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All Journal JPMS (Jurnal Pendidikan Matematika dan Sains) Wahana Matematika dan Sains Gamatika Kreano, Jurnal Matematika Kreatif-Inovatif Kontinu: Jurnal Penelitian Didaktik Matematika AKSIOMA: Jurnal Program Studi Pendidikan Matematika JIPM (Jurnal Ilmiah Pendidikan Matematika) Pedagogia: Jurnal Pendidikan REFLEKSI EDUKATIKA Jurnal Kajian Pembelajaran Matematika Al Ishlah Jurnal Pendidikan MaPan : Jurnal Matematika dan Pembelajaran SOSIOHUMANIORA: Jurnal Ilmiah Ilmu Sosial dan Humaniora Jurnal Pengabdian Pada Masyarakat BAREKENG: Jurnal Ilmu Matematika dan Terapan Pendas : Jurnah Ilmiah Pendidikan Dasar Cetta: Jurnal Ilmu Pendidikan Jurnal Tadris Matematika Jurnal Basicedu Prima: Jurnal Pendidikan Matematika JKPM (Jurnal Kajian Pendidikan Matematika) Jurnal Teori dan Aplikasi Fisika Transformasi : Jurnal Pendidikan Matematika dan Matematika J-ADIMAS (Jurnal Pengabdian kepada Masyarakat) Jurnal Riset Rekayasa Elektro PHI: Jurnal Pendidikan Matematika Proximal: Jurnal Penelitian Matematika dan Pendidikan Matematika JP2M (Jurnal Pendidikan dan Pembelajaran Matematika) Jurnal Wahana Pendidikan International Journal on Teaching and Learning Mathematics Jurnal Pengabdian kepada Masyarakat Nusantara Journal of Instructional and Development Researches Jurnal Basicedu ATHENA: Journal of Social Culture and Society SAGA: Journal of Technology and Information Systems Jurnal Pendidikan Agama Islam Indonesia (JPAII) Salus Publica Riemann : Research of Mathematics and Mathematics Education JOP Jurnal Tadris Matematika Konstanta : Jurnal Matematika dan Ilmu Pengelatuan Alam Journal of Pedagogi
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Peranan game edukasi kahoot! dalam menunjang pembelajaran matematika Wiwik Sulistiyawati Sulistiyawati; Rijalush Sholikhin Sholikhin; Dian Septi Nur Afifah; Tomi Listiawan Listiawan
Wahana Matematika dan Sains: Jurnal Matematika, Sains, dan Pembelajarannya Vol. 15 No. 1 (2021): Maret 2021
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (358.635 KB) | DOI: 10.23887/wms.v15i1.29851

Abstract

Today's education requires students and teachers to be friendly with IT. Where in the learning process using applications that help the learning process and provide a pleasant effect for students. The Kahoot platform is a medium that can be used as an alternative in learning. The purpose of this paper is to explain the role of the Kahoot educational game in supporting mathematics learning, which teachers can later use as an alternative to learning so that learning is more varied, less boring and more fun. The writing of this article uses the literature study method by examining journals related to Kahoot!. The results of this study are the use of Kahoot media in mathematics learning, namely: student learning outcomes increase, accelerate understanding of material, increase student motivation and independence, increase thinking and learning skills, students have a positive attitude in learning, students are more active in learning, learning more fun and not boring, and increase interest in learning. It is recommended for teachers to use Kahoot media in mathematics learning, although not all material is presented with Kahoot. Kahoot can be used as an alternative learning media combined with learning methods.
PEMAHAMAN INTUITIF SISWA SEKOLAH DASAR PADA PENGUKURAN LUAS JAJARGENJANG Mohammad Faizal Amir; Danti Sri Rahayu; Muhlasin Amrullah; Hendra Erik Rudyanto; Dian Septi Nur Afifah
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 9, No 1 (2020)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (655.766 KB) | DOI: 10.24127/ajpm.v9i1.2641

Abstract

Penelitian ini bertujuan untuk mengidentifikasi strategi dan level pemahaman intuitif siswa sekolah dasar dalam mengukur luas jajargenjang. Jenis penelitian yang digunakan adalah studi kasus. Teknik pengambilan data dilakukan dengan cara pemberian tugas, observasi, wawancara dan dokumentasi. Teknik analisis data yang digunakan adalah reduksi data, penyajian data, dan penarikan kesimpulan/verifikasi. Penelitian ini menemukan adanya dua strategi pemahaman intuitif yang baru yaitu strategi visual-kongkrit dan pengukuran estimasi. Sementara itu, ada dua level transisi pemahaman intuitif meliputi level 2: penutupan visual kongkrit dan level 4: penutupan susunan yang dikonstruk melalui estimasi pengukuran. Level pemahaman intuitif siswa yang dikonstruksi dari jenis-jenis strategi tersebut secara bertahap dapat mencapai level pemahaman intuitif, yaitu level 0 sampai level 6. Temuan penelitian ini berimpikasi pada level pemahaman intuitif siswa dalam mengukur luas daerah yang lebih rinci dan berhirarki. Hasil penelitian ini menyarankan agar siswa dapat mencapai pemahaman relasional atau memiliki konsep pengukuran luas yang bermakna, para pendidik khususnya di tingkat sekolah dasar harus menstimulasi pembelajaran menggunakan tugas-tugas pemahaman intuitif secara bertahap dan tidak hanya dibangun melalui pengukuran luas persegipanjang. AbstractThis study aims to identify strategies and levels of intuitive understanding of elementary school students in measuring the area of a parallelogram. This type of study is a case study. Data collection techniques carried out by giving tasks, observation, interview and documentation. Data analysis techniques used are data reduction, data presentation, and drawing conclusions/verification. This study has founded two new intuitive understanding strategies namely visual-concrete and estimation measurement strategies. Meanwhile, there are two levels of intuitive understanding transitions including level 2: visual –concrete covering and level 4: Array covering constructed by measurement estimation. The level of students' intuitive understanding constructed from these types of strategies can gradually reach the level of intuitive understanding, level 0 to level 6. The findings of this study imply the level of students' intuitive understanding in measuring the area in a more detailed and hierarchical area. The results of this study suggest that students can achieve a relational understanding or have a meaningful broad measurement concept, educators, especially at the elementary school level, must stimulate learning using intuitive understanding tasks gradually and not only be built through rectangular area measurement.
Kesalahan Siswa SMK dalam Menyelesaikan Soal Program Linier Ditinjau dari Pemahaman Konseptual dan Prosedural Dian Septi Nur Afifah; Basuki Sarjono; Lutfia Marsalina; Tomi Listiawan; Ika Mariana Putri
Jurnal Tadris Matematika Vol 3 No 1 (2020)
Publisher : Institut Agama Islam Negeri (IAIN) Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21274/jtm.2020.3.1.55-66

Abstract

This research aims to describe the mistake of vocational student in solving linier program question in term of conceptual and procedural understanding. The research was conducted at SMKN I Boyolangu Tulungagung. Subject was chosen based on the highest number of mistakes when completing linier program question. Data collection techniques in this research are test and interview. The instruments used in this research were the main instrument and supporting instrument. The main instrument is the researcher itself, while the supporting instrument are the test sheet and interview guidelines. To test the data validity in this research used time triangulation. Data analysis based on indicator of conceptual and procedural understanding that include data reduction, data presentation and conclusion drawing. The result of this study indicate that students who make mistake do not have a good conceptual and procedural understanding. This can be seen from subject cannot explain how to solve the question. In addition, subject cannot continue the answer because subject do not know the next step that must be done. Subject alsocan not explain the steps in solving linier program question. For this reason, teacher need to pay attention to students’ understanding when learning in class, especially conceptual and procedural understanding. In addition, teacher mut choose or design a conceptual learning design and procedural understanding to achieve the learning objective.
Critical thinking of field dependent student’s in problem solving Dian Septi Nur Afifah; Ria Lestari Ningrum
International Journal on Teaching and Learning Mathematics Vol 1, No 1 (2018): June (This issue published papers with authors/co-authors from 7 universities/in
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/ijtlm.v1i1.5465

Abstract

The purpose of this research is to describe the characteristics of the critical thinking of field-dependent cognitive style students in problem-solving. This research is qualitative research. Research subjects are students who have field-dependent cognitive style in class VIII SMP Negeri 1 Boyolangu, Indonesia. Data collection is GEFT test, math problem test, and interview. The results showed that strong field dependent students in mathematics problem solving aren't good at understanding the problem. At the implementing stage, the solution stage according to the previous plan. The problem-solving plan depends on the formulation of the problem that students found, students are less precise in carrying out the problem-solving. Students do not check again the answer. Critical thinking of weak field dependent students is not good in understanding the problem, and information in the problem is quite good. At the making solution plan stage, students do not write down what is known and asked and less able to express a solution plan clearly and logically with the problem. At the implementing stage, the solution plan is by the previous plan. The problem-solving plan depends on the problem formulation of the problem that students found, so students are less precise in carrying out the problem-solving. Students do not check again the answers.
Pelatihan Implementasi Pendekatan Onto-Semiotik dalam Pembelajaran di Kelas bagi Guru SMP Al-Bahjah Tulungagung Dian Septi Nur Afifah
Jurnal Pengabdian Pada Masyarakat Vol 4 No 3 (2019)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (727.961 KB) | DOI: 10.30653/002.201943.135

Abstract

TRAINING ON THE IMPLEMENTATION OF ONTO-SEMIOTIC APPROACH IN CLASS LEARNING FOR TEACHERS AT JUNIOR HIGH SCHOOL AL-BAHJAH TULUNGAGUNG. The purpose of this community service activity is the teachers training by implementing an onto-semiotic approach in classroom learning and produce a lesson plan. This activity done at Junior High School Al-Bahjah Tulungagung. The participants are teachers in Junior High School Al-Bahjah Tulungagung. The method used is theory method and practice. The results obtained throught this training are knowldge of innovative learning with an onto-semiotic approach for teachers and their ability to create and implement the lesson plan with an onto-semiotic approach.
KREATIVITAS SISWA DALAM MENYELESAIKAN SOAL MATEMATIKA BERDASARKAN TINGKAT KEMAMPUAN MATEMATIKA Diyah Ayu Wulandari; Dian Septi Nur Afifah
Prima: Jurnal Pendidikan Matematika Vol 3, No 1 (2019): Prima: Jurnal Pendidikan Matematika
Publisher : FKIP Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/prima.v3i1.770

Abstract

AbstrakPenelitian ini berangkat dari latar belakang pemikiran mengenai perlunya meningkatkan kreativitas siswa. Proses pembelajaran yang hanya terpaku pada buku pelajaran, menyelesaikan soal-soal sesuai dengan rumus yang terdapat dalam buku tersebut akan menyebabkan kreativitas siswa tidak dapat berkembang secara maksimal. Perbedaan kemampuan matematika siswa dapat menyebabkan perbedaan tingkat kreativitas siswa. Dari latar belakang tersebut, maka diambil judul penelitian Kreativitas Siswa Dalam Menyelesaikan Soal Matematika Berdasarkan Tingkat Kemampuan Matematis. Penelitian ini merupakan penelitian kulaitatif jenis deskriptif. Penelitian ini bertujuan untuk mengetahui kreativitas siswa berdasarkan tingkat kemampuan matematika siswa kelas X TKR 1 SMK Veteran Tulungagung. Dari hasil penelitian,dapat disimpulkan bahwa kemampuan matematika siswa mempengaruhi tingkat kreativitas siswa. Semakin tinggi kemampuan matematika siswa, maka makin tinggi pula kreativitasnya.Kata Kunci: kreativitas siswa, kemampuan matematika, soal matematika  AbstractThis research departs from the background of thinking about the need to improve student creativity. The process of learning is only fixated on the textbook, solving the problems in accordance with the formulas contained in the book will cause students' creativity can not develop optimally. Differences in students' math skills can lead to different levels of student creativity. From the background, then taken the title of research Student Creativity in Solving Mathematics Problem Based on Mathematical Ability Level. This research is a descriptive type categorative research. This study aims to determine the creativity of students based on the level of mathematics ability of students of class X TKR 1 SMK Veteran Tulungagung. From the research result, it can be concluded that students' mathematical ability influence student's creativity level. The higher the students' math skills, the higher their creativity.Keyword: student creativity, mathematical ability, math problems
Pelatihan Penyusunan Soal Matematika Berbasis Literasi dan Pendampingan Praktek Evaluasi Untuk Meningkatkan Kompetensi Guru SMP di Kabupaten Tulungagung Muhammad Ilman Nafi'an; Mohammad Gufron; Dian Septi Nur Afifah
J-ADIMAS (Jurnal Pengabdian Kepada Masyarakat) Vol 7, No 2: 2019
Publisher : (STKIP) PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/j-adimas.v7i2.1451

Abstract

SIJAMET (Sijago Matematika): Media Pembelajaran Berbasis Google Sites pada Materi Peluang Irwan Kristanto; Dian Septi Nur Afifah
JKPM (Jurnal Kajian Pendidikan Matematika) Vol 8, No 1 (2022): JKPM (Jurnal Kajian Pendidikan Matematika)
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/jkpm.v8i1.14076

Abstract

Penelitian ini bertujuan mengembangkan aplikasi SIJAMET (Sijago Matematika) sebagai media pembelajaran berbasis google sites pada materi peluang untuk siswa kelas XI yang valid, praktis, dan efektif. Penelitian ini merupakan penelitian dan pengembangan (research and development) dengan model pengembangan ADDIE yang terdiri dari lima tahapan: analysis, design, development, implementation, and evaluation. Teknik analisis data yang digunakan adalah analisis kuantitatif dan kualitatif. Hasil penelitian menunjukkan bahwa validasi ahli media memperoleh 83,33%, ahli materi 1 memperoleh 70,59%, dan ahli materi 2 memperoleh 94,12%. Hasil angket respon guru memperoleh 90,62%, dan siswa memperoleh 88,52%. Hasil tes hasil belajar memperoleh 90% ketuntasan belajar. Dengan demikian aplikasi SIJAMET telah valid, praktis, dan efektif untuk digunakan siswa.
Adaptive Reasoning Characteristics of Vocational School Students in Solving Mathematic Problems Dian Septi Nur Afifah; Mohammad Syauqy; Muhammad Ilman Nafian
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 3 (2023): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i3.3748

Abstract

The primary objective of this study was to provide a comprehensive description of the adaptive thinking attributes exhibited by students enrolled in vocational high schools when engaged in the process of solving mathematical problems. The present study is characterised as a qualitative descriptive investigation. The research employed mathematical test questions and interview guides as the primary instruments. The data collection methods employed in this study encompass both tests and interviews. Data analysis includes the processes of data reduction, data display, and the derivation of conclusions. Checking the validity of the data was carried out by triangulating the source and the adequacy of the reference data. This research was conducted on XI-grade students of SMK X in the vocational field of Motorcycle Engineering (TSM). There are three subjects in this study, they are students who can solve the problem correctly. Based on the results of data analysis, it is concluded that adaptive reasoning characteristics of TSM students in solving math problems and making plans are using different strategies as alternative answers, in providing an allegation of problem-solving, namely by assuming an example in the form of writing and pictures to solve the problem. In the completion stage, students solve problems by linking previous knowledge. In making conclusions, TSM students are simpler and get to the heart of the problem.
The Development of Adobe Flash CS6-Based Interactive Media to Improve Numerical Literacy Skills for Madrasah Ibtidaiyah Students Dian Septi Nur Afifah; Muhammad Ilman Nafi’an; Dinda Ayu Manggar
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 14, No 1 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v14i1.38825

Abstract

It is essential to improve students' numeracy literacy skills to apply concepts in everyday life and interpret information correctly, so interactive learning media is needed to support this. However, teachers need to be more optimal in using interactive learning media so that numeracy literacy skills are low. This study aimed to develop interactive media based on Adobe Flash Media CS6, the development used as ADDIE. The stages of this research model include Analysis, Design, Development, Implementation, and Evaluation. The results of this study indicate that the development of interactive learning media based on Adobe Flash CS6 can improve numeracy literacy skills. This can be seen from the average percentage of validity of 87% with very valid criteria, media expert validation of 78.3% with valid criteria, and practitioner validation of 94.2% with very valid criteria, besides that the average percentage of practicality obtained from the results of the black box testing questionnaire on five different types of android devices and types, 100% was successfully used. The percentage of effectiveness was 0.49, and the criteria were moderate. For this reason, interactive learning media based on Adobe Flash CS6 can be used as alternative learning at Madrasah Ibtidaiyah to improve numeracy literacy skills.Kemampuan literasi numerasi siswa penting untuk ditingkatkan agar siswa dapat mengaplikasikan konsep dalam kehidupan sehari-hari serta menginterpretasi informasi dengan baik, sehingga diperlukan media pembelajaran interaktif untuk mendukung hal tersebut. Namun guru belum maksimal dalam menggunakan media pembelajaran interaktif sehingga kemampuan literasi numerasi rendah. Tujuan penelitian ini adalah untuk mengembangkan media interaktif berbasis adobe media flash cs6, pengembangan yang digunakan adalah ADDIE. Adapun tahapan dari model penelitian ini meliputi: Analysis, Design, Development, Implementation, dan Evaluation. hasil dari penelitian ini menunjukkan bahwa pengembangan media pembelajaran interaktif berbasis adobe flash cs6 dapat meningkatkan kemampuan literasi numerasi. Hal ini dapat dilihat dari rata-rata persentase kevalidan sebesar 87% kriteria sangat valid, validasi ahli media sebesar 78,3% kriteria valid, dan validasi praktisi sebesar 94,2% dengan kriteria sangat valid, selain itu rata-rata persentase kepraktisan yang diperoleh dari hasil angket uji coba blackbox testing pada 5 perangkat android yang berbeda jenis dan tipe sebesar 100% berhasil digunakan dan persentase keefektivan sebesar 0,49 kriteria sedang. Untuk itu media pembelajaran interaktif berbasis adobe flash cs6 bisa digunakan alternatif pembelajaran di Madrasah Ibtidaiyah untuk meningkatkan kemampuan literasi numerasi.
Co-Authors Abdul Manab Alviana Widyawati Bachrul Ulum Bagus Ahmadi, Bagus Basuki Sarjono Basuki, Bambang Eko Bondan Wicaksana Asmi Asmara Danti Sri Rahayu Dewi Patmalasari Didik, Sugiharto Diesty Hayuhantika Dinda Ayu Manggar Dirgantoro, Ajar Diyah Ayu Wulandari Dwi Wulandari Dwi Wulandari Dwikoranto Ekawati Zuhro', Yuyun Erwanto, Danang Farida, Khoirul Gaguk Resbiantoro Geston Bakti Muntoha Grafika Saraswati Gufron, Mohammad Hadiputra, Susilo Hayuhantika, Diesty Hayuhantika, Diesty Hayuningrat, Silfia Hendra Erik Rudyanto Ika Mariana Putri Imam Sujono Imam Sukwatus Suja’i indi ratnani Irnelia, Venia Regita Irwan Kristanto Kabul Trikuncahyo KHOIRUN NISAK Lastriatun, Tinuk Lutfia Marsalina Marsalina, Lutfia Maryono . Moch Fachrish Rizha Zhamzhamy Moh. Gufron Mohammad Faizal Amir Mohammad Gufron Mohammad Syauqy Muhamad Abdul Roziq Asrori Muhammad Anasrulloh Muhammad Ilman Nafi'an Muhammad Ilman Nafi'an Muhammad Ilman Nafi'an Muhammad Ngizzul Muttaqin Muhlasin Amrullah Muntoha, Geston Bakti Nafi'an, Muhammad Ilman Nur Ika Fatmawati NUR KHOLIFAH Pamungkas, Bian Dwi Pebriani, Linda Purnawananti, Yepi Sedya Purwananti, Yepi Sedya Putri, Ika Mariana Putri, Ika Mariana Rahmat Hidayat Rahmawati, Annisa Testi Rahyu Setiani Rahyu Setiani Rayiningtyas Ayu Palupi Ria Lestari Ningrum Rijalush Sholikhin Rijalush Sholikhin Sholikhin Rindrayani, Sulastri Rini Rohmah, Niza Nur Saraswati, Grafika Sari , Ratna Kumala Sari, Eka Yuliana Sarjono, Basuki Setyo Hartanto Setyo Hartanto, Setyo Sholikhin, Rijalush Sholikhin Siti Komariyah Suindayati Suindayati Sulistiyawati, Wiwik Sulistiyawati Suyani Suyani, Suyani Syafi'ah, Rohmatus Tomi Listiawan Utomo, Fajar Hendro Wahyuni, Fida Ika Wardini, Sevia Umi Widyawati, Evi Winarti, Lilik Wiwik Sulistiyawati Sulistiyawati Yulianto, Arin Eko