cover
Contact Name
Fatkhur Rohman
Contact Email
fatkhur.rohman@fkip.unila.ac.id
Phone
+6285357938266
Journal Mail Official
jpmip@fkip.unila.ac.id
Editorial Address
Jl Sumantri Brojonegoro No. 01, Kelurahan Gedong Meneng, Kecamatan Rajabasa Kota Bandar Lampung, Provinsi Lampung Kode Pos 35141 Indonesia
Location
Kota bandar lampung,
Lampung
INDONESIA
Jurnal Pengabdian Masyarakat Ilmu Pendidikan
Published by Universitas Lampung
ISSN : 2963105X     EISSN : 29626862     DOI : https://10.23960/jpm-ip
Core Subject : Education,
Jurnal Pengabdian Masyarakat Ilmu Pendidikan (JPMIP) diterbitkan oleh Jurusan Ilmu Pendidikan FKIP Universitas Lampung (UNILA) adalah peer-reviewed journal yang memuat artikel-artikel ilmiah dari disiplin ilmu kependidikan yang diadopsi dalam berbagai aktivitas pengabdian kepada masyarakat dan penelitian terapan lainnya. Artikel yang dipublikasikan di JPMIP meliputi hasil Pengabdian Kepada Masyarakat (PKM) berbasis penelitian seperti: 1. Pengembangan Masyarakat Pendidikan Berbasis Produk 2. Pelatihan dan pelayanan Kepada Masyarakat Pendidikan 3. Pengembangan Masyarakat berbasis Penelitian Pendidikan 4. Pendampingan dan Pemberdayaan Masyarakat Pendidikan 5. Diseminasi produk ilmu pendidikan
Arjuna Subject : Umum - Umum
Articles 63 Documents
Penerapan Permainan Tradisional Bentengan Terhadap Agility Siswa Sekolah Dasar Ilmiawan, Muhammad Taufiq; Muhammad , Heryanto Nur; Hidayat , Taufiq; Wibowo, Sapto
Jurnal Pengabdian Masyarakat Ilmu Pendidikan Vol. 5 No. 1 (2026): January 2026
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpm-ip.vol.5i.1.1618

Abstract

Physical education for children is very important because it will result in the goal of improving children's physical skills and interests in the long term. Children's motor development is related to the development of their motor skills and abilities. All the movements and games that children do show the development of their motor skills. Agility is the ability to combine various movements and change direction quickly. Training agility requires proper training to be able to combine various movements and change direction quickly. One of them is Keboansikep 1 Gedangan State Elementary School in Sidoarjo Regency which has never held traditional fort game training. A quantitative descriptive study using the quasi-experimental method3 using a single-group pretest and posttest research design.In this study, purposive sampling technique was used to take a sample of 20 students. therapy for 16 meetings. Data collection was conducted through the Illinois skills test and skills measurement. The research results used the T test, or paired sample t test. The results of the study using the T test showed that the t value (53.56) was greater than the t table (0.05) (19) (2.093) and P (0.000) was smaller than α (0.05). Students at Keboansikep 1 Gedangan Public Elementary School, Sidoarjo Regency, demonstrate the differences between agility training and traditional fortification games. After treatment, there was a change. Students of Keboansikep 1 Gedangan State Elementary School, Sidoarjo Regency, showed a 9.7% increase in agility as a result of traditional fortification game training.
Penguatan Karakter Anti Cyberbullying Melalui Video Edukatif Berbasis Kearifan Lokal Di SMP N 4 Palangka Raya Kartika Ananda; Triyani, Triyani; Suprayitno; Yuana Ledy Prilia; Huda Musthofa; Delni
Jurnal Pengabdian Masyarakat Ilmu Pendidikan Vol. 5 No. 1 (2026): January 2026
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this community service activity was to provide students with an understanding of the importance of using social media wisely in their school and outside of school life, thereby minimizing various forms of bullying, especially cyberbullying. In this community service activity, students were given an understanding of the definition and forms of cyberbullying, as well as the negative impacts of cyberbullying on victims, perpetrators, and the social environment through educational videos based on local wisdom from Central Kalimantan. The Huma Betang philosophy was used to instill character values ​​such as tolerance, unity, kinship, and mutual respect in digital interactions. This activity not only strengthened understanding of the material but also encouraged students to reflect on their individual and social behavior in the digital space. Overall, this activity successfully fostered students' awareness and commitment to being part of tackling cyberbullying in the school environment and on social media. This demonstrated that students not only understood the material but also possessed the enthusiasm to become agents of change in developing anti-cyberbullying characters.
Pelatihan Guru Dalam Peningkatan Literasi Siswa Melalui Pemanfaatan E-Modul Berbasis Ekopedagogi Berbantuan Kecerdasan Buatan Alwi, Zahra; Ernalida; Nuzula, Khalidatun; Gunaika, Raka; Salsabila, Najla; Aulia, Putri Permata
Jurnal Pengabdian Masyarakat Ilmu Pendidikan Vol. 5 No. 1 (2026): January 2026
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpm-ip.vol.5i.1.1565

Abstract

This Community Service Program (PkM) focuses on improving 21st-century student Literacy through the Utilization of Ecopedagogy-Based E-Modules Assisted by Artificial Intelligence (AI) at SMP Negeri 16 Palembang. The main problems identified were the low level of student literacy, as well as teachers' limitations in designing contextual and technology-adaptive learning, with most still relying on conventional methods (lectures). Initial observations indicated a gap in teacher knowledge, with 6 teachers stating they did not have adequate knowledge about the use of AI in education, and most required training in e-module development. In contrast, students showed high enthusiasm for the use of digital technology and environmental issues, although many found it difficult to find correct information on the internet. The solution offered was the implementation of Ecopedagogy and AI-based Interactive E-Modules to facilitate personalized learning, provide automatic feedback, and instill environmental values ​​and intentions from an early age. The implementation method used a Community-Based Participatory Education approach that actively involved teachers and students in a series of stages: Socialization, Training, Technology Application, Mentoring, and Evaluation. The training activities successfully improved teachers' understanding of 21st-century literacy concepts and their ability to create lesson plans that integrate ecopedagogy and AI applications as tools in content and assessment. This activity resulted in a concrete product in the form of ecopedagogy-based e-modules, with one example titled “Writing Environmentally Intelligent Poetry.” Overall, this activity received a positive response, improving teacher and student competency in utilizing AI-assisted technology, fostering ecological awareness, and laying the foundation for program sustainability through the establishment of a digital learning community and a scientific publication plan.