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PENGARUH PERMAINAN TRADISIONAL EGRANG BAMBU TERHADAP KOORDINASI GERAK DI KELAS V UPT SEKOLAH DASAR NEGERI 066053 Ratu Bulqish Indriani; Winara Winara; Khairul Usman; Putra Afriadi; Syahrial Syahrial
Jurnal Ilmiah Pendidikan Dasar (JIPDAS) Vol 6 No 2 (2026): Vol. 6 No. 2 Edisi Mei 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar Fakultas Pendidikan Ilmu Pengetahuan Sosial dan Bahasa Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/jipdas.v6i2.4634

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh permainan tradisional egrang bambu terhadap peningkatan koordinasi gerak siswa kelas V UPT Sekolah Dasar Negeri 066053. Latar belakang penelitian didasarkan pada rendahnya kemampuan koordinasi gerak siswa yang ditandai dengan kurangnya keseimbangan, kesulitan menyelaraskan gerakan tangan dan kaki, serta pembelajaran PJOK yang masih monoton. Permainan egrang bambu dipilih sebagai alternatif karena dapat melatih keseimbangan, konsentrasi, dan sinkronisasi gerak tubuh secara terpadu. Penelitian ini menggunakan pendekatan kuantitatif dengan metode eksperimen dan desain One-Group Pretest-Posttest Design. Subjek penelitian berjumlah 30 siswa dengan teknik sampling jenuh. Instrumen yang digunakan berupa tes kemampuan koordinasi gerak sebelum dan sesudah perlakuan. Hasil penelitian menunjukkan adanya peningkatan nilai rata-rata dari 9,4333 pada pretest menjadi 14,0667 pada posttest. Uji paired t-test menunjukkan nilai t hitung sebesar 11,273 dengan signifikansi 0,001 < 0,05 sehingga Ho ditolak dan Hi diterima. Dengan demikian, permainan tradisional egrang bambu berpengaruh signifikan terhadap peningkatan koordinasi gerak siswa dan dapat dijadikan sebagai alternatif pembelajaran PJOK yang inovatif berbasis kearifan lokal.
Analisis Penerapan Metode STIFIN Pada Pembelajaran Seni Musik: Implikasi Terhadap Kecerdasan Interpersonal dan Intrapersonal Mahasiswa di Lingkungan PGSD FIP UNIMED Putra Afriadi; Anada Leo Virganta; Merdy Roy Sunarya Togatorop; Natalia Silalahi; Eva Betty Simanjuntak
JGK (Jurnal Guru Kita) Vol. 10 No. 1: Desember 2025
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jgk.v10i1.72129

Abstract

Penelitian ini bertujuan untuk menganalisis penerapan metode STIFIn dalam pembelajaran seni musik serta implikasinya terhadap kecerdasan interpersonal dan intrapersonal mahasiswa Program Studi Pendidikan Guru Sekolah Dasar, Fakultas Ilmu Pendidikan, Universitas Negeri Medan. Penelitian menggunakan metode deskriptif dengan pendekatan kualitatif untuk memperoleh pemahaman mendalam mengenai proses dan makna pembelajaran yang berlangsung. Penelitian dilaksanakan di lingkungan PGSD FIP UNIMED dengan subjek penelitian satu dosen pengampu mata kuliah seni musik dan delapan mahasiswa PGSD yang mewakili berbagai tipe mesin kecerdasan STIFIn. Teknik pengumpulan data meliputi observasi, wawancara semi-terstruktur, dan dokumentasi. Analisis data dilakukan secara interaktif menggunakan model Miles, Huberman, dan Saldaña melalui tahap reduksi data, penyajian data, serta penarikan kesimpulan dan verifikasi, yang didukung triangulasi dan member checking. Hasil penelitian menunjukkan bahwa metode STIFIn mampu mengakomodasi perbedaan karakter belajar mahasiswa dan berkontribusi positif terhadap pengembangan kecerdasan interpersonal dan intrapersonal. Disimpulkan bahwa metode STIFIn relevan diterapkan dalam pembelajaran seni musik, dengan rekomendasi agar dosen mengintegrasikannya secara konsisten dan penelitian selanjutnya mengkaji dampaknya lebih luas.
PENGARUH PEMBELAJARAN SENI TARI BERBASIS METODE DRILL TERHADAP KEMAMPUAN MOTORIK KASAR SISWA DI KELAS V SD TUNAS HARAPAN Khadijah Gani Harahap; Putra Afriadi; Tiarnita Maria Sarjani Br. Siregar; Try Wahyu Purnomo; Sri Mustika Aulia
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13564

Abstract

This study aims to determine the effect of the Drill Method on Gross Motor Skills of Students in Grade V of Tunas Harapan Elementary School. This type of research is quantitative research. The research method used is Pre-Experiment with One Group Pretest and Posttest Design. The population used is grade V of Tunas Harapan Elementary School, which consists of 25 students. The sampling technique used is saturated sampling technique because the population in grade V students is less than 30 people. Data collection techniques used are interviews and observation sheets. Based on the results of the research and data analysis, it can be seen that the pre-test or test before being given the drill method treatment for the experimental class has an average value of 55.84 and the control class has an average value of 56. While the post-test for the experimental class has an average value of 76.23 and the control class has an average value of 71.66. Hypothesis testing was carried out using the Paired Sample T-Test. The test results obtained a value of 0.001 which means it is smaller than 0.05 (0.000 <0.05). This shows that Ho is rejected and Ha is accepted, so it can be concluded that dance arts learning based on the drill method can improve the gross motor skills of students in grade V of Tunas Harapan Elementary School.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE THINK PAIR SHARE TERHADAP HASIL BELAJAR PADA PEMBELAJARAN SENI MUSIK SISWA KELAS V SD NEGERI 101779 PERCUT Mei Vina Estetika Br Sembiring; Sri Mustika Aulia; Lidia Simanihuruk; Putra Afriadi; Natalia Silalahi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.14074

Abstract

This research aims to find out the effect of the use of the think pair share type cooperative learning model on the learning results of music art students in class V of SD Negeri 101779 Percut. This research uses a quantitative approach with Quasi Experimental Design in the form of Nonquivalent Control Group Design in the even semester of the 2025/2026 Academic Year. The research sample consisted of 36 students consisting of 18 V-A class students as a control class and 18 V-B class students as an experimental class. The technique used in sampling using total sampling. Data collection techniques using observation sheets, learning results tests, and documentation. Data analysis uses analytical prerequisite test which includes normality test and homogeneity test, as well as hypothesis test. Based on the research results, pretest and posttest data in the experimental class and control class are normally distributed based on the Shapiro-Wilk test with a significance value > 0.05 and has a homogeneous variance based on the Levene test with a significance value 0,351(> 0.05). The average posttest score obtained by the experimental class was 83.33, higher than the average posttest score of the control class of 65.00. The t-test result obtained a Sig. (2-tailed) value of. 0,000 (< 0,05). so Ho was rejected and Ha was accepted. Thus, the use of the think pair share type cooperative learning model has a significant effect on the learning results of music art students in class V of SD Neger 101779 Percut.
PENGEMBANGAN FLASHCARD AUGMENTED REALITY (AR) BERBANTUAN ASSAMBLER EDU PADA PENGENALAN ALAT MUSIK RITMIS DAN MELODIS DI SDN 104202 BANDAR SETIA Ananda Tampubolon; Try Wahyu Purnomo; Putra Afriadi; Sri Mustika Aulia; Natalia Silalahi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 Nomor 02, Juni 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.15404

Abstract

This study was motivated by limited use innovative learning media and technology integration in music education at the elementary school level, which caused students to experience difficulties in understanding rhythmic and melodic musical instruments. The study aimed to develop an Augmented Reality (AR)-based Flashcard learning media assited by Assambler Edu that is valid, practical, and effective. This research employed the Research and Development (R&D) method using the ADDIE model, which consist the five stages: Analysis, Design, Development, Implementation, and Evaluation. The subjects of this study were All Fifth-grade students of SDN 104202 Bandar Setia. Data were collected through interviews, questionnaires, and learning achievement tests. The results showed that the developed media achieved validity scores of 84% from material expert and 90%from the media expert, both categorized as highly valid. The practicality test yielded a score of 95,7%, indicating a highly practical category. The effectiveness test demonstrated an improvement in students average score from 46.65 on the pre-test to 84.56 on the post-test, with an N-Gain score of 0.72, categorized as high. Therefore, the Augmented Reality (AR)-based Flashcard assited by Assambler Edu was found to be valid, practical, and effective for teaching rhythmic and melodic musical instruments in elementary school
PENGARUH MODEL PEMBELAJARAN PROBLEM SOLVING BERBANTUAN MEDIA FLASHCARD TERHADAP HASIL BELAJAR IPAS KELAS IV DI SDN 010037 PERKEBUNAN SEI DADAP III/IV T.A 2025/2026 Amanda Nurul Putri Rambe; Yusra Nasution; Husna Parluhutan Tambunan; Masta Marselina Sembiring; Putra Afriadi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 Nomor 02, Juni 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.16066

Abstract

This study aims to determine the effect of the Problem Solving learning model assisted by Flashcard media on the IPAS learning outcomes of fourth-grade students at SDN 010037 Perkebunan Sei Dadap III/IV. This study employs a quantitative approach with a One Group Pretest-Posttest design. The research sample consisted of 30 fourth-grade students. Data collection was conducted through learning outcome tests. Data analysis used the Shapiro-Wilk normality test, homogeneity test, and hypothesis test. The results of the study show that the average pretest score of 60 increased to 76 in the posttest. The percentage of students' learning completeness also increased from 33.33% to 70%. The hypothesis test results using the Paired Sample T-Test showed a significance value of 0.000 < 0.05, so H0 was rejected and Ha was accepted. Thus, it can be concluded that the Problem Solving learning model assisted by Flashcard media has a positive and significant effect on the science learning outcomes of fourth-grade students at SDN 010037 Perkebunan Sei Dadap IIII/IV.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TGT BERBANTUAN MEDIA EDUCAPLAY TERHADAP HASIL BELAJAR SENI MUSIK SISWA KELAS V SDN 101765 BANDAR SETIA Daniel Sinaga; Putra Afriadi; Elvi Mailani; Try Wahyu Purnomo; Syahrial
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.16727

Abstract

This study aims to determine the effect of the Teams Games Tournament (TGT) cooperative learning model assisted by Educaplay media on the music learning outcomes of fifth-grade students at SDN 101765 Bandar Setia. This research employed a quasi-experimental method with a non-equivalent control group design. The sample consisted of 52 students divided into experimental and control classes, each with 26 students. Data collection techniques used multiple-choice tests. The results showed that the average post-test score of the experimental class was 79.04, higher than the control class at 70.77. Hypothesis testing using an independent sample t-test obtained a significance value (2-tailed) of 0.001 < 0.05, meaning H0 is rejected and Ha is accepted. Therefore, it is concluded that the TGT cooperative learning model assisted by Educaplay media significantly influences the music learning outcomes of fifth-grade students at SDN 101765 Bandar Setia.
PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK (LKPD) BERBASIS WIZER. ME PADA MATERI RAGAM HIAS SUMATERA UTARA DI KELAS V SD NEGERI 104241 KELURAHAN KAMPUNG SYAHMAD Cucu Tri Ayu Ningrum; Putra Afriadi; Robenhart Tamba; Winara; Try wahyu Purnomo
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.17164

Abstract

This study aimed to develop a Wizer.me-based Student Worksheet (LKPD) on the topic of North Sumatra Traditional Ornament for fifth-grade students at SD Negeri 104241 Kelurahan Kampung Syahmad and to determine its validity, practicality, and effectiveness. This research employed the Research and Development (R&D) method using the ADDIE model, which consists of the Analysis, Design, Development, Implementation, and Evaluation stages. Data were collected through observations, interviews, documentation, validation questionnaires, practicality questionnaires, and learning outcome tests. The results showed that the developed Wizer.me-based LKPD met the criteria of being highly valid, highly practical, and highly effective. The media expert validation obtained a score of 96%, the material expert validation obtained 92%, and the assessment rubric validation obtained 93.75%, all of which were categorized as highly valid. The teacher practicality test obtained a score of 92.7%, indicating that the LKPD was highly practical, while the effectiveness test showed an N-Gain score of 0.80 (80%), which falls into the high category. Therefore, the developed Wizer.me-based LKPD is considered valid, practical, and effective for use as instructional material in teaching North Sumatra Traditional Ornament to fifth-grade elementary school students.
Pengaruh Model Pemebelajaran Contextual Teaching and Learning (CTL) Berbasis Kearifan Lokal Terhadap Hasil Belajar Seni Rupa Kelas V SD Negeri 101767 Tembung Sushmita Marina Angel; Putra Afriadi; Nurhairani; Try Wahyu Purnomo; Yusra Nasution
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 02, Juni 2026 Produce
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.17822

Abstract

This study aims to analyze the effect of the Contextual Teaching and Learning (CTL) model integrated with local wisdom on the visual arts learning outcomes of fifth-grade students at SD Negeri 101767 Tembung. The study was motivated by students' low academic achievement in visual arts, evidenced by mid-semester summative data showing a mastery rate of only 36.7%. Conventional and monotonous learning activities limited to simple drawing media had negatively impacted student motivation and creativity. A quantitative approach with a one-group pretest-posttest design was employed. The research subjects consisted of all 30 fifth-grade students at SD Negeri 101767 Tembung in the 2025/2026 academic year. Data were collected using a 15-item multiple-choice test that had been validated and proven reliable (Cronbach's Alpha = 0.91). Data analysis included the Shapiro-Wilk normality test and paired sample t-test. The results demonstrated a significant increase in mean scores from 51.7 (pretest) to 84.6 (posttest). Hypothesis testing yielded a significance value (Sig. 2-tailed) of < 0.001, leading to the rejection of H₀ and acceptance of Hₐ. These findings confirm that the CTL model integrated with local wisdom significantly improves students' visual arts learning outcomes, particularly in the topic of creating decorative motif patterns based on Batak Toba cultural heritage.
PENGARUH PENERAPAN METODE REWARD DAN PUNISHMENT TERHADAP KEMAMPUAN NUMERASI SISWA KELAS III DI UPT SPF SDN 104205 TEMBUNG Tessa Trifani Turnip; Elvi Mailani; Putra Afriadi; Syahrial
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Produce
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.18162

Abstract

This study aimed to examine the effect of implementing the reward and punishment method on the numeracy skills of third-grade students at UPT SPF SDN 104205 Tembung in the 2025/2026 academic year. The study employed a quantitative approach using a pre-experimental method with a one-group pretest-posttest design. The sample consisted of 21 third-grade students. The research instrument was a numeracy skills test that had met the validity and reliability requirements. Data were analyzed using the normality test and the paired-samples t-test. The findings showed that the mean pretest score increased from 59.43 to 78.86 in the posttest, representing an improvement of 19.43 points. The normality test indicated that the data were normally distributed, while the hypothesis test produced a t-value of 13.535 with a significance value of 0.001 (< 0.05), indicating that the null hypothesis was rejected. These findings demonstrate that the implementation of the reward and punishment method has a significant effect on students' numeracy skills. The method not only improves numeracy achievement but also enhances students' motivation, participation, and discipline during the learning process. Therefore, the reward and punishment method can be considered an effective instructional strategy for improving elementary school students' numeracy skills.