Claim Missing Document
Check
Articles

Perancangan User Experience untuk Learning Management System pada Siswa SMA di Sekolah Indonesia Kuala Lumpur menggunakan Metode Human-Centered Design Nabila Khaerunisa Thazila; Retno Indah Rokhmawati; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The spread of the virus Corona at the end of December 2019 throughout the world caused a pandemic. This then affects various fields, one of which is education. Senior High School at Sekolah Indonesia Kuala Lumpur conducts distance learning through several platforms. This is quite helpful for teachers and students in conducting learning remotely, but there are some obstacles for teachers and students in using the platform for online learning. Based on this, this study aims to design a user experience that can help overcome the problems faced by teachers and students at the Kuala Lumpur Indonesian School related to the obstacles experienced by teachers and students by designing a Learning Management System (LMS). The LMS design uses the Human Centered Design method because this method is an interactive design approach and focuses on the use of the human side. This study resulted in the design of the website Kuala Lumpur Indonesian School LMSin the form of a high-fidelity prototype and tested using usability testing with user satisfaction measurements using the User Experience Questionnaire (UEQ) which was used to determine the suitability of the design made with user needs. The results of the User Experience Questionnaire (UEQ) test, namely the Learning Management System of the Indonesian School of Kuala Lumpur, have an average value that is in the positive category with an average value range of 1,650 - 2,475 and the entire scale is in the excellent category and the efficiency scale are in the good category. The results of the evaluation that have been carried out have produced several problems so that improvements are made which result in three recommendations for improvement for the Learning Management System for the Indonesian School of Kuala Lumpur.
Perancangan Pengalaman Pengguna Aplikasi SIAPEL berbasis Mobile sebagai Pelayanan Elektronik menggunakan Metode Human-Centered Design (Studi Kasus: Dispendukcapil Kota Malang) Shahnaz Maulidini Arisa; Herman Tolle; Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 3 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Carrying out the function as an Indonesian citizen, several population documents must be owned by the citizen. Submission of population documents can be fixed by going directly to the local Population and Civil Registration Office. However, the current state of the COVID-19 pandemic has forced people to reduce their activities outside their homes. During the commemoration of the 107th anniversary of Malang City, the SIAPEL (Electronic Service Application Information System) website was launched, which can be used by the people of Malang City to submit several population documents. The Mayor of Malang wants a mobile-based SIAPEL to make it faster and easier to access. This research is expected to provide a mobile-based SIAPEL application user experience design so that Malang City residents feel comfortable and easy in submitting several population files digitally. This research method uses Human-Centered Design because it focuses on humans (users and service providers), so it is hoped that the solution design results can be by user needs. At the testing phase, usability testing was carried out on 5 participants result in the effectiveness aspect value of 100%, the efficiency aspect with the overall relative efficiency of 100%, the efficiency aspect with time-based efficiency of 0.093 goals/sec, and the satisfaction aspect with an average SEQ score of more than equal to 6.2. While the results of user experience testing were carried out on 20 participants using the User Experience Questionnaire on aspects of attractiveness, perspicuity, efficiency, dependability, stimulation, and novelty assessment are all included in the Excellent category.
Implementasi Perancangan User Experience Code Maniac dengan Pendekatan Human-Centered Design (HCD) Makhdoum Tosinmim; Retno Indah Rokhmawati; Fajar Pradana
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 3 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Code Maniac is a gamification-based programming learning platform built by the development team of the Faculty of Computer Science Universitas Brawijaya (FILKOM UB), requires interface improvements to find refined design according to user needs and goals. This study aims to evaluate and produce interface design solutions using the Human-Centered Design (HCD) method based on the problems obtained. In addition, the usability level of the early design and the repair solution was also carried out. The usability level assessed includes three aspects, namely effectiveness, efficiency, and satisfaction. Initial design testing was carried out on eleven participants to run test scenarios and an emoticon table to find out what users felt. Meanwhile, the solution design test was conducted on eight participants using the USE Questionnaire to measure satisfaction. The design of the solution design improvement is made in the form of an interactive. The final results of this study get improvement design show an increase in all aspects of the test, namely the effectiveness aspect to 100%, the efficiency aspect with a Time-Based Efficiency (TBE) value of 0,064 goals/sec and an Overall Relative Efficiency (ORE) value of 100% which indicates that the solution design improvement the solution design has a better usability rate than the old design. The satisfaction aspect gets an average percentage value of 87,4%, Code Maniac is included in the “Very Eligible” category..
Pengembangan E-Modul berbasis Flipbook menggunakan Model Pengembangan Addie pada Siswa Kelas XI Mata Pelajaran Desain Grafis Percetakan di SMKN 02 Singosari Faradilla Umami; Satrio Hadi Wijoyo; Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 3 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

In the time of pandemic almost all the school to carry out learning activities from the house, so that the media is able to help the students to learn from home. on the subjects of Graphic Design Printing during the pandemic using the media of learning-shaped power point. E-module is very helpful if dikembangkanPenelitian this begins with the stage of analysis of learning, then the design of learning media with design wireframe, and then perform a stage of development with the preparation of the material using Microsoft word and the design of the e-module using corel-draw, after the design is so done export the file into a pdf, then export into a flipbook using a pdf flipbook professional, for the writer to know whether the media was already fairly well implemented, the authors use a questionnaire validation to media experts and material experts for assessment, dilanjutnkan with stage evaluation using pre-test and post-test that will be answered by the students. The results of the normality test for pre-test and post-test is a significance value of pre-test 0.006, post-test of 0.000 and a questionnaire of 0.000. Furthermore, the data entered into the test statistic non parametric with the formula Wilcoxon Test and get hadil 0,002. Based on these values, it can be concluded that the value of significance is less than 0.05, then the results of the Ha is accepted and Ho is rejected, with the writing of the hypothesis that “There is an increase in learning outcomes of students after being given the media of learning”.
Perancangan User Experience Aplikasi Usaha Toko Kelontong dengan menggunakan Metode Human-Centered Design (Studi Kasus: Toko Assri Denpasar Bali) Putri Stephanie Lesilolo; Herman Tolle; Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 3 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The rise of Covid-19 cases that occurred in Indonesia from 2019 harmed all existing sectors. This has resulted in micro-entrepreneurs having to accept the uncertainty of when their business will return to normal. Assri store which are included in micro, small and medium enterprises (MSMEs) are certainly required to be more optimal, both in terms of quality and service. The development of information technology that has existed until now is a factor in the emergence of innovative applications that can facilitate work and also people's daily activities. It was found that there were deficiencies in the current system, namely the Assri store using a standard cash register to support sales transactions and the Olsera POS system. However, the POS system does not support online delivery and customer satisfaction information management features. Apart from features, the easy-to-use interface also supports users to be comfortable using the application for a long time. From the existing problems, it is necessary to design the user experience for the Assri store application. This design uses the HCD method which focuses on what is needed by the user. After designing the solution design, usability evaluation was also carried out using the scenario task method and the SUS questionnaire to 6 evaluators. From the results of the buyer's evaluation, the usability evaluation value obtained is 83.86% and is included in category A (excellent).
Pengembangan Media Pembelajaran berbasis Gim Puzzle dan Quiz pada Pelajaran Pemrograman Dasar menggunakan Metode ADDIE Ngurah Pradipta Surya Mandala; Tri Afirianto; Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 4 (2022): April 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Basic programming is an important subject to be passed by Vocational High School students whose majors are technology and computer based. In basic programming itself, there are several basic competitions that students must understand, starting with students being required to know various types of programming languages, followed by writing program syntax, understanding data types and constant variables, etc. Learning basic programming requires a lot of practice which can train students to directly engage in programming, as was experienced by SMK National Media Center Malang who found the problem of lack of time to practice due to the Covid-19 pandemic. During the pandemic all teaching and learning activities are always carried out online. Online learning activities like this usually take place assisted by video call media. The existence of this distance constraint means that this learning path will be different from direct learning activities in class, in terms of the flow of material delivery or students' interest and motivation in receiving material.I develop a media that can help students understand Basic Programming lessons. This media will later be in the form of a game based on Android, with a puzzle quiz game style and a material module. This game media was designed using the ADDIE method of Analysis, Design, Development, Implementation, Evaluation. Game media testing will be carried out using 3 methods, namely, using Blackbox testing for the performance of game media functionality, followed by User Acceptance Testing (UAT) to measure the level of user acceptance with the media, and finally a Motivation Questionnaire to measure the level of student learning motivation after using the media.
Pengembangan Modul Elektronik pada Pembelajaran Search Engine Marketing (SEM) dengan Metode Research and Development (R&D) (Studi pada: SMK PGRI 3 Malang) Ricky Nourman Alfaried; Retno Indah Rokhmawati; Faizatul Amalia
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 4 (2022): April 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to develop an electronic module that suits the needs and can improve student learning outcomes in Search Engine Marketing (SEM) Online Business subjects at SMK PGRI 3 Malang. The development of electronic modules is carried out using the Research and Development (R&D) method. The developed module applies multimedia principles including Contiguity principle by placing pictures and explanations on one page, Signaling principle by marking special points, Coherence principle by adding materials related to the learning objectives only, and Redundancy principle by reducing explanations or unneeded media. The application of multimedia principles obtained a very good validation level from media experts with an average score of 4.00. Tests using a questionnaire were conducted to material experts, media experts and students to determine the validity of the electronic module. From the testing process, an average total score of 3.50 was obtained with a very good validation level. The Paired Sample T-Test test is used to measure the success rate of implementing the electronic module which is carried out by combining the students' pre-test and post-test scores. This test results in a significance value of 0.000 which is less than 0.05, so there is an increase in the value of learning outcomes obtained by students between before the application of the electronic module (pre test) and after the application of the electronic module (post test).
Analisis Pengaruh Gaya Belajar Siswa, Motivasi Belajar dan Peran Orang Tua terhadap Prestasi Belajar Siswa Kelas X TKJ pada Mata Pelajaran Jaringan Dasar di SMKN 6 Malang Zahra Safanah Atari; Retno Indah Rokhmawati; Faizatul Amalia
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 4 (2022): April 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research was carried out based on the current condition, namely the Covid-19 pandemic, so learning activities were conducted. Education is currently experiencing challenges as a result of the COVID-19 pandemic, therefore the government issued a policy so that learning is done from home using online methods to suppress the spread of the virus. During this pandemic there was a change in the learning environment that influenced rning styles, learning motivation, and the role of parents on student learning achievement at home. This study aims to determine how the influence of learning styles, learning motivation, and the role of parents on the learning achievement of class X TKJ students in Basic Networking subjects at SMKN 6 Malang. The approach used in this research is a quantitative approach with the type of inferential analysis research. The sample in this study were students of class X TKJ 1 with a total of 30 students. Data retrieval of learning styles, learning motivation, and the role of parents on student achievement using a questionnaire distribution media using google form. The results showed that learning styles, learning motivation, and the role of parents together did not affect on student achievement. It was stated that H0 was accepted. The significance value obtained is 0.595 > 0.05; 0.040 > 0.05; 0.000 > 0.05.
Perancangan dan Pengembangan User Experience Sistem Penilaian Karyawan 360 Derajat PT. Kaltim Daya Mandiri Humfrey Prasetyo Rapri; Retno Indah Rokhmawati; Buce Trias Hanggara
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 4 (2022): April 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

PT Kaltim Daya Mandiri has a total of 109 employees who are managed by the HRD department. Of course, every employee must be assessed to maintain their performance, which always increases every year. Therefore, the HRD department uses the 360 method of employee appraisal. To increase the effectiveness of employee appraisals, it is necessary to design a 360 employee appraisal website. In this project, the author's team chose to use the Design thinking method because this method focuses the user in the design process according to the needs of the customer. PT Kaltim Daya Mandiri which also focuses on its users. In the Design thinking method there are five stages, namely; Empathize (empathy), Define (determination), Ideate, Prototype, and Testing with cognitive walkthrough methods. This study resulted in a high-fidelity prototype based on an assessment using a cognitive walkthrough, on the HRD dashboard page every second the respondent takes an average completion time of 1545.3 seconds with success rate 94% and on the assessment dashboard page every second the respondent takes an average completion time of 512.5 seconds with success rate 60% from each second given task scenario.
Evaluasi Kebergunaan dan Kredibilitas pada Aplikasi Pinjaman Kredit (Studi Kasus Home Credit) Ayu Putu Augie Permata Dhea; Hanifah Muslimah Az-Zahra; Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 5 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research has purpose to get evaluation result about usability and credibility aspects of the Home Credit Indonesia application by using usability and credibility questionnaire. The usability and credibility questionnaire by Zhao Huang is derived from English and translated into Bahasa Indonesia before be spread to the respondents. It has been validated from the linguist, ux expert, and ux academics. To get a valid usability and credibility questionnaire, this questionnaire has passed a pilot test after the expert validation. Then, the result will be counted through the validation and reliability test using product moment. Reference used to determine validity of each question is by using significance value. If the significance value is lower than 0,05 then the measurement is valid. But, if the significance value is more than 0,05 then the measurement is not valid. While, for the reliability test, it i referred to the Alpha Cronbach value. If Alpha Cronbach (α) value is more then 0,60 ( α > 0,60 ) then the data from research questionnaire is considered to be very good and consistent. After obtaining a valid and reliable questionnaire, then questionnaire distributed to the respondents. Therefore, 32 respondents were obtained which was fit to the criteria, that is the users who have used Home Credit application in credit lending. Based on the calculations and analysis of the respondents result, this research produced an evaluation in the form of an average value of usability and credibility aspect of Home Credit application. So that the results on the usability aspect are 12 out of 13 categories of assessment, showing results less than 3. Meanwhile, for aspects obtained 9 out of 13 categories, showing results less than 3.
Co-Authors A'an Choiril Anwar Abdur Rahman Abdurahman Abdurahman Abdurrahman Firmansyah Adam Hendra Brata Adam Surya Wibawa Ade Gunawan Adi Nugroho Aditya Kurniawan Aditya Rachmadi Admaja Dwi Herlambang Adzanil Rachmadi P Agi Putra Kharisma Agnes Kristianti Novilda Agung Witanto Ahmad Afif Supianto Ahmad Fariddudin Ahmad Luthfi Teguh Adinegoro Ahmad Syaifulloh Imron Ainun Nuril Laily Akbar, Muhammad Aminul Alfa Fidel Reyhan Alfina Ayu Aulia Alif Akbar Tejamukti Amalia Dwi Indra Ramadhani Amrta Ageng Subarkah Anak Agung Adi Wiryya Putra Anatasia Griselda Ferina Budiargo Andi Kautsar Thariq Andi Reza` Perdanakusuma Andika Fatimah Az-Zahara Andikarama Prasida Andreas Kurnia Ferdiantoro Andy Jaya Hartanto Anggi Riza Amirullah Sidharta Aniela Cahya Ningroem Annata Rahadiyan Apriani Ingin Marito Tampubolon Aprilia Riayatul Millah Aprivisi Ewa Abbas Argandarining Ilmi Harnis ari kusyanti Arief Budi Setiawan Arnezha Tinar Arsy Baiq Shazkya Aryo Seto Dwisaputra Asyora Dewi Prabandani Ath Thaariq Bhuwana Adifatha Atika Safitri Nugrahani Audrey Chyara Luthsa Hannita Dharma Aulia Fitri Rahmawati Ayu Fahrunnisa Ayu Meilinda Puspitasari Ayu Pratiwi Ayu Putu Augie Permata Dhea Azkia Samara Devi Azzahra Cantika Maharani Bayu Andhika Sarwono Bhanio Gemilang Putakaz Bondan Sapta Prakoso Buce Trias Hanggara Budi Iswanto Cassia Vera Diphiperidine Chaerul Irfan Nugraha Charisma Ubaidah Cholilia Cheldo Bagus Romansya Cherly Diansacharina Tri Wahyuningsuara Chika Apsari Dinda Chintia Devi Citra Mahardhika Dewi Murti Daniel Pradipta Hidayatullah Danu Firmansyah Hidayatullah Desi Rosalia Dewi Dessy Rif’a Anzani Desy Sulistyaningrum Dhiemas Gilang Pandian Dhiki Sekti Wibawa Dhuha Rizky Ramadhan Diah Priharsari Dian Indrawati Dika Imantika Dimas Adhitya Rahadiarizki Dinda Kanya Anky Putri Dwi Rahmawati Ebid Dliya'ul Haq Eko Bagus Prasetyoadi Elora Dosi Melindasari Erfan Yuono Evi Oktavia Kurniawati Fadel Muhafiizh Faiz Elyuan Permana Faizatul Amalia Fajar Pradana Fakhrizal Arif Pratidina Faradilla Umami Farhan Ishami Faried Fajar Fathin Naufal Hawi Fatur Rahnat Ariyan Fatwa Ramdani, Fatwa Febrian Diaz Maulana Febry Aditya Wibisono Romadhon Febryan Asa Perdana Filza Dikaputra Fitra Abdurrachman Bachtiar Fitri Resdiyani Fitria Handayani Galih Wisnu Murti Gayuh Syahqila Ravdania Ghasa Faraasyatul 'Alam Gidion Aldi Gitahayu Pradipta Hanifah Muslimah Az-Zahra Harin Puspa Ayu Catherina Harun Christian Bentro Haryo Setowibowo Herald Anwar Bhasarie Herman Tolle Himawat Aryadita Humfrey Prasetyo Rapri Hummam Aly Baziyad I Made Wirawan I Putu A Angga Krishna Ignatius Chandra Christian Ihsa Almasyah Pahlevi Ikrima Nuha Arifin Indrihana Kharismaning Larasati Intan Rahmawati Intan Sartika Eris Maghfiroh Iqbal Caraka Altino Ismiarta Aknuranda Jhon Septiago Ginting Juanshar Wicaksono Fajrin Juara Hutagalung Kariyoto Kariyoto Katon Pratama Susanto Kharinna Markis Kharis Alfian Kiristian Sibarani Komang Candra Brata Kristina Lely Liana Lasma Triani Laurensia Clara Sakti Lina Andreina Lutfi Fanani Luthfi Rahmad Hidayattullah Mahardeka Tri Ananta Makhdoum Tosinmim Mareta Siregar Marjorie Tirza Eunike Mayda Arofata Frandini Mei Mukti Wardana Mochamad Arief Satriajaya Mochamad Chandra Saputra Mochamad Chandra Saputra Mochammad Aldi Kushendriawan Mochammad Valdi Fuadi Moh Arif Andrian Moh. Firnas Amrozi Moh. Septian Al Fikri Mohamad Zakaria Al Ansori Mokhammad Pungky Fadhli Muh Indra Gunawan Muhamad Arroofi Arga Kusumah Muhamad Iqbal Tawakal Muhammad Adnan Muhammad Agusalim Hariadi Muhammad Ainu Yazid Muhammad Aswin Muhammad Audi Muhammad Aulia Utama Muhammad Baghiz Firdausa Muhammad Fadhil Muhammad Hilmy Musyafa Muhammad Iqbal Akbar Muhammad Jauhar Fuadi Muhammad Jordan Farrell Muhammad Rizqinovniari Muhammad Syukran Ni’matullah Muhammad Zidane Hidayatullah Suprapto Mukhammad Yusuf Nabila Aulia Anwar Nabila Khaerunisa Thazila Nabila Leksana Putri Nabila Rahmah Nabila Sarah Pradila Nabilla Ridha Permana Nanang Yudi Setiawan Naufal Nuha Ardhana Ngurah Pradipta Surya Mandala Ni Made Rai Arini Permatasari Niken Hendrakusma Wardani Nina Dian Kusumawardani Nissa Madaniyah Fadhilah Nizham Media Raziqi Nur Fajri Hayyuni Maulidya Nur Fitriani Nurrachmat Ardhianto Nurul Syamsi Ekowati Panji Wicaksono Prasetyo Margaret Wibisono Prima Rizki Maulidina Priska Suseta Putri Maulidah Hasanah Putri Stephanie Lesilolo Rachel Jessica Silalahi Rachmad Soleh Radhy Muhammad Ampera Raditya Rizky Putra Rahmadhana Ramadan Raja Anggara Putra Raka Kurnia Novriantama Raka Putra Pratama Raka Yuwono Ario Wibowo Ramadhan Eka Prana Putera Ratih Kartika Dewi Regita Cahyani Pramesti Remizar Fahrezi Achyar Firdaus Rendra Trihardo Resna Yulita Revina Laksmi Permata Hati Rezza Ananda Yoanko Ria Nevita Rully Prastianila Indriani Ricky Nourman Alfaried Rida Nafianti Riekko Rahmat Rahardian Rifa Izza Nurlita Ringgo Abriovenandita Riski Adam Elimade Risma Ismulia Rahmi Rizal Bachtiar Rizky Nur Rochman Rizqy Anwar Hidayatullah Rona Nisrina Rahmawati Ryan Rahmadiansyah Safira Widya Hapsari Satrio Agung wicak Satrio Agung Wicaksono Satrio Hadi Wijoyo Savero Muhammad Syahrizal Seila Riska Faricha Daerina Setia Khoirunisa' Setiyawan, Ramadhana Shahnaz Maulidini Arisa Stefanus Anugrah Pribadi Supraptoa Supraptoa Sutrisno Sutrisno Syamsu Anaqin Syattya Permata Anugrah Tahmidya Kamila Putri Nicahya Tetuko Aldimas Setyawan Eka Pradana Theresia Emiliana Boleng Tio Rizky Bachtiar Tites Agung Prabowo Tri Afirianto Tri Andre Mahadika Putra Tri Kantun Erestini Veronica Sonya Souissay Victor Axelius Kristianto Siren Wahyu Al Kindy Wenny Pujawati Wibisono Sukmo Wardhono Widhy Hayuhardhika Nugraha Putra Widi Aditama Wike Agustin Kurniasari Wilda Kusnawati Willy Arief Pramono Wirahadi Kusuma Yhanuar Alkhamislam Yhouga Beta Evantio Yosua Raka Justico Yudistira Maulana Yusi Tyroni Mursityo Yusrini Meidita Yustiyana April Lia Sari Zaeni, Ilham Ari Elbaith Zahra Safanah Atari