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Pengembangan Multimedia Interaktif Pada Materi Data Flow Diagram Untuk Mahasiswa Teknik Informatika Costa, Cecilia Da; Kuswandi, Dedi; Wedi, Agus
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 6, No 2 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v6i22023p096

Abstract

Students have difficulty learning data flow diagram material because of the lack of references and constraints in accessing other reference sources. In addition, students also have difficulty understanding the notations and symbols used in making DFDs. Therefore interactive multimedia aims to produce computer-based learning products, which can be used by students as a source of learning media in making data flow diagrams at the Instituto Superior Cristal. The resulting interactive multimedia product is in the form of an .exe file. so that it is easy for students to use. This development research uses the Lee & Owens 2004 model. This model has five stages, namely, Analysis, Design, Development, Implementation, and Evaluation. The validity test of interactive multimedia products was carried out by media experts and material experts, and gave comments that multimedia was feasible to use. Practicality and attractiveness tests were carried out by informatics students at the Instituto Superior Cristal and gave positive responses in using interactive multimedia in small group and large group trials. Thus the interactive multimedia product on data flow diagram material is declared valid, practical and interesting to be used by students in the learning process at the Instituto Superior Cristal.AbstrakMahasiswa kesulitan dalam pembelajaran Materi data flow diagram karena minimnya referensi dan terkendala dalam mengakses sumber  referensi lain . Oleh karena itu  Multimedia interaktif bertujuan untuk menghasilkan produk pembelajaran, berbasis komputer yang dapat digunakan oleh mahasiswa sebagai salah satu sumber media pembelajaran  dalam pembuatan data flow diagram di Instituto Superior Cristal. Produk multimedia interaktif yang dihasilkan  berupa file .exe. sehingga mudah digunakan oleh mahasiswa. Penelitian pengembangan ini menggunakan model Lee & owens 2004. Pada model tersebut memiliki lima tahapan yaitu, Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi. Uji kelayakan produk multimedia interaktif dilakukan oleh ahli media dan ahli materi, dan memberikan tanggapan bahwa multimedia layak untuk digunakan. Uji kepraktisan dan kemenarikan  dilakukan oleh mahasiswa informatika Instituto Superior Cristal dan memberikan respon yang positif dalam  menggunakan multimedia interaktif. Dengan demikian  produk multimedia interaktif pada materi data flow diagram  dapat digunakan oleh mahasiswa dalam proses pembelajaran di Instituto Superior Cristal.
Pengembangan Modul Digital Menggunakan Pendekatan Collaborative Learning Pada Mata Kuliah Pengembangan Bahan Belajar Hemilia, Felisia; Wedi, Agus; Praherdhiono, Henry
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 5, No 3 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v5i32022p223

Abstract

This Research and Development aims to produce products in the form of digital module development media using a collaborative learning approach in the Study Material Development Course. Research and Development (R&D) is a research method used to produce multimedia products. The development method refers to the Lee & Owens model in the form of stages (analysis, design, development, implementation). With the application of digital module media as an addition to learning courses, the development of learning materials can provide a sense of motivation, interest and ease in learning. The results of the product feasibility test that have been tested on media experts, material experts and students received a positive and proper response.AbstrakPenelitian dan Pengembangan ini bertujuan menghasilkan produk berupa media pengembangan modul digital menggunakan pendekatan collaborative learning pada Mata Kuliah Pengembangan bahan belajar. Research and Development (R&D) merupakan metode penelitian yang digunakan untuk menghasilkan produk multimedia. Pada metode pengembangan mengacu pada model Lee & Owens berupa tahapan (analysis, design, development, implementation). Dengan penerapan media modul digital sebagai tambahan dalam pembelajaran mata kuliah pengembangan bahan belajar dapat memberikan rasa motivasi, ketertarikan dan kemudahan dalam belajar. Hasil dari uji kelayakan produk yang telah diujikan kepada ahli media, ahli materi dan mahasiswa mendapat respon positif dan layak.
Pengembangan Modul Berbantuan Teknologi Augmented Reality Dengan Puzzle Pada Materi Bangun Ruang Amelia, Sila; Wedi, Agus; Husna, Arafah
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 5, No 1 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v5i12022p062

Abstract

Learning about solid figure is often applied to book media such as text and two-dimensional images only. In this case, in learning process a learning medium is needed that can help elementary students in understanding the basic characteristics of the shape of a room by displaying the shape of objects in three dimensions. The purpose of this development is to produce a module book product that has been equipped with Augmented Reality technology with puzzles on the subjects of building space for grade IV SD. The method used in this study is a type of development research known as Research &D. The development model used is the Lee &Owens model that has been adapted to the needs of research. The response from media experts and material experts received a positive response after the trial. Meanwhile, product utilization trials were conducted on grade IV elementary school students. And the results obtained overall Augmented Reality module media products with puzzles on space building materials worth using in learning.AbstrakPembelajaran mengenai bangun ruang sering diterapkan pada media buku seperti teks dan gambar dua dimensi saja. Dalam hal ini mengakibatkan pembelajaran menjadi kurang optimal sehingga diperlukan sebuah media pembelajaran yang dapat membantu siswa SD dalam memahami karakteristik dasar bentuk bangun ruang dengan menunjukkan bentuk objek secara tiga dimensi. Tujuan pengembangan ini yakni untuk menghasilkan produk buku modul yang telah dilengkapi teknologi Augmented Reality dengan puzzle pada mata pelajaran bangun ruang untuk kelas IV SD. Metode yang digunakan dalam penelitian ini yaitu jenis penelitian pengembangan yang dikenal dengan istilah Research & Development (R&D). Model pengembangan yang digunakan adalah model Lee & Owens yang telah disesuaikan dengan kebutuhan penelitian. Adapun tanggapan dari ahli media dan ahli materi mendapatkan respon positif setelah dilaksanakan uji coba. Sedangkan uji coba pemanfaatan produk dilakukan terhadap siswa SD Kelas IV. Dan hasil yang didapatkan secara keseluruhan produk media modul Augmented Reality dengan puzzle pada materi bangun ruang layak digunakan dalam pembelajaran.
Pengembangan Model Pembelajaran Berbasis Masalah Berbantuan Concept Mapping Pada Keterampilan Menulis Teks Eksposisi Analitis Zaghu, Yeni Pala; Kuswandi, Dedi; Wedi, Agus
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 6, No 2 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v6i22023p108

Abstract

This research aims to produce a product in the form of the syntax of a problem-based learning model assisted by concept mapping on analytical exposition text. The method used in this research uses the Dick and Carey development model. Data were obtained through the product validation process by design experts and material experts, then small group trials and large group trials were conducted with eleventh-grade natural science students at St. Thomas Aquinas Sumba High School. The results of validation by learning design experts and material experts obtained that the learning model developed is suitable for use in the learning process. The results of the small group trial obtained data from learner responses that the learning model developed was practical and interesting. Meanwhile, to see the effectiveness of the learning model developed, data was collected from pretest and posttest, then paired sample t-test was conducted. The result shows that the problem-based learning model assisted by concept mapping is effective in the learning process.AbstrakPenelitian ini bertujuan untuk menghasilkan sebuah produk berupa sintaks dari desain model pembelajaran berbasis masalah berbantuan concept mapping yang bisa digunakan dalam proses pembelajaran. Desain model pembelajaran ini diuji cobakan pada mata pelajaran Bahasa inggris pada materi eksposisi analitis. Pengembangan model desain pembelajaran ini mengikuti model pengembanagan Dick and Carey. Produk yang dihasilkan ini sebelum di uji cobakan pada peserta didik dilakukan uji validasi oleh ahli desain pembelajaran dan ahli materi. Uji coba pemanfaatan desain model pembelajaran ini diuji cobakan pada peserta didik kelas XI IPA1 dan XI IPA2. Hasilnya menunjukkan bahwa desain model pembelajaran layak,praktis dan menarik serta efektif. Sehingga dapat disimpulkan bahwa perlunya pengembangan desain model pembelajaran pada keterampilan menulis Bahasa inggris.
DESAIN PEMBELAJARAN MULTILITERASI BERBASIS KONSEP “TRINGO” DALAM PENINGKATAN MUTU PEMBELAJARAN DI ABAD 21 Nafi'a, Muhammad Zidni Ilman; Kuswandi, Dedi; Wedi, Agus
JAMP : Jurnal Administrasi dan Manajemen Pendidikan Vol 5, No 2 (2022): Volume 5 No 2 Juni 2022
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um027v5i22022p115

Abstract

Abstract: The purpose of this research is to develop a multiliterate learning design with the Trigo Ki Hadjar Dewantara concept approach, especially in learning to write exposition texts as an effort to improve the quality of learning in the 21st century. The research method used is research and development by adopting the Dick and Carey development model. This research and development produces several output products, namely learning implementation plans (RPP), student worksheets (LKPD), learning e-modules, and guidelines for using learning designs. The results of the development of this learning design were validated by material experts, media experts and learning design experts with the average number of devices developed a score of 94.1%. RPP obtained an average percentage of 93.3%. Guidelines for the use of learning designs obtained an average percentage of 93%. E-learning modules get an average percentage of 97.6%, and LKPD get an average percentage of 92.5%. The results of the validation indicate that the learning design developed is feasible or valid to be used in the learning process so that it can be continued at the trial stage for students. The testing of students was carried out in three stages, namely individual trials, small group trials and field trials. Individual trials conducted obtained an average percentage of 89%. Then the small group trial obtained an average percentage of 81%. Meanwhile, for field trials, the average percentage was 89%. Based on the results of the analysis, it can be concluded that the learning design developed is final and does not need revision so that it can be used in the learning process in the classroom. The test results also prove that the learning design developed is attractive and effective to be applied in the learning process in the classroom. Keywords: Learning Design; Muliliteracy Learning; Tringo Concept Abstrak: Tujuan dari penelitian ini adalah untuk mengembangkan desain pembelajaran multiliterasi dengan pendekatan konsep Trigo Ki Hadjar Dewantara, khususnya dalam pembelajaran menulis teks eksposisi sebagai upaya dalam meningkatkan mutu pembelajaran di abad ke-21. Metode penelitian yang digunakan adalah penelitian dan pengembangan dengan mengadopsi model pengembangan Dick and Carey. Penelitian dan pengembangan ini menghasilkan beberapa produk luaran, yaitu rencana pelaksanaan pembelajaran (RPP), lembar kerja siswa (LKPD), e-modul pembelajaran, dan pedoman penggunaan desain pembelajaran. Hasil pengembangan desain pembelajaran ini divalidasi oleh ahli materi, ahli media dan ahli desain pembelajaran dengan jumlah rata-rata keseluruhan perangkat yang dikembangkan skor sebesar 94,1%. RPP memperoleh rata-rata persentase sebesar 93,3%. Panduan penggunaan desain pembelajaran memperoleh rata-rata persentase sebesar 93%. E-modul pembelajaran memperoleh rata-rata persentase sebesar 97,6%, dan LKPD memperoleh rata-rata persentase sebesar 92,5%. Hasil validasi tersebut menunjukkan bahwa desain pembelajaran yang dikembangkan layak atau valid digunakan dalam proses pembelajaran sehingga bisa dilanjutkan pada tahap uji coba kepada siswa. Adapun pengujian kepada siswa dilakukan dalam tiga tahapan, yaitu uji coba perorangan, uji coba kelompok kecil dan uji coba lapangan. Uji coba perorangan yang dilakukan memperoleh rata-rata persentase sebesar 89%. Kemudian uji coba kelompok kecil memperoleh rata-rata persentase sebesar 81%. Sedangkan untuk uji coba lapangan memperoleh rata-rata persentase sebesar 89%. Berdasarkan hasil analisis tersebut, bisa disimpulkan bahwa desain pembelajaran yang dikembangkan sudah final dan tidak perlu adanya revisi sehingga bisa digunakan dalam proses pembelajaran di kelas. Hasil pengujian tersebut juga membuktikan bahwa desain pembelajaran yang dikembangkan sudah menarik dan efektif untuk diterapkan dalam proses pembelajaran di kelas.Kata kunci: Desain Pembelajaran; Pembelajaran Multiliterasi; Konsep Tringo
Pengembangan E-modul Geografi berbasis Spatial Thinking Pujiantiningtyas, Rahmawati Sri; Degeng, I Nyoman Sudana; Wedi, Agus
Edcomtech Vol 7, No 2 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v7i22022p115

Abstract

Abstrak: Pengembangan E-Modul Geografi berbasis Berpikir Spasial untuk Siswa SMA kelas XI bertujuan untuk menghasilkan e- modul berbasis berpikir spasial serta tingkat kelayakan produk. Penelitian ini merupakan penelitian pengembangan yang berorientasi pada produk multimedia, yaitu e-modul. Penelitian ini menggunakan model pengembangan Lee & Owen yang terdiri dari lima tahapan yaitu: analisis kebutuhan, desain, pengembangan, implementasi dan evaluasi. Hasil validasi produk yang dikembangkan mendapatkan kriteria sangat layak dengan skor rata – rata sebesar 90,78 persen. Aspek Materi diperoleh skor 82,14 persen, aspek media 92 persen dan aspek desain pembelajaran sebesar 98,2 persen. Berdasarkan respon pengguna yaitu siswa modul mendapat skor 89,3 persen dan guru geografi memberikan skor 90% artinya modul memiliki kriteria yang sangat baik untuk dapat digunakan sebagai bahan ajar pendamping untuk siswaAbstract: Development of E-Module Geography based on Spatial Thinking For Senior High School Students of XI grade is purposed to produce spatial thinking e-module with good validity. The research uses research and development oriented by multimedia product, e-module. This research uses the Lee & Owen model which has five steps: analysis, design, development, implementation, and evaluation. Validation results got very good condition with an average score of 90,78 percent. Materials aspects were 82,4 percent, Media aspects were 92 percent and Educational Design aspect was 98,2 percent. Based on users’ response gave an average score of 89,3 percent and Geographic teachers gave a score of 90 percent, its mean the module had very good criteria to use as a companion book for student.
Analisis Kondisi Mengetahui Tentang Pengetahuan dan Implementasinya pada Pendidikan Abad 21 Juniantari, Made; Setyosari, Punaji; Wedi, Agus; Utami, Wikan Budi
Jurnal Filsafat Indonesia Vol. 6 No. 3 (2023)
Publisher : Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jfi.v6i3.58735

Abstract

Knowing is the most specific thought process and knowledge is the result. The branch of philosophy that examines the nature and theory of knowledge is called epistemology. The condition of knowing about knowledge needs to be analyzed so that it can be the basis for someone claiming a proposition as knowledge. A realistic question for the 21st century is what knowledge is most important for students and teachers to develop 21st century skills. The research method used is library research. The research was conducted by analyzing books, scientific articles, and relevant references related to the philosophy of knowledge and education in the 21st century. The results of the analysis provide information and meaning regarding the condition of knowing about knowledge and its implementation in the 21st century, including: 1) the variety of knowing consists of knowing that ( propositional knowledge), knowing how (practical/tacit knowledge), knowing will (aquitance), and knowing why; 2) proportional knowledge is formed based on the Justified True Belief (JTB) Condition formula; 3) data and information are two important and fundamental things in forming knowledge; and 4) there are three main categories of knowledge as the basis for 21st century learning, namely foundational knowledge (to know), meta knowledge (to act), and humanistic knowledge (to value).
Pelatihan Penilaian Online untuk Guru Sekolah Dasar: Persepsi dan Hasil Belajar Ence Surahman; Agus Wedi; Yerry Soepriyanto; Saida Ulfa
JURPIKAT (Jurnal Pengabdian Kepada Masyarakat) Vol. 5 No. 4 (2024)
Publisher : Politeknik Piksi Ganesha Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37339/jurpikat.v5i4.2056

Abstract

Online assessment has developed massively since the practice of online learning, but its practice in elementary schools has not been widely explored. The study aimed to investigate the perception of satisfaction and its influence in improving the elementary school teachers knowledge from online assessment training. This study involved 37 elementary school teachers from 5 public and private schools in Malang City and was carried out in a pre-test and post-test design. The training was carried out face-to-face and online mentoring for 32 hours. The measuring instrument used triangulation of pre-test post-test data, observation and online questionnaires. Data analysis used descriptive statistics and gain score analysis using Cohen-D. The results showed a positive perception from the training participants who explained that the training could encourage and improve understanding of the urgency of teacher professional development programs. There was a significant increase in understanding based on Cohen-D test data of 1.19. The findings of this study are expected to contribute to strengthening the theory of elementary school teacher professional development programs and encouraging more massive use of technology in the learning assessment process in elementary schools.
Workshop Participants' Perceptions On Student-Sided Learning In Pasuruan District Labiba, Fatiha Zahra; Abidin, Zainul; Wedi, Agus
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The workshop is one of the programs that is part of the government's efforts to improve the competence of teachers. Since September 2023, the 1st workshop and 2nd workshop have been held. Then the 3rd workshop will be held in November 2023. The 3rd workshop provides student-friendly learning materials. Therefore, this research was carried out to measure the perceptions of participants who took part in workshop activities. The research method used is descriptive quantitative. The data collection technique uses a questionnaire created using an evaluation model Four-Level Kirkpatrik as a research instrument. The collected data was then processed using descriptive statistical techniques using SPSS. The research results showed that the majority of participants gave positive perceptions of reactions. However, some participants with a percentage of 12.6% were less suited to the application of learning models, learning methods and learning media. These findings provide insight for the organizers in order to improve a
Evaluation Of The Implementation Of The Alfamidi Industry Work Practices Program For Alfamidi Class Students Of Smk Negeri 1 Malang Agustina, Dedek; Wedi, Agus; Ulfa, Saida
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Evaluation of the Implementation of the Industrial Work Practice Program (Prakerin) for Alfamidi Class Students at SMK Negeri 1 Malang is a comprehensive program evaluation of Reaction to assess student satisfaction, Learning to assess students' mastery of knowledge of the material, Behavior, industrial colleagues' assessment of student attitudes, and the final results of student achievements. on student competencies determined by industry and schools. Evaluation from various aspects provides an assessment that represents each important element in a program. This research uses descriptive quantitative methods, the data obtained is data that describes actual phenomena in the field. The data in this research were obtained from the results of distributing questionnaires to 63 student respondents, and 35 industrial supervisors for each shop, as well as 2 teacher supervisors. Data from these aspects obtained on average is classified as very good. Although in this study there were also 12% of the sample classified
Co-Authors Abdurahman Hakim Fatoni Agung Aprianto Agustina, Dedek Ahmad Ilman Amelia, Sila Ananda Dwi Ramadani Anselmus JE Toenlioe Anselmus JE Toenlioe Arafah Husna Arie Muhammad Dliyauddin Arief Ardiansyah Arif Hidayat Arifiansyah, Muhammad Daffa Aruna, Alby Azman, Muhammad Khairul Basith Rahmatullah Br Sembiring, Emi Cahyaningrum, Nadila Eka Okta Cahyasari, Ratri Juwita Citra Kurniawan Costa, Cecilia Da Darojat, Muhammad Abid Dea Amanda Amelia Revlinasari Dedi Kuswandi Deklara Nanindya Wardani Dinata, Vania Dini Hapsari Dyah Ayu Fitriana Dyah Ayuningtyas Dyaristya E Eka Pramono Adi Elvi Na'imah Fara Nabila Gunawan Fathurrahman, Reza Febrianysah, Andhika Ramadhani Fikri Aulia Firdaus, Kevin Herdinata Cahyadi Fitri, Karina Rahmah Handikaningtyas, Tristania Hemilia, Felisia Henry Praherdhiono Henry Praherdiono Hidayat, Melingga Nabilla Hikmawati, Ari I Nyoman Sudana Degeng Iffah Mardliyah Ilham Fahriansah Juwita, Mia Ratna Kasturi Kasturi Khairul Imam Labiba, Fatiha Zahra Leihitu, Sharly Prisca Maria Lukman Arief Novianto Luqman Nur Hakim Machmud Amiruddin Made Duananda Kartika Degeng Made Juniantari Made Juniantari, Made Mahendra, Achmad Donny Krisna Mardliyah, Iffah Miftachul Rohana Sari Miftah Hur Rahman Zh Mila Fitri Nuraini Mochammad Farid Yusuf Muhammad Fahmi Saifudin Muhammad Yunus Muhammad Zidni Ilman Nafiah Muhibuddin Fadhli Mukti Nenis Dwi Pratiwi Murtadho, Muhamad Hisam Mustafid, Mohammad Fahmil Mutiarani Pionera Mutiatul Hasanah Na'imah, Elvi Nicholas Septian Trijatmiko Ningsih, Tutut Mei Novia Kuswidayani Nur rohman Nurhidayat, Bayu Otto Fajarianto Pradhitya, Vian Elsa Christ Prihantini, Shelfie Priyeti, Shintia Pujiantiningtyas, Rahmawati Sri Punaji Setyosari Puspridayanti, Vega Selvian Putra, Muhammad Fatih Budiman Qur'ani, Diyah Ayu Entika Rahmah Rais, Nabilah Nur Rahmayanti, Elsa Rahwati, Ardila Rais, Nabilah Nur Rahmah Rani, Shaumi Rengga Prakoso Nugroho Rorita, Merra Roy Ferdinand Ruth Heradityas Nugrahani Saida Ulfa Saidah, Nur Sani, Nindya Liftia Septiana Mulyani Sihkabuden Sihkabuden, Sihkabuden Sinaga, Elisha Stephany Siti 'Aisyah Slamet, Taufik I Suhirman Suhirman Sulthoni Sulton Sulton Sumita, Maulidia Wiyan Surahman, Ence Suryani, Yuli Susilaningsih Susilaningsih Teguh Arie Sandy Ummi Aisyatus Salehah Ahlul Jannah Usep Kustiawan Vania Mitzi Dinata Ventiana, Yolanda Asri Wikan Budi Utami Wikan Budi Utami Wikan Budi Utami Yerry Soepriyanto Yoyong Trye Abdillah Zaenal Muttaqin Zaghu, Yeni Pala Zahid Zufar At Thaariq Zainul Abidin Zainul Abidin