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IMPLEMENTASI MEDIA PEMBELAJARAN HERBARIUM KREATIF SISWA DALAM MATERI BAGIAN TUMBUHAN DAN FUNGSINYA IPAS KELAS 4 DI SEKOLAH DASAR Saputri, Iing Melani; Nuruddin, Muhammad; Dwinata, Anggara
IJPSE Indonesian Journal of Primary Science Education Vol 5 No 1 (2024): IJPSE
Publisher : Prodi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v5i1.7918

Abstract

In learning, especially at elementary school level, this needs to be done provide learning media as an intermediary for delivering material. If this is not done, students will have difficulty understanding the lesson material, especially material related to being proud of the nation. Apart from that, the lack of building students' abilities is related to the limited provision of learning media. Thus, there is a need for renewal and innovation in learning media that is able to preserve the value of love for the Indonesian nation and build students' individual abilities. This research aims to develop Herbarium learning media regarding plant parts and their functions in science learning for class IV elementary schools. This research also aims to determine the development process, media feasibility, and media implementation. In this study, the research subjects is class IV students at SDN Menganto Mojowarno for the 2023/2024 academic year. Data collection techniques for the media development process use field notes, media and material suitability use validation questionnaire sheets, media implementation uses student response questionnaires. The results of this research are available at development process according to the steps in the ADDIE model, namely Analysis, Design (Planning), Develop (Development), Implement (Implementation), and Evaluate (Evaluation). The feasibility of the product which was validated by media expert validators and material experts obtained an average score of 92.25% with very valid criteria and suitable for application to students without improvement. The process of implementing learning media is carried out twice, namely on a small scale and a large scale. The small-scale trial was applied to 6 students by random selection, while the large-scale trial was applied to all class IV students. Thus, the implementation of the Herbarium learning media received a score of 91.25% with very good criteria applied to science and science learning.
Implementasi Media Augmented Reality Book Pada Materi Rantai Makanan Sekolah Dasar Azizah, Lutfiyah Nur; Nuruddin, Muhammad
IJPSE Indonesian Journal of Primary Science Education Vol 5 No 1 (2024): IJPSE
Publisher : Prodi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v5i1.7936

Abstract

The learning process at SDN Bandung I Diwek Jombang still uses conventional methods with lectures so that students feel bored and less active when learning takes place. In learning IPAS food chain material, 80% of the material presented is still abstract so that students can only see the pictures given by the teacher in the textbook. Leaning from this, new innovations are needed to improve student understanding and attract students to be more active in learning. The development of Augmented Reality Book media carried out using the Reserch and Development method with the ADDIE model is considered appropriate. There are 5 stages in the development process 1) Analysis 2) Design 3) Development 4) Implemtation 5) Evaluation. Based on the results of data during the research 1) The process during the development reported through field notes 2) Augmented Reality Book media developed is declared very valid to be used based on validation from media and material experts with an average of 94.5% so it is very feasible to use in the learning process of IPAS food chain material 3) Augmented Reality Book media is very interesting and feasible to use in learning food chain material based on the results of student response questionnaires with small-scale trials getting a percentage of 94% and large-scale trials with a percentage of 94.9% with an average of 94.5%. While the teacher response questionnaire obtained a percentage of 98.3%. This means that learning by using Augmented Reality Book media is very helpful in the learning process by getting positive results in its implementation.
Implementasi Pengembangan Media Pembelajaran Kartu Kuartet dalam Menanamkan Nilai-Nilai Pancasila Priabudi, Danang; Nuruddin, Muhammad
IJPSE Indonesian Journal of Primary Science Education Vol 5 No 1 (2024): IJPSE
Publisher : Prodi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v5i1.7941

Abstract

The Learning at SDN Jatirejo Jombang still uses conventional methods such as lectures. Students have never used quartet media. Based on this, there is a need for new innovations such as producing quartet card media to increase the learning knowledge of SDN Jatirejo Jombang students. The development of quartet card media is carried out using the Research and Development (RnD) method with the Borg and Gall model because it is considered appropriate. There are 7 stages to go through 1) Potential and problems, 2) Research and data collection, 3) Product design planning, 4) Design validation, 5) Design improvement, 6) Product testing, and 7) Product revision. Based on the results of the data during the study: 1) the quartet card media developed was declared very valid for use in learning. This is based on the validation results of media experts of 85.26% and material experts 95.80% of the percentage of criteria that have been set. 2) The quartet card media developed is declared very suitable for use in learning. This is based on the results of the teacher response questionnaire 92.59%, the student response questionnaire product trials 95.78%.
Article history: Received March 29, 2024 Revised August 20, 2024 Accepted Nov 18, 2024 Keywords: Learning Media, Puzzles, Plant Reproduction Implementasi Pengembangan Media Puzzle Kreatif Pada Materi Perkembangbiakan Tumbuhan Pelajaran IPAS Di Kelas 4 Anggraeni, Dita Wahyu; Nuruddin, Muhammad; Asmarani, Ratih
IJPSE Indonesian Journal of Primary Science Education Vol 5 No 1 (2024): IJPSE
Publisher : Prodi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v5i1.7945

Abstract

The aim of this research is to develop puzzle media for IPAS plant reproduction. This research uses the ADDIE model which has 5 stages, namely: Analysis, Design, Development, Implementation, Evaluation. The aim of this research is to determine the development of puzzle media and the feasibility of the puzzle media. This research uses a questionnaire to test the suitability of the media through media expert validation and material expert validation. The media expert validation results show that the results are categorized as "very valid" with a maximum score of 48 and a gain score of 42 and an average percentage of 87%. Meanwhile, material expert validation shows that the results are categorized as "very valid" with a maximum score of 36 and a score of 33 and an average percentage of 92%. The results of the student response questionnaire were categorized as "very good" with a maximum average score of 60 and an average score of 57 with a percentage of 96%. Thus it can be concluded that puzzle media is suitable for use.
Pengembangan Media Komik Digital Pada Mata Pelajaran IPAS Topik Memakan Dan Dimakan (Rantai Makanan) Kelas V Di SDN Jatirejo Al Muflihah, Nadia; Nuruddin, Muhammad
IJPSE Indonesian Journal of Primary Science Education Vol 5 No 1 (2024): IJPSE
Publisher : Prodi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v5i1.7948

Abstract

The development of science and technology is progressing very rapidly, so that human knowledge and skills will continue to develop as time goes by. Merdeka Belajar is a new policy program of the Ministry of Education and Culture of the Republic of Indonesia (Kemendikbud RI) which was launched by the Minister of Education and Culture of the Republic of Indonesia, Advanced Indonesia Cabinet, Nadiem A Karim. Education aims to develop knowledge, understanding, skills and mastery of concepts that can be applied in life. Comics are a learning media tool that functions to convey learning messages. However, the printed comic learning media used in the learning process is currently less popular among students. Therefore, media is needed that can minimize the shortcomings of printed comics and provide students with mastery of concepts applied through digital comics. The aim of this research is to develop digital comic learning media. Through digital comic learning media for fifth grade elementary school students. Apart from that, this research also aims to determine the development process and validity of the media. The type of development research used is the ADDIE model which goes through five stages, namely analysis, design, development, implementation and evaluation. The subjects in the research were class V students for the 2023/2024 academic year. Material and media validity data collection techniques use validation questionnaire sheets to measure media quality as well as teacher and student questionnaire response data. Based on the process of media development trial results through 5 stages, namely the initial stage (analysis), this stage carries out problem analysis, student analysis, material analysis and setting learning objectives. The second stage (design) includes planning material preparation, product selection and media product design format selection. The third stage (develop) is the process of developing media creation, validation by material experts and media experts, and verification. The fourth stage (implementation) is carried out to determine learning outcomes and students' responses to the learning media that has been developed. The fifth stage (evaluate) is the evaluation stage to review and improve learning media. Based on the research results, quality learning media results were obtained.
Pendampingan Pabrikasi Media Pembelajaran Komprehensif dalam Meningkatkan Kompetensi Pedagogik Guru SDN Tanjung Kabupaten Kediri Pratiwi, Emy Yunita Rahma; Dwinata, Anggara; Nuruddin, Muhammad; Raharja, Hawwin Fitra; Susilo, Claudya Zahrani
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 9 No 1 (2025): Volume 9 Nomor 1 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v9i1.23628

Abstract

Fabrication of learning media is an effort in the process of designing and producing learning media comprehensively. The comprehensive level consists of the levels of important subjects taught in elementary schools which include Natural Sciences, Social Sciences, Mathematics, Civics, and Indonesian. The aim of this activity is to help teachers in assisting in creating media so that they are skilled in designing and using it. This activity was carried out at SDN Tanjung, Kediri Regency with the target objects being the teachers at the school consisting of 16 people. The stages of this activity consist of partner situation analysis, literature review and material preparation, socialization, design and production, and use of media by teachers in the classroom. The results of this activity are that teachers feel very helped and happy with the fabrication of learning media as a form of improving teacher pedagogy in teaching students at school.
EMPOWERING EDUCATORS WITH 'SCRATCH': A REFLECTION ON DIGITAL LITERACY TRAINING FOR PRIMARY SCHOOL TEACHERS Marifatulloh, Sayid; Fajarina, Maskhurin; Zuhriyah, Mukminatus; Agustina, Ria Kamilah; Hardinanto, Eko; Nuruddin, Muhammad
ABIDUMASY 2024: ABIDUMASY : JURNAL PENGABDIAN KEPADA MASYARAKAT
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This article discusses the improvement of digital literacy among elementary school teachers in Indonesia and Malaysia through a Scratch programming workshop. The training program aimed to enhance teachers' abilities to create interactive learning media while addressing challenges in integrating technology into the classroom. Qualitative data were collected through in-depth interviews with three participants, highlighting their experiences, challenges, and the impacts of the training. The findings reveal that the training significantly improved teachers' digital literacy and confidence in using Scratch. However, some challenges, such as understanding coding logic, were noted. This training also positively impacted student engagement through interactive and creative learning tools. The study emphasizes the need for ongoing support, broader training coverage, and collaboration to sustain the benefits of such programs in transforming education
Peningkatan Keterampilan Berpikir Kreatif dengan Menggunakan Metode Mind Mapping pada Mata Kuliah Pendidikan IPA SD Kelas Awal Mahasiswa PGSD Fakultas Ilmu Pendidikan Universitas Hasyim Asy’ari. Nuruddin, Muhammad
ELSE (Elementary School Education Journal) : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Vol 2 No 1 (2018): FEBRUARI
Publisher : UNIVERSITAS MUHAMMADIYAH SURABAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/else.v2i1.1224

Abstract

Abstrak: Tujuan penelitian ini adalah untuk meningkatkan keterampilan berpikir kreatif mahasiswa PGSD, Fakultas Ilmu Pendidikan, Universitas Hasyim Asy’ari pada mata kuliah Pendidikan IPA SD Kelas Awal dengan Menerapkan Metode Mind Mapping. Karena dengan metode Mind mapping mahasiswa dapat menuangkan ide-ide yang ada di otaknya serta dapat menuangkan kreativitas yang dimilikinya di atas sebuah kertas kosong. Penelitian ini merupakan penelitian deskriptif. Penelitian ini menggunakan rancangan penelitian tindakan kelas kolaboratif bersiklus. Dalam penelitian ini terdiri dari dua siklus. Setiap siklus terdiri dari tahap perencanaan, pelaksanaan, observasi, dan refleksi. Subjek dalam penelitian ini adalah mahasiswa PGSD semester IV Fakultas Ilmu Pendidikan Universitas Hasyim Asy’ari dengan jumlah mahasiswa 37 orang. Teknik pengumpulan data dilakukan dengan observasi, tes, dan catatan lapangan. Berdasarkan hasil penelitian yang dilakukan pada siklus 1 menunjukkan peningkatan keterampilan berpikir kreatif mahasiswa pada mata kuliah Pendidikan IPA SD Kelas Awal hal ini ditunjukkan dengan persentase pada siklus 1 sebesar 65,71% dan mengalami peningkatan pada siklus 2 dengan persentase 80%. Dari hasil tersebut dapat disimpulkan bahwa penerapan metode mind mapping dapat meningkatkan keterampilan berpikir kreatif mahasiswa PGSD, Fakultas Ilmu Pendidikan, Universitas Hasyim Asy’ari pada mata kuliah Pendidikan IPA SD Kelas Awal.Kata Kunci: Keterampilan berpikir kreatif, metode mind mappingAbstract: The purpose of this research is to improve the creative thinking skill of PGSD student, Faculty of Education, Hasyim Ash'ari University in the IPA Elementary School Class of Early Class by Applying Mind Mapping Method. Because with the method of Mind mapping students can pour ideas in his brain and can pour his creativity on an empty paper. This research is a descriptive research. This study uses a collaborative classroom action research design. In this study consist of two cycles. Each cycle consists of planning, implementation, observation, and reflection. Subjects in this research are PGSD students of fourth semester of Education Faculty of Hasyim Asy'ari University with 37 students. Technique of data collecting is done by observation, test, and field note. Based on the results of research conducted on cycle 1 shows the improvement of students' creative thinking skills in the IPA Primary School Elementary Class This is indicated by the percentage in cycle 1 of 65.71% and increased in cycle 2 with the percentage of 80%. From the result, it can be concluded that the application of mind mapping method can improve the creative thinking skill of PGSD students, Faculty of Education, Hasyim Ash'ari University in the IPA Elementary School Primary Class.Keywords: Creative thinking skill, mind mapping method
Permainan Tradisional sebagai Pengembangan Motorik Anak Sekolah Dasar Yuzukka Ragil Septya Farida; Zihan Fathonah Ayuningsih; Anggara Dwinata; Muhammad Nuruddin
Edukasi Elita : Jurnal Inovasi Pendidikan Vol. 2 No. 2 (2025): Edukasi Elita : Jurnal Inovasi Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/edukasi.v2i2.1470

Abstract

Traditional games play an important role in the motor development of elementary school children. However, cultural changes and increasing use of technology have caused these games to be played less and less. This study aims to analyze the effect of traditional games on the motor development of elementary school children. Using a quasi-experimental method with a pretest-posttest control group design, this study involved 20 4th grade elementary school students who were divided into experimental and control groups. The experimental group was given treatment in the form of traditional games such as hopscotch, gobak sodor, and jump rope for 4 weeks. The results showed a significant increase in the gross motor development of children who participated in traditional games compared to the control group. In addition to motor benefits, traditional games also contribute to children's social, cognitive, and character development. Therefore, the integration of traditional games into the physical education curriculum in elementary schools is highly recommended to support children's holistic development.
Sosialisasi Pentingnya Berorganisasi dalam Pengembangan Karakter dan Keterampilan Berpikir Kritis Mahasiswa Anggara Dwinata; Minto; Noer Af’idah; Muhammad Nuruddin; Emy Yunita Rahma Pratiwi; Sayid Marifatulloh; Hawwin Fitra Raharja; Claudya Zahrani Susilo; Eko Hardinanto
ABIDUMASY Vol 6 No 01 (2025): ABIDUMASY : JURNAL PENGABDIAN KEPADA MASYARAKAT
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/abidumasy.v6i01.8185

Abstract

Organizations are a real means for students to develop aspects of character development and critical thinking skills. At Universitas Nusantara PGRI Kediri there are various organizations that are able to provide insight for students in developing their competencies. The aim of this Community Service activity is to provide insight into the importance of organizing for new students in developing character and critical thinking skills. The Community Service Method is socialization which includes preparation, implementation, documentation and evaluation stages. The essence of implementing socialization activities is sharing knowledge and brainstorming. The participants in the Community Service activities are all new students from the Elementary School Teacher Education Study Program for the 2022/2023 academic year. The positive results obtained from socialization activities have a positive impact on the importance of joining organizations for students as a form of implication in increasing scientific insight and networking, responsiveness in problem solving, improving communication and leadership skills, training entrepreneurial skills, administrative governance, forming a disciplined and responsible attitude. responsibility, independence, forming a high work ethic, and forming social attitudes.
Co-Authors Adi Putra, Deni Af’idah, Noer Agustina, Ria Kamila Agustina, Ria Kamilah Aida Arini Al Muflihah, Nadia Anggara Dwinata Anggara Dwinata Anggara Dwinata Anggraeni, Dita Wahyu Anisa, Nuril Ardianti, Putri Dwi Asmarani, Ratih Asriana kibtiyah Ayatulloh Masduki, Reza Azizah, Lutfiyah Nur A’yun, Jazirah Qurrotu Basir, Udjang Pairin M. Chantika Bahtra Dewi Chofifah, Aprilia Eka Desty Dwi Rochmania Diastuti, Indah Mei diva, Jhanuar Diva Isandi Dwinata, Anggara Eko Hardinanto Emy Yunita Rahma Pratiwi Emy Yunita Rahma Pratiwi Emy Yunita Rahma Pratiwi Emy Yunita Rahma Pratiwi Emy Yunita Rahma Pratiwi, Emy Yunita Rahma Evi Rizqi Salamah Evi Rizqi Salamah, Evi Rizqi Evita Widiyati Faizah, Siti Hardinanto, Eko Ike Yunita Sari Ilyas Habibulloh, Muhammad Imas Maulidiyah Indah Mei Dwi Astuti Kholifatu Amalia Shofiani, Arisni Lestari, Tasya Eka M. Bambang Edi Siswanto Marifatulloh, Sayid Martiman Suazisiwa Sarumaha Maskhurin Fajarina, Maskhurin Ma’rifatulloh, Sayid Meirza Nanda Faradita Minto Minto, Minto Mukminatus Zuhriyah, Mukminatus Muslikhah, Imroatul Na`im Amanah Na`im Maunah Nisak, Naila Zahrotun Noer Af'idah Noer Af’idah Nurul Fajriyah Nurul Hikmah Pance Mariati Permatasari, Mega Indah Priabudi, Danang RACHMADYANTI, PUTRI Raharja, Hawwin Fitra Rahma Pratiwi, Emy Yunita Retno Safitri, Retno Rochmania, Desty Dwi Roudhoutul Aulia Rochim Rusdiana, Rina Santika Putri Dwi Anhar Saputri, Iing Melani Sayid Ma’rifatulloh Sayid Marifatulloh Siswanto, M Bambang Edi Siti Murni Siti Roudhotul Jannah, Siti Roudhotul Siti Sudasti Komariah Suliyana Suliyana Susilo, Claudya Zahrani Tri Amelia, Risky Yuzukka Ragil Septya Farida Zihan Fathonah Ayuningsih Zulfiyatul Jamilah