Claim Missing Document
Check
Articles

Pengembangan Multimedia Pembelajaran pada Pembelajaran Informatika Kelas VIII di SMP Negeri 1 Kinali Gusfianora, Fara; Eldarni, Eldarni; Syafril, Syafril; Rayendra, Rayendra
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1592

Abstract

This research aims to produce multimedia learning in informatics subjects using a 4D (four-D) development model which includes four stages, namely define, design, development, and dissemination. In the Development Step, a media validity test was carried out with two media expert validators and one material expert validator, then a practicality test was carried out on 30 junior high school grade VIII students to test the practicality of the multimedia learning developed. The results of the media validity assessment with validator I got a percentage of 94.67 with the category "very valid" and the results with validator II got a percentage of 97.33 with the category "very valid". The validity of the material obtained by the material validator obtained a percentage of 96.36 with the category of "very valid". Multimedia learning is said to be practical based on a practicality test with a percentage of 95.43 with the category "very practical". The steps taken in analyzing the respondents and then finding the percentage of the average results can be determined by the assessment criteria for the practicality test. Based on the results of the validity and practicality test, it can be concluded that the learning multimedia product in the informatics subject is very feasible to be used in the learning process.
Pengaruh Bahasa Pemrograman Scratch pada Mata Pelajaran Informatika untuk Meningkatkan Self Efficacy Siswa Kelas VIII di SMP 8 Padang Azaharani, Meissy Anggun; Hidayati, Abna; Rayendra, Rayendra; Rahmayanti, Elsa
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1742

Abstract

The importance of learning Informatics is not only limited to mastering techniques and practical skills in technology development, but also in forming students' self-efficacy or self-confidence in overcoming challenges and solving problems in the digital world. This study aims to analyze the influence of Scratch programming language on informatics subjects to improve the self-efficacy of grade VIII students at SMP 8 Padang. This type of research is quantitative research with an experimental method. The design used in this research is a Quasi Experimental Design in the form of a Nonequivalent Control Group Design. The data collection technique used is a Likert scale questionnaire. The experimental group used the scratch programming language with a total of 32 students, and the control group used the blookly programming language with a total of 32 students. For hypothesis testing, this study uses t-test statistics with a significant level of 5% (= 0.05) and N-Gain test. The results of the study showed that the use of scratch programming language influenced the self-efficacy of grade VIII students of SMP 8 Padang with a significance value of 0.001. This means a significant t-value (p = 0.001 < 0.005). In the N-Gain analysis, the experimental class experienced an increase in self-efficacy score of 0.54 (medium category), while the control class only 0.07 (low category)
Pengembangan Media Video Pembelajaran Mata Pelajaran Pendidikan Jasmani, Olahraga dan Kesehatan Kelas X SMA Azmi, Rahmatul; Syafril, Syafril; Rayendra, Rayendra; Masnur, Al-Kadri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.2006

Abstract

Analysis of the learning process shows several obstacles, including the use of suboptimal learning media, students' difficulties in mastering the material, and time limitations. Therefore, this study aims to develop video media as an effort to overcome these obstacles. This type of research is development research known as Research and Development (R&D) with a 4-D development model. This study uses quantitative data analysis techniques. The data used is the data from validation by one material expert and two media experts. The practicality test was carried out to 30 students of SMAN 1 Suliki District as many as 30 students in class X to test the practicality of the learning video products developed. The results of the material validation test showed an average of 4.86 categorized as "very valid", the results of the validation of two media experts in a row obtained an average score of 4.93 and 4.79 categorized as "Very Valid". Furthermore, the results of the product practicality test carried out are in the "practical" category for use with an average score of 4.36. Based on the results of the validity test and practicality test, it can be concluded that the learning video product developed is valid and practical and can be used in the learning process
Pengembangan Asesmen Pembelajaran Berbasis Game pada Mata Pelajaran IPA Kelas VII SMP Putri, Lini Oxtoria; Zen, Zelhendri; Rayendra, Rayendra; Amsal, Mutiara Felicita
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2104

Abstract

This study aims to develop a game-based learning assessment in science subjects in grade VII junior high school that is valid and practical. This type of research is Research and Development (R&D). The model used in this development research is a 4D model. The 4D model contains 4 (four) stages of development, including define, design, develop, and disseminate. The research data was obtained through questionnaires and validation sheets, then analyzed in a quantitative descriptive manner. The development process of this game-based learning assessment product has involved a validation stage by material and media experts. A science teacher in grade VII of SMP Negeri 5 Linggo Sari Baganti acted as a material expert, while two lecturers from the Department of Curriculum and Educational Technology of Padang State University acted as media experts. The validation results show that this product is considered very valid, both in terms of material content and design. Furthermore, the trial on 18 grade VII students also produced very positive data, with an average score of 4.71 for the practicality category. Based on these results, it can be concluded that this game-based learning assessment product has gone through a good development stage and is ready to be implemented in the learning process
Pengaruh Model Pembelajaran Kooperatif Tipe Jigsaw Terhadap Hasil Belajar Siswa pada Mata Pelajaran PPKn Kelas VII di SMP Negeri 1 Pariaman Fadhilaturrahmy, Fadhilaturrahmy; Bentri, Alwen; Rayendra , Rayendra; Masnur, Alkadri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2186

Abstract

The problem found in the learning process taking place in the field is that students are found who cannot cooperate by upholding group norms in achieving their learning goals. This affects the understanding and learning outcomes of students. This study aims to determine the influence of the application of the Jigsaw-type cooperative learning model on student learning outcomes in PPKn grade VII subjects of SMP Negeri 1 Pariaman. This type of research is quasy-experimental research consisting of 2 classes, namely the experimental class and the control class. The sample technique used in this study is purposivesampling. This research was conducted on the material of Indonesian Unity and Regional Characteristics in the subject of PPKn class VII. The instrument used is a test of students' understanding of the subject matter. The analysis test uses the t-test. The results of the study showed that the data analyzed using the t-test had a significant level of 0.05. namely the results of the thitun > ttable, which are 1.823 > 0.670. Based on the results of the study, it can be concluded that H1 in this study is accepted. Thus, the application of the Jigsaw-type cooperative learning model has an effect on student learning outcomes in PPKn class VII SMP Negeri 1 Pariaman.
Improving Pancasila and Citizenship Education Based on Android Digital Pocket Book for Grade VIII Students Ridho ApriliaNugraha; Zuwirna Zuwirna; Zelhendri Zen; Rayendra Rayendra
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 1 (2025): MARCH 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i1.5320

Abstract

The integration of digital media in education is crucial for enhancing student engagement and learning outcomes. At SMP Negeri 14 Kerinci, outdated printed teaching materials that do not align with the current syllabus contribute to low student performance. To address this issue, this study develops and evaluates an Android-based digital pocket book for Pancasila Citizenship Education. The research follows the Research and Development (RD) approach using the ADDIE model, which includes Analysis, Design, Development, Implementation, and Evaluation. Validation was conducted by three experts specializing in media, materials, and language, assessing the application based on relevance, interactivity, language quality, and content. Practicality testing involved teachers and students, and effectiveness was determined through pretest-posttest comparisons. Validation results indicated high feasibility, with scores of 82 for media, 82 for materials, and 85 for language, all classified as “Very Good.” Practicality testing yielded scores of 98 from teachers and 96 from students, categorizing the application as “Very Practical.” Effectiveness analysis demonstrated significant improvements in student learning outcomes, as evidenced by pretest and posttest score differences and the achievement of classical completeness. The findings confirm that the digital pocket book is a viable and effective learning tool, enhancing students' understanding and engagement through multimedia features such as audio, video, images, and animations. This study provides an innovative digital learning solution with the potential to serve as a model for other educational subjects, contributing to the advancement of digital-based pedagogy.
Analysis of the Implementation of Training at the Department of Industry, Trade, Cooperatives and Small and Medium Enterprises Dian Mutia; Fetri Yeni; Abna Hidayati; Rayendra Rayendra; Noviachri Imroatul Sadiyah
Journal of Nonformal Education Vol. 11 No. 2 (2025): Adult education & Community empowerment
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jone.v11i2.24013

Abstract

Background - Challenges in an era of continuous progress and competitive markets require groups, communities, organizations, and countries to demonstrate resilience and competitiveness. Knowledge is a vital asset that humans possess, and efforts to develop human resources are essential to support capacity building and promote competitive excellence. Research Urgency - SMEs frequently encounter challenges in managing their businesses, particularly due to their limited capacity to develop the products they produce. The UPT IPOK Disperindagkop and SMEs of Riau Province often conduct training for MSMEs to encourage improvements in the quality of human resources in Riau Province. However, there are still shortcomings in the implementation and evaluation of training activities held by the UPT IPOK. Research Objectives - This research aims to describe the planning, implementation, and evaluation of training at the Technical Implementation Unit of the Riau Province Industry, Trade, Cooperatives, and Small and Medium Enterprises Agency. Research Method - The research method is qualitative analysis. It consists of four stages. The first stage is data collection through in-depth interviews with 10 informants, comprised of the head of the IPOK Technical Implementation Unit, IPOK Technical Implementation Unit staff, IPOK Technical Implementation Unit SME extension workers, training instructors, and training participants. The second stage is data reduction, which is summarizing the results of the interviews conducted in accordance with the research needs. The fourth stage is data presentation, which involves compiling the collected data into a report and then conducting a qualitative analysis. Before proceeding to the fifth stage, validation is carried out again with the head of the IPOK Technical Implementation Unit, after which the fifth stage of concluding is carried out. Research Findings - The incubator training organizer contained an activity plan consisting of a legal basis, background, objectives, inputs, outputs, benefits, training location, participants, and activity schedule. The training ran smoothly thanks to the comprehensive facilities and infrastructure provided by the UPT IPOK. The evaluation showed that the instructors sought to improve the quality of the training based on the input provided by the participants. The evaluation was conducted in the form of a questionnaire that was filled out by the training participants. Research Conclusion - The training activity, which was attended by 10 participants, had a positive impact because it went through careful planning, adequate implementation, and sufficient evaluation, thereby creating jobs, increasing community income, and adding value to local raw materials to create superior products. Of course, this requires separate training on processing cassava. However, there are still obstacles related to marketing and capital. Research Novelty/Contribution - This study explains that in training activities, it is very important to have the continuity of advanced training needed by training participants. This is because when training is not completed to the point of producing SME independence, the benefits and objectives outlined in the training plan are not realized.
Development of Virtual Laboratory in Physics Subject for Senior High School Phase-F Maharini Rizky Pratiwi; Ramalis Hakim; Zelhendri Zen; Rayendra; Fetri Yeni J; Jodi Hardika
Jurnal Penelitian Pendidikan IPA Vol 10 No 12 (2024): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i12.9406

Abstract

This study aims to develop a valid, practical, and effective virtual laboratory as a solution to overcome limitations in physics education, with the expectation of improving both teaching quality and students' understanding of physics concepts. The research follows a Research and Development (R&D) approach using the 4-D model, which includes four stages: define, design, develop, and disseminate. The subjects of this study were 28 Phase-F students at SMA Negeri 11 Padang. The results include a virtual laboratory for Phase-F high school physics, validated with high scores: 89% for content validity, 97% for media validity, and 92% for language validity, all categorized as highly feasible. The trial for practicality among students scored 80.39%, categorized as practical, while the teacher trial scored 97%, categorized as highly practical. The effectiveness test showed significant improvement in student performance, with the average score increasing from 38.39 to 79.64. The N-gain score was 0.67, indicating moderate improvement. Based on the development and trials, it can be concluded that the virtual laboratory product for Phase-F high school physics is valid, practical, and effective for use in learning activities.
Development of E-LKPD Based on Technology Pedagogical and Content Knowledge (TPACK) in High School Mathematics Subjects Syafrudin; Rayendra; Zelhendri Zen; Zuwirna
Jurnal Penelitian Pendidikan IPA Vol 11 No 7 (2025): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i7.11361

Abstract

Mathematics learning in Class X SMAN 1 Pelangiran remains suboptimal due to the dominance of lecture-based methods and conventional teaching materials, resulting in passive student engagement and low learning outcomes (only 41.38% completeness). This study aimed to develop a TPACK-based Electronic Student Worksheet (E-LKPD) for geometry materials to enhance learning effectiveness. TPACK integrates technological, pedagogical, and content knowledge, while E-LKPD promotes interactive, technology-assisted learning. Using a Research and Development (R&D) approach with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), the E-LKPD was designed with multimedia elements such as videos, quizzes, and digital navigation. Expert validation results indicated high feasibility: material (95.4%), media (80%), and language (90.55%). Practicality tests showed the E-LKPD was very practical for teachers (90.95%) and students (85.25%). Effectiveness was demonstrated through an increase in students’ average scores from 17.31 in pre-test to 61.21 in post-test, with and N-Gain of 57%. The findings conclude that the TPACK-based E-LKPD is valid, practical, and effective in supporting more interactive and adaptive mathematics learning.
Development of E-Modules Integrate with PBL (Problem Base Learning) in High School Physicts Subject Class XI Nurhasnah Sikumbang; Jasrial; Ridwan; Rayendra
Jurnal Penelitian Pendidikan IPA Vol 11 No 6 (2025): June
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i6.11627

Abstract

This study aims to test the feasibility, practicality and effectiveness of the development of e-modules based on Problem Based Learning (PBL) on sound wave material in Physics class XI at SMA Pertiwi 1 Padang. The method used in this research is Research and Development (R&D) with the 4D model (Define, Design, Develop, Disseminate). The sample used in this study was class XI students at SMA Pertiwi 1 Padang totaling 33 students. The instrument used in the study was a questionnaire sheet for validation of feasibility and practicality. Data collection techniques in this study include tests in the form of pre-test and post-test work while non-tests include observation, questionnaire filling, interviews and documentation. The results showed that the feasibility value of developing e-modules with PBL syntax provided by media, material and language experts met the criteria with an average validity of 82.53%, 88.51%, and 100% respectively (very valid category). The practicality test by students showed an average practicality level of 93.87% (very practical category). Based on the results of the pre-test and post-test, the development of e-modules with PBL syntax meets the effective criteria, this can be seen from the effectiveness analyzed with the results of a significant increase based on the t test (t_hitung = 5.51 > t_table = 2.037). Thus, this PBL-integrated e-module is declared valid, practical, and effective as Physics learning media, and is able to significantly improve students' concept understanding of sound waves material.
Co-Authors Abdul Habib Arrasyidi Desky Abdullah, MT, Dr. Rijal Abna Hidayati Abna Hidayati Abna Hidayati Adrias Adrias Affero Bin Ismail Agus Waldi Ahmad Zikri Al Hadid Nur Rahim Aldonia, Jihan Alfahani, Khairul Alkadri Masnur Ananda Irvan Anggi Prasetia Anugrah, Septriyan Arfa Novia Santi Austin, Diah Anggraini Azaharani, Meissy Anggun Azmi, Rahmatul Basra, Melani Betty Deviana Brilyan, Shabra Chaeroni, Ahmad Dadi Mulyadi Damayanti, Arfina Darmansyah Desi Engriani Desyandri Desyandri Dewi Kartina Diah Anggraini Austin Dian Mutia Dita Anggun Meirani Eben Manurung Eka Iswandy Eldarni Elga Elfira Ellsy Rahmadani Putri Elsa Efrina Emilham Mirshad Emilham Mirshad Ermawalis Fadhilaturrahmy, Fadhilaturrahmy Fadli S Feby Liswar Fetri Yeni Fetri Yeni Fetri Yeni J Fetri Yeni J Fikri Aulia Ghaus Dhiyaurrahman Baunan Gusfianora, Fara Handika, Refiona Hanifa Zahara hendri, nofri Heri Wicaksono Hikmah, Sri Hikmah Putri Ilham Ilham Indra Saputra Izzan Muhammad Furkan Jasrial Jasrial Jasrial Jodi Hardika Jodi Hardika Jodi Hardika Juni Faivantisa Wisda Laura Lailatul Qodri Leni Zahara Leni Zahara Lilis Suryani Liza Marlian Maharini Rizky Pratiwi Malika, Febi Fatia Marina Amini Masnur, Al-Kadri Meldi Ade Kurnia yusri Mila Ladia Facma Mudjiran Mudjiran Muhammadi Muhammadi Muhammadi Muhammadi Muhammadi Muhammadi Mutiara Felicita Amsal Mutiara Felicita Amsal Mutiara Felicita Amsal Nadya Faranda Nizwardi Jalinus Nofri Hendri Nofri Hendri Noviachri Imroatul Sadiyah Novita Sari Novrianti Nugroho Susanto Nur Indriati Harahap Nurhasnah Sikumbang Nuridin Widya Pranoto Prasetia, Anggi Putri, Lini Oxtoria Putri, Maidiya Rahmayanti, Elsa rahmi Rahmi Pratiwi Rahmi Pratiwi, Rahmi Rahmi, Ulfia Ramalis Hakim Ramalis Hakim Ramalis Hakim Ramalis Ramalis Ratu Amalia Sari Reni Kurnia Ridhani Ridho ApriliaNugraha Ridwan Ridwan Ridwan Rini Nelwideri Risda Amini Riska Yulia Sari Rudi Harianto Salsabila Yunitari Salsabila, Viona Santy Mery Sari, Ratu Amalia Setiawati Setiawati Siska Armeilia Sri Hikmah Putri, Abna Hidayati Subhan, Muhammad Adam Suci Yunita Sari Suryani, Epi Syafri Ahmad Syafri Ahmad, Syafri Syafril Syafril Syafril Syafrudin Ulfia Rahmi Ulfia Rahmi Vanesa, Adilla Zikra Widya Hafizah Wikan Budi Utami Winda Boyusta Yeni Erita Yeni Erita Yudiana Yudiana Zelhendri Zen Zelhendri Zen Zelhendri Zen Zen, Zelhendri Zuliarni Zuliarni Zuwirna Zuwirna Zuwirna Zuwirna Zuwirna