bahan pelajaran melalui pengembangan imajinasi dan penghayatan itu dilakukan siswa dengan memerankan sebagai tokoh hidup atau benda mati. Hasil belajar adalah peningkatan perubahan kemampuan yang dimiliki setelah seseorang mengikuti proses pembelajaran. Hasil belajar yang dicapai atau yang diraih siswa mencakup segenap ranah psikologis siswa yang meliputi (Kognitif, Afektif, dan Psikomotorik). Jadi pembelajaran dengan Role Playing merupakan cara belajar yang dilakukan dengan cara membagi siswa menjadi beberapa kelompok dan setiap kelompok memerankan karakter sesuai dengan naskah yang telah dibuat dan materi yang telah ditentukan oleh guru, sehingga siswa lebih mudah memahami dan mengingat materi yang telah diperankan tersebut. Dalam penelitian ini, kegiatan siswa sangatlah menunjang dan mendukung kegiatan guru dalam melakukan Penerapan model pembelajaran role playing. Kegiatan siswa merupakan faktor utama yang berperan penting dalam peningkatan hasil belajar tiga ranah tersebut, kegiatan siswa, kegiatan guru, dan peningkatan hasil belajar siswa adalah tiga hal yang saling terkait satu dengan yang lain.Berdasarkan hasil penelitian dan pembahasan diperoleh data hasil belajar siswa ,yaitu mendapat peningkatan dari sebelum siklus 75%, Siklus I 81,2% dan Siklus II 93,8% dari target ketuntasan klasikal sebesar 90% maka dapat disimpulkan jika Penerapan Model Pembelajaran Role Playing dapat Meningkatkan Hasil Belajar IPA Siswa Kelas V SDN 1 Kertosari Semester Gasal Tahun Pelajaran 2022/2023.
Co-Authors Abd Rahman Abd. Rahman Achmad Iqbal Afifah, Lia nur Afifah, Safira Afifah, Safira Nur Afriani, Imro'atul Husna Afriani, Imroatul Husna Afriani, Imro’atul Husna Arafah Husna Arifqi, Adenia Lutfany Armeridha, Yesika Agnes Sandya Bashar, Khaliq Budianto, Faradiba Budianto, Faradiba Mahadewi Candra Hermawan Chindy Claudya BR Devi Novitasari Devi Rianawati Eka Pramono Adi Elok Rosyidah Endang Suprihatin Erly Sutrisni Erly Sutrisni Febiyanti, Alisa Firdina Istiqomah Firdina Istiqomah Firmansyah, Ilham Hairul Umam Handayani, Indah Hary Priyanto Hatun, Dyah Infita Helina Nova Rina Henry Praherdhiono Ifa Muhimmatin Imro’atul Husna Afriani Jamil, Robit Nurul Jihan Harfina Christianti Kartika Krisna Taufany Prasetya Kristiawan, Dana Laili, Yuli Alfi M Iswahyudi M. Iswahyudi M. Iswahyudi mafud Mahfud Mahfud Mahfud Mahfud Mahfud Mahfud Maisaroh, Devi Intan Moch. Ardi Setyawan Mochammad Ardi Setyawan Moh Fahrurrozi Moh. Fahrurrozi Mufaila, Selfi Mustofa, S. Ahmad Marjuki Ningsih, Nurul Rahayu Novita, Iva Nur Aini Rosidah Rosidah Nur, Mohamad Roihan Nurul Rahayu Ningsih Oktavena, Nafilla Malika Palupi, Yesi Cahya Prameswari, Kenyo Prasetiyo, Totok Hari Priyanto, Hary Putri, Shinta Aulia Putri, Vrisantya Ika Rachman, Adytira Ramadana, Sonya Rifka Arinda Noviasari Rizki Nurfida Pambayun Riztika Widyasari Riztika Widyasari Rohmah, St. Shabibatul Rohmah, St.Shabibatul Rosidah, Nur Aini Rosidah RR. Ella Evrita Hestiandari Sahru Romadloni Saiful Anwar Santoso, Titah Agastya Saputra, Febry Sari, RAD Permata Puspita Sari, Septy Kumala Sihkabuden Sihkabuden St. Shabibatul Rohmah St. Shabibatul Rohmah St. Shabibatul Rohmah Rohmah Suciati Suciati Susanti, Herdiana Dyah Susintowati Susintowati Susintowati, Susintowati Totok Hari Prasetyo Totok Hari Prasetyo Vrisantya Ika Putri Winda Hurotul ‘Aini Wisdaningrum, Oktavima Yahya Badruz Zaman Zaman Yesi Cahya Palupi Yuli Alfi Laili Yulias Prihatmoko