Claim Missing Document
Check
Articles

Development of Interactive IPAS Teaching Materials Using Wordwall Applications Based on Problem Based Learning (PBL) Models in Fourth Grade Elementary Schools Ellsy Rahmadani Putri; Desyandri; Leni Zahara; Rayendra
Jurnal Penelitian Pendidikan IPA Vol 11 No 9 (2025): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i9.12486

Abstract

This research is motivated by the fact that teachers are not yet fully utilizing the available IT in schools. There is a lack of development of innovative, interactive, and enjoyable teaching materials for students. Therefore, teachers need to improve their ability to process technology-based teaching materials to encourage student enthusiasm for learning. Furthermore, the PBL model has never been used in learning. Based on these problems, this study aims to develop interactive IPAS teaching materials using a wordwall application based on the Problem Based Learning (PBL) model in grade IV elementary schools that are valid, practical, and effective. This type of research is research and development (R&D) using the ADDIE model. The ADDIE model consists of five steps: analysis, design, development, implementation, and evaluation. The designed teaching materials were then validated by a validator using a validation sheet in the form of a questionnaire. Product validation consisted of material experts, media experts, and language experts. For product practicality, it was carried out by filling out questionnaires of teacher responses and student responses. Then, for effectiveness, it was carried out by giving evaluation questions to students. The trial subjects were at SDN 01 Patamuan and the research subjects were at SDN 03 Patamuan and SDN 05 Patamuan. The results of the study obtained a validity level of 95% from the material aspect in the very valid category, 92.5% from the media aspect in the very valid category and 95% from the language aspect in the very valid category. Based on the results of teacher responses and student responses in the trial school, it is known that learning using interactive teaching materials is very practical with a percentage of practicality from teacher responses in the trial school of 92.5%, and from student responses of 93.9%. The percentage of teacher responses in the research school is 95% and the percentage of student responses is 96%. The effectiveness results show very effective results with a percentage increase in student learning outcomes from 74.5% to 97.3% with a N-gain test value of 0.925 or 92.5% in the effective category. Thus, it can be concluded that interactive science teaching materials using wordwall applications based on the Problem Based Learning (PBL) model in grade IV of elementary school are valid, practical and effective. to be used in the learning process.
Development of Interactive Virtual Reality Learning Media Based on the RADEC Model for Science Learning in Elementary Schools Furkan, Izzan Muhammad; Amini, Risda; Muhammadi, Muhammadi; Rayendra, Rayendra
Journal of Educational Sciences Vol. 10 No. 3 (2026): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.10.3.p.343-358

Abstract

This study was motivated by low student engagement, limited use of innovative learning media, and students’ difficulties in understanding abstract concepts, particularly the human digestive system in Integrated Science and Social Studies learning at the elementary school level. The study aimed to develop an interactive Virtual Reality learning medium based on the RADEC (Read, Answer, Discuss, Explain, Create) approach for fifth-grade students. The research employed a Research and Development design using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The developed VR-based RADEC medium was validated by material, language, and media experts, achieving a validity score of 92.66%, categorized as highly valid. Practicality testing conducted in four elementary schools showed very high practicality, with student and teacher response scores of 93.8% and 96.2%, respectively. Effectiveness testing using pre-test and post-test results demonstrated a significant improvement in student learning outcomes, indicated by an average N-Gain score of 0.76, classified as high. These findings indicate that the developed VR-based RADEC interactive learning medium is valid, practical, and effective. Furthermore, it supports the implementation of the Merdeka Curriculum by providing realistic, engaging learning experiences that enhance student motivation and learning achievement.
PENGARUH MODEL PEMBELAJARAN JIGSAW TERHADAP HASIL BELAJAR BIOLOGI SISWA KELAS X DI SEKOLAH Ananda Irvan; Alwen Bentri; Syafril; Rayendra
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7576

Abstract

The low student learning outcomes in Biology subjects due to the dominant use of the lecture method shows the need for a more effective learning model. This study aims to determine the effect of the application of the jigsaw type cooperative learning model on student learning outcomes in class X SMA Negeri 1 Batipuh. The method used was quantitative with a quasi-experimental design, involving two classes, namely the experimental class (X / Phase E8) which used the jigsaw model and the control class (X / Phase E7) which used the lecture method. Samples were selected using purposive sampling technique. Data were collected through learning outcome tests and analyzed using t-test after meeting the requirements of normality and homogeneity tests. The results showed that the average value of student learning outcomes in the experimental class was higher (77.03) compared to the control class (67.81). The t-test resulted in a tcount of 2.170 and a ttable of 1.996 at a significant level of 0.05, so the tcount> ttable and H1 is accepted. This finding proves that there is a significant effect of the application of the jigsaw type cooperative learning model on student learning outcomes. Thus, this learning model is worth applying as an alternative in improving students' Biology learning outcomes at the high school level.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY PADA MATA PELAJARAN BIOLOGI MATERI VIRUS PADA SISWA FASE E DI SMA Suci Yunita Sari; Rayendra; Nofri Hendri; Mutiara Felicita Amsal
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8478

Abstract

This study focuses on the development of an Augmented Reality (AR)–based learning media for teaching the topic of viruses in Biology for students in Phase E at SMA Negeri 1 Bonjol. The problem underlying this research is the difficulty faced by students in understanding the abstract and complex concept of viruses, the use of conventional teaching media that lack interactivity, and the low level of student motivation. The purpose of this research is to develop AR media that is valid, practical, and effective in improving students’ understanding and motivation in learning the virus material. The research was conducted using the ADDIE development model, which consists of the stages of Analysis, Design, Development, Implementation, and Evaluation. The product developed is an Android application named ViRex (Virus Real Experience), supported by a student worksheet (LKPD) and teacher guide. ViRex includes realistic 3D virus models, interactive AR features and offline usability. Data collection instruments included expert validation sheets, student practicality questionnaires, and pre-test and post-test for effectiveness analysis. The results of expert validation showed that the product is categorized as highly valid in both material and media aspects. The practicality test with students indicated that the application is easy to use, attractive, and engaging. Effectiveness analysis through pre-test and post-test showed a significant improvement in students’ learning outcomes and motivation. In conclusion, the AR-based learning media developed in this study is feasible, practical, and effective to be used as an innovative learning tool for teaching virus concepts in Biology for senior high school students.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY (AR ) PADA MATA PELAJARAN IPA KELAS VII DI SMP Widya Hafizah; Rayendra; Ulfia Rahmi; Reni Kurnia
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8797

Abstract

enelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis Augmented Reality (AR) pada mata pelajaran Ilmu Pengetahuan Alam (IPA) kelas VII SMP, khususnya pada materi Klasifikasi Makhluk Hidup. Latar belakang penelitian ini berawal dari rendahnya minat dan pemahaman siswa terhadap materi IPA karena pembelajaran masih berpusat pada guru serta terbatas pada penggunaan buku teks dan Lembar Kerja Siswa (LKS). Penggunaan teknologi dalam pembelajaran menjadi kebutuhan penting untuk meningkatkan kualitas dan efektivitas pembelajaran. Oleh karena itu, dikembangkanlah media pembelajaran berbasis AR yang mampu menampilkan objek tiga dimensi (3D) secara interaktif melalui perangkat smartphone, sehingga siswa dapat belajar secara lebih menarik, kontekstual, dan realistis. Penelitian ini menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi tahapan Analysis, Design, Development, Implementation, dan Evaluation. Produk yang dikembangkan berupa media pembelajaran AR menggunakan aplikasi Asemblr Studio yang menampilkan objek 3D mengenai klasifikasi makhluk hidup. Hasil pengujian validitas oleh ahli media dan ahli materi menunjukkan bahwa media ini termasuk dalam kategori sangat valid, sedangkan uji praktikalitas oleh guru dan siswa menunjukkan media ini sangat praktis digunakan dalam pembelajaran. Uji efektivitas juga menunjukkan adanya peningkatan hasil belajar serta motivasi siswa setelah menggunakan media ini. Dengan demikian, pengembangan media pembelajaran berbasis Augmented Reality (AR) ini terbukti efektif dalam meningkatkan minat, pemahaman, dan keterlibatan aktif siswa dalam proses pembelajaran IPA di SMP.
Pelatihan Storytelling bagi Guru untuk Pencegahan Pelecehan pada Siswa Sekolah Dasar Muhammadi Muhammadi; Ahmad Zikri; Rayendra Rayendra
Jurnal Abdidas Vol. 7 No. 2 (2026): April
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdidas.v7i2.1267

Abstract

Kasus pelecehan terhadap anak usia sekolah dasar di Indonesia menunjukkan tren yang mengkhawatirkan, sementara literasi guru dalam upaya pencegahan masih relatif rendah. Guru belum sepenuhnya memahami bentuk pelecehan, tanda-tanda perilaku korban, serta strategi edukasi perlindungan diri yang sesuai dengan karakteristik siswa. Program pengabdian ini bertujuan meningkatkan pemahaman dan keterampilan guru dalam menerapkan metode storytelling sebagai strategi preventif pencegahan pelecehan pada siswa sekolah dasar di Kabupaten Padang Pariaman. Metode pelaksanaan meliputi penyuluhan, workshop, dan pendampingan intensif yang dilaksanakan pada 11–13 Agustus 2025 dengan mengintegrasikan penyampaian materi, praktik bercerita, analisis kasus, dan simulasi pembelajaran. Evaluasi dilakukan melalui pretest dan posttest menggunakan instrumen terstruktur untuk mengukur peningkatan kompetensi guru dalam merancang dan mengimplementasikan cerita edukatif berbasis perlindungan diri. Hasil menunjukkan peningkatan skor pemahaman guru dari 63 menjadi 85 dan keterampilan storytelling dari 65 menjadi 85, yang mencerminkan peningkatan kompetensi pedagogis dan protektif. Siswa juga menunjukkan respons positif melalui peningkatan pemahaman tentang area tubuh pribadi dan kemampuan mengungkapkan ketidaknyamanan. Temuan ini menegaskan bahwa storytelling merupakan pendekatan efektif dan ramah anak untuk pencegahan pelecehan di sekolah dasar.
Implementation of Differentiated Learning in the Independent Curriculum for Fifth-Grade Science at SDN 31 Kampung Caniago, Agam Regency Fadli S; Rayendra; Zelhendri Zen; Abna Hidayati
Jurnal Penelitian Pendidikan IPA Vol 12 No 3 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i3.11611

Abstract

This study examines the effect of differentiated learning within the Independent Curriculum on students’ mastery of science content and creative thinking skills in Grade V at SDN 31 Kampung Caniago, Agam Regency. The research was motivated by the need for student-centered instruction that accommodates diverse learning needs and supports 21st-century competencies. A quantitative descriptive method with a one-shot case study design was employed. The sample consisted of 27 students selected through purposive sampling. Data were collected using observation and documentation, supported by a performance assessment instrument based on five indicators of creative thinking: fluency, flexibility, originality, elaboration, and evaluation. Data were analyzed using percentage scores and N-gain. The results showed that students’ mastery of science content reached a high level, with the highest achievement in the topic Properties and Changes of Matter (88%) and the lowest in the Solar System (75%). Creative thinking skills also improved, as indicated by an increase in N-gain from 0.63 during the preparation phase to 0.72 during the presentation phase. These findings demonstrate that differentiated learning effectively enhances both content mastery and creative thinking in elementary science learning.
Integrating Deep Learning into STEM-Based E-Modules: Advancing Quality Education (SDG 4) in Junior High School Science Dewi Kartina; Rayendra; Zelhendri Zen; Abna Hidayati
Jurnal Penelitian Pendidikan IPA Vol 12 No 2 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i2.14035

Abstract

The rapid evolution of digital technology in the 21st century necessitates innovative teaching materials that foster deep conceptual understanding. This study aims to develop and evaluate a STEM-based electronic module (e-module) integrated with a deep learning approach for Grade IX junior high school science, specifically focusing on static and dynamic electricity. Using the Research and Development (R&D) method with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation), the e-module was designed to incorporate interactive multimedia, STEM-based activities, and deep learning principles—emphasizing understanding, application, and reflection. Results from expert validation (media, material, and language) yielded an average score of 90.73%, indicating very high validity. Practicality testing involving students and teachers resulted in an average score of 91.82%, categorizing the module as very practical. Furthermore, the effectiveness test showed a significant improvement in student learning outcomes, with the average score rising from 62.50 to 85.63 and an N-Gain value of 0.62 (medium category). These findings demonstrate that the STEM-based e-module with a deep learning approach is a valid, practical, and effective tool for enhancing students' conceptual mastery in the digital era.
Analisis Persepsi Guru menggunakan Smart LMS dengan Pendekatan Model Penerimaan Teknologi (TAM) Nadya Faranda; Rayendra Rayendra; Ulfia Rahmi; Septriyan Anugrah; Indra Saputra
Jurnal Penelitian Pendidikan IPA Vol 12 No 2 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i2.14162

Abstract

This study aims to analyze the acceptance of the LMS Pintar Kemenag online training platform among public and private Madrasah Tsanawiyah teachers in Padang City using the Technology Acceptance Model (TAM). A quantitative survey was conducted involving 285 teachers, and the data were analyzed using descriptive statistics with SEMPLS. The results indicate high mean scores across all TAM constructs Perceived Ease of Use, Perceived Usefulness, Attitude Toward Using, and Behavioral Intention to Use showing a strong level of technology acceptance. Teachers consider the platform easy to operate and beneficial for professional development; consequently, they develop favorable attitudes and a sustained intention to use it for training and learning activities. These findings reinforce the relationship between perceived ease, perceived usefulness, and behavioral intention as proposed in TAM, while also highlighting the strategic role of digital platforms in supporting teacher competency development within religious education institutions. In conclusion, LMS Pintar Kemenag has been positively accepted by teachers, and its continued improvement is essential to enhance the effectiveness and sustainability of online professional training programs
Empowering 21st-Century Learners: Enhancing Digital Literacy Through E-Literate Integration in Science Education Rayendra; Jodi Hardika
Jurnal Penelitian Pendidikan IPA Vol 12 No 2 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i2.14343

Abstract

Digital literacy is a critical 21st-century competency that must be integrated into science education to achieve Sustainable Development Goal 4 (Quality Education). This study evaluates the effectiveness of the E-Literateapplication in enhancing students' digital literacy within the specific context of vibration and wave topics. Using a quasi-experimental pretest–posttest control group design, this research involved 60 grade VIII students divided into experimental and control groups. The research instrument utilized a performance-based digital literacy test (comprising case studies on information access, evaluation, processing, and digital ethics) to measure actual proficiency rather than mere self-perception. Data were analyzed using normalized gain (N-Gain), independent t-test, and Cohen’s effect size. The results indicated a significant difference in digital literacy improvement between the two groups (p < 0.05). The experimental group, which utilized the E-Literate app to simulate wave phenomena and verify digital information, achieved a very large effect size (d = 4.63). These findings demonstrate that the E-Literate application is not only an effective medium for mastering abstract science concepts like vibrations but also a powerful tool for bridging the digital skills gap in secondary education.
Co-Authors Abdul Habib Arrasyidi Desky Abdullah, MT, Dr. Rijal Abna Hidayati Adrias Adrias Agus Waldi Ahmad Zikri Aldonia, Jihan Alkadri Masnur Ananda Irvan Anugrah, Septriyan Austin, Diah Anggraini Azaharani, Meissy Anggun Azmi, Rahmatul Basra, Melani Betty Deviana Brilyan, Shabra Chaeroni, Ahmad Damayanti, Arfina Darmansyah Desyandri Desyandri Dewi Kartina Diah Anggraini Austin Dian Mutia Dita Anggun Meirani Eben Manurung Eldarni Elga Elfira Ellsy Rahmadani Putri Emilham Mirshad Emilham Mirshad Ermawalis Facma, Mila Ladia Fadhilaturrahmy, Fadhilaturrahmy Fadli S Feby Liswar Fetri Yeni Fetri Yeni Fetri Yeni J Fetri Yeni J Furkan, Izzan Muhammad Gusfianora, Fara Handika, Refiona Hanifa Zahara hendri, nofri Hikmah, Sri Hikmah Putri Ilham Ilham Indra Saputra Jasrial Jasrial Jasrial Jodi Hardika Jodi Hardika Jodi Hardika Laura Lailatul Qodri Leni Zahara Lilis Suryani Maharini Rizky Pratiwi Marina Amini Masnur, Al-Kadri Meldi Ade Kurnia yusri Mudjiran Mudjiran Muhammadi Muhammadi Muhammadi, Muhammadi Mutiara Felicita Amsal Mutiara Felicita Amsal Nadya Faranda Nizwardi Jalinus Nofri Hendri Noviachri Imroatul Sadiyah Novita Sari Novrianti Nugroho Susanto Nurhasnah Sikumbang Nuridin Widya Pranoto Prasetia, Anggi Putri, Lini Oxtoria Putri, Maidiya Rahmayanti, Elsa Rahmi Pratiwi, Rahmi Rahmi, Ulfia Ramalis Hakim Ramalis Hakim Ramalis Ramalis Reni Kurnia Ridho ApriliaNugraha Ridwan Ridwan Ridwan Risda Amini Riska Yulia Sari Salsabila Yunitari Salsabila, Viona Santi, Arfa Novia Sari, Ratu Amalia Subhan, Muhammad Adam Suci Yunita Sari Suryani, Epi Syafri Ahmad, Syafri Syafril Syafril Syafril Syafrudin Ulfia Rahmi Vanesa, Adilla Zikra Widya Hafizah Winda Boyusta Wisda, Juni Faivantisa Yeni Erita Zen, Zelhendri Zuliarni Zuliarni Zuwirna Zuwirna Zuwirna Zuwirna, Zuwirna