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PELATIHAN PEMBUATAN MEDIA MOBILE LEARNING BERBASIS TIKTOK BERILUSTRASI BUDAYA LOKAL BERBANTUAN AI Simatupang, Gugun Manosor; Syafmen, Wardi; Ismiatun, Asih Nur; Novferma, Novferma; Romundza, Febbry
Jurnal Pengabdian Masyarakat Khatulistiwa Vol 8, No 2 (2025): NOPEMBER
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpmk.v8i2.5643

Abstract

ABSTRACTThis study aims to improve teachers’ competence in developing mobile learning media using TikTok supported by Artificial Intelligence (AI) to create contextual visual learning materials. The training was conducted at SMP Negeri 6 Muaro Jambi with 20 participating teachers. A participatory workshop model was applied through orientation, demonstration, guided practice, and independent production stages. Data were collected through performance assessments, observation, and response questionnaires. The results show a significant increase in teachers’ skills: the mean score for media design improved from 62.5 to 83.0, TikTok-based instructional use from 58.0 to 86.5, and AI-based visual creation from 55.0 to 88.0. Teacher motivation and readiness to apply the media in class also increased, reflected by a positive response score of 3.6 on a 4-point scale. Classroom trials showed an increase in student engagement from 56% to 84% and participation from 48% to 73%. These findings indicate that AI-assisted TikTok-based mobile learning media is effective in enhancing teacher creativity, classroom interaction, and student learning engagement.Keywords: mobile_learning; tiktok; local_culture; artificial_intelligence; teacher_training ABSTRAKPenelitian ini bertujuan untuk meningkatkan kompetensi guru dalam mengembangkan media mobile learning dengan memanfaatkan TikTok yang didukung oleh Kecerdasan Buatan (AI) untuk menghasilkan materi pembelajaran visual yang kontekstual. Pelatihan dilaksanakan di SMP Negeri 6 Muaro Jambi dengan melibatkan 20 orang guru sebagai peserta. Model pelatihan yang digunakan adalah workshop partisipatif yang terdiri dari tahap orientasi, demonstrasi, latihan terbimbing, dan produksi mandiri. Data dikumpulkan melalui penilaian kinerja, observasi, dan angket respons. Hasil penelitian menunjukkan adanya peningkatan kemampuan guru yang signifikan: nilai rata-rata kemampuan desain media meningkat dari 62,5 menjadi 83,0, pemanfaatan TikTok sebagai media pembelajaran meningkat dari 58,0 menjadi 86,5, dan kemampuan pembuatan visual berbasis AI meningkat dari 55,0 menjadi 88,0. Motivasi dan kesiapan guru untuk menerapkan media di kelas juga meningkat, yang tercermin dari skor respons positif sebesar 3,6 dari skala 4. Uji coba kelas menunjukkan peningkatan keterlibatan siswa dari 56% menjadi 84% dan partisipasi dari 48% menjadi 73%. Temuan ini menunjukkan bahwa media mobile learning berbasis TikTok berbantuan AI efektif dalam meningkatkan kreativitas guru, interaksi pembelajaran, dan keterlibatan belajar siswa.Kata Kunci: mobile_learning; tiktok; budaya_lokal; kecerdasan_buatan; pelatihan_guru
PENGEMBANGAN MEDIA KOMIK MATEMATIKA BERBASIS ETHNOMATHEMATICS MENGGUNAKAN MODEL PROBLEM BASED LEARNING UNTUK MENINGKATKAN LITERASI MATEMATIS Khalid, M. Hafiz; Sabil, Husni; Novferma, Novferma; Romundza, Febbry; Harizon, Harizon
VOX EDUKASI: Jurnal Ilmiah Ilmu Pendidikan Vol 16, No 2 (2025): NOPEMBER
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/ve.v16i2.5552

Abstract

ABSTRAKPenelitian ini dilatarbelakangi oleh rendahnya literasi matematis siswa SMP, khususnya dalam memahami, menafsirkan, serta menyelesaikan permasalahan matematika dalam konteks kehidupan nyata. Media pembelajaran yang digunakan di sekolah dinilai belum mampu mengaitkan konsep matematika dengan budaya lokal serta belum memfasilitasi keterampilan pemecahan masalah. Penelitian ini bertujuan untuk: (1) mengembangkan media komik matematika berbasis ethnomathematics melalui model Problem Based Learning (PBL) pada materi Teorema Pythagoras, dan (2) mendeskripsikan kualitas produk ditinjau dari aspek kevalidan, kepraktisan, dan keefektifan dalam meningkatkan literasi matematis siswa SMP. Metode penelitian yang digunakan adalah Research and Development dengan model ADDIE yang meliputi tahap analysis, design, development, implementation, dan evaluation. Subjek penelitian adalah siswa kelas VIII SMP Negeri 19 Kota Jambi. Instrumen penelitian terdiri atas angket validasi ahli materi dan ahli desain, angket kepraktisan guru dan siswa, serta tes literasi matematis. Data dianalisis secara deskriptif kuantitatif dengan uji keefektifan menggunakan perhitungan N-Gain. Hasil penelitian menunjukkan bahwa produk komik matematika berbasis budaya Jambi yang dikembangkan memiliki kualitas sangat valid dengan skor 88%, praktis dengan skor 85%, serta efektif meningkatkan literasi matematis siswa. Rata-rata nilai pretest sebesar 56.4 meningkat menjadi 78,39 pada posttest dengan nilai N-Gain sebesar 0,74 (kategori tinggi). Integrasi unsur budaya Jambi seperti rumah adat, makanan khas, dan kerajinan lokal dalam alur komik berbasis PBL mampu menciptakan pembelajaran yang kontekstual, menarik, dan bermakna bagi siswa. Dengan demikian, komik matematika berbasis ethnomathematics dapat digunakan sebagai media pembelajaran inovatif  untuk meningkatkan literasi matematis siswa SMP. Kata Kunci: komik matematika, ethnomathematics, Problem Based Learning, literasi matematis, budaya JambiABSTRACTThis research was motivated by the low level of students’ mathematical literacy, particularly in understanding, interpreting, and solving mathematical problems in real-life contexts. Learning resources used in schools have not yet connected mathematical concepts to local culture, nor have they supported students’ problem-solving skills. This study aims to: (1) develop a mathematics comic based on ethnomathematics through the Problem Based Learning (PBL) model for the Pythagorean Theorem, and (2) describe the quality of the developed product in terms of its validity, practicality, and effectiveness in improving students’ mathematical literacy. This research employed a Research and Development (R&D) approach using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The subjects were eighth-grade students at SMP Negeri 19 Kota Jambi. Data were collected through material and design expert validation sheets, teacher and student practicality questionnaires, and a mathematical literacy test. The data were analyzed using descriptive quantitative techniques, and effectiveness was measured through the N-Gain formula. The results show that the developed comic meets the criteria of being highly valid with a score of 88%, practical with a score of 85%, and effective in improving students’ mathematical literacy. The students’ average pre-test score of 20.53 increased to 78.39 on the post-test, with an N-Gain score of 0.74, categorized as high. The integration of Jambi cultural elements—such as traditional houses, local cuisine, and handicrafts—within the PBL-based comic storyline successfully created a contextual, engaging, and meaningful learning experience for students. Therefore, the ethnomathematics-based mathematics comic is considered suitable as an innovative learning medium in the Merdeka Curriculum to enhance students’ mathematical literacy.Keywords: mathematics comic, ethnomathematics, Problem Based Learning, mathematical literacy, Jambi culture
Pengembangan Buku Dongeng Putri Pinang Masak untuk Meningkatkan Literasi Budaya Muazzomi, Nyimas; Romundza, Febbry; Siregar, Masyunita; Afrida, Afrida
PROSIDING SENADIKA : Seminar Nasional Akademik Vol 2 No 1 (2025): PROSIDING SEMINAR NASIONAL AKADEMIK (SENADIKA) 2025
Publisher : PROSIDING SENADIKA : Seminar Nasional Akademik

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengembangkan dan mengevaluasi buku cerita rakyat bergambar Putri Pinang Masak sebagai media untuk meningkatkan literasi budaya pada anak usia dini. Dengan menggunakan model pengembangan ADDIE, produk ini divalidasi oleh para ahli dalam konten, desain, dan budaya, serta oleh guru anak usia dini, dan diuji pada 25 anak berusia 4-6 tahun melalui lembar validasi ahli, kuesioner guru, dan instrumen pretest-posttest. Hasil penelitian menunjukkan bahwa validasi ahli mencapai skor rata-rata keseluruhan 4,33 (Sangat Valid), dengan keaslian budaya dengan nilai tertinggi (4,50), sedangkan validasi guru menunjukkan kepraktisan dengan rata-rata 4,35, terutama untuk daya tarik visual (4,50). Tanggapan anak-anak positif, dengan rata-rata 82%, terutama pada daya tarik ilustrasi (88%). Skor pretest-posttest meningkat dari 62,4 menjadi 82,7, menghasilkan N-Gain 0,53 (sedang). Temuan ini menunjukkan bahwa buku cerita Putri Pinang Masak valid, praktis, dan cukup efektif dalam mengembangkan literasi budaya anak, dengan kebaruan dalam menggabungkan cerita rakyat lokal dan ilustrasi multimodal, menawarkan kontribusi teoritis terhadap literasi budaya multimodal dan implikasi praktis untuk pendidikan anak usia dini.
DEVELOPMENT OF CULTURE-BASED AR-ASSISTED COMICS BOOK TO ENHANCE LEARNING MOTIVATION Mujahidawati, Mujahidawati; Sabil, Husni; Syaiful, Syaiful; Novferma, Novferma; Harizon, Harizon; Romundza, Febbry; Umam, M Afifuddin Khotibul
Jurnal Ilmiah Ilmu Terapan Universitas Jambi Vol. 9 No. 4 (2025): Volume 9, Nomor 4, December 2025
Publisher : LPPM Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/jiituj.v9i4.50240

Abstract

The research aims to develop, validate, and evaluate Bucomath, a culture-based mathematics comic book integrated with Augmented Reality (AR), designed to provide a contextual, interactive, and culturally relevant learning experience. Using a ADDIE model, the study involved 37 ninth-grade students and collected data through expert validation sheets, teacher and student practicality questionnaires, classroom observations, pre–post motivation scales, and structural equation modeling using SmartPLS 4. The results indicate that Bucomath achieved very high validity (83.22%) in both content and design aspects, along with strong practicality ratings from teachers and students (88.22%). The effectiveness analysis revealed a substantial improvement in learning motivation, with an N-Gain score of 0.73 categorized as high, while PLS-SEM results showed that Engagement (R² = 0.64) significantly mediated the influence of Perceived Usefulness and Perceived Enjoyment on Learning Interest (R² = 0.71), with all path coefficients statistically significant (p < 0.05). These findings suggest that the combination of cultural narratives such as Jambi traditional architecture and batik geometry with AR-based 3D visualization successfully transforms abstract mathematical concepts into concrete and emotionally engaging learning experiences. In conclusion, Bucomath demonstrates that integrating local cultural identity with immersive AR technology has strong pedagogical potential to enhance students’ intrinsic motivation, cognitive engagement, and positive attitudes toward mathematics. The implications of this study highlight that culturally responsive AR media can serve as a scalable and inclusive model for future digital learning innovations, supporting not only mathematical understanding but also cultural appreciation and identity-affirming education across diverse learning environments.
Pengembangan E-LKPD Berorientasi Steam-Pjbl Untuk Mengoptimalkan Kreativitas Siswa Sma Kelas Xi Pada Materi Stoikiometri Nanda Agustina, Sekar Nanda Agustina; Rusdi, M.; Dewi, Fatria; Romundza, Febbry
JURNAL MANAJEMEN PENDIDIKAN Vol 13, No 2 (2025): Jurnal Manajemen Pendidikan
Publisher : Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33751/jmp.v13i2.13041

Abstract

DEVELOPMENT OF STEAM-PJBL-ORIENTED E-STUDENT WORKSHEETS TO OPTIMIZE CREATIVITY OF 11TH GRADE SENIOR HIGH SCHOOL STUDENTS ON STOICHIOMETRY MATERIALAn interactive learning media based on e-LKPD can foster students’ creativity and learning interest, especially when presented with a simple and engaging design. Stoichiometry is one of the chemistry topics that involves abstract concepts. Therefore, the implementation of the STEAM-PjBL approach can help students connect concepts and theories with real-life contexts, making the learning process more relevant and meaningful. This study aims to identify the development process, usage procedures, feasibility of the media according to material and instructional design experts, teachers’ evaluations, and students’ responses toward the STEAM-PjBL-oriented e-LKPD developed for the stoichiometry topic. The development of the STEAM-PjBL-oriented e-LKPD employed the Lee Owens development model. The research instruments included interview guidelines and questionnaires. The data analysis techniques used were qualitative and quantitative data analysis. The results of this study show that the material expert and instructional design expert assessments fall into the “satisfactory” category. Furthermore, the teachers’ evaluation obtained an average score of 4.9, categorized as “highly feasible,” and students gave positive responses during the small-group trial with a percentage score of 89.06%, categorized as “excellent.”
Development of a PBL-Based e-Pocket Book with Mnemonic Strategies on Chemical Bonding Material Oriented Toward High School Students' Creative Thinking Abilities Febrina, Putri; Rusdi, Muhammad; Haryanto, Haryanto; Afrida, Afrida; Romundza, Febbry
JagoMIPA: Jurnal Pendidikan Matematika dan IPA Vol. 6 No. 1 (2026): JagoMIPA: Jurnal Pendidikan Matematika dan IPA
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jagomipa.v6i1.3660

Abstract

Research has been conducted on the development of a PBL-Based e-Pocket Book learning media with Mnemonic Strategies on the topic of Chemical Bonds, oriented towards enhancing the Creative Thinking Skills of high school students. This study aims to assess the feasibility of the PBL-based e-pocket book with mnemonic strategies according to design and learning model experts, evaluate chemistry teachers' assessments, and understand students' responses to the developed media. This research uses the Lee & Owens development model. The research instruments include interview sheets and questionnaires. The developed product was validated by design and learning model experts as well as media and content experts, followed by an evaluation from chemistry teachers, and then tested through one-on-one trials and small group trials. The data analysis techniques used are qualitative data analysis and quantitative data analysis. The results indicate that the developed e-pocket book is deemed feasible based on the validation results from design and learning model experts, as well as media and content experts. The assessment from chemistry teachers also indicates a "very feasible" category. Additionally, students’ responses during the one-on-one trial showed a "very good" category, while the small group trial achieved a percentage of 87.90% with a "very good" category, tested on a small group of 9 students. Based on the development results and trials conducted, it can be concluded that the PBL-based e-pocket book with mnemonic strategies is suitable for use as a learning media for chemistry to support the development of high school students' creative thinking abilities.
ISOLATION OF LIMONOIDS FROM CLAUSENA EXCAVATA BURM.F AND THEIR ANTIBACTERIAL ACTIVITY AGAINST Enterococcus faecalis Harizon, Harizon; Romundza, Febbry
Jurnal Ilmiah Ilmu Terapan Universitas Jambi Vol. 9 No. 1 (2025): Volume 9, Nomor 1, March 2025
Publisher : LPPM Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/jiituj.v9i1.38597

Abstract

This study aims to isolate and characterize limonoid compounds from Clausena excavata Burm.F and evaluate their antibacterial potential against Enterococcus faecalis, a pathogen associated with antibiotic resistance in healthcare settings. Plant samples were collected from natural habitats in Southeast Asia and identified by botanists for authenticity. The leaves, stems, and fruits were dried, ground into fine powder, and subjected to ethanol/methanol maceration, followed by liquid-liquid fractionation. Column chromatography and Thin Layer Chromatography (TLC) were used for initial compound separation, while High-Performance Liquid Chromatography (HPLC) was employed for further purification. Structural characterization was conducted using Nuclear Magnetic Resonance (NMR), Mass Spectrometry (MS), and Fourier Transform Infrared Spectroscopy (FTIR). The antibacterial activity of the isolated limonoids was tested against E. faecalis using the disk diffusion method, with Minimum Inhibitory Concentration (MIC) and Minimum Bactericidal Concentration (MBC) determined through broth microdilution assays. The results indicate that limonoid compounds from Clausena excavata exhibit moderate antibacterial activity, producing inhibition zones smaller than standard antibiotics but still demonstrating potential for bacterial growth suppression. This study highlights Clausena excavata as a promising natural source of antibacterial agents, contributing to alternative solutions against antibiotic-resistant bacteria. The findings support further exploration of limonoids as lead compounds for novel antimicrobial drugs, promoting the use of natural products in combating antibiotic resistance and advancing phytopharmaceutical applications in healthcare.
Development of a PBL-Based e-Pocket Book with Mnemonic Strategies on Chemical Bonding Material Oriented Toward High School Students' Creative Thinking Abilities Febrina, Putri; Rusdi, Muhammad; Haryanto, Haryanto; Afrida, Afrida; Romundza, Febbry
JagoMIPA: Jurnal Pendidikan Matematika dan IPA Vol. 6 No. 1 (2026): JagoMIPA: Jurnal Pendidikan Matematika dan IPA
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jagomipa.v6i1.3660

Abstract

Research has been conducted on the development of a PBL-Based e-Pocket Book learning media with Mnemonic Strategies on the topic of Chemical Bonds, oriented towards enhancing the Creative Thinking Skills of high school students. This study aims to assess the feasibility of the PBL-based e-pocket book with mnemonic strategies according to design and learning model experts, evaluate chemistry teachers' assessments, and understand students' responses to the developed media. This research uses the Lee & Owens development model. The research instruments include interview sheets and questionnaires. The developed product was validated by design and learning model experts as well as media and content experts, followed by an evaluation from chemistry teachers, and then tested through one-on-one trials and small group trials. The data analysis techniques used are qualitative data analysis and quantitative data analysis. The results indicate that the developed e-pocket book is deemed feasible based on the validation results from design and learning model experts, as well as media and content experts. The assessment from chemistry teachers also indicates a "very feasible" category. Additionally, students’ responses during the one-on-one trial showed a "very good" category, while the small group trial achieved a percentage of 87.90% with a "very good" category, tested on a small group of 9 students. Based on the development results and trials conducted, it can be concluded that the PBL-based e-pocket book with mnemonic strategies is suitable for use as a learning media for chemistry to support the development of high school students' creative thinking abilities.