p-Index From 2021 - 2026
7.827
P-Index
This Author published in this journals
All Journal Jurnal Penelitian dan Pengembangan Pendidikan JURNAL KESEHATAN LINGKUNGAN (Journal of Environmental Health) Public Health of Indonesia JURNAL IQRA´ Akademika : Jurnal Manajemen, Akuntansi, dan Bisnis Jurnal Taman Vokasi MODELING: Jurnal Program Studi PGMI Pendas : Jurnah Ilmiah Pendidikan Dasar Natural: Jurnal Ilmiah Pendidikan IPA Journal of Education Technology MUHARRIK: JURNAL DAKWAH DAN SOSIAL Jurnal Elemen DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar JARES (Journal of Academic Research and Sciences) Jurnal Penelitian Tarbawi: Pendidikan Islam dan Isu-Isu Sosial Jurnal Komunikasi Pendidikan STEAM Engineering : Journal of Science, Technology, Education And Mechanical Engineering SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL Jurnal Pembelajaran Pemberdayaan Masyarakat (JP2M) Didaktik : Jurnal Ilmiah PGSD STKIP Subang Indonesian Journal of Computing, Engineering, and Design Jurnal Skripta Journal of Electrical Vocational Education and Technology JURPIKAT (Jurnal Pengabdian Kepada Masyarakat) Ilomata International Journal of Social Science Munaddhomah: Jurnal Manajemen Pendidikan Islam Proceedings Series on Social Sciences & Humanities JANITA Procedia of Social Sciences and Humanities Jurnal Lektur Keagamaan Madako Elementary School Jurnal Praktik Baik Pembelajaran Sekolah dan Pesantren Buletin Edukasi Indonesia Journal Focus Action of Research Mathematic (Factor M) Jurnal Indonesia Sosial Sains TOFEDU: The Future of Education Journal (JUMPER) Jurnal Foundry ANDIL Mulawarman Journal of Community Engagement Marsialapari: Jurnal Pengabdian Kepada Masyarakat Ahsani Taqwim: Jurnal Pendidikan dan Keguruan Journal of Mathematics, Computation and Statistics (JMATHCOS) Meta: Journal of Science and Technological Education Journal of Community Service
Claim Missing Document
Check
Articles

Model Pembelajaran Creative Problem Solving dan Pengaruhnya terhadap Hasil Belajar dan Berpikir Kreatif Siswa Smpn 1 Yosowilangun Suyitno; Habibi, Mohammad Wildan
Journal Focus Action of Research Mathematic (Factor M) Vol. 2 No. 2 (2020)
Publisher : Universitas Islam Negeri (UIN) Syekh Wasil Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/factor_m.v2i2.2276

Abstract

Penelitian dilakukan dalam rangka melihat model pembelajaran creative problem solving dapat berpengaruh pada hasil belajar dan kemampuan berpikir kreatif dalam menggunakan konsep keserbangunan segitiga dalam menyelesaikan masalah dengan setting pembelajaran creative problem solving (CPS) siswa kelas IX SMP Negeri 1 Yosowilangun Kabupaten Lumajang. Penelitian ini menggunakan metode eksperimen. Hasil perhitungan diperoleh sig. 0,003 dengan taraf signifikansi 0,05 (5%), maka H0 ditolak dan Ha diterima. Artinya terdapat perbedaan yang signifikan pada hasil belajar antara siswa yang di setting model CPS dengan model Direct Instruction (DI) . Hasil perhitungan diperoleh nilai sig. Sebesar 0,000 dengan taraf signifikansi 0,05, maka H0 ditolak dan Ha diterimasehingga terdapat pengaruh perbedaaan pada hasil belajar antara kelompok siswa yang memiliki berfikir kreatif tinggi dengan kelompok siswa yang memiliki berfikir kreatif rendah. Kesimpulan dari penelitian ini yaitu model pembelajaran CPS berpengaruh pada hasil belajar serta kemampuan berpikir kreatif.
Keefektifan Model TGT Berbantu Media Puzzle terhadap Hasil Belajar Pecahan Siswa Kelas IV SD N 04 Tambakrejo Yusrina, Rizka Yuni; Sary, Ryky Mandar; Suyitno
MODELING: Jurnal Program Studi PGMI Vol. 12 No. 2 (2025): Juni
Publisher : Program Studi PGMI Sekolah Tinggi Ilmu Tarbiyah Nahdlatul Ulama Al Hikmah Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69896/brt4rd85

Abstract

Penelitian ini dilatar belakangi oleh kurangnya inovasi model pembelajaran yang digunakan guru dalam proses pembelajaran terutama pada mata pelajaran Matematika, sehingga peserta didik menjadi pasif dan kurang termotivasi dalam belajar. Selain itu, penggunaan media pembelajaran yang minim dalam proses belajar, yang menyebabkan pada hasil belajar peserta didik yang rendah. Tujuan yang hendak dicapai dalam penelitian ini, mengidentifikasi efektif atau tidaknya model Team Games Tournament  (TGT) berbantu media puzzle terhadap hasil belajar pecahan siswa kelas IV SD N 04 Tambakrejo. Penelitian ini dilaksanakan di salah satu Sekolah Dasar Negeri Tambakrejo, Kecamatan Pemalang, Kabupaten Pemalang. Populasi dalam penelitian ini adalah seluruh peserta didik kelas IV yang berjumlah 38. Penelitian ini menggunakan pendekatan kuantitatif dengan metode eksperimen. Desain eksperimen yang digunakan yaitu pre-experimental design dengan bentuk one group pretest-posttest. Teknik pengumpulan data pada penelitian ini dengan cara : (1) observasi, (2) wawancara, (3) dokumentasi, dan (4) tes. Berdasarkan analisis data, diperoleh hasil penelitian, yaitu model Team Games Tournament  berbantu media puzzle efektif terhadap hasil belajar peserta didik pada pembelajaran Matematika kelas IV ditandai dengan perolehan hasil belajar ranah afektif, kognitif, dan psikomotorik peserta didik > 75.
PROJECT BASSED LEARNING: PRAKSIS DAN ANALISIS PENERAPAN PADA PEMBELAJARAN OTOMOTIF UNTUK MENINGKATKAN HASIL BELAJAR SISWA SMK Suyitno; Mike Elly Anitasari; Indri; Purnomo, Bayu Gilang; Bahtiar, Fahmy Zuhda
Steam Engineering Vol. 5 No. 2 (2024): STEAM Engineering, Vol. 5, No. 2, Maret 2024
Publisher : Program Studi Pendidikan Teknik Mesin, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37304/jptm.v5i2.10884

Abstract

This research aims to: 1) Find out the application of the Project Based Learning (PJBL) based method in Basic Automotive Engineering (TDO) subjects with Measurement Subjects 2) To find out student learning outcomes after implementing the Project Based Learning (PJBL) based method in the subject Basic Automotive Engineering (TDO) with Measurement Subjects. This type of research is Class Action Research. This research was carried out in two cycles. The subjects of this action research were 30 class X TKR TKR students at Patriot Pituruh Purworejo Vocational School. After the data was obtained, it was analyzed using the percentage description technique. Based on the results in cycle II, it has been shown that student learning outcomes have increased, this can be seen from the increase in learning scores of students who scored more than 75 by 80%. Student learning outcomes in cycle II have achieved the desired indicators of success, namely students who get a score of 75 or more reach a percentage of 80%. The research results show that: Student learning outcomes and activeness increase with each cycle. This can be seen from the average value of the class in cycle I of 71.54, which increased in cycle II, namely 78.97. The percentage of student completion also increased, in cycle I the percentage of completion was 51.43%, increasing to 80% in cycle II.
Manajemen Program Peningkatan Kompetensi Keahlian Guru Mata Diklat Produktif di SMK Negeri 1 Adiwerna Kabupaten Tegal Suyitno
Jurnal Indonesia Sosial Sains Vol. 2 No. 03 (2021): Jurnal Indonesia Sosial Sains
Publisher : CV. Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/jiss.v2i03.227

Abstract

Penelitian ini bertujuan untuk memperoleh informasi tentang Manajemen Peningkatan Kompetensi Keahlian guru mata diklat produktif, dari fungsi-fungsi manajemen yang meliputi perencanaan, pengorganisasian, pelaksanaan dan pengawasan yang ada di SMK Negeri Adiwerna Kabupaten Tegal. Penelitian ini mengguanakan pendekatan kualitatif. Sumber informasi yang digunakan sesuai dengan fokus penelitian ini yaitu yang terdiri dari kepala Sekolah, Wakil Kepala Sekolah, Kepala Program Keahlian, guru mata diklat produktif dan siswa. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah wawancara, observasi dan pencatatan isi. Teknik triangulasi dilakukan melalui wawancara, observasi langsung dan observasi tidak langsung. Analisis data dilakukan dengan teknik kualitataif model interaktif. Hasil penelitian menunjukkan bahwa manajemen peningkatan kompetensi keahlian guru mata diklat produktif dilakukan dengan menggunakan fungsi-fungsi manajemen melalui perencanaan yang memperhatikan analisis kebutuhan, anggaran yang memadai dan waktu pelaksanaan dengan dasar pengajuan dari kepala program keahlian serta kesesuaian dengan materi pelajaran yang disampaikan ke siswa, alokasi anggaran sekolah yang harus mempertimbangkan kebutuhan anggota program sekolah lainnya, pengorganisasian dilakukan dengan pembagian kerja yang sesuai dengan tugas pokok dengan melalui pendelegasian wewenang yang jelas serta pengambilan keputusan berdasarkan mufakat.
PENGARUH MODEL PBL MENGGUNAKAN MEDIA PEMBELAJARAN AUGMENTED REALITY TERHADAP KEMAMPUAN BERFIKIR REFLEKTIF MATERI MENGUBAH BENTUK ENERGI KELAS IV SD Widia Ayu Kusnul Khotimah; Rosmiati; Triman Juniarso; Suyitno
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 Nomor 1, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.22807

Abstract

This research is motivated by the fact that, in the learning process, many students remain passive and have yet to fully grasp the material. Reflective thinking skills are still relatively low, while educators continue to rely on conventional teaching models, predominantly using the lecture method. Furthermore, the learning media employed have not been fully adapted to students’ needs. The aim of this research is to determine the level of students' reflective thinking skills and their responses to these abilities. This study adopts a descriptive quantitative approach with a quasi-experimental design, involving two experimental groups treated in the same manner. The population consists of Year 4 students, divided into two classes. Data were collected through observation, pre-test and post-test assessments, and questionnaires. Based on the findings, the average score in Experimental Class 1 was 0.61, while Experimental Class 2 obtained 0.45. From this, it can be concluded that the use of the Problem-Based Learning model, incorporating Augmented Reality as a learning medium, has an impact on reflective thinking skills in the topic of energy transformation in Year 4 primary school students. The response towards reflective thinking was positive. The implementation of the Problem-Based Learning model alongside Augmented Reality proved effective in fostering a positive reflective thinking attitude. Students demonstrated great enthusiasm in learning, and their curiosity regarding various problems increased. Consequently, they were able to provide responses and solutions to issues presented within the topic of energy transformation.
PENGARUH PENDEKATAN STEM BERBASIS LITERASI DAN NUMERASI TERHADAP MATERI SISTEM PERNAPASAN PADA MANUSIA SISWA FASE C SD N SAMPANGAN 01 Lustania, Desi; Patonah, Siti; Suyitno
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume10 Nomor 2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.23591

Abstract

Literacy and numeracy are two basic skills that are very important for every individual in facing future challenges. This study is motivated by the low literacy and numeracy skills of students in IPAS subjects. The purpose of this study was to determine the effect of STEM approach based on literacy and numeracy on human respiratory system material in phase C students of SD N Sampangan 01. This study used pre-test and post-test methods, and quasi-experiment using a nonequivalent control group design pattern. The average results of students' posttest scores after being given treatment using the STEM approach. The results of this study indicate that there is an influence between the results of the pre-test and post-test used to measure numeracy literacy skills with the STEM approach. This is evidenced by the results of data analysis using the t test, which shows a significance value of 0.000 < 0.05. Thus, the decision taken is to reject H0 and accept Ha, which means that there is a significant difference between students' literacy and numeracy skills before and after the application of the STEM approach with the PjBL learning model.
NILAI PERUSAHAAN DITINJAU DARI KINERJA KEUANGAN PADA PERUSAHAAN MAKANAN DAN MINUMAN YANG TERDAFTAR DI BURSA EFEK INDONESIA TAHUN 2018 - 2020 SUDARJO; SUYITNO; RADEN HARIO TIRTOSETIANTO
Akademika : Jurnal Manajemen, Akuntansi, dan Bisnis. Vol. 22 No. 1 (2024): Februari 2024
Publisher : Pusat Publikasi dan Penerbitan Karya Ilmiah STIE Indonesia Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51881/jak.v22i1.118

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh kinerja keuangan perusahaan terhadap nilai perusahaan pada perusahaan makanan dan minuman yang terdaftar di Bursa Efek Indonesia. Penelitian ini dilakukan dengan tujuan untuk mengetahui dan menganalisis adanya pengaruh Likuiditas, Leverage dan Profitabilitas terhadap Nilai Perusahaan. Penelitian ini menggunakan metode kuantitatif dengan teknik purposive sampling dimana jumlah sampel sebanyak 12 perusahaan dengan periode pengamatan 3 tahun sehingga jumlah penelitian sebanyak 36 data. Analisis yang digunakan dalam penelitian ini adalah regresi linier berganda, uji t, uji F dan uji Koefisien Determinasi. Hasil penelitian menunjukkan bahwa Likuiditas yang diproksikan dengan Current Ratio (CR) secara parsial tidak berpengaruh signifikan terhadap Nilai Perusahaan dengan nilai sebesar 0,643. Leverage yang diproksikan dengan Debt to Equity Ratio (DER) secara parsial berpengaruh signifikan terhadap Nilai Perusahaan dengan nilai sebesar 0,003 dan Profitabilitas yang diproksikan dengan Return On Equity (ROE) secara parsial berpengaruh signifikan terhadap Nilai Perusahaan dengan nilai sebesar 0,000. Sedangkan Likuiditas yang diproksikan dengan Current Ratio (CR), Leverage yang diproksikan dengan Debt to Equity Ratio (DER), Profitabilitas yang diproksikan dengan Return On Equity (ROE) secara simultan berpengaruh terhadap Nilai Perusahaan dengan nilai 0,000b. Uji ????2 (Koefisien Determinasi) menghasilkan nilai R Square sebesar 0.907 atau 90,7%, hal ini menunjukkan bahwa variabel independen berpengaruh sebesar 90,7% terhadap variabel dependen, sedangkan sisanya sebesar 9,3% dipengaruhi oleh variabel lain diluar penelitian ini.
INOVASI PENGELOLAAN TAMAN BACAAN MASYARAKAT SEBAGAI STRATEGI MENINGKATKAN LITERASI ANAK USIA SEKOLAH Anni Malihatul Hawa; Sawaluddin Siregar; Hesti Yunitiara Rizqi; Suyitno
Marsialapari: Jurnal Pengabdian Kepada Masyarakat Vol. 2 No. 3 (2025): Nopember
Publisher : Yayasan Baitul Hikmah al-Zain

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63424/marsialapari.v2i3.465

Abstract

The low reading interest of school-age children in West Pasaman Regency presents a serious challenge to the development of education and a culture of literacy. This community service program aims to develop innovative management of Community Reading Parks (TBM) as a strategy to improve children's literacy. The background of the activity is based on the fact that most TBMs in this region are not optimally managed, lack innovation, and lack engaging activities for children. The implementation method uses a participatory approach involving TBM managers, teachers, parents, and literacy volunteers. Activities include TBM management training, the provision of creative reading corners, the development of educational game-based literacy programs, and regular mentoring for children. Innovations implemented include storytelling corners, weekly reading clubs, and the integration of simple digital media to attract the interest of the younger generation. The results of the activity show an increase in children's enthusiasm in utilizing TBMs, marked by an increase in the number of daily visits and active involvement in literacy activities. Furthermore, the capacity of TBM managers to design sustainable programs has increased. This program demonstrates that innovative TBM management can be an effective strategy in fostering a culture of literacy among school-age children in West Pasaman.
IMPLEMENTASI PERMAINAN TRADISIONAL BAKIAK DALAM MENINGKATKAN PENDIDIKAN KARAKTER SISWA SEKOLAH DASAR NEGERI WIROKERTEN Giraldi Eka Saputra; Suyitno
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.27573

Abstract

Traditional games are an integral part of Indonesia’s cultural heritage and possess significant educational value, particularly in fostering students’ character development. This study focuses on the implementation of the traditional Bakiak game as a medium for strengthening character education among elementary school students. The research was motivated by the declining popularity of traditional games among students, which has led to concerns about the loss of character-building opportunities embedded in such activities.This qualitative research employed a descriptive-analytical approach. Data were collected through observation, interviews, and documentation, and analyzed using data collection, reduction, and presentation techniques. The participants consisted of students from SD Negeri Wirokerten.The results indicate that the implementation of the Bakiak game contributes positively to the development of students' character. The activity supports the enhancement of physical and motor skills, fosters cooperation, and nurtures appreciation for individual differences. Supporting factors for implementation include the availability of time, a flexible curriculum, and strong support from the school community and students’ parents. Conversely, inhibiting factors include limited facilities and infrastructure for traditional games and student behaviors that still require development.This study provides empirical evidence on the educational potential of traditional games, offering valuable insights for educators and future researchers in designing relevant and sustainable character education programs.
Evaluating the Relationship Between Talent Management, Motivation, and Career Development on Employee Productivity Hodi; Murcahyanto, Hary; Sukardi; Suyitno
Journal Management & Economics Review (JUMPER) Vol. 3 No. 5 (2025): November
Publisher : Malaqbi Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59971/jumper.v3i5.730

Abstract

This study examines the relationship between talent management, motivation, and career development on employee productivity in organizational settings. As businesses face increasing competition and workforce challenges, understanding how human resource practices influence performance has become essential. Using a quantitative research design, data were collected from 250 employees across various industries and analyzed through multiple linear regression. The results reveal that talent management, motivation, and career development each have a significant and positive effect on employee productivity, with talent management emerging as the most influential factor. These findings highlight that effective talent management practices such as strategic recruitment, competency development, and employee retention can substantially enhance organizational performance. Motivation, encompassing both intrinsic and extrinsic dimensions, was also found to drive higher productivity by fostering engagement and commitment. Additionally, career development opportunities contribute to improved productivity by increasing employees’ sense of purpose, capability, and career satisfaction. The study underscores the importance of adopting an integrated human resource management approach that combines talent optimization, motivational support, and career growth initiatives. Practically, the results suggest that organizations seeking to improve productivity should invest in employee-centered policies that align professional development with organizational goals. Theoretically, this research extends existing knowledge by validating the combined impact of these three key HR factors on productivity within the modern workplace context.
Co-Authors A Faizin Abdulazis Kalupae Abdullah, Bulan Abubakar Yakubu Abbani Adelia, Shafira Iman Agil Husin Al-Munawar, Said Agus Salim, Urip Ahmad Thohirin Alma Fadlillah Ana Andriani Anitasari, Mike Elly Anni Malihatul Hawa Anwar Abidin, Achmad Arfilia Wijayanti Arifviyanto, Budi Aris Sunawar, Aris Asmarawanti Atiqa Sabardila Ayu Lestari Azizah, Anna Mussanatul Badranaya, Muhammad Imawan Bahtiar, Fahmy Zuhda Bayu Ariwibowo, Bayu Bayu Gilang Purnomo Chosinawarotin Desy Anindya Desy, Desy Anindia Rosyida Dipa Nugraha Dyah Suryani Dyah Suryani Elindasari, Dhevi Ayu Erdawati Erlyne Nadhilah Widyaningrum Fadhilawati, Dian Faisal Asnan Fajriyah , Khusnul Fauzi, Adin Fine Reffiane Firdaus, Muhammad Dzaky Fuad Abdillah Galih Kurniawan Giraldi Eka Saputra Giyono Hapsari Dwi Yulia Harun Joko Prayitno Hary Murcahyanto Hermanoadi Hesti Yunitiara Rizqi Hodi Huda , Miftakhul Hudi Al-Mansyuri Husni Wakhyudin Ikha Listyarini Indri Juan Pratama Kiswoyo Linda Suwarni Lukma, Hazairin Nikmatul Lustania, Desi M. Slamet Riyadi Marinda Sari Sofiyana Maryaman Mat Zain, Farid Maulana, Dhimas Iqbal Melinda Febriana Memi Nor Hayati Miftahudin Al-Haris Mita Febi Indah Sari Moh Mansur Mohamad Sadli Mohammad Wildan Habibi, Mohammad Wildan Mudha Rochmatillah Muhammad Alfian Muhammad Nurtanto Muhtasor, Alimron Murhadi Murry Harmawan Saputra Muslim Mahardika Mutohhari, Farid Nadila Putri Megananda Ngatmini Nikmah Norma Qur’ani Nur Azizah Nurul Hidayati Puji Handayani RADEN HARIO TIRTOSETIANTO Raden Mohamad Herdian Bhakti Ratna Kusuma, Ratna Ridwan Rosmiati Satrio Sawaluddin Siregar Sena Mahendra Sera, Agnescia Clarissa Setiawan Edi Wibowo Sholikhati, Adrikni Sigit Mujiarto Sinatrya Tyas Puspita Siregar, Amri Siti Patonah Sri Hastuti Srinio, Fuad Sripit Widiastuti, Sripit Subuh Anggoro Sudarjo Sutarto Sutarto sutarum Sutriana, Feri Syahril Jamil, Syahril Syahroni, Asep Taj, Abu Bakar Thohirin, Ahmad Tri Rahayu Triman Juniarso Wahdini Siregar Wahyu Hapsari, Halindri Intan Wakhudin Widia Ayu Kusnul Khotimah Wijaya, Rahman Woro Sri Hastuti Yusrina, Rizka Yuni zainal efendi hasibuan