Articles
PENGARUH MODEL PEMBELAJARAN BERBASIS PROYEK TERHADAP HASIL BELAJAR IPA
Dwiyani Putri, Gusti Ayu Made;
Rati, Ni Wayan;
Mahadewi, Luh Putu Putrini
Journal of Education Technology Vol 3, No 2 (2019)
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jet.v3i2.21705
Permasalahan ini berdasarkan pada beberapa permasalahan: 1) Pembelajaran IPA masih berpusat pada guru. 2) Kurangnya variasi model atau metode pembelajaran. 3) Hasil belajar IPA siswa di Gugus I Kecamatan Seririt sebagian besar masih dibawah KKM. Penelitian ini bertujuan untuk mengetahui perbedaan hasil belajar IPA antara kelompok siswa yang dibelajarkan menggunakan model Pembelajaran Berbasis Proyek dan kelompok siswa yang tidak dibelajarkan menggunakan model Pembelajaran Berbasis Proyek pada siswa kelas V di Gugus I Kecamatan Seririt tahun pelajaran 2017/2018. Jenis penelitian ini adalah penelitian eksperimen semu, dengan desain Post Test Only Control Group Design. Populasi penelitian ini adalah seluruh siswa kelas V di Gugus I Kecamatan Seririt tahun pelajaran 2017/2018 yang berjumlah 128 orang. Sampel penelitian ini yaitu siswa kelas V SD N 1 Kalianget sebagai kelompok eksperimen dan siswa kelas V SD N 2 Joanyar sebagai kelompok kontrol. Pengumpulan data dilakukan dengan metode tes. Instrument tes hasil belajar IPA yang digunakan dalam bentuk tes obyektif. Data yang diperoleh dianalisis menggunakan analisis statistik deskriptif dan statistik inferensial. Berdasarkan hasil perhitungan uji-t diperoleh thit = 4,51 dan ttab (pada taraf signifikansi 5%) = 2,002. Sehingga didapatkan thit > ttab yang berarti bahwa terdapat perbedaan yang signifikan hasil belajar IPA antara antara kelompok siswa yang dibelajarkan menggunakan model Pembelajaran Berbasis Proyek dan kelompok siswa yang tidak dibelajarkan menggunakan model Pembelajaran Berbasis Proyek. Rata- rata hasil belajar IPA siswa kelompok eksperimen 21,9 dan kelompok kontrol 15,45, jadi dapat disimpulkan model Pembelajaran Berbasis Proyek berpengaruh positif terhadap hasil belajar IPA siswa kelas V.
Make A Match Learning Model Assisted with Picture Media Improve Students’ Reading Skills
Yuliawati, Ni Putu Feny;
Rati, Ni Wayan;
Suranata, Kadek
Journal of Education Technology Vol 4, No 3 (2020)
Publisher : Universitas Pendidikan Ganesha
Show Abstract
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Download Original
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Original Source
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DOI: 10.23887/jet.v4i3.26956
The results reading skills of students in grade II is relatively low. That is due to the high activity of students who tend to like to play and have not applied the relevant learning method. Therefore, this study aims to analyze the effect and differences in students' reading skills resulting from the application of the Make a Match type of cooperative learning model assisted by picture media. The type of this study is pre-experimental research with a Static Group Comparison design. The study population was 98 students while the sample of this study was 39 students taken by the selection of all the population in each class as an intact group randomly. The data of the students reading skills were obtained using the non-test method (observation). Data were analyzed using descriptive statistics, inferential statistics (t-test), and Cohen's test. Based on the results of hypothesis testing obtained from the results of research on students 'reading difficulties (t-count = 14.60> t-table = 1.69 at a significance level of 5%), and there is a Make A Match type cooperative learning model that is assisted by image media to test students' reading skills (d = 4.91> 0.8), thus it can be concluded that the cooperative learning model of the type of Make A Match aided by media images has a positive effect on students' reading skills.
Make A Match Learning Model Assisted with Picture Media Improve Students’ Reading Skills
Yuliawati, Ni Putu Feny;
Rati, Ni Wayan;
Suranata, Kadek
Journal of Education Technology Vol 4, No 3 (2020)
Publisher : Universitas Pendidikan Ganesha
Show Abstract
|
Download Original
|
Original Source
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Check in Google Scholar
|
DOI: 10.23887/jet.v4i3.26956
The results reading skills of students in grade II is relatively low. That is due to the high activity of students who tend to like to play and have not applied the relevant learning method. Therefore, this study aims to analyze the effect and differences in students' reading skills resulting from the application of the Make a Match type of cooperative learning model assisted by picture media. The type of this study is pre-experimental research with a Static Group Comparison design. The study population was 98 students while the sample of this study was 39 students taken by the selection of all the population in each class as an intact group randomly. The data of the students reading skills were obtained using the non-test method (observation). Data were analyzed using descriptive statistics, inferential statistics (t-test), and Cohen's test. Based on the results of hypothesis testing obtained from the results of research on students 'reading difficulties (t-count = 14.60> t-table = 1.69 at a significance level of 5%), and there is a Make A Match type cooperative learning model that is assisted by image media to test students' reading skills (d = 4.91> 0.8), thus it can be concluded that the cooperative learning model of the type of Make A Match aided by media images has a positive effect on students' reading skills.
E-learning Assissted by Finger Printing on Students’ Critical Thinking and Creativity
Rati, Ni Wayan;
Rediani, Ni Nyoman
Journal of Education Technology Vol 4, No 4 (2020)
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jet.v4i4.30214
The impact of covid-19 requires all types of learning activities to be carried out online. The long online learning process results in boredom among students so that the online learning process is not optimal. The research objective was to analyze the effect of e-learning assisted by finger painting on critical thinking skills and student creativity. This type of research is quasi-experimental research, the design of this study used a posttest only control group design. The study population was 180 students in semester III who received basic science concepts courses. The data collection methods used were test and non-test. This study uses two analytical techniques, descriptive analysis, and inferential analysis. Inferential analysis is used to test the research hypothesis. Before analyzing inferential data, the data is tested for normality and homogeneity. In this study, the inferential analysis was assisted by using SPSS 17.00. The results of this research can be said that with the effect of e-learning assisted by finger painting on the critical thinking and creativity abilities of PGSD students, this can be seen from the Manova test results that the resulting significant score is less than 0.05, 0.00. So it can be said that e-learning assisted by finger painting impacts critical thinking and creativity, critical thinking, and PGSD students' creativity.
Development Of E-Comic Learning Media On The Topic Of The Human Digestive System
Udayani, Ni Komang Restu Tri Krisnanti;
Wibawa, I Made Citra;
Rati, Ni Wayan
Journal of Education Technology Vol 5, No 2 (2021)
Publisher : Universitas Pendidikan Ganesha
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Learning during a pandemic make teachers have to change learning that is usually carried out face-to-face into online learning that is still fun for students. Learning media during online learning will help teachers deliver learning material more creatively to become more enjoyable, and students easily understand the learning material. This study aims to develop e-comic learning media on the topic of the human digestive system. This research is a type of development research using the ADDIE model. However, this study's implementation and evaluation stages cannot be carried out due to the COVID-19 pandemic, limited time, resources, and costs. Thus, in this study, only the analysis, design, and development stages were carried out. The subjects in this study were two media experts, two material experts, and two practitioners. The data collected in this study used a questionnaire method by analyzing the e-comic learning media. The data from the validation results from the experts were then analyzed using the mean formula to find out the average validity score of e-comic learning media on the topic of the human digestive system. The analysis results show that the average validation score of e-comic learning media on the topic of the human digestive system is 4.65 with very good qualifications, and material validation is 4.57 with very good qualifications. So, e-comic learning media on the topic of the human digestive system are declared valid and have very good qualifications.
Digital Innovation: Teaching Materials with Clean Air for Health Theme for Fifth Grade Elementary School
Rati, Ni Wayan;
Agustiana, I Gusti Ayu Tri;
Anggreni, Ni Made Dyan
Journal of Education Technology Vol. 8 No. 2 (2024): May
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jet.v8i2.69760
Teaching materials are supporting factors that must exist in learning. One solution that teachers can do to support independent learning activities by students is to provide digital teaching materials that can be used by students anytime and anywhere. This research is development research, which aims to develop digital teaching materials for fifth grade elementary school students. Development research is using the 4D development model (Define, Design, Develop, Disseminate). The data collection method used in this study is a questionnaire or questionnaire method. Product trials were carried out through the assessment of experts and practitioners (3 experts and 2 practitioners) to determine the validity of the teaching materials developed. In addition to testing the validity, trials were also carried out in small groups to find out the practicality of the teaching materials being developed. Data analysis used two analytical techniques (combination method), namely descriptive and inferential data analysis techniques. The results showed that the teaching materials developed were in the category of very high validity and based on the responses from users, both teachers and students regarding practicality, that the teaching materials developed were in the very practical category.
PENGARUH MODEL PEMBELAJARAN BERBASIS PROYEK TERHADAP HASIL BELAJAR IPA
Dwiyani Putri, Gusti Ayu Made;
Rati, Ni Wayan;
Mahadewi, Luh Putu Putrini
Journal of Education Technology Vol. 3 No. 2 (2019): May
Publisher : Universitas Pendidikan Ganesha
Show Abstract
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Download Original
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Original Source
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Check in Google Scholar
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DOI: 10.23887/jet.v3i2.21705
Permasalahan ini berdasarkan pada beberapa permasalahan: 1) Pembelajaran IPA masih berpusat pada guru. 2) Kurangnya variasi model atau metode pembelajaran. 3) Hasil belajar IPA siswa di Gugus I Kecamatan Seririt sebagian besar masih dibawah KKM. Penelitian ini bertujuan untuk mengetahui perbedaan hasil belajar IPA antara kelompok siswa yang dibelajarkan menggunakan model Pembelajaran Berbasis Proyek dan kelompok siswa yang tidak dibelajarkan menggunakan model Pembelajaran Berbasis Proyek pada siswa kelas V di Gugus I Kecamatan Seririt tahun pelajaran 2017/2018. Jenis penelitian ini adalah penelitian eksperimen semu, dengan desain Post Test Only Control Group Design. Populasi penelitian ini adalah seluruh siswa kelas V di Gugus I Kecamatan Seririt tahun pelajaran 2017/2018 yang berjumlah 128 orang. Sampel penelitian ini yaitu siswa kelas V SD N 1 Kalianget sebagai kelompok eksperimen dan siswa kelas V SD N 2 Joanyar sebagai kelompok kontrol. Pengumpulan data dilakukan dengan metode tes. Instrument tes hasil belajar IPA yang digunakan dalam bentuk tes obyektif. Data yang diperoleh dianalisis menggunakan analisis statistik deskriptif dan statistik inferensial. Berdasarkan hasil perhitungan uji-t diperoleh thit = 4,51 dan ttab (pada taraf signifikansi 5%) = 2,002. Sehingga didapatkan thit > ttab yang berarti bahwa terdapat perbedaan yang signifikan hasil belajar IPA antara antara kelompok siswa yang dibelajarkan menggunakan model Pembelajaran Berbasis Proyek dan kelompok siswa yang tidak dibelajarkan menggunakan model Pembelajaran Berbasis Proyek. Rata- rata hasil belajar IPA siswa kelompok eksperimen 21,9 dan kelompok kontrol 15,45, jadi dapat disimpulkan model Pembelajaran Berbasis Proyek berpengaruh positif terhadap hasil belajar IPA siswa kelas V.
Make A Match Learning Model Assisted with Picture Media Improve Students’ Reading Skills
Yuliawati, Ni Putu Feny;
Rati, Ni Wayan;
Suranata, Kadek
Journal of Education Technology Vol. 4 No. 3 (2020): August
Publisher : Universitas Pendidikan Ganesha
Show Abstract
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Download Original
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Original Source
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Check in Google Scholar
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DOI: 10.23887/jet.v4i3.26956
The results reading skills of students in grade II is relatively low. That is due to the high activity of students who tend to like to play and have not applied the relevant learning method. Therefore, this study aims to analyze the effect and differences in students' reading skills resulting from the application of the Make a Match type of cooperative learning model assisted by picture media. The type of this study is pre-experimental research with a Static Group Comparison design. The study population was 98 students while the sample of this study was 39 students taken by the selection of all the population in each class as an intact group randomly. The data of the students reading skills were obtained using the non-test method (observation). Data were analyzed using descriptive statistics, inferential statistics (t-test), and Cohen's test. Based on the results of hypothesis testing obtained from the results of research on students 'reading difficulties (t-count = 14.60> t-table = 1.69 at a significance level of 5%), and there is a Make A Match type cooperative learning model that is assisted by image media to test students' reading skills (d = 4.91> 0.8), thus it can be concluded that the cooperative learning model of the type of Make A Match aided by media images has a positive effect on students' reading skills.
E-learning Assissted by Finger Printing on Students’ Critical Thinking and Creativity
Rati, Ni Wayan;
Rediani, Ni Nyoman
Journal of Education Technology Vol. 4 No. 4 (2020): November
Publisher : Universitas Pendidikan Ganesha
Show Abstract
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Original Source
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DOI: 10.23887/jet.v4i4.30214
The impact of covid-19 requires all types of learning activities to be carried out online. The long online learning process results in boredom among students so that the online learning process is not optimal. The research objective was to analyze the effect of e-learning assisted by finger painting on critical thinking skills and student creativity. This type of research is quasi-experimental research, the design of this study used a posttest only control group design. The study population was 180 students in semester III who received basic science concepts courses. The data collection methods used were test and non-test. This study uses two analytical techniques, descriptive analysis, and inferential analysis. Inferential analysis is used to test the research hypothesis. Before analyzing inferential data, the data is tested for normality and homogeneity. In this study, the inferential analysis was assisted by using SPSS 17.00. The results of this research can be said that with the effect of e-learning assisted by finger painting on the critical thinking and creativity abilities of PGSD students, this can be seen from the Manova test results that the resulting significant score is less than 0.05, 0.00. So it can be said that e-learning assisted by finger painting impacts critical thinking and creativity, critical thinking, and PGSD students' creativity.
Development of E-Comic Learning Media on the Topic of the Human Digestive System
Udayani, Ni Komang Restu Tri Krisnanti;
Wibawa, I Made Citra;
Rati, Ni Wayan
Journal of Education Technology Vol. 5 No. 3 (2021): August
Publisher : Universitas Pendidikan Ganesha
Show Abstract
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Download Original
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Original Source
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Check in Google Scholar
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DOI: 10.23887/jet.v5i3.34732
Learning during a pandemic make teachers have to change learning that is usually carried out face-to-face into online learning that is still fun for students. Learning media during online learning will help teachers deliver learning material more creatively to become more enjoyable, and students easily understand the learning material. This study aims to develop e-comic learning media on the topic of the human digestive system. This research is a type of development research using the ADDIE model. However, this study's implementation and evaluation stages cannot be carried out due to the COVID-19 pandemic, limited time, resources, and costs. Thus, in this study, only the analysis, design, and development stages were carried out. The subjects in this study were two media experts, two material experts, and two practitioners. The data collected in this study used a questionnaire method by analyzing the e-comic learning media. The data from the validation results from the experts were then analyzed using the mean formula to find out the average validity score of e-comic learning media on the topic of the human digestive system. The analysis results show that the average validation score of e-comic learning media on the topic of the human digestive system is 4.65 with very good qualifications, and material validation is 4.57 with very good qualifications. So, e-comic learning media on the topic of the human digestive system are declared valid and have very good qualifications.