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Pendampingan Pembuatan Media Pembelajaran Berbasis AR untuk Guru SMP di Kota Jambi Feri Tiona Pasaribu; Tria Gustiningsi; Wardi Syafmen; Roseli Theis; Duano Sapta Nusantara; Syamsir Sainuddin
Jurnal Abdimas Indonesia Vol. 4 No. 4 (2024): Oktober-Desember 2024
Publisher : Perkumpulan Dosen Muslim Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53769/jai.v4i4.1061

Abstract

Pemanfaatan teknologi dalam pendidikan menjadi kebutuhan mendasar untuk meningkatkan efektivitas dan keterlibatan siswa dalam proses pembelajaran. Salah satu inovasi yang efektif adalah penggunaan media pembelajaran berbasis Augmented Reality (AR), yang mampu menyajikan konsep-konsep abstrak secara konkret, sehingga menarik minat belajar siswa dan mengasah keterampilan berpikir kritis mereka. Namun, guru di SMP Negeri 24 Kota Jambi masih menghadapi keterbatasan keterampilan dan pemahaman dalam mengembangkan dan menerapkan AR dalam pengajaran. Program pengabdian ini bertujuan melatih dan mendampingi guru dalam pembuatan media pembelajaran berbasis AR menggunakan Paint 3D, melalui tahapan pelatihan, pendampingan, implementasi, dan evaluasi. Hasil menunjukkan peningkatan keterampilan dan pemahaman guru yang signifikan, serta terciptanya media pembelajaran yang efektif dan relevan dengan kebutuhan kelas. Saran dari peserta meliputi perlunya pelatihan berkelanjutan dan cakupan aplikasi AR yang lebih beragam. Diharapkan, penggunaan AR dapat diadopsi lebih luas dalam sistem pendidikan untuk meningkatkan interaksi dan pemahaman siswa secara berkelanjutan. Secara keseluruhan, program ini menunjukkan bahwa AR memiliki potensi besar dalam memperkaya proses belajar dan meningkatkan kesiapan guru dalam memanfaatkan teknologi pendidikan secara interaktif dan efektif.
PENGEMBANGAN MODUL BERBASIS PBL TERINTEGRASI PISA MATERI BANGUN RUANG SISI LENGKUNG Pratama, Nasya Aprina; Pasaribu, Feri Tiona; Gustiningsi, Tria; Nusantara, Duano Sapta
Jurnal Lebesgue : Jurnal Ilmiah Pendidikan Matematika, Matematika dan Statistika Vol. 6 No. 1 (2025): Jurnal Lebesgue : Jurnal Ilmiah Pendidikan Matematika, Matematika dan Statistik
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/lb.v6i1.950

Abstract

The purpose of this study was to develop and determine the quality of the product in the form of a PBL (Problem Based Learning) Integrated PISA (Programme For International Student Assessment) Module on the Curved Side Space Building material. This type of research is R&D (Research and Development) development research using the Four-D (Define, Design, Develop, Disseminate) development model. The subjects of the study were students of grades IX J and IX K of Secondary School Number 11 Kota Jambi. The research instruments used included validation questionnaire sheets, practicality questionnaire sheets. The product in the form of a PBL-based Module integrated with PISA was declared valid with a percentage of expert assessment of 88.1% in the "very valid" category, which means that the module contains Curved Side Space Building material arranged based on PBL syntax, contains contextual problems integrated with PISA which are indicators of mathematical literacy skills. The results of the assessment based on teacher responses and student responses, the developed module received a practicality percentage of 93.5% with the "very practical" category, which means that the module can be used easily by teachers and students. Meanwhile, analyzed from students' answers to test questions, this module can bring out students' mathematical literacy skills
The Development of PISA-based Numerical Problem Using the Context of Religious Day during the Pandemic Sepriliani, Sisca Puspita; Zulkardi; Putri, Ratu Ilma Indra; Samsuryadi; Alwi, Zahra; Meryansumayeka; Jayanti; Nusantara, Duano Sapta; Sistyawati, Risda Intan; Tanjung, Ayu Luviyanti; Aprilisa, Shinta; Pratiwi, Riszky Pabela
Mathematics Education Journal Vol. 16 No. 2 (2022): Jurnal Pendidikan Matematika
Publisher : Universitas Sriwijaya in collaboration with Indonesian Mathematical Society (IndoMS)

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Abstract

This study aims to produce valid and practical PISA-based numerical problems in the context of the pandemic period and to find out the role of the questions in the form of potential effects on the mathematical literacy skills of secondary school students. This research uses developmental research design, which has 2 stages, namely preliminary and formative evaluation (self-evaluation, expert review, one-to-one and small group validation, and field test). The participants in this study were students in Grade 8 who were under the age of 15 and different levels of skills. Data analysis was done descriptively by conducting observations, tests, interviews, and document analysis. The research was conducted face-to-face and via Zoom and WhatsApp Group (WAG) to produce valid and practical PISA-like arithmetic questions. Based on the students' responses, it can be stated that the questions presented are in the practical category because they can be completed quickly by students, they can be understood well by students, and they have the potential effect on students' mathematical literacy skills. In addition, there is a diversity of answers between one student and another according to the level of difficulty that is appropriate for Grade 8 students. This proves that a PISA-like numeration problem in the context of the religious day during a pandemic can help improve students' mathematical literacy.DOI : https://doi.org/10.22342/jpm.16.2.16010.157-170
Designing PISA-like mathematics task using a covid-19 context (PISACOMAT) Nusantara, Duano Sapta; Zulkardi; Putri, Ratu Ilma Indra
Journal on Mathematics Education Vol. 12 No. 2 (2021): Journal on Mathematics Education
Publisher : Universitas Sriwijaya in collaboration with Indonesian Mathematical Society (IndoMS)

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Abstract

New changes to the school curriculum by enacting a minimum competency assessment (MCA) with PISA criteria in 2021 have led to confusion over the form of MCA questions among teachers and students due to limited learning resources at schools. This study aimed to produce valid and practical PISA COVID-19 mathematics tasks (PISAComat) potentially affecting mathematics literacy. This study involved 27 secondary-level students aged 15 years old with different levels of mathematics skills. Design research in the form of development studies was chosen as the core framework of this research assisted with the online learning platform. Data were analyzed descriptively through observations, tests, interviews, and document reviews. A set of PISAComat on quantity and change & relationship at the level of reasoning was gained after a formative evaluation. The formative process was conducted through zoom meetings and intensive communication at WhatsApp Group (WAG) to produce valid and practical PISAComat. After being tested in the classroom, the resulting PISAComat had been potentially effective in promoting students' mathematics literacy and life skills during the COVID-19 pandemic.
Designing a healthy menu project for Indonesian junior high school students Putri, Ratu Ilma Indra; Zulkardi; Setyorini, Ninik Purwaning; Meitrilova, Agyta; Permatasari, Ranni; Saskiyah, Sulafah Ansya; Nusantara, Duano Sapta
Journal on Mathematics Education Vol. 12 No. 1 (2021): Journal on Mathematics Education
Publisher : Universitas Sriwijaya in collaboration with Indonesian Mathematical Society (IndoMS)

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Abstract

Project-based learning (PjBL) is an appropriate learning model that can shape students’ scientific, social and higher-order thinking. Implementing PjBL in education gives students the freedom to plan their own learning activities, conduct projects collaboratively and produce products. In a healthy menu project, PjBL can help students calculate their excess weight. The purpose of this study was thus to design a healthy menu that assists Indonesian junior high school students solve numeracy problems using obesity context. The method followed a design research type validation studies using observation and document reviews as data collection techniques. This study produced a learning trajectory that can help grade VII students solve arithmetic operations using obesity context through two activities. In the first, the students were asked to record their respective heights and weights, then use them to determine their body mass index (BMI) and body mass ratio (BMR). Then, the students confirmed their necessary daily caloric intake, and categorized their BMI and BMR results as underweight, normal, overweight or obese. In the second activity, the students developed healthy menus per their respective tastes based on their weight categories from the first activity. The study concluded with the students successfully producing healthy menus that they designed according to their calculated required daily caloric intake
How students work with PISA-like mathematical tasks using covid-19 context Zulkardi; Putri, Ratu Ilma Indra; Alwi, Zahra; Nusantara, Duano Sapta; Ambarita, Sahala Martua; Maharani, Yulianita; Puspitasari, Linda
Journal on Mathematics Education Vol. 11 No. 3 (2020): Journal on Mathematics Education
Publisher : Universitas Sriwijaya in collaboration with Indonesian Mathematical Society (IndoMS)

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Abstract

School students can use a sequence of contextual tasks to learn mathematics. We can use Covid-19 as a phenomenon or context to exploit in learning mathematics. This article describes how students learn with mathematical problems that adapted PISA tasks and used the Covid-19 context. This study involved 29 secondary-level students, 15 years old, and each has different levels of mathematical skills. We use three phases of design research as the research method. Data were collected using observation, interviews, and documents. Then, they were analyzed descriptively. The result showed there were ten problems developed, and students were asked to work with those problems. We found that there are steps in how students understand and solve the problem. First, if students find a picture in the task, then they observe at the picture, read the question, and then start working to solve the problem. Second, if students find a table with less data, students refer to all data in solving the problem. Third if students find a table which has a lot of data, then some students calculate all of the data and other only compared among them. We’d like to encourage students to understand the problem before solving the problem. They do this by observing the pictures, comprehending the tables and also the questions
Strengthening Teachers' Digital Media Competence: A Community-Based Training on Powtoon for Mathematics Educators in Tanjung Jabung Barat Winarni, Sri; Kumalasari, Ade; Rohati, Rohati; Marlina, Marlina; Junita, Ranisa; Nusantara, Duano Sapta
Jurnal Karya Abdi Masyarakat Vol. 9 No. 1 (2025): Jurnal Karya Abdi Masyarakat
Publisher : LPPM Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/jkam.v9i1.7684

Abstract

This community-based training initiative aims to enhance the digital media competencies of mathematics teachers using Powtoon for developing engaging educational content. The program was implemented in sequential phases: planning, action, observation and evaluation, and reflection. During the planning phase, coordination was established with partner schools and core implementation teams were formed. The training program was then introduced and collaboratively scheduled with the participants. In the action phase, teachers participated in hands-on workshops focused on designing instructional media using the Powtoon application. Observations during the implementation showed active teacher engagement and progressive skill acquisition. The evaluation and reflection phases highlighted the program’s effectiveness and areas for improvement. Follow-up mentoring ensured sustainability by guiding teachers in independently producing animated learning content. Conducted at Senior High School Number 2 Tanjung Jabung Barat—home to the senior high school mathematics teacher’s association (MGMP in Bahasa)—this program successfully enabled senior high school mathematics teachers to integrate Powtoon into their instructional practices. The training not only fostered digital creativity but also promoted collaborative professional development. This initiative demonstrates a scalable model for empowering educators in rural areas with relevant digital tools to enhance teaching quality.
Pengembangan E-Modul Berbasis Problem Based Learning- Augmented Reality Bermuatan Soal PISA untuk Meningkatkan Kemampuan Penalaran Matematis Siswa SMP Dita Nur Syaharani; Feri Tiona Pasaribu; Tria Gustiningsi; Duano Sapta Nusantara
JURNAL PENDIDIKAN MIPA Vol 15 No 3 (2025): JURNAL PENDIDIKAN MIPA
Publisher : Pusat Publikasi Ilmiah, STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpm.v15i3.3021

Abstract

Kemampuan penalaran matematis merupakan kompetensi penting dalam menghadapi tantangan abad ke-21. Namun, berdasarkan hasil PISA, kemampuan ini masih tergolong rendah di kalangan siswa Indonesia, khususnya dalam menyelesaikan soal-soal kontekstual. Observasi dan wawancara di SMP Negeri 6 Kota Jambi menunjukkan bahwa bahan ajar yang digunakan belum mampu mendorong pengembangan penalaran tingkat tinggi karena masih didominasi soal rutin dan minim integrasi teknologi. Penelitian ini bertujuan mengembangkan dan mengetahui kelayakan serta kualitas e-modul berbasis problem based learning (PBL)- augmented reality (AR) bermuatan soal PISA untuk meningkatkan kemampuan penalaran matematis ada materi kesebangunan. Jenis penelitian ini adalah research and development dan Pengembangan dilakukan dengan model ADDIE. Subjek penelitian ini adalah peserta didik kelas VII F dan VII H SMP Negeri 6 Kota Jambi. Instrumen penelitian yang digunakan yaitu angket validasi, angket kepraktisan, dan angket efektifitas. E-modul dinyatakan valid berdasarkan penilaian tim ahli dengan hasil validasi menunjukkan e-modul sangat valid (85,51%), sedangkan kepraktisan menurut guru dan siswa juga tinggi (83,52% dan 87,25%) dengan kategori (sangat praktis). Uji coba terhadap 31 siswa menunjukkan peningkatan signifikan kemampuan penalaran matematis, dengan N-Gain 0,73 (kategori tinggi). Dengan demikian, e-modul ini terbukti efektif dalam meningkatkan kemampuan penalaran matematis siswa. Tujuan dari penelitian ini mengembangkan bahan ajar berupa e-modul berbasis PBL-AR bermuatan soal PISA untuk meningkatkan kemampuan penalaran matematis siswa SMP dengan lebih kreatif dan inovatif yang dapat menambah minat belajar matematika ataupun kemampuan matematika lainnya dengan menggunakan model, metode dan strategi pembelajaran yang lebih baik.
Pengembangan E-Modul Berbasis Science, Technology, Engineering, Matchematics - Problem Based Learning untuk Meningkatkan Kemampuan Berpikir Kreatif Siswa SMP Novi Rahmayanti; Feri Tiona Pasaribu; Tria Gustiningsi; Duano Sapta Nusantara
JURNAL PENDIDIKAN MIPA Vol 15 No 3 (2025): JURNAL PENDIDIKAN MIPA
Publisher : Pusat Publikasi Ilmiah, STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpm.v15i3.3022

Abstract

Pembelajaran matematika seringkali dianggap kurang relevan dengan situasi dunia nyata, sehingga menurunkan antusiasme siswa terhadap mata pelajaran tersebut dan menghambat kemampuan mereka dalam menggunakan kreativitas untuk menguraikan permasalahan. Salah satu mata pelajaran yang dipandang rumit adalah Transformasi Geometri, yang menuntut pengetahuan tentang ide spasial dan keterampilan pemecahan masalah kontekstual. Meskipun demikian, buku cetak dan teknik pengajaran tradisional masih menjadi satu-satunya sumber belajar yang dipakai di sekolah, dan tidak mampu memenuhi tuntutan pendidikan abad ke-21. Oleh karena itu, diperlukan materi pendidikan yang kreatif, menarik, dan sesuai dengan karakteristik siswa masa kini. Kombinasi model Problem Based Learning (PBL) dan Pendekatan Science, Technology, Engineering, and Mathematics (STEM) menjadi salah satu solusi potensial untuk mendorong siswa berpikir kreatif melalui permasalahan nyata dan lintas disiplin ilmu. Oleh karena itu, pengembangan E-Modul berbasis STEM dan PBL diharapkan dapat menjadi media pembelajaran yang tidak hanya valid dan praktis, tetapi juga efektif dalam meningkatkan kemampuan berpikir kreatif siswa, khususnya pada materi Transformasi Geometri. Penyelenggaraan penelitian ini ditujukan sebagai pengembang dan pemahaman atas kelayakan suatu produk pembelajaran berupa E-Modul yang dirancang berbasis pendekatan Science, Technology, Engineering, and Mathematics (STEM) yang dipadukan dengan model pembelajaran Problem Based Learning (PBL). Untuk Meningkatkan Kemampuan Berpikir Kreatif pada materi Transformasi Geometri. Penelitian ini berjenis Reseach and Development (R&D) melalui penggunaan model pengembangan ADDIE. Subjek dari penelitian ini adalah peserta didik kelas IX.I dan IX.G SMP N 6 Kota Jambi. Instrumen penelitian yang dipergunakan yakni angket validasi, angket praktikalitas, dan angket efektifitas. E-modul diuji coba perorangan oleh guru matematika, kelompok kecil olehh 6 orang siswa, dan kelompok besar oleh satu kelas atau 34 siswa. E-modul dapat dinyatakan valid berdasarkan penilaian tim ahli materi dan desain dengan presentase 82,60% dengan kategori “valid” yang berarti e-modul E-Modul berisi materi Transformasi Geometri yang dirancang dengan mengintegrasikan komponen Problem Based Learning (PBL) serta dilengkapi dengan pemecahan masalah kontekstual serta memuat STEM yang berindikator berpikir kreatif. Uji praktikalitas dari penilian guru dan siswa dengan mendapatkan presentase sebesar 88,81% dengan kategori “sangat praktis”. Hasil n-gain siswa mendapatkan presentase 63,48% hal tersebut menunjukkan bahwa e-modul yang dikembangkan tergolong cukup efektif dalam meningkatkan kemampuan berpikir kreatif siswa. Penelitian ini mendukung penerapan integrasi pendekatan STEM dan model PBL dalam pengembangan media pembelajaran matematika yang inovatif, kontekstual, dan menantang, terutama dalam materi Transformasi Geometri. E-Modul yang dikembangkan tidak sebatas menyediakan pengalaman belajar yang menyenangkan, namun turut menuntut siswa untuk berpikir kreatif dalam memecahkan masalah.
Learning Trajectory Flat Building Material Using Batik Besemah Context for Elementary School Students Susanti, Novi; Zulkardi, Zulkardi; Indra Putri, Ratu Ilma; Susanti, Ely; Nusantara, Duano Sapta
Numerical: Jurnal Matematika dan Pendidikan Matematika Vol. 8 No. 1 (2024)
Publisher : Universitas Ma'arif Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/numerical.v8i1.4073

Abstract

Students experience difficulties in understanding the properties of flat shapes because learning is monotonous, so there is a need for innovation in learning flat shape material. This research aims to produce a learning trajectory for flat building materials using the context of besemah batik for elementary school students. This research uses a design research method which consists of three research steps, namely preparing for the experiment, the design experiment, and retrospective analysis. Data collection was carried out by providing student activity sheets and interviews. Data is analyzed by reducing data, presenting data, and making conclusions. The results of the research show that learning the trajectory of flat shapes using the context of besemah batik consists of four activities, namely 1) observe the besemah batik pattern, 2) redraw the besemah batik pattern, 3) writing down the characteristics of flat shapes. based on the pattern image on besemah batik, and 4) write definitions of various flat shapes and represent various flat shapes in the drawing. Based on the research, it can be concluded that the resulting learning trajectory can help students understand flat shape material.
Co-Authors Aan Putra Aan Putra Ade Kumalasari Agyta Meitrilova Ambarita, Sahala Martua Aminah Ramalia Amirul Mukminin Andi Kurnia Riski Sanneng Andika, Windi Dwi Aprilisa, Shinta Arika Sari Ayu Luviyanti Tanjung B. Widya Melati Patricia Berliani, Risma Cahyani , Feby Indah Chn, Rafika Riana Da Tien Nguyen Da Tien Nguyen Delia Septimiranti Dessy Rahmawati, Dessy Dewi Rawani Dita Nur Syaharani Drajat Friansah Elika Elika Elly Susanti Elly Susanti ELLY SUSANTI Ely Susanti Fadhia Aliva Wibowo Felisha , Melvi Feri Tiona Pasaribu Fidella Justine Mulyadi Fitriyani Fitriyani Florante Ibarra Florante P. Ibarra Hanipa Hanipa Himatul Anisah Ida Hamidah Ilhami, Mohamad Inaara Pangesti Marsyandia Intan Juniarmi Ira Iswari Isnania Isnania Isnania Jayanti Jayanti Jayanti Junita, Ranisa Kgaladi Maphutha Kgaladi Maphutha Kgaladi Maphutha Laswadi Laswadi Linda Puspitasari Lisnaini Lisnaini Maharani Maharani, Yulianita Maifa Munsyaila Putri Malalina Malalina Maphutha, Kgaladi Marhamah Marhamah Marlina Marlina Meitrilova, Agyta Meryansumayeka Meryansumayeka Milla Rodhiana Rasyid Mursyidah J Parandrengi Najwa Olifia Annnisa Rambe Ninik Purwaning Setyorini Novi Rahmayanti Novi Susanti Nuria Amanda Manda Partono Permatasari, Ranni Pratama, Nasya Aprina Pratiwi, Riszky Pabela Priyanto Priyanto Puspitasari, Linda Rachma Kiraam Rahayu, Chika Ranni Permatasari Ratu Ilma Indra Putri Retno Ayu Wulandari Rini Rini Risda Intan Sistyawati Risdiyanti, Irma Riska Amelia Riszky Pabela Pratiwi Rita Inderawati Rohati Rohati Rohati Roseli Theis Rully Charitas Indra Prahmana Sahala Martua Ambarita Sainuddin, Syamsir Sakiman, Novi Komariyatiningsih Salsabila Putri Deska Samsuriyadi Samsuriyadi Samsuryadi Samsuryadi Samsuryadi Saskiyah, Sulafah Ansya Satria Bayu Herlambang Sepriliani, Sisca Puspita Setiyani, Eka Denti Setyorini, Ninik Purwaning Sisca Puspita Sepriliani Sistyawati, Risda Intan Soleha, Dwi Ardanti Sophia Rahmawati Sri Sumarni Sri Winarni Suci Hayati Sulafah Ansya Saskiyah Syutaridho Syutaridho Tanjung, Ayu Luviyanti Tria Gustiningsi Uci Lusinda Viona Yuliza Wardi Syafmen Wibowo, Fadhia Aliva Yelli Ramalisa Yufitri Yanto Yulianita Maharani Yusuf Hartono Zahra Alwi Zahra Alwi, Zahra Zahwa Ramadhiah Zulkardi Zulkardi Zulkardi Zulkardi Zulkardi Zulkardi Zulkardi