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FUTURE CITY BASED ON SMART MOBILITY CONCEPT: CHARACTER AND BENCHMARKING Wicaksana, Gde Bagus Andhika
Journal of Architectural Research and Education Vol 2, No 1 (2020): Journal of Architectural Research and Education
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (654.183 KB) | DOI: 10.17509/jare.v2i1.24112

Abstract

A city in overcoming its problem is defined as a smart product known as the smart city concept. Smart city has a conceptual definition as a city that is anticipatively able to manage resources in an innovative and competitive manner, with technological support in order to create a city that is comfortable and sustainable. One of the dimensions in smart city is smart mobility (transportation and infrastructure): Management of urban infrastructure that is developed in the future is an integrated and oriented management system to ensure alignments with the public interest. This study uses a critical review approach with a descriptive analysis method which is carried out by examining an urban problem in general and the theory of smart city through the search for ideas in the literature with the focus of this research is to define the character of smart mobility so that from defining the character, a solution is obtained about the indicator and expectations that are fulfilled to realize a city that has a smart mobility character. Through these methods, characters are generated from a smart city that is responsive, innovative and competitive. From these criteria produce a matrix to explain smart mobility consisting of aspects concerning aspects of less mobility, move freely, and less travel time. From the existence of the character and the matrix is finally cascaded to an indicator of the benchmarking toward smart mobility of a city.Keywords – Smart Mobility, less mobility, move freely, and less travel time 
IMPLEMENTASI PENGGUNA ARTIFICIAL INTELEGENT (AI) PADA PLATFORM MIDJOURNEY DALAM ITERASI ARSITEKTUR GDE BAGUS ANDHIKA WICAKSANA; IDA BAGUS GEDE PARAMA PUTRA
GANEC SWARA Vol 17, No 3 (2023): September 2023
Publisher : Universitas Mahasaraswati K. Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35327/gara.v17i3.565

Abstract

The field of architecture has experienced spectacular developments over the years. The reason is that in the Industrial 4.0 era, various breakthroughs and disruptions to the world of architecture have resulted in rapid developments that enable the design process to create more unique and more complex designs. AI (Artificial Intelligence) technology which is currently developing in various scientific fields has the potential for future architectural developments. One of the popular AI developments is the ability to convert images into text which provides potential in the architectural iteration process or what is better known as the phase of looking for reference ideas in the schematic stage. The process of converting certain text or keywords into images can actually help architects to find patterns and shapes that suit preferences, speeding up the design process and producing efficient designs. In addition, AI can predict design performance in various scenarios. It is an attempt to use artificial intelligence to explore early architectural design concepts. The data analysis method used in this research was to observe the effect of using keywords in creating prompts or commands for AI on Midjourney and then comparing them with the results of other images. After the comparative study, it will be measured to what extent the use of AI is implemented in certain situations or conditions in the Architectural Iteration phase that occurs. Based on the results of image analysis, the prompt arrangement is also a control variable used to create specific drawings in creating architectural concept iterations consisting of "Object Type, Material Type, Architectural Style, Architect Name, Style Render, View, Environment/Background and Type of Lighting" With the results of the prompt translation, it can be concluded that the more specific the order of the prompts used as keywords, the more specific the resulting image will be, in this case we can exercise control over the image that we want to generate.
STUDI PEMBENTUKAN RUANG KOMUNITAS PADA KAWASAN CAR FREE DAY RENON, DENPASAR MADE ANGGITA WAHYUDI LINGGASANI; GDE BAGUS ANDHIKA WICAKSANA; NI KOMANG INDRA MAHAYANI; MADE DWI ARYA DAMAUTAMI; ANAK AGUNG AYU AMITHA DEWI
GANEC SWARA Vol 18, No 4 (2024): Desember 2024
Publisher : Universitas Mahasaraswati K. Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35327/gara.v18i4.1175

Abstract

The purpose of this research is to understand how communal space develops in the Car Free Day (CFD) Renon in Denpasar, which transforms from a traffic space into a social space every week. Combination methods—also known as mixed methods—were used in this research. This method includes a qualitative approach through interviews and observations as well as a quantitative approach through surveys and questionnaires. The focus of the research is on physical space, how the space is used, social interactions, and the impact on the local community. The research results show that the distribution of communities in the CFD is relatively even, and the flow of visitor movement does not significantly affect the distribution of communities. Adequate public space, strategic and easily accessible locations, and opportunities for social interaction among communities are all factors that contribute to a positive community response. However, the issues faced by some communities include visitor congestion that reduces the efficiency of activities and the disorderliness of communal space arrangements in CFD. Therefore, gaining a better understanding of how CFD spaces are used can aid in better urban planning, improve urban quality of life, and encourage similar design efforts in other cities
Classification Of Superstructure Damage In School Buildings In Nusa Penida Bali Using YOLO V7 Adnyana, Anak Agung Gede Oka Kessawa; Mahardika, I Gede Indra; Wicaksana, Gde Bagus Andhika; Kotama, I Nyoman Darma
Jurnal Info Sains : Informatika dan Sains Vol. 14 No. 04 (2024): Informatika dan Sains , 2024
Publisher : SEAN Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Structural damage in school buildings poses significant risks to safety and education quality, particularly in remote areas with limited maintenance resources. This study develops a YOLOv7-based model to detect building pillars and classify structural damages, focusing on school buildings in Nusa Penida, Bali. A dataset of 156 images, derived from an initial 521 images collected during field visits, was curated to include both damaged and intact pillars. Preprocessing and augmentation techniques, including resizing and rotation, were applied to optimize the dataset. Training was conducted over 55 epochs using Google Colab with a T4 GPU, incorporating parameter tuning to address dataset imbalance. Confidence thresholds were set at 0.7 for pillars and 0.2 for rebar detection to enhance sensitivity to underrepresented damage classes. Evaluation metrics, including the F1-score and confusion matrix, confirmed the model’s accuracy and robustness in detecting and classifying structural damages. The results demonstrate the model's potential for real-world applications in damage assessment, particularly in resource-limited settings. Future research should focus on expanding datasets, incorporating multi-class classification, and integrating real-time detection and drone-based imagery to enhance scalability and efficiency. This work contributes to developing efficient, AI-driven solutions for structural health monitoring in critical infrastructure.
MODEL PENDEKATAN EKSPLORATIF DAN EKSPLANATORI DALAM STUDI KASUS IMPLEMENTASI AI PADA DESAIN ARSITEKTUR Wicaksana, Gde Bagus Andhika; Purwanti, LMF Purwanti; Widjaja, Robert Rianto
Agora : Jurnal Penelitian dan Karya Ilmiah Arsitektur Usakti Vol. 23 No. 1 (2025)
Publisher : Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25105/agora.v23i1.21989

Abstract

Perkembangan teknologi dalam arsitektur telah mengalami transformasi signifikan, terutama dengan hadirnya kecerdasan buatan (AI) yang menawarkan potensi besar untuk meningkatkan kreativitas dan efisiensi dalam desain arsitektur. Penelitian ini mengkaji integrasi metode penelitian studi kasus dengan pendekatan deskriptif, eksploratif, dan eksplanatori untuk memahami implementasi AI dalam konteks arsitektur. Pendekatan eksploratif digunakan untuk menggali potensi AI dalam menghasilkan ide dan solusi kreatif, sementara pendekatan eksplanatori berfokus pada menjelaskan hubungan sebab-akibat dan dampak AI terhadap proses desain. Kombinasi metode kualitatif dan kuantitatif (mixed methods) diterapkan untuk mengeksplorasi dan mengevaluasi peran AI dalam arsitektur secara holistik. Penelitian ini menyimpulkan bahwa pendekatan eksploratif memungkinkan identifikasi peluang baru dalam pemanfaatan AI, seperti algoritma generatif untuk desain geometris kompleks dan simulasi berbasis AI untuk efisiensi energi. Sementara itu, pendekatan eksplanatori memberikan pemahaman mendalam mengenai bagaimana AI memengaruhi proses desain, termasuk keterkaitannya dengan kreativitas dan efisiensi. Studi ini menekankan pentingnya definisi kasus yang jelas serta integrasi data dalam pendekatan studi kasus untuk mencapai analisis yang lebih mendalam. Hasil dari penelitian ini diharapkan dapat memberikan kontribusi pada pengembangan metodologi penelitian dalam arsitektur, khususnya dalam adaptasi teknologi AI. Dengan demikian, penelitian ini tidak hanya mengisi kesenjangan literatur terkait AI dalam arsitektur, tetapi juga memberikan panduan praktis untuk eksplorasi dan inovasi di masa depan.
PENGABDIAN PENGEMBANGAN GAME VIRTUAL REALITY SEBAGAI SARANA REHABILITASI BAGI PENYANDANG DISABILITAS FISIK Andhika Wicaksana, Gde Bagus; Made Anggita Wahyudi Linggasani; I Nyoman Darma Kotama
Jurnal Abdi Masyarakat Vol. 8 No. 1 (2024): Jurnal Abdi Masyarakat November 2024
Publisher : Universitas Kadiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30737/jaim.v8i1.6182

Abstract

Berasal riset yang dilakukan pada tahun 2022 dan 2023 telah menghasilkan inovasi dalam pemanfaatan Virtual Reality (VR) sebagai media rehabilitasi bagi penyandang disabilitas fisik, menunjukkan peningkatan efektivitas terapi hingga 20% dan perbaikan dalam regulasi emosi. YPK Bali, sebuah yayasan kemanusiaan, tertarik mengadopsi VR untuk memperkaya program terapinya. YPK telah memberikan layanan fisioterapi dan dukungan psikologi tanpa biaya sejak 2001 dan memperluas layanannya dengan program edukasi dan rehabilitasi keliling. Di Bali, terdapat 12.806 penyandang disabilitas, dan 30% mengalami disabilitas fisik, seringkali merasa tidak nyaman dan terisolasi dalam masyarakat. Terapi menjadi solusi untuk meningkatkan kualitas layanan dan mengembangkan potensi penyandang disabilitas sesuai Undang-Undang Nomor 8 Tahun 2016. VR, yang umumnya digunakan untuk permainan, kini juga berpotensi sebagai sarana terapi berkat riset yang mengungkap manfaatnya dalam neuroscience dan rehabilitasi fisik, seperti pada pasien post-stroke. YPK Bali berinisiatif untuk mengembangkan lebih lanjut pemanfaatan VR dalam terapi, membutuhkan keilmuan arsitektur dan IT untuk menciptakan lingkungan virtual interaktif, desain yang fungsional dan estetis, serta infrastruktur yang mendukung kegiatan terapi VR. Terdapat sinergi antara peneliti, mitra, dan penyandang disabilitas fisik untuk mengembangkan aplikasi VR, dengan harapan menjadi solusi rehabilitasi masa depan.
PEMBUATAN DESAIN DAN PEMBUATAN PRODUK FURNITUR SEBAGAI PENUNJANG AKTIVITAS BAGI PENYANDANG DISABILITAS FISIK Made Anggita Wahyudi Linggasani; I Dewa Ayu Eka Pertiwi; I Wayan Yogik Adnyana Putra; Gde Bagus Andhika Wicaksana
Jurnal Abdi Masyarakat Vol. 8 No. 2 (2025): Jurnal Abdi Masyarakat Mei 2025
Publisher : Universitas Kadiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30737/jaim.v8i2.6677

Abstract

The Special Education Foundation (YPK) has been committed since 2001 to filling the gap in health and rehabilitation services for people with disabilities in Bali. Through the development of its services, YPK not only focuses on physical and psychological health aspects but also expands its scope into education as part of efforts to create a more inclusive environment for people with disabilities. In facing challenges in providing facilities and equipment to support rehabilitation activities—particularly the need for specially designed furniture—YPK recognizes the importance of collaboration with academia, especially with Warmadewa University. This community service activity focuses on the significance of such collaboration in developing ergonomic, accessible, and aesthetic furniture design solutions. Special furniture such as walkers, support chairs, and support tables play a vital role in fostering independence and improving the quality of life of YPK service recipients. Through this collaboration, it is expected that innovations in furniture design will emerge that not only meet functional needs but also take into account ergonomic and aesthetic aspects, in line with the principles of inclusive education. This community service activity explores how academic insights in design and ergonomics can make significant contributions to creating sustainable and effective solutions, reinforcing the importance of cooperation between the non-profit and academic sectors in addressing social challenges. The outcomes of this collaboration are expected not only to strengthen the supporting infrastructure at YPK but also to serve as a model for similar initiatives focusing on disability community services.
PENGABDIAN MASYARAKAT PERANCANGAN VISUAL BRANDING DESA SAKTI SEBAGAI DAYA TARIK WISATA NUSA PENIDA Andhika Wicaksana, Gde Bagus; Made Anggita Wahyudi Linggasani; I Nyoman Darma Kotama
Jurnal Abdi Masyarakat Vol. 7 No. 2 (2024): Jurnal Abdi Masyarakat Mei 2024
Publisher : Universitas Kadiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30737/jaim.v7i2.5200

Abstract

Desa Sakti merupakan desa tua yang memiliki framing sosial, budaya dan alam yang menjadi satu kesatuan sebagai ciri khas DTW di Nusa Penida. Untuk menciptakan momentum Desa Wisata dalam framing local genius diperlukan promosi mengenai karakteritik dan keunikan Desa Sakti dalam DTW Gamat Bay melalui destination branding. Upaya branding dilakukan untuk mengemas keseluruhan potensi baik potensi fisik, budaya, adat istiadat, alam, ekonomi dan sosial budaya serta potensi flora dan fauna pada DTW Gamat Bay pada Desa Sakti. Branding dalam ranah arsitektur pada nantinya akan memperjelas identitas objek yang akan dipromosikan. Memperkenalkan sesuatu yang masih tersembunyi sehingga dapat diketahui orang banyak dengan cara yang bijak tentunya agar daerah tersebut tidak terdegradasi akibat branding yang dilakukan. Branding dapat memberikan identitas baru untuk memperkuat identitas sebelumnya yang akan berjalan secara konsisten sesuai dengan visi misi objek yang dipromosikan dalam hal ini yaitu Daya Tarik Wisata Gamat Bay. Sehingga setiap branding harus menyesuikan dengan karakteristik yang terdapat dalam destinasi. Visual branding berupa logo menjadi hal penting yang diperlukan desa untuk memberikan promosi secara lebih informatif, menyenangkan dan lebih kekinian terhadap usaha memajukan desa Sakti sekaligus menjadi trigger bagi wisatawan untuk mengenal desa Sakti lebih dalam. Logo juga dapat diterapkan sebagai bagian dari produk atau cinderamata desa sekaligus menjadi key visual dalam digitalisasi promosi Desa kedepannya dalam platorm media sosial maupun website. Pada kesimpulannya, banyak manfaat yang dapat digunakan oleh pihak Desa Sakti untuk membantu mereka memajukan desa Sakti sekaligus menjaga potensi Hutan Lindungnya melalui slogan” the Herritage of Nusa Penida.dinikmati oleh pengguna khususnya wisatawan
PENGABDIAN MASYARAKAT PERANCANGAN FASILITAS SENI DAN BUDAYA PADA DAYA TARIK WISATA GAMAT BAY Ni Wayan Meidayanti Mustika; Gde Bagus Andhika Wicaksana; I Ketut Yasa Bagiarta
Jurnal Abdi Masyarakat Vol. 7 No. 2 (2024): Jurnal Abdi Masyarakat Mei 2024
Publisher : Universitas Kadiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30737/jaim.v7i2.5201

Abstract

Desa Sakti merupakan salah satu dari 16 desa yang ada di Kecamatan Nusa Penida Kabupaten Klungkung. Mata pencaharian utama penduduk adalah bertani dan beternak. Pertanian dengan tanaman pangan sekunder seperti jagung, ketela pohon dan kacang-kacangan. Sedangkan tanaman perkebunan terdiri dari kelapa, jambu mete, nangka, mangga dll. Ternak terdiri dari sapi, babi dan ayam lokal. Sektor pertanian pangan dan palawija yang selama ini dimanfaatkan oleh penduduk. Kegiatan wisata sudah mulai tampak di Pulau Nusa Penida, hal ini dapat dilihat semakin berkembangnya fasilitas pendukung pariwisata seperti pembangungan vila, hotel, restoran dan fasilitas lainnya. Kegiatan wisata sudah mulai tampak di Pulau Nusa Penida, hal ini dapat dilihat semakin berkembangnya fasilitas pendukung pariwisata seperti pembangungan vila, hotel, restoran dan fasilitas lainnya. Melirik mengenai adanya kesinambungan pengembangan DTW Gamat Bay yang merupakan lokasi hutan lindung seluas 30 hektar. Pengembangan fasilitas seni dan budaya akan sejalan dan selaras dalam menjaga kelestarian alam dan nilai budayanya. Dalam pengembangan fasilitas yang memasukkan aspek alam dalam keselarasannya, dalam ilmu arsitektur prinsip ekologis menjadi kunci untuk mencapai jenis perancangan ini. Ekologis meliputi keseluruhan ekosistem baik nilai sosial, budaya dan historis yang terjadi sehingga perancangan Fasilitas Seni dan Budaya pada DTW Gamat Bay memiliki kedekatan kontekstual baik bagi alam serta mampu mencerminkan dan mendekatkan sosial masyarakat didalamnya. potensi karakteristik dan potensi Desa Sakti dalam pengembangan DTW Gamat Bay, perancangan fasilias seni dan budaya memiliki posisi spesial dalam menambah ragam fasilitas sekaligus mewakili nilai local genius yang ada.
PENGEMBANGAN DESAIN DAN PRODUK FURNITUR EDUKASI UNTUK PENYANDANG CEREBRAL PALSY DI YPK BALI Wahyudi Linggasani, Made Anggita; Putu Gede Suranata; I Wayan Yogik Adnyana Putra; Gde Bagus Andhika Wicaksana
Jurnal Abdi Masyarakat Vol. 9 No. 1 (2025): Jurnal Abdi Masyarakat November 2025
Publisher : Universitas Kadiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30737/jaim.v9i1.6790

Abstract

This community service program aimed to improve the rehabilitation services for individuals with cerebral palsy at Yayasan Peduli Kemanusiaan (YPK) Bali by designing and producing adaptive furniture that is ergonomic, affordable, and tailored to user needs. Identified problems included non-ergonomic tools, limited availability of adaptive devices, high cost, lack of inclusive design expertise, and limited collaboration with academic institutions. Using User-Centered Design (UCD) and Participatory Action Research (PAR) methods, the team developed a rehabilitation chair and an ergonomic walker. Evaluation showed enhanced comfort and postural support for users. Training modules for staff increased the organization’s capacity. The program exemplified how inclusive design and technological innovation can enhance therapy effectiveness, affordability, and sustainability.
Co-Authors Adiartha, Made Arya Adnyana, Anak Agung Gede Oka Kessawa Agus Kurniawan Aldiana Pebrian, I Putu ANAK AGUNG AYU AMITHA DEWI Anak Agung Istri Manik Warmadewi Anak Agung Rai Asmani K., Anak Agung Annastashya Ramadhani Annastashya Ramadhani Aritama, Anak Agung Ngurah Arthana, I Nyoman Nuri Chrisnantara Marta Putra Marta Daniswara , Wayan Aria Bayu Darma Kotama, I Nyoman Doni Alex Santoso I Dewa Ayu Eka Pertiwi I Gede Surya Darmawan, I Gede Surya I Gusti Ayu Made Regina Bintang Maharani I Gusti Ayu Sri Utari Dewi Dewi I Gusti Ngurah Made Dharma Suputra I Ketut Sugihantara I Made Arista Marta Dinata I Made Mardika I Nyoman Darma Kotama I Nyoman Gede Maha Putra I Putu Aldiana Pebrian I Putu Ellsa Sarassantika I Wayan Parwata I Wayan Runa I WAYAN YOGIK ADNYANA PUTRA I Wayan Yogik Adnyana Putra Kadek Dwi Yoga Mahendra Kadek Dwi Yoga Mahendra Kadek Tania Utami Putri Kesha Gde Adibhakta Kirana Kirana, Kesha Gde Adibhakta Komang Arya Surya Nugraha Kotama, I Nyoman Darma Linggasani, Made Anggita Wahyudi MADE DWI ARYA DAMAUTAMI Made Mas Surya Wiguna Mahardika, I Gede Indra Mahendra, Kadek Dwi Yoga Merta Wijaya, I Kadek Muhamad Amin Yusuf Ni Komang Indra Mahayani Ni Putu Sita Ananda Putri Ni Wayan Meidayanti Mustika Ni Wayan Nurwasih Ningsih, Ni Luh Anik Puspa Nugraha, Putu Gede Wahyu Satya Nurwarsih, Ni Wayan Nyoman Maha Ayuning Tri Cahaya Pringgadani Prabawa, Made Suryanatha Pratiwi, Ni Made Widya Purwanti, LMF Purwanti Putra, Ida Bagus Gede Parama Putri, Ni Putu Ratih Pradnyaswari Anasta Putu Nugrahaeni Widiasavitri Sari, Putri Ayu Devy Permata Sastrawan, Wirya Selva Paryata I Wayan Suputra, I Gusti Ngurah Made Dharma Suranata, I Putu Gede Tjokorda Gede Dalem Suparsa Utari, Cokorda Istri Arina Cipta Wayan Aria Bayu Daniswara Widanan, I Wayan Widjaja, Robert Rianto Wijaya, I Kadek Merta Yasa Bagiarta, I Ketut